
DM Feral |

Moving back across Nerosyan into the Woundward district, the party finds themselves on a wide street, littered with bodies almost equally split between those of demons and those of crusaders. The sounds of battle intensify ahead, demonstrating that more fighting is happening nearby. Turning a corner, the party comes across a group of crusaders taking cover behind an improvised barricade. Beyond, a hulking goat-headed demon pounds on the obstacle and mocks the soldiers.
Imperia: 1d20 + 3 ⇒ (12) + 3 = 15
Sigrun: 1d20 + 2 ⇒ (6) + 2 = 8
Talwin: 1d20 + 4 ⇒ (2) + 4 = 6
Tessara: 1d20 + 3 ⇒ (9) + 3 = 12
Badguys: 1d20 + 2 ⇒ (1) + 2 = 3
Crusaders: 1d20 + 1 ⇒ (19) + 1 = 20
The defenders continue to brace the barricade.
The party is up. Map to come.

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Planes: 1d20 + 6 ⇒ (15) + 6 = 21
"Ware the beast! It's a schir demon. Use something blessed or cold iron. And it can teleport, so why it's banging on that wall I don't know."

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delay until someone identified it
Imperia Round 1 INT 15
" Hey Crusaders get off your back side and fight it is just toying with you" Lexia screams as she gets her morning star and shield ready to do battle.
getting sword and shield equipped move to O 13 (assuming Sigrun is not occupying it

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Talwin charges forward, lowering his spear at the beast as he goes!
Cold Iron Longspear w/ charge: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Charge to square P13, attack. AC 17 until next turn.

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"Demon wolves, demon flies, demon goats... no matter what it is, I reckon we can kill it!" Sigrun charges up down the street, pulling her cold iron handaxe as she goes.
Double move to N-13 next to Imperia

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Tess uses her Evil Eye hex on the demon, hoping to make it easier for her team to strike.
DC 14 Will save to resist. -2 to AC for one round. If save is successful, takes -2 on AC for 6 rounds.

DM Feral |

Will: 1d20 + 3 ⇒ (20) + 3 = 23
The demon shakes his horned head Tessara’s hex settles on him and then gestures with his weapon to the men behind him.
On cue, the crusaders stop bracing the barricades and instead move around it with weapons drawn. ”It was just a matter of time before some fools stumbled into our trap!” one says with an evil sneer.
The ‘crusaders’ advance. Two are armed with ranseurs and two are armed with longswords.
Vs Sigrun: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Vs Imperia: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Vs Talwin: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6
Vs Talwin: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
The demon laughs again before bringing his own brutal weapon to bear.
Vs Talwin: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 10 ⇒ (2) + 10 = 12
The party is up.

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Cripes. This battle seems pretty scary!
5-foot step to N-12 and full attack
Axe vs. C2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Shield vs. C1: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Shield Slam - I get a free bull rush, substituting that attack roll (22) for my CM check. More importantly, "Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance." So C1 should be knocked prone.
"You bastards," Sigrun snarls, roughly shoving forward to sink her axe into one of the faux-crusaders' sides. Without shifting her gaze, she lashes out sideways with a powerful shield bash, slamming the other into the wall and dropping him to the ground from the force of the blow.

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stepping back from the fighting " I guess that what you get for helping people" she says coughing up blood grabbing her wand and using it on herself and shaking to see if it works after being bathed in a low glow of light I may have to talk to the paracountess about buying discounted wands for gifts .
1d8 + 1 ⇒ (2) + 1 = 3
5ft step back and wand heal

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Talwin takes the blow and grunts in pain. He levels his spear for another strike on the schir.
Cold Iron Longspear: 1d20 + 5 ⇒ (2) + 5 = 7

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Tess uses her Slumber hex on C4, fearing that he was going to get to her next round.
Will DC 14 to resist or sleep for two rounds.

DM Feral |

Will: 1d20 + 2 ⇒ (13) + 2 = 15
The traitor toppled by Sigrun climbs to his feet and joins his comrades in the attack. Sigrun gets an AoO.
Vs Sigrun: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Vs Imperia: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
Vs Talwin: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Charge Vs Tessara: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
The demon continues to laugh as Talwin falls, pausing to chant a quick spell.
Suddenly everyone’s wayfinders glow with soft light and the voice of Venture Captain Jorsel fills the party’s minds. Withdraw if you must but never give up. The Pathfinder Society will not fail Nerosyan!
Everyone is healed for 1d8 + 1 ⇒ (3) + 1 = 4. You can call on this healing twice more.
The party is up.

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AoO (vs. prone): 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
The man on the ground is far too slow, both in sword aim and in scrambling to his feet. Sigrun manages to slice a nasty chunk out of him as he stands.
Wanna see if this AoO kills him or not before I do my this round actions.

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Spellcraft 1d20 + 8 ⇒ (4) + 8 = 12

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Alrighty then, we are majorly outgunned.
Tess begins the process of withdrawing heading as far from the Guard in her face as possible.. "Time to go, everyone. They are too strong for us!"

DM Feral |

Okay, minor retcon. I may or may not have been running the wrong encounter... Sorry about that guys.
Sigrun’s blade cuts down the traitor as he’s climbing to his feet and swiftly drops the other one adjacent to her as well. Another flees seeing his comrades being swiftly cut down.
The demon’s illusion fades revealing it to be much less powerful.
Also, Tessara and Talwin can heal for another 6. Sigrun, feel free to redo your action. =)

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Deleted my old post.
Sigrun turns to the demon with anger flaming in her eyes...
"Your illusions don't fool me! Stupid feral goat thing!"
And then she lays the pain into it.
Assuming C2 is dead, I 5-foot step to O-12 and full attack. Otherwise O-11.
Axe (Cold Iron: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Shield (Not cold iron): 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
If I'm in O12, I can shield slam the schir back into the barrier thingy I believe. Yada yada become prone if 17 is a successful bull rush.

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Tess will retcon her action.
She steps back 5' and uses her Evil Eye hex on the guard close to her, trying to slow him down until the others can assist her.
DC 14 Will save. I want this one to take minus two on attacks. If saved, lasts one round. If not, lasts six rounds.

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edit: just saw C4 move to p15
feeling as if she awoke from a nightmare dream where her friends and Talwin were in dire need Lexia steps forward with grim determination. "taste the mace "
attack CI morning star power attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 6 ⇒ (5) + 6 = 11

DM Feral |

The demon keens pitifully as Sigrun’s axe is buried into its foul flesh. Her shield doesn’t seem to cause it any harm but she still manages to lift it off the ground and slam it into the adjacent barricade.
Imperia cracks the traitor in the back of the head. He reels in pain but stays on his feet.
Will: 1d20 + 3 ⇒ (14) + 3 = 17
Talwin is up.

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Talwin stands and strikes at the demon.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (2) + 4 = 6

DM Feral |

Talwin’s mace easily bludgeons the toppled demon.
It climbs to its feet to exact revenge on the mortals that dared see through its façade! Talwin and Sigrun can take AoOs.
Claw Vs Sigrun: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
The surviving traitor continues to menace the witch that hexed him.
Sword: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
The party is up.

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Ci morning star reg: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 4 ⇒ (2) + 4 = 6
"First you try to trick us then you flee from me surely this is not what you had in mind is it." Lexia says as she aims her morning star at the back of the mans head.

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Talwin swings as the creature tries to stand.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Did I lose my spear when I dropped before?

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Tess pulls her silver blade, and swings it menacingly, trying to distract the former crusader while the paladin prepares her next assault.
Trying to use Aid Another to give Imperia a plus two to her next attack. Using flanking.
Aid Another attack 1d20 + 2 ⇒ (20) + 2 = 22
Imperia now has a plus four on her attack this round from flanking and the aid another.

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AOO: 1d20 + 6 ⇒ (5) + 6 = 11
Sigrun swings hard, expecting the goat-creature to stand - but Talwin is much faster, clobbering it over the head and sending it back to the Abyss.
Move to O-15
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
With the schir sorted, she stomps down to help finish off the final remaining cultist, unemotionally slamming into the back of his skull with her axe blade.

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after the last traitor goes down Imperia falls to a knee pulling out her wand and trying stop the bleeding from her wounds.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
looking at Sigrun "thank you for saving me my knight I do not think that I would have been above the ground for long if I was attacked again." she says letting the wand wash over her.

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"Hey Sigrun, would you hand me one of those potions? Thanks."
Talwin downs the orange liquid.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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Yet again with the 'knight' thing... Sigrun gives Imperia a pained look, but soon gives up with a sigh. Cunning or stupid... Cunning or stupid...
"That was pretty scary," the ranger agrees with a nod as she passes the potion over to Talwin. "We'd better be more careful as we proceed..."
When everyone is ready to go, Sigrun leads the Pathfinders on the hunt for their next task in this district.

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Tess was definitely tired after this encounter. "it seems like the demons aren't ever going to stop. There has to be some way to completely rebuff them. Doesn't there?

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Lexia shrugs at Tessara's question "well such things are beyond me but sieges are not supposed to be easy and we are not doing much sitting here and doing nothing" she says looking out into the burning city so much destruction and the day is not even halfway over a grim look on her face.

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"If you consider what we've done today as 'sitting and doing nothing,' I'd hate to see one of your busy days, dear. You need to slow down and enjoy life's journeys a bit. Today's not the day for that, of course," she mutters as she looks around at the ongoing violence still happening all over the city.

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"I did not mean to downplay our growing success it is just that there are still foes to be slain and a city saved." she says as her grim demeanor turns into one of determination. "so let us be off to purge another evil from this world"
lol I think knight is Lexia's new pet name for Sigrun still trying to find one for tess tho

DM Feral |

For a moment, powerful winds sweep across the street drowning out the din of battle and carrying with them, news of the battle's progress across Nerosyan's districts.
The demonic threat has been pushed back in the Battle district. Unfortunately, enemy reinforcements have begun to enter the city in uncountable numbers. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!
The Battle district has been reduced to green threat level. Within all other districts the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.

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"You aren't lying, young lady. Today is going to be one of those days we all remember, no matter how old we get..."

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Suspicious of the man and mysterious buildings Lexia decides it may be better to ask before heading in after the man "and why should we head in after you into a mysterious building. What is it that you can not handle yourself? " she says wary of the man.

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Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14
"Yeah, what is it?" Sigrun is likewise wary. They've been tricked one too many times today.

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" for your sake I hope you are not lying the paladin says as her knuckles turn white while gripping the morning star as she goes into the building the crusader indicated.

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With a sigh and a nod, Sigrun heads inside the building. "Sorry for doubting you, mate - it's been a long, hard day and it's not even lunchtime yet."

DM Feral |

The crusader nods, understanding Sigrun and Imperia’s tredidation and leads the party indoors.
Inside are three more crusaders and a regal older woman standing over a map. The four pause their meetings to greet the group.
”Lady Talira, this is a group of Pathfinders. They seem willing to help”, the party’s escort explains.
”Thank the Inheritor”, the woman says with visible relief. She pauses to evaluate the party.
”You four don’t look like you mind a little danger. That’s good. What I need you for is going to require a bit of recklessness.”

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"It kind of comes with the territory of being a Pathfinder," Sigrun responds with a grin. "What do you need us to do?"