Feral's PFS Plunder and Peril (Inactive)

Game Master Feral

Mappage

The Crew

Inits:

[dice=Balooo]1d20[/dice]
[dice=Fahd]1d20+2[/dice]
[dice=Melina]1d20+3[/dice]
[dice=Ushaka]1d20+7[/dice]
[dice=Zinkyudo]1d20+4[/dice]


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Discuss things here.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Pirate Rob here.

Headed to bed for tonight will update profile in the morning, Ushaka is currently 3, but can be 4 after Wednesday to be better lined up for the adventure.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Welcome aboard! Literally!

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Minotaur on a ship. Suddenly in dragonlance..

I will pick up

10 bolts 1
10 cold iron bolts 2
10 silver bolts 21
2 oils magic weapon 100
2 oils bless weapon 100
Wand lesser restore 6 chgs. 540
Scribe:
- monkeyfish 15
- alchemical allocation 60

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Not to nanny, but everyone has a piercing non-ranged weapon/underwater combat solution? Maybe touch of the sea?

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Hey gang - Khel here. Zinkyudo is dreading the journey!

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Greetings everyone! Fahd is a brawler melee type. Very happy to join up!

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14
Zinkyudo wrote:
Hey gang - Khel here. Zinkyudo is dreading the journey!

Why dreading?

Also, you should buy an underwater crossbow Zink

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Dreading the journey because he's very partial to an orderly life, has spent far too much time cleaning rat-god cults out of the sewers of Cassomir, and now is expected to ship out with pirates! But he's going to shift to taking his future levels as an inquisitor of Abadar, going to the very uncivilized places the Society will send him and trying to bring about some semblance of order and civilization.

And I'll look into the underwater crossbow, didn't know there was such a thing.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Ultimate Equipment. Good for not totally being hosed as an archer in case underwater combat arises.

Nuria is a stranger to the sea. But at least the journey will give her time to read.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Picked up an underwater crossbow and bolts, potion of touch of the sea and some air crystals.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

This character has the chronicle sheet from the Adventure Card Game Skull & Shackles that allows him to purchase water breathing potions at half price.

He will do so.

As a note the card game has you facing off against Redclaw as well, and I think several of the scenarios for Organized are based off of the adventures here. I doubt it'll cause me any spoiler related problems, but on the off chance it does, I'll let you know.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

As a quick note Ushaka has the Precise Stike teamwork feat. On the off chance anybody else has it, please speak up.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

I can get it with Martial Flexibility.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Curse you, dice roller.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

It appears, rather, to have cursed all of us.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

I'm thinking the author of this scenario is playing a bit fast and loose with nautical lingo. If Hartha is carving us something from a coffin with a human figure carved on it, then it's a figurehead, not a masthead. The masthead is just the uppermost bit of the mast, basically a glorified pole.

[/nitpick] (Though I could mention that a boatswain is an officer on a ship, and has nothing to do with building them)


The boatswain one was my fault. The word I was looking for was shipwright.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16
DM Feral wrote:
The boatswain one was my fault. The word I was looking for was shipwright.

Yeah, I almost didn't mention it because I thought that might be the case. But then, at the last moment, I couldn't help myself.

You know, you get raised by an editor and then read all the Patrick O'Brian books a couple of times, you can't help this stuff. Though sometimes you still should...

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Always with the minimum damage Finkyudo!

I played at Pirate Rob's PFS table just before we started this module, and I really should have played Zinkyudo, as he would have leveled up and started at 4th level like everyone else, and maybe been a wee bit more effective. Ah, well, at least he'll learn how much he hates the pirate life.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

FWIW, mel is 5th, so maybe too effective. Still planning on half tracking for first sheet.

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Zen archers are pretty strong, I imagine you'll do fine, anyway we need your total lack of pirateyness to help balance out Ushaka's pirate life.

Took me until char #25 before I finally made a Pirate. Mechanically Ushaka is "interesting," look up the taiaha if you want to see a confusing weapon. I am excited to finally make a character that uses Evangelist starting at level 6.

Especially in a couple levels when his magical powers get a little more pronounced I'm going to introduce him to tables as a pirate shaman of Gozreh before beating the snot out of his foes and taking it on the chin.


Ooo. We'll get to see evangelist Ushaka in action.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

I looked at the Taiaha videos. You're right - that weapon is wielded in a very confusing way.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Since there's a lot of experience and system mastery in this group, I thought I'd get some input on Zinkyudo's transition to inquisitor. I know I'm going with Abadar as my deity, and will continue to be primarily a ranged attacker. Based on that, a few questions:

What experiences have people had with Abadar's domains? They are Earth, Law, Nobility, Protection, Travel, Defense, Inevitable, Leadership, Martyr, Metal, Trade.

What do y'all think of the ranged teamwork feats? Any of them any good (or especially good)?

Based on the teamwork feat question, I'm also considering archetypes, and am leaning toward the Preacher.

Thoughts?

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Well I would stick as a Zen archer personally. It's amazing. But if you really want to, is inquisitor a dip or your new class from now until retirement?


Abadar's domains are all pretty good. Earth, protection, travel, defense, leadership, and trade are all solid. If you're committed to inquisitor instead of cleric that list is a little smaller since you don't get spells.

Have you considered the inquisitions? Some of them are pretty nice.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

I've already gone full zen archer with another character, and I've found it useful in combat and useless in almost every other situation, so I want to do something new, and the inquisitor has more general utility. I'm planning to do inquisitor from here on out.

I had not considered cleric at all, Feral. Got an interesting idea for that?

And I had considered the inquisitions - got any favorites?

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

If you're looking for out of combat utility, Feral has it right. Cleric is better for that.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16
Balooo wrote:
If you're looking for out of combat utility, Feral has it right. Cleric is better for that.

In terms of what? Inquisitors have so many more skill points and class skills, though less ability to heal and remove conditions. I guess I'd say they have different utility out of combat.

And I like the additional in-combat abilities of the inquisitor - Cunning Initiative, the flexibility of Judgment, and Bane, which is so good for archers.


Monk pairs especially well with my favorite cleric archetype. Don't ask me how to pronounce it.

Domain mastery and bonded object are the big draws. Domain mastery lets you get one full domain and two effectively half domains by splitting the spellcasting and domain powers. For example, you could get the full defense domain, the spellcasting from earth, and domain powers from leadership. Blessings of the Faithful is a nice added bonus for those times when you have nothing really useful to add.

Liberty's Edge

Ulfen Bear 10 HP: 92/92 AC:24 FF:24 T:13 F:+14, R:+8, W:+9, Perception +24, Survival +12 (Effects:)

Better spell list for out of combat and in combat problem solving. Augury is nice, Find Traps and Nap Stack are great. But bonuses to skills and skill points are nothing to sneeze at.

Scarab Sages

(Mutagenic Mauler/Steelbreaker) 9; HP 85/85; AC (25)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +14 (+21 on Sunder), CMD 26 (31 vs. Sunder), Speed 30'; Init.+2

Travel and protection are my two favorite domains out of the list.

Liberty's Edge

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Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Ecclesitheurge is one of Cheapy's creations btw. (Will McCardell) I'll mention you liked it as he's always excited to hear good things abou it.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Ecclesitheurge does mesh very well with monk, could be interesting. The only downside is, as a zen archer, I almost always have something else useful to do in combat. But the domain stuff is cool.

Thanks for the thoughts, all! Will let them stew a bit, more ideas are always welcome.


When I said 'have nothing really useful to add' I was referring to outside combat. You're right, monks aren't usually lacking for combat options.

Whatever you decide, I suggest you get to monk 4 before you start to multiclass. That'll get you another BAB and a ki pool.

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

For clerics, there is also Varisian Pilgrim - it can be a big boost to a party, if you pick the right domains - Travel and maybe Law? Doesn't fit flavor wise, though.

Also for clerics, depending on your commitment to skills, a Cloistered Cleric might be a good choice.

If you end up with ki and channel, the meditation crystal channel foci from Adventurer's Armory is good.

A straight warpriest would be a good choice, or perhaps Champion of the Faith. Law and Nobility blessings? With Champion archetype and Law blessing you could bypass two DRs, plus eventually get smite. Doesn't solve the skill problem.

If you go with inquisitor, some of the inquisitions give you wisdom to bluff, diplomacy, and/or intimidate. Conversion and heresy are pretty common choices for folks trying to SAD their characters.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Okay, more cool suggestions. I'm inclined at this point to go with the Ecclesitheurge, just because it's something totally new and different for me, that I would not have come up with on my own (and I've played a lot of inquisitors already - a some warpriests, which I also really like).

Looking back over my notes for Zink's build, I had decided to go to Monk 4 - I must have been eager to delve into something new and wanted to do it sooner. I'll go to Monk 4 before switching.

Now the question before me, since I can't call him a zenquisitor any more (and that combo title was actually part of the inspiration for his name, along with the fact that kyudo is a Japanese archery style, and means 'way of the bow', which was a cool fit - zen + kyudo) - what do I call a mix of a Zen Archer and an Ecclesitheurge?

Zenclesitheurge? Monklesitheurge? Ecclezen artheurge?


Fun Fact: Strength damage doesn't reduce carrying capacity.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

All - I will be leaving on Sunday for two weeks of travel for work. I should still be able to post with some regularity, but my schedule will be busy and I'll be many time zones away, so likely won't be posting as much or on the same schedule.


We're just about done with part one of the module.

Please post your PFS #s, day job rolls, and an email address if I don't have one for you.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

Craft (bows) : 1d20 + 4 ⇒ (19) + 4 = 23

PFS#: 80015-5

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

7514-13
day hobby: 1d20 + 21 ⇒ (1) + 21 = 22


Also, everyone needs to choose a boon from the list.

Rum Punch Champion: You participated in the festival games honoring Cayden Cailean, breaking several records and earning you more than a few awards. Choose one of the following three boons, and cross the others off your Chronicle sheet. Using the boon is a free action and requires you check the accompanying check box. If you have already used the boon, you may activate it again by spending 2 Disrepute.

Drunk’s Fortitude: You can use this boon before rolling a saving throw against a spell or effect that would sicken or nauseate you to gain a +2 bonus on the save.

Parade Dasher: You can use this boon to gain a +2 bonus on all checks made as part of a chase to overcome an obstacle for 1 round.

Pit Challenger: You can use this boon to gain the benefits of the Improved Unarmed Strike feat for 1d4+1 rounds. If you already have the Improved Unarmed Strike feat, you instead gain a +1 bonus on attack and damage rolls with unarmed strikes for 1d4+1 rounds. If you are in an urban setting, double these bonuses.


One more thing:

The ability damage will heal naturally but the curses need to be treated. Did those afflicted plan to get it treated with coin or prestige?

Dark Archive

Tiefling Alchemist 6 (hp 17/39) | F +8 R +10 W +5 | AC 19 (23) T 14 FF 15 CMD 16 | Perception +15 (Darkvision) | Bombs 11/14

Prestige for the r curse.
Half speed please.
Drunk's fortitude.


Remove Curse: 1d20 + 5 ⇒ (5) + 5 = 10
Remove Curse: 1d20 + 5 ⇒ (3) + 5 = 8
Remove Curse: 1d20 + 5 ⇒ (2) + 5 = 7
Remove Curse: 1d20 + 5 ⇒ (19) + 5 = 24

Wow, so that'll be 4 prestige. Am I reading that right Pirate Rob? Or does paying for a remove curse with prestige automatically succeed?

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

So that's a one-time-use sort of boon? Usually those say to cross the boon off the sheet, and this has a check box thing instead.

I guess either way, I'll take Drunk's Fortitude.

And I'll use prestige for Remove Curse also.


It's a one-time boon but you can use your disrepute (a special resource you get in these adventures) to use it additional times.

Remove Curse: 1d20 + 5 ⇒ (2) + 5 = 7
Remove Curse: 1d20 + 5 ⇒ (7) + 5 = 12
Remove Curse: 1d20 + 5 ⇒ (2) + 5 = 7
Remove Curse: 1d20 + 5 ⇒ (18) + 5 = 23

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 4 | HP 53 | AC 28 | T 22 | FF 25 22 | T 22 | FF 19 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +16

And since Zink is leveling up and gets a Ki power, what shall I take? My favorites are Barkskin, Feather Step and True Strike, in approximately that order. Others that folks have found useful?

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