Fjuri's PFS Season 2 PBP CORE "campaign"

Game Master Fjuri

a series of scenarios from seasons 0-2

List of NPCS
Map


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Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"I have no healing left..I spend my magic on getting us down safely at the cliff.."

Thran keeps up his inspiring song

as he moves around the corner stepping between Azar's long legs he slices his falchion in a side swipe, aiming for his targets legs. trying to cut down the green shirt wearing man in one attack.

To hit AC: 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Slicing damage if hit: 2d4 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

If i may, Azar will change his standard action to Channel. Channel: 1d6 ⇒ 4


Thran cuts the man down, and it seems the man will not be getting up soon, not without the necessary, exotic spells...

Are you sure you wish to channel Azar? Do you have selective channeling? Two of the mobs close to you went down with 5 damage, 6 damage, using channeling might have me put them back on the map again... ;)

Initiative Time
-----------------
Osborn(-7)

Marrow Chomper (-23X1), Warhounders (-10X2,-5X1,-6X1,0,0), New Mob
Andrazi, Azar, Thran

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]
Fjuri wrote:

Thran cuts the man down, and it seems the man will not be getting up soon, not without the necessary, exotic spells...

Are you sure you wish to channel Azar? Do you have selective channeling? Two of the mobs close to you went down with 5 damage, 6 damage, using channeling might have me put them back on the map again... ;)

I have selective channeling. Can omit two targets from each channel. Will that allow me to channel without bringing guys back?


Sure, but the dog will be healed some. It seems wounded badly enough to keep still even when wounded. I somehow missed you had selective channeling, even though I looked at the charactersheet. I was looking in a wrong place though. I should have kept looking until I found your feats, sorry.

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

OK, so Azar channels for 4pts of healing.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

In case the dog get's back up from being healed - otherwise just ignore

"Stab the dog while it's still trying to get back up Osborn. It's easier to hit while it's still down on the ground"

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

I may be stretching my luck a little here but.., coup de grace on the dog before the channel? I auto hit, it is auto crit, damage rolled below.

Rapier Coup de Grace damage: 1d4 + 1 ⇒ (2) + 1 = 3 to be doubled

sneak attack: 1d6 ⇒ 3

So 9 damage. If that doesn't kill it outright it needs to make a
DC 19 fort save or die


The dog was far from getting up again, but Osborn gracefully puts it out of its misery.

The man in the red shirt flees the scene. Its getting too dangerous for him. The man inside the tower sees it and curses, "come back you coward! When I'm finished here I'll find you and you'll regret running away"

He then takes another arrow and shoots it at Thran, who's almost below him.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Initiative Time
-----------------
Andrazi, Azar, Osborn(-3), Thran(-7)

Nessian

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

"If those arrows keep coming from above we'll need cover, everyone into the tower!"

Double Move

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn runs into the tower to avoid any further shots from above.


Osborn gets "safely" inside, Andrezi gets closer as well.

Azar could reach the tower man if he climbed on top of one of the other towers...

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Getting shot in the shoulder Thran sees the use of Osborn action and moves into the tower as well. Once inside he boosts his own resistance.

Move inside and casting resistance ..since I'm not going to charge up the stairs in my current condition

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

Azar looks upwards. He begins climbing up one of the other towers, hoping to reach the man.

Climb: 1d20 + 0 + 1 ⇒ (7) + 0 + 1 = 8

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

I know Osborn is small, but could he assist Azar in his climbing efforts?

Climb Assist: 1d20 + 7 ⇒ (6) + 7 = 13


Azar's size compensates fornhis lack of skill..

Nessian gets inside and seems to take a potion. He gets blurry and will be harder to hit.

spending last 10 days of sick-leave in Sicily, internet is spotty/posting via tablet


It probably wasn't clear, but everyone is up.

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi growls low in his throat and moves up the stairwell, ready to cast his spell should he see an enemy.

Move: 30 ft to stairs
Standard: Ready Burning Hands to cast at first enemy within range

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn will move up the stairs

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

I'm sorry. I thought I had posted before..but I guess that was all made up in my head or something

Thran follows Osborn up the stairs, ready to throw a spell once he encounters something

Ready: daze (dc 13 will save) vs the first qualifying enemy


its a bit too hard to post here. I'm back on Sunday.


I'm back

Andrezi, Oborn and Thran move up the stairs. Andrezi casts burning hands at the man they find there.
Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 ⇒ 3

Thran follows up with trying to daze the man, but ultimately failing.
Will: 1d20 + 1 ⇒ (19) + 1 = 20

The man walks up to Andrezi, who was running in front and attacks him with a flail.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Initiative Time
-----------------
Andrazi(-7), Azar, Osborn(-3), Thran(-7)

Nessian(-3)

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

He'll have taken 2 more points of damage, one from evoker Su Intense Spells, one from Thran's funky muzak.

Desperation flooding his mind Andrezi calls out to the magic inherent in his wand, letting it fill his mind with bursts of wonderous color. He reaches into his spell component pouch for colored sand and waves his wand while ducking and weaving to avoid getting hit again.

"የቀለም እርጭ!"

Cast Defensively DC 17: 1d20 + 12 ⇒ (2) + 12 = 14

The spell fizzles as Andrezi moves around too much, focused on avoiding being hit.

You [redacted] [redacted], son of an gnoll [redacted], eat [redacted] and [redacted]!

Standard: Cast Defensively
Free/Move: 5 ft around table to Nessian's other side
Free: Ohcrapohcrapohcrap

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn will move down(?) one then diagonally down(?) one to get behind the man. He will duck and weave in an attempt to dodge the attacks coming.

Tumble to avoid AoO

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

He will then launch an attack with his rapier

Rapier: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack Damage: 1d6 ⇒ 1

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

I'm perhaps confused... Can Azar get inside from the exterior? It appears there is a hallway. Does that lead to the outside, from which the giant Azar can squeeze in?

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Trying again Thran throws another spell to confuse his target

Casting daze again, DC 13 will save


Azar climbed up the roof last turn, so now it can try and get inside. I can't find an official ruling with regard to movement penalties though.

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Look up 'Squeezing'

Can I keep roundly cursing the dice gods?

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

Having squeezed through the small corridor, Azar stands, gigantic, within the tower room. Having abandoned his unwieldy and too-long longspear outside, he draws his mace as he enters the room.

Can't draw and move with BAB +0, so... here I am. Done.


Will: 1d20 - 1 ⇒ (9) - 1 = 8
Nessian gets hit by the daze spell. He takes aim to strike at Osborn, but then suddenly forgets his intentions and gets back into a defensive position.

Initiative Time
-----------------
Andrazi(-7), Azar, Osborn(-3), Thran(-7)

Nessian(-5)

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi steps away from the melee, out of spells and nearly unconscious from what feels like crushed ribs. He pulls out his crossbow and loads it.

Free: 5ft away
Standard: Pull out light crossbow
Move: Load light crossbow

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn will poke at him with his rapier.

Rapier: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack Damage: 1d6 ⇒ 5

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Using the dazed state of his opponent to prevent him from taking a swipe at him when he moves up Thran moves closer and swings his falchion low, trying to cut the opposition off at the knees

to hit AC: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Slashing damage if hit: 2d4 + 6 ⇒ (1, 2) + 6 = 9

I suggest that Osborn either delays or readies for when he get's a flank from me because currently Andrezi steps away before Osborn has a flanking buddy and takes his turn..which I will provide a few seconds later

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Sorry Thran. On the map I had a flank from you, I didn't realise you didn't have your weapon out.

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

Azar, once he gets inside the (very small, he thinks) room, realizes how injured his fellow Pathfinders are.

He calls on Iomedae to help heal them.

Channel: 1d6 ⇒ 2

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

You had a flank with Andrezi..but he moved before your initiative came up..then I moved to provide you with a flank ..end result will be the same..but the order is a bit different ;)


Blurr Thran: 1d100 ⇒ 43
Blurr Osborn: 1d100 ⇒ 82 Order of events

As Thran slashes a deep cut in Nessian's back, Osborn uses the opportunity to put a dagger between his ribs. With a grunt, Nessian collapses, probably dying.

With that, the combat is over. No enemy seems to be left standing.

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi takes this opportunity to collapse in a pile next to the stairwell. "Someone see if he has that Nethys-d***ed code book on him so we can end this, I'm beat."


The non-exhausted member of the group go through Nessian's stuff, but the book is easy enough to find. After a couple of minutes peering through the book, one of you remembers to bring Yargos in on it.

"Great work my friends... Ah, here it is, the signal to put the attack on hold again is here."

He looks around and find some flares laying about. He gives them to you and points at them.
"first fire that one, than that one, then wait exactly twenty four seconds, then fire that one."

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]
Fjuri wrote:

He looks around and find some flares laying about. He gives them to you and points at them.

"first fire that one, than that one, then wait exactly twenty four seconds, then fire that one."

The large Azar takes the flares and does as Yargos commands.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran watches the flares go up and looks out of the window to see what happens


While there is no direct visible effect of the flares, the local mists in the puddles have returned to normal fog. No more wraiths appearing out of them. Yargos thanks you a lot and offers to buy you a drink when you visit him again in the puddles.

At the society they're extremely happy with the book you brought home. It'll be studied and locked away in the dark archives.


Everyone gets a few days rest and some time to catch up with your friends and do some training. On the third day, in the early afternoon, you are called back to Venture-Captain Adril Hestram.

"There’s trouble at the Blakros Museum again, Venture-Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon. "The museum’s curator, Nigel Aldain, came to me this morning asking for help. Apparently, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society, has helped him in the past, and he wants us to find her, before he loses his job, or worse. He knows you all, so he'll be glad to see you again. Now Nigel’s an old friend, and a former Pathfinder as you know, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.

"But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight.

"The missing daughter is named Imrizade Blakros—half-Osirian herself and a pretty successful adventurer and fortunehunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something.

"He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.

"Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.

Any questions? I assume you still know the way? Korvan is back with you on this mission, replacing Larksong who went MIA when you investigated the Silent Tide."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Knowledge local for information about the Blackros museum including it's location: 1d20 + 1 ⇒ (4) + 1 = 5

No clue about the DC ... but I guess that won't give me very much ;)

" Yeah..I sort of remember where it is, but maybe you can remind me?"

If/when Thran is given directions he will move to the museum and start to figure out what happened to Imrizade Blakros and the watchmen.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn wants to know about the Blakros family. Knowledge local?


You can use knowledge history for more information about the museum. You can use knowledge local or diplomacy for more information about the Blackros Family.

Despite Thran's early confusion, as soon as Adril Hestram starts explaining where the museum is located it gets quickly back to him. By the time the Venture Captain is done explaining, Thran wonders how he could have forgotten it in the first place.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Inspired by what he's being told Thran's brain fires on all cylinders once more

Knowledge (history) = bardic knowledge: 1d20 + 1 ⇒ (10) + 1 = 11

Once outside Thran decides to ask around to hear what the latest gossip about the place is

Diplomacy (Gather information): 1d20 + 3 ⇒ (5) + 3 = 8

But it seems that poking someone in the gut and asking him what he knows isn't the way to go about this information gathering.

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi goes back to all of the time he spent in the library at the Grand Lodge and thinks of what he's learned of both the museum and the Blackros Family.

Kn. (history) (max 10): 1d20 + 5 ⇒ (5) + 5 = 10

[dice=Kn. (local)1d20+9[/dice]

I need a few days to get my chronicles squared away, should happen soon.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Knowledge (local): 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Didn't check after I rolled... Let's try that again.

Kn. (local): 1d20 + 9 ⇒ (14) + 9 = 23

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