Feral's PFS Plunder and Peril (Inactive)

Game Master Feral

Mappage

The Crew

Inits:

[dice=Balooo]1d20[/dice]
[dice=Fahd]1d20+2[/dice]
[dice=Melina]1d20+3[/dice]
[dice=Ushaka]1d20+7[/dice]
[dice=Zinkyudo]1d20+4[/dice]


51 to 100 of 126 << first < prev | 1 | 2 | 3 | next > last >>

Barkskin is always a winner. True Strike could be fun if you had the ranged combat maneuver feats.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

If you play services that way, a greater dispel magic would have been a safer deal. It had a 90% chance of working for 2 PP (CL 11) instead of a 60% chance of working for 1 PP.


Sure. Though that'll still take Zinkyudo two castings.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Perform: 1d20 + 11 ⇒ (19) + 11 = 30

Barkskin is good. You're an archer so feather step isn't as useful, plus you can get it as boots for 2k.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

I had the same feeling about Feather Step. And True Strike was lower on the list, because I have 4 uses of Perfect Strike per day. But True Strike with Ranged Trip could be mighty useful to y'all in melee.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

12445-11

Profession Bouncer 1d20 + 6 ⇒ (10) + 6 = 16

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

These pirates deserve everything thrown their way.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

So, is the plan is to subdue the entire ship and then get them to tell us where the treasure lies?

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

You guys have been busy while I went to work today.

Correct that curative spells are not guaranteed successes. Bought with prestige they are always minimum caster level, with cast you can choose the caster level, but have to pay for it.

Ushaka 15001-25
Profession Sailor: 1d20 + 9 ⇒ (12) + 9 = 21
Shirt Reroll Profession Sailor: 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
20 gp.

Parade Dasher.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)
Melina Xinkala wrote:
So, is the plan is to subdue the entire ship and then get them to tell us where the treasure lies?

Yes. It's too bad the tengu is dead. I was tempted to align with him.


The game's reported and chronicles are all out. Let me know if there's anything wrong.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Sweet. Chronicle looks fine.

I'm buying the bow and arrows as mentioned earlier, along with upgrading my Armor to +1 and buying Eyes of the Eagle.

I now need somebody else to carry my silk rope, or to leave it behind or else I'm just into medium weight.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Fahd is happy to help carry any extra gear.

I'll try to get Fahd leveled in the next day.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Also, my scenario sheet looks good. Is the module over? I thought you only got 3 xp from a whole module, and my sheet has me gaining 3 xp already.

I'm probably just misunderstanding something.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Plunder & Peril is one of these new fangled 64 page modules.

For PFS play it has 3 separate sections, each that counts as its own module.

If you collect all 3 chronicle sheets onto one character you get a bonus 4th chronicle sheet.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Melina just needs to procure more flasks.

It would be awesome if someone chose this particular moment to use the vanity that gets you your own ship. Fleet ahoy!

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2
Ushaka wrote:

Plunder & Peril is one of these new fangled 64 page modules.

For PFS play it has 3 separate sections, each that counts as its own module.

If you collect all 3 chronicle sheets onto one character you get a bonus 4th chronicle sheet.

I'm playing another one of those as well, now that you mention it. What level range can each one be applied to, if any of you recall? Can I apply all four to Fearaome Fahd?

Dark Archive

1 person marked this as a favorite.
Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Sanctioned Content, Legal Character Levels
Rum Punch 3–5
Dangerous Waters 4–6
Black Coral Cove 5–7


1 person marked this as a favorite.

Plunder & Peril is 3-5. 3-6. 5-7
Wardens of the Reborn Forge is 11-13, 12-14, 13-15
Tears of Bitter Manor is 5-7. 6-8
Daughters of Fury is 2-4, 3-5, 4-6
Dragon's Demand is 1-3, 3-5, 5-7

This is section of my personal scenario tracker with the tiers for everything.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Thanks, guys! Fahd can benefit from all three chronicles, then. I'll level him tomorrow!

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Thanks Rob! That's awesome!

I went ahead and leveled Fahd to five a few minutes ago, so I'm ready to continue now!


Everyone's welcome to mingle with the crew. If nobody is interested I'll move things along tomorrow.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Aside on the sonic damage.

Guessing it's shout. If so I don't think it auto targets all the potions, only ones drawn or otherwise exposed.

Of course if it's some other effect, please ignore. Either way thanks for taking a look.


Yes, it's shout.

And upon reading the spell a second time you're right. It says 'exposed crystalline objects'.

Everyone can have their potions back.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Cheaterer!!!


Shhhhhh. The PFS Police might hear you!

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Can Zink have his consciousness back?


Nope, sorry. But he can make a stabilization check!

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Stabilize: 1d20 + 1 - 8 ⇒ (19) + 1 - 8 = 12 Huzzah!

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Thanks Feral,
appreciate you taking a second look.

On a totally different note I've been super enjoying this pirate adventure so far.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Oops, just noticed I had two instances of the discussion thread open, rather than discussion and gameplay, so I posted to stabilize in the wrong thread.

I expect DM Meany Feral will simply kill me for the transgression, rather than allowing the roll to count and Zink to stabilize. If that's how it plays out, it's been a pleasure sailing with you all.


Naw, it's fine.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Ooo, that is a very tasty spellbook!

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

DM, can an oil of bless weapon be applied underwater? Underwater combat confuses me, lol.


Technically, no. That's what Potion Sponges are for. But I don't think there's an oil equivalent so I'll allow it.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

This is a tough encounter right here!

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

TPK incoming. For the record, fighting dead underwater when I'm not playing a cleric never goes well.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

I'll be leaving for PaizoCon on Friday morning, and returning Monday evening, and will likely have very little time to post while I'm there. If I'm holding things up, bot me.


Does anyone know of an app that can be used to unzip the compressed files you get when you download stuff from Paizo.com?

I forgot to put the module on my phone or tablet. =(

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Goodreader is the best. Is very, very nice.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

I'll have my laptop with me if you want me to unzip it and send to you.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

On a business trip 6/6 to 6/10. I should be able to post, but bot me if needed.


We're just about done with part II of Plunder and Peril. Please do day job rolls now if you're so inclined.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

day job: 1d20 + 21 ⇒ (12) + 21 = 33

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Craft (bows of all sorts): 1d20 + 4 ⇒ (17) + 4 = 21

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Perform: 1d20 + 12 ⇒ (16) + 12 = 28

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Profession Bouncer 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Have much less wifi on trip than planned. Please bot as necessary will be back Friday night.

prof sailor: 1d20 + 9 ⇒ (14) + 9 = 23


It looks like I messed up the XP and Prestige sections on the chronicle. It should be the usual 3xp and 4 prestige.

51 to 100 of 126 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Feral's PFS Plunder and Peril Discussion All Messageboards

Want to post a reply? Sign in.