
Fjuri |

I've added a city map in the same link as the combat map.
In the Overmarket, the streets are broader, the buildings farther apart, and the alleyways less dark. The spice levels in the air are much more breathable as well. This is the middleclass portion of the Qalli—not as crowded as the Central Market where the poorest of the poor rub elbows with highpowered merchants. The Overmarket almost has the feel of a residential neighborhood, albeit one with many more shops and stalls than houses and apartments.
Gather information DC10 to get the final directions.

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Korvan travels with the others to the warehouse. As he travels he looks around seeking any signs of an ambush or other dangers.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Alert as ever, he causally mentions to the others his belief that the group is being followed...

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Gather Info: 1d20 - 2 ⇒ (7) - 2 = 5
Andrezi tries asking around for directions to the square, but his habitual scowl and terse language closes more doors than it opens, and those that are lead to unpleasant experiences. Hearing Korvan talk about followers he growls, knuckles white on his wand, "Good, talking to all of these people is getting my blood going."

Fjuri |

I'm a proud father now! My son came a little early and is a little small, but he's eating well. Mom and son are doing well now. :) I'm glad now my wife pushed me to finishing the house and everything early.
The guards following you don't seem to care that you noticed them. Do you approach them? Or do you continue to the warehouse.

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Congratulations :) I hope you are ready to do without sleep for a few months ;)
Let's continue and ignore the guys following us for now, but keep a close eye on them?

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CONGRATS!!!

Fjuri |

Directly inside the front door of Tandir’s low warehouse are two men in the middle of a heated discussion. One, behind the low counter, is a fat, jowly man, looking wary but defiant. The man standing across from him is grizzled but menacing—his body lean but for a sizable paunch and his cheeks scraggly with halfgrown gray beard. The fat man blusters, "I’ve already paid you what you’re owed, Belal. You told me protection would be ten a month, plus another five for the mucks. By those rates I’m paid up through the end of the year!"
Belal reaches across the counter and grabs the man by his collar. "Rates have changed, Tandir. I’ve told you that twice now. If you want my protection"—he jerks on the collar—"you’d better pay me the rest."

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Osborn is familiar with this kind of racket, havinf oulked it once or twice himself. He looks about to further assess the situation.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
With a casual glance and tilt of his head he will attempt to alert his party members to the situation. Bluff to not have my motions noticed by the thugs
Bluff: 1d20 + 5 ⇒ (20) + 5 = 25

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Korvan sees Osborn and nods his head keeping his hands ready to draw a weapon if need be.

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From the description we were given that man knows the whereabouts of a statue. Perhaps if we do him a good deed he would be more willing to part with it?
Osborn looks around, mentally trying to calculate the odds if winning a fight with the protection racket.

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Andrezi quietly taps himself with his wand of shield and raises his voice, "What are you doing to that man Belal? I don't like bullies, you and yours should leave before my friends and I have to do something about your attitude."
Intimidate: 1d20 + 1 ⇒ (9) + 1 = 10

Fjuri |

Intimidate failed
Belal looks up, "I'm not certain if its any of your business." He looks at Nasir Tandir, who seems unsure as well.
He turns to you again, "You know, it's dangerous around here. Some people are getting attacked and robbed around these parts. Me," he points at himself, "and my friends", he points to the two thugs hanging around. "are in the protection business. For a hundred gold a person we can protect you for a whole week when you're conducting your business." He snaps his fingers making sure his goons are attentive.

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Korvan rolls his eyes at how everything seems to unfold...and Korvan steps forward with his companions eyeing the recently attentive toughs...

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The sneer on Andrezi's face becomes a full-on snarl, "Maybe if I set your pants on fire we'll see just how much 'protection' we really need."

Fjuri |

The man seems taken a bit aback. He draws a jeweled dagger and flips it a couple of times in his hand. "A spell slinger aye, they're known to lose their tongues if they're not careful". He continues and makes a move to put action to his words.
The thugs draw closer. Meanwhile Nasir Tandir hides under his counter.
Init Belal: 1d20 + 2 ⇒ (19) + 2 = 21
Init Goons: 1d20 + 0 ⇒ (6) + 0 = 6
Init Andrezi: 1d20 + 1 ⇒ (16) + 1 = 17
Init Azar: 1d20 + 0 ⇒ (1) + 0 = 1
Init Korvan: 1d20 + 4 ⇒ (10) + 4 = 14
Init Osborn: 1d20 + 4 ⇒ (18) + 4 = 22
Init Thran: 1d20 + 2 ⇒ (14) + 2 = 16
Check your modifier

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My modifier looks correct. I moved in a couple of Diagonals to avoid AOO
Seeing that this is going down hill, Osborn moves up to the thug and thrusts out with his rapier.
MW Rapier: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d4 ⇒ 2

Fjuri |

Also Osborn, you don't need to diagonal around characters that haven't acted yet, they don't get sneak attacks. I've moved you for ease of flanking.
Please everyone update you characters, including statlines prior to combat. Those that don't by next combat round will have to use these stats for this encounter.. ;)
Osborn sneaks up on one of the thugs, piercing the man's lower back, but missing anything vital.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1d6 + 2 ⇒ (4) + (3) + 2 = 9
Belal punches his dagger almost in Andrezi's troat, cutting deep. "Take them down boys! Nobody messes with the Al-Shiraf during business hours."
Combat
------
Andrezi, Korvan, Thran
Thugs (0,0,0,-3)
Azar, Osborn
Belal

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Korvan should be good to go for his stat-line
Falchion+Flank: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10...DMG: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Korvan draws his falchion and runs up to flank with 'lil baldy but slips on a piece of fruit which throws off his swing...

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Seeing the group getting surrounded Thran doesn't hesitate and runs north drawing his falchion as he moves and slices it through the air
To hit AC orange: 1d20 + 5 ⇒ (14) + 5 = 19
Slashing damage if hit: 2d4 + 6 ⇒ (2, 2) + 6 = 10
..and hopefully through his opponents armor and into the flesh underneath.

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Anger flashes across Andrezi's face as he steps backwards clutching his throat, "That's it! Now you burn." Flames burst forth from his wand towards the thug, looking to engulf him.
Burn! Reflex DC 17 for half: 2d4 + 1 ⇒ (2, 2) + 1 = 5

Fjuri |

Korvan's blade misses the thug with the purple shirt. Thran cuts deeply into his target though.
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Belal dodges most of the blast, but can't evade everything.
Attacl: 1d20 + 4 ⇒ (9) + 4 = 13
The guy surrounded by Osborn and Korvan can't seem to decide who to attack and misses them both. Thran's target flees the scene.
Combat
------
Azar, Osborn
Belal (-3)
Andrezi, Korvan, Thran
Thugs (0,0,'-10',-3)

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Korvan flexes his muscles waiting for his next shot at them...

Fjuri |

Azar bot in close combat mode. Will change if any of the active party members ask.
Azar prods his spear at Belal.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
The man is badly hurt and tries to flee.
Azar and Andrezi get an AoO on him.
Attack Azar: 1d20 + 3 ⇒ (5) + 3 = 8 miss
Combat
------
Andrezi (AoO), Andrezi, Korvan, Thran
Thugs (0,0,'-10',-3)
Azar, Osborn
Belal (-3)

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Falchion: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19...DMG: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Korvan flanks with Osborne and swings at their foe...

Fjuri |

Korvan cuts the man down. The remaining thugs also flee the scene. Feel free to make some AoO if you want to cut them down, or possibly declare a pursuit. Combat is over.
Nasir Tandir keeps cowering behind his desk. If you come around he exclaims, "Please don't hurt me, take whatever you wish! I'll pay, I'll pay."

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"Good! Now listen to them!" Korvan warns the man as he keeps his sword leveled at him for dramatic effect.

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"Too good of us to let scum like them go." Turning to Nasir Andrezi smiles, though his bared fangs and angry scowl sour the attempt at making nice. "Good sir, we have been sent by the Pathfinder Society to retrieve statues stolen from us. We were informed one of them would be in your possession, have you received any Osirion statues?"

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Korvan waits for the mans response and is ready to intimidate him if need be...

Fjuri |

"You, you're not here to rob me?", the man stutters in fright, "Praise the lords." He bends below his desk and takes a box from a hidden compartment.
"Here, take it." He also takes some of the cash (50pp) from the box, Osborn notices there quiet some money left in the box, and hands it to you. "Feel free to drop in any time. It'll be good business to let people know pathfinders come by regularly."