Ezren

Ezren the Pregenerated's page

21 posts. Alias of Khelreddin.


Classes/Levels

M Human Wizard 7 | HP 55/55 | AC 20 | T 15 | FF 17 | CMD 18 | Fort +8 | Ref +6 | Will +8 | Init +2 | Perc +1

About Ezren the Pregenerated

EZREN
Male human wizard 7
NG Medium humanoid (human)
Init +2; Senses Perception +1

DEFENSE
AC 16, touch 15, flat-footed 13 (+2 deflection, +2 Dex, +1 dodge, +1 natural)
hp 55 (7d6+28)
Fort +8, Ref +6, Will +8; +1 vs. divine spells

OFFENSE
Speed 30 ft.
Melee +1 cane +4 (1d6+1) or
dagger +3 (1d4/19–20)
Ranged mwk light crossbow +6 (1d8/19–20)
Special Attacks hand of the apprentice (8/day; +11 to hit, 1d6+1 damage)
Wizard Spells Prepared (CL 7th; concentration +14 [+16 to cast defensively])
4th—dimension door[cast], shout (DC 21)[cast]
3rd—dispel magic[cast], fireball (DC 20), haste[cast]
2nd—glitterdust (DC 17)[cast], knock, scorching ray, spider climb
1st—charm person (DC 17)[cast], expeditious retreat, mage armor[cast], magic missile[cast], obscuring mist, shield
0 (at will)—daze (DC 15), detect magic, light, mage hand

STATISTICS
Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 18
Feats Combat Casting*, Dodge*, Great Fortitude*, Greater Spell Focus (evocation)*, Spell Focus (evocation)*, Spell Penetration, Toughness*
Skills Appraise +15, Fly +12, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +15, Knowledge (planes) +15, Linguistics +15, Spellcraft +15
Traits Focused Mind*, History of Heresy*
Language s Abyssal, Celestial, Common, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Osiriani, Terran, Undercommon
SQ arcane bond (cane)
Combat Gear potion of cat’s grace, potion of cure moderate wounds, potion of fly, potion of tongues, scroll of blur, scroll of charm person, scroll of magic weapon, wand of magic missile (50 charges), tanglefoot bag; Other Gear +1 cane, dagger, masterwork light crossbow with 10 bolts, ring of protection +2, amulet of natural armor +1, cloak of resistance +2, backpack, headband of vast intelligence +2, pearl of power (1st level spell), scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1st-level: burning hands, color spray, and sleep; 3rd-level spells: lightning bolt), 40 gp

SPECIAL ABILITIES
Arcane Bond If Ezren attempts to cast a spell without wielding his cane, he must make a concentration check (DC 20 + the spell’s level) or lose the spell. Once per day, Ezren may use his cane to cast any single spell from his spellbook, even if it is not prepared, as if he had memorized it that morning.
Hand of the Apprentic e Ezren can, as a standard action, make a single attack with his cane at a range of 30 feet, as the weapon flies from his hand to strike a foe before instantly returning to him. This attack is treated as a ranged attack with a thrown weapon, with a +5 bonus to hit. This ability cannot be used to perform a combat maneuver.
Spell Penetration Ezren adds a +2 bonus to all caster level checks to overcome spell resistance.
* The effects of this ability have already been calculated into Ezren’s statistics.

Background:

A pragmatist, skeptic, and atheist, the self-taught wizard Ezren often comes across as gruff and curmudgeonly, but his mastery of the arcane arts make him a valued member of the Pathfinder Society.

Born to a successful spice merchant in one of Absalom’s more aff luent districts, Ezren’s childhood was pleasantly safe. This changed when his father was charged with heresy by the church of Abadar, god of cities, law, merchants, and wealth. Ezren spent much of his adult life working to repair his father’s ruined reputation, and when he discovered proof of his father’s guilt and realized he’d wasted his life on a lie, he abandoned his family and joined the Pathfinder Society. While he is older than the average rookie Pathfinder, his younger traveling companions value his world experience and keen wit.