
DM Feral |

Will: 1d20 + 5 ⇒ (18) + 5 = 23
Barres shakes off Tessara's hex but is caught off guard by the rest of the party. Sigurn and Talwin open two more bloodless wounds but despite her tattered form, the vermlek-infested girl just laughs.
"Die mortals!"
A pulse of foul necrotic energy washes over the party.
Inflict Light vs everyone DC 16: 1d8 + 3 ⇒ (7) + 3 = 10
The party is up.

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Aaand here's why I hate these damned things. :P AoE bombs that heal them too!
Feral, you've a) got Tess twice and b) moved Tess instead of me and Imperia on the map. Also, shouldn't a SLA provoke an AoO from us?

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Talwin feels the pain of the spell wash over him.
Will Save: 1d20 + 5 ⇒ (7) + 5 = 12
Talwin nearly falls down, but maintians his feet for the moment. He quickly casts a spell to heal himself.
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
2/3 1st level spells used - 1 left!

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will: 1d20 + 1 ⇒ (7) + 1 = 8
shuddering as a wave of evil energy washes over her Lexia retaliates with a attack of her own.
5ft step in front of creature to give Sigrun flanking is she 5fts to the side too
power attack cold iron morning star: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 6 ⇒ (5) + 6 = 11
confirm: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 6 ⇒ (8) + 6 = 14

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"shut up" she says swinging her morning star in a vicious ark "I will see you destroyed demon your worthless host thrown over the side, your plans, ambitions, your reign of terror ends here and now" she says forcing all her might down into the blow.

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Will: 1d20 + 1 ⇒ (11) + 1 = 12
Sigrun shudders against the force of the spell, the negative energy flowing like cold mercury through her entire body. But she nevertheless withstands and continues her onslaught.
Axe (Cold Iron): 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Confirm: 1d20 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13 Maybe, maybe, with Tess's hex?
Crit Damage: 2d6 + 6 + 4 ⇒ (2, 5) + 6 + 4 = 17 Total of 28
Shield: 1d20 + 3 + 2 + 2 ⇒ (13) + 3 + 2 + 2 = 20
Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

DM Feral |

Heh. That should fix my horrific mapping. No AoOs because it stepped away and adjacent to Talwin who can't take AoOs against adjacent opponents.
Imperia smashes in Barres's skull. Under the splinters of bone a writhing nest of barbed tentacles can be seen. Sigrun's axe gets lodged deep in the demon host's ribs and when she pulls it free, more demonic appendages erupt from the wound.
Need actions for Tessara.

DM Feral |

Will vs Hex: 1d20 + 5 ⇒ (3) + 5 = 8
There’s a horrific tearing sound as the vermek tosses what remains of Crusader Barres’s body aside, revealing its hideous true form. Brandishing the scythe in a slimy tentacle now, it retreats a step and cleaves into Talwin and Imperia
Healing: 2d6 + 3 ⇒ (1, 5) + 3 = 9
”Give up mortals. What chance do you have?”
Scythe vs Talwin: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8
Scythe vs Imperia: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Confirming: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Extra Damage: 6d4 + 9 ⇒ (3, 3, 2, 4, 3, 4) + 9 = 28
The party is up.

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Talwin steps back again (to T34).
He calls out to Abadar:
"Master Abadar, grant us the power to overthrow our wicked and chaotic enemy."
Cast bless. +1 to attacks and fear saves.
"Foul demon, I judge thee guilty of destruction and lawlessness. Submit to justice!"
Activate justice judgement as free action. +1 to my attack rolls for this combat. Different bonus types, so it stacks with bless.

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Oh thank GOD that scythe crit didn't confirm!
5-foot step to T37 to flank with Tal.
Axe (focus, flank, bless; cold iron): 1d20 + 4 + 2 + 2 + 1 ⇒ (13) + 4 + 2 + 2 + 1 = 22
Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Shield: 1d20 + 3 + 2 + 2 + 1 ⇒ (9) + 3 + 2 + 2 + 1 = 17
Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Sigrun continues to press her assault on the awful worm-like being, trying to not look at the violated remains of Barres as she sinks her axe and spiked shield into the disgusting creature. Slowly yet surely it was being pressed towards the edge of the wall... where it wouldn't be able to run any more.
----
Tessara moves to Imperia and heals the injured paladin.
1d8 + 1 ⇒ (3) + 1 = 4

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Will save 1d20 + 5 ⇒ (14) + 5 = 19
Tess moves to Imperia and uses her CLW wand on her.
1d8 + 1 ⇒ (8) + 1 = 9
Edit: just noticed that Sigrun had me heal in the first round. The second round will be my current post. IE, I healed Imperia twice.
42/50 charges left.

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Will save 1d20 + 5 ⇒ (1) + 5 = 6
DM, see my last post for my action in the current round. I'm healing Imperia again.
After healing, Tessara moves 30' away from the demon, not wanting to be victim to another of those vicious channels.

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Will: 1d20 + 1 ⇒ (8) + 1 = 9
Another blast of unholy energy wracks through Sigrun's body; she feels as if her fingers and toes have been frozen by frostbite, despite the tepid temperatures around her. Still, she keeps on going, refusing to accept death in the face of this horrible monster.
Assuming I can still 5-foot step up and flank with Talwin as before.
Axe: 1d20 + 4 + 2 + 2 + 1 ⇒ (18) + 4 + 2 + 2 + 1 = 27
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Shield: 1d20 + 3 + 2 + 2 + 1 ⇒ (8) + 3 + 2 + 2 + 1 = 16
Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

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Will: 1d20 + 5 ⇒ (7) + 5 = 12
Talwin quickly steps back (to U33) despite the pain searing through him.
He stabs at the creature, hoping that He and Sigrun can finish it quickly!
Cold Iron Longspear plus Bless, Judgement, and Flanking: 1d20 + 5 + 1 + 1 + 2 ⇒ (13) + 5 + 1 + 1 + 2 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

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will: 1d20 + 1 ⇒ (9) + 1 = 10
going thru a roller-coaster of pain Lexia feels another wave of dark energy followed by a curing light. pulling herself off the ground she prepares herself for another round of fun.

DM Feral |

Despite the verlmek’s ropy yielding flesh, both Sigrun and Talwin bury their weapons deep into it. The demon shudders once more before going limp and falling to the ground.
In the distance, the crusaders have fired the catapult and busily reload it for another volley. Back at 3/5
Time: 1d4 + 1 ⇒ (1) + 1 = 2
Everyone can take 2 rounds worth of actions. Please mention where you end up.

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Talwin gets out his healing wand and taps himself twice.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
He remains in square U33.
Wand of CLW 39/50 remaining. I'll definitely be glad if we get both PP for this one!

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Tess uses her wand on herself two times as well.
CLW 1d8 + 1 ⇒ (3) + 1 = 4
CLW 1d8 + 1 ⇒ (3) + 1 = 4
She will move back roughly 10' behind Talwin, closer to the siege engine. Tess chooses T 30.
40/50 charges left.

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Sigrun spits on the vermlek's corpse and kicks it over the edge of the wall. She pulls out her wand and heals herself, slowly moving back towards the catapult. There was no time to help with Barres' corpse now... no time...
Round 1: Draw wand, heal.
Round 2: Move 20 feet to S34, heal.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
We used all those potions already Tess. Somewhere in the discussion thread should be a list of what we found, it includes a couple of potions and scrolls.

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After healing himself, Talwin moves back to the ballista (square S29).
Round 1: Draw wand, heal.
Round 2: Heal, move 25'

DM Feral |

The catapult fires again flinging more blessed stones into the ranks of invading demons.
1d6 ⇒ 5
2d6 ⇒ (4, 5) = 9
1d6 ⇒ 5
1d6 ⇒ 5
1d6 ⇒ 2
Oh man. The dice really hate you guys. =(
Appearing on the far side of the wall are two more dwarven cultists with pitted greatswords in hand. With a demonic sneer on their lips, they focus on the crew of the catapult. At the same time ladders lock on to the sides of the walls.
Imperia: 1d20 + 3 ⇒ (16) + 3 = 19
Sigrun: 1d20 + 2 ⇒ (17) + 2 = 19
Talwin: 1d20 + 4 ⇒ (5) + 4 = 9
Tessara: 1d20 + 3 ⇒ (13) + 3 = 16
Badguys: 1d20 ⇒ 18
Imperia and Sigrun are up.

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"Not again!" Sigrun groans, spying the dwarves from afar and the reappearance of those blasted ladders. She rushes at the nearest, using the momentum of her charge to push it off before anything could climb up there.
Shield Bash+Charge: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 So that's a 22 Bull Rush on the ladder at O-26.

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Tired of close-in fighting, Talwin steps over a couple of feet. He then points the ballista at a dwarf and shoots!
Aiming for D2. Any roll needed?
Ranged attack + bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 4d6 ⇒ (6, 6, 1, 2) = 15

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Tess waits to see if the blast is successful before deciding an action.
"Keep at that last ladder!

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Double move to S20
Sigrun rushes down the wall back to the catapult. "HEY, YA BIG UGLY SONS-O'-TROLLS! GET YER UGLY MUGS OFFA MY WALL!" She hollers at the dwarves, branding her weapons threateningly. Better for them to focus her than the crusaders...

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Tess double moves to Q23, hoping for cover from the large weapon.

DM Feral |

The bolt fired by Talwin slams into the first dwarf with tremendous force, nearly knocking him off his feet. With an inhuman effort the cultist regains his bearings and continues forward. One dwarf charges a crusader manning the catapult while the wounded one charges Sigrun.
Vs Crusader: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 2d6 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14
Vs Sigrun: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
The crusader is badly wounded.
A cultist in filthy robes appears at the top of the ladder.
The party is up.

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5-foot step to T-19
Axe: 1d20 + 4 ⇒ (20) + 4 = 24
Confirmation: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Shield: 1d20 + 3 ⇒ (13) + 3 = 16 Plus a shield slam into the catapult. Remember the charge penalty also applies to CMD.
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Sigrun maneuvers around the dwarf that charged at her, hacking his arm and then shoving him into the back of the catapult. "OI, A!*!%@@! PICK ON SOMEONE YER OWN SIZE!" she bellows at the other dwarf attacking the crusader.

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Tess advances to T 20, and readies an action to Slumber Hex the cultist that just appeared. "Someone knock down that blasted ladder!"
DC 14 Will save to resist

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Talwin rushes over to protect the crusaders, taking a double move (to square S18). He gets his spear ready on the way.

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Imperia seeing that the plan to fire the siege weapon is abandoned rushes over to aid the crusaders
double move forward also playing by phone so may have to adjust movement a bit but should end up by t19

DM Feral |

Will: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
The cultist slumps to the ground under Tessara’s hex. The foul dwarf, eager to sow mayhem more than follow orders, turns to answer Sigurn’s challenge with a grin.
Sword: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11
Appearing at the top of the ladder is another cultist in filthy robes.
The party is up.

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Talwin steps back and to the side (to T19) and then stabs at the dwarf.
Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
I know it hasn't been 20 rounds since I cast bless. Hopefully you guys do better than me!

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Lexia moves to attack dwarf (t19)
power attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 + 6 ⇒ (2) + 6 = 8
talwin I think you should attack the cultists so you can get some AOOs and plus one to my rolls forgot about bless:3

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Tess tries to Slumber the new cultist as well.
Will 14 DC.

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Sigrun moves up to the nearby dwarf, but nearly drops her axe - it's getting far too slicked by blood and sweat.
Axe: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

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"Help knock the unconscious cultists over the wall. They will start waking up now...hurry!
She tries to put the remaining dwarf to sleep while she was at it.
DC 14 will to resist.

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Talwin steps up (to U17) and tries to finish the nearer cultist before he can awken to casue trouble.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
As the effect of being prone is a penalty to AC, not a bonus to my attack, I have not included that. Also, no penalty for them being helpless accounted for.

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"C'mon, c'mon, that was pathetic," Sigrun snarls at the dwarf, trying to keep his attention as the others dealt with the cultists.
Axe: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Shield: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
She's focused so much on SEEMING to be threatening that she's not actually landing any solid blows.

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Dodging the wild swings from the dwarf Lexia shuffles forwards to deliver yet another blow .
power attack : 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 6 ⇒ (3) + 6 = 9
5ft free forwards should put me next to him
confirm: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 6 ⇒ (3) + 6 = 9