Feral's Rivalry's End (Inactive)

Game Master Feral

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Bah, sleep is for people that don't have PBPs to update!

Good night folks.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Night all. Alas I can't post much right now anyway, midterm revision in this class today. :P

-Posted with Wayfinder

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Any interest in a discussion of strategy for this encounter?

Step back and fireball her? Terrill could cast shout also, but if she's invisible she'd be deafened and invisible, don't know how much that would help us. I had suggested trying to charm her - she'd have to roll really badly to miss her save, but it would be a very neat way to have her come along with us.

What do y'all think?


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Sure, every enchantment would be fine. I am going for non-lethal damage after I manage some cuts. Anyway, if she's not a divine caster she may not have such a high will save. What's the DC for the charm?

You're at full HP, aren't you Terrill?

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Yes, I'm at full hit points. I'm really bad about updating my stats line, which is why I've started putting my status in my posts when I'm in combat, so I don't lose track.

I guess I'll give charm person a try. Too bad we don't have anyone who could use misfortune or otherwise debuff her on the save.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

btw, glitterdust show invisible folks, don't it?

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Yes it does. It's got a 10 ft radius, so if I centered it right in front of the desk, I'd be able to get all but our end of the room and maybe the corners.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

She is probably in the roof tough ^^ We're dead!

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Hmmm, where's the gang tonight? I figured I'd log on to a bunch of posts and we'd knock out a few rounds. Might just head off to bed.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Well, I'm following you Terrill, let's see if someone manifests in some minutes. Otherwise beddy calls.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Sounds good. At this point, I'm thinking glitterdust on the far end of the room would be a good move, but wouldn't mind input from the gang, as this must be our big boss fight.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Glitterdust would be a good move, I agree.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Well, if three of us think it's the thing to do, it's worth doing. Any other plans you guys have, aside from giving her a beating? That's not a bad plan, I'm just wondering if there are any nuances you have in mind.

And suggestions for Cairo? If this is really the BBEG, or BBELady, then a little Blessing of Fervor would be pretty sweet. I love that spell.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

DC 17? I have 65% of being blind with that. Maybe not a good idea after all.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

If I focus it on the far side of the desk - the corner between Q8 and P9 - it will not get any of us, but will cover pretty much the whole room west of where we're standing. And there's no save against the revealing-invisibility aspect of it, so if she's in that area we'll see her.

And if she's not, she'll stay invisible and dominate Amiri into killing us all.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

It's your choice then ^^
Good night for you all.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

I also vote to glitterdust. And honestly if we do get into melee with her, we probably don't need the blessings. And also if she enchants one of us, blessings of fervor will just hurt us. Once we find out where she is, we should be good, barring a dominated Amiri.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Strongly suggest getting Amiri in the glitterdust effect as well ;)


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Well done Terrill, now that she's busy killing you maybe I can do something! Feral, don't we have any idea where is the sound coming from?


Unfortunately not. She hasn’t done anything with a visual effect and nobody’s rolled a crazy high perception check yet.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

26 is not enough? Oh crap.
Guess I'll just have to cleave blindly if glitterdust does not come into play...


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

I'll post in some minutes


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Murphy explains: The probability of me getting a high number on the dice is inversely proportional to the benefit we will get from it.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

We need to end this encounter now or get Amiri away from me. If she ever hits with both attacks, I will die.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Do you have anything you can do about that Terrill? Keeping the Spider confuse-locked seems to be the best way to stop her chaining MORE enchantments on our barbarian...

Also Cairo, I noticed you attacked Amiri last round but you didn't roll the d% check to see your confusion action, unless I missed it...

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Well if a confused target gets attacked, they automatically fight their attacker instead of rolling. So we're going to fight each other until one of us is down. One tactic I've seen used is to have a non-confused 'draw agro' on the confused target and run away to kite rather than have people full attack each other to death. I suggest someone does that with Amiri.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Oh seriously? I didn't know that... THANK GOD she's blind!

Maybe the Spider will roll well (for us) and get to attack Amiri next round. :/

The only thing I can really do is try and trip Amiri to stop the full attack but that's only a temporary thing as well. And that'll let the Spider do whatever she wants for a round, too. It would get Amiri off of you and onto me at least.

EDIT - damn... confusion failed. What do you think, should I try and deal with Amiri or try and just full attack the crap outta her?


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

I can't think what Ezren can do to end the confusion. I've used all my dispel magics. Here are some random thoughts about it:

I could try to charm one of them, but that wouldn't affect the confusion - and they're already my allies.

I could throw a tanglefoot bag at one of them.

I could move south a little and cast shout at Ouidda, hoping it takes her out. By my count she's taken up to 42 hp, so 5d6 could take her out if I roll well.

I could try again to charm Ouidda, and if it works could ask her to dispel the confusion.

I could dimension door Ezren and Aerynne out of here...

But first I have to make a Will save.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

I vote you blast her. (Assuming you succeed on your Will save.) I'll try and get Amiri to attack me instead.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

If you retreat to the carpets maybe the spell there will trigger to make things worst, but maybe that will come into our benefit...
Anyway, I'm blind, i cannot follow you.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Why don't you just step back and let me swing blindly since I cannot follow you Cairo?


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1
Amiri the Giantslayer wrote:
Why don't you just step back and let me swing blindly since I cannot follow you Cairo?

That's a good idea.

I sure do want to know if I made that Will save. It occurred to me that even if I made it and I take Ouidda out with the shout spell, that we'll still have a few more rounds of confusion active.

My thought was to drop a potion of levitate for Amiri and dimension door Ezren, Aerynne and Cairo out of there. Then we'll at least have the confused folks separated and not killing each other, and Amiri can make her way out when she's no longer confused and blind.

We'll still have to come back to grab what's left of Ouidda, but we'll figure that out.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Because I also have to fight you due to confusion. D-dooring one of us wouldn't be a bad idea. You also have scorching ray if your thought is to drop her.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

So I guess we're screwed ^^
There's nothing I can do right now, even the shirt reroll should have been made earlier i think. Ganbatte Ezren!


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

We'll see if that does it.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

I just though about something. Cairo, 5-foot-step sideways, since i cannot see you nor have have blindsense/blindsight. You are missing HP already.


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

As Cairo's been saying - he's also under the effects of the confusion spell. Since Amiri attacked him, he doesn't have any choice but to attack Amiri. Which leaves Amiri no choice but to attack Cairo.


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1
Cairo. wrote:
You also have scorching ray if your thought is to drop her.

Yeah, I thought about that too, but I didn't want to risk the to-hit rolls, wanted at least a bit of a sure thing. And the possibility of deafening her was appealing. Nice that I got a decent damage roll, just hope it doesn't kill her outright. But that's still better than her killing us.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

That beatch! How didn't we realize this before?!


M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

Always nice to use up a ton of spells and then find out you guessed wrong on which was the boss fight.


LOL, shame on you!


We'll be wrapping up tomorrow most likely (Sunday by the latest).

Please post your PFS number here along with the number for the character number you'd like the chronicle applied to and his/her current level (if you're playing a pregen). In addition, shoot me a PM with your email address.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

#10321-1
Level 4

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

20056-10


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

That was a freaking tough fighter!
I'd like to apply it to Linark Abbadon, #98098-5. He is still at first level, so the sooner the sheet can be applied the better.


1st level characters have a unique option.

If you'd prefer, I can 'zero' the chronicle out and effectively count it as a 1st level chronicle allowing you to apply it now.


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Please explain it further, what do you mean by "zero" the chronicle out? Do I get regular gold and PP for it?


Right. You get 1 XP and 2 PA as normal but instead of getting normal gold for this scenario you get gold as if this had been a level 1 scenario (500 gold).

Also, please send me a PM with your email address even if I already have it.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Just earlier today, my character I'm applying this chronicle to played My Enemy's Enemy - and we failed our mission from a combination of bad tactics and piss-poor rolls through the final combat.

Minor spoilers:

We met the Spider right at the end, and then a group busted in and saved our asses (for the low low price of 5PP). The GM described it as a team who was coming in for Rivalry's End to capture The Spider...

Thought it was an interesting connection, and also had this team in my mind as the GM wrapped that up. ;)


RAGE Barbarian 7 Hp 80/89 DR1/- ; AC18(20)/T13/FF18; Perc +11; Init +2; Fort +7(+2), Ref +4, Will +3(+2); LBSword +15/+10 (2d8+12)

Yes Feral, I would like that. It would bring Linark to level 2 after Voice of the Void finishes. I'll pm you the e-mail.

BTW, I posted Amiri's next round action cause i'm going to bed now and will be UNABLE to post tomorrow, returning only on sunday afternoon. That's also for Voice of the Void, as I will be without internet in the middle of nowhere. Please forgive me for not being with you to finish this.

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