
![]() |

sense motive: 1d20 + 1 ⇒ (6) + 1 = 7

![]() |

Felicitas starts a song to bolster the courage (1/1) of her comrades.
Ini: 1d20 + 3 ⇒ (9) + 3 = 12

![]() |

sense motive: 1d20 + 5 ⇒ (16) + 5 = 21
"Look out!" cries Bulgo
He dashes forward to put himself between the dwarf and Felictas, drawing his daggers as he does so.
Surprise round so single action I am supposing?

DM Feral |

Yes, surprise round. Standard action or move action only.
But rather than wait for the others to roll sense motive checks, I'm going to roll for those that are remaining.
Sense Motives: 2d20 ⇒ (4, 7) = 11
Ottilia and Ramenhotep are surprised.
The dwarven woman draws a dagger in a flash and drives it into Felicitas's side.
Stab (vs flatfooted): 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22
Damage: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Sneak Attack: 3d8 ⇒ (4, 7, 5) = 16
Two rough men in leathers and armed with bows emerge from the eyes of the statue to the north.
Felicitas may act in the surprise round.
Now fully aware that the whole thing is a trap, the wounded aasimar begins an inspiring song.
Two more rough men in leathers climb up onto the bridge.
- Initiative Order
Bulgo and Kel
Archer Bandits
Ottilia
Dwarven Woman
Ramenhotep and Felicitas
Melee Bandits
Round 1: Bulgo and Kel are up.

![]() |

Bulgo steps forward and drives his own daggers into the dwarf.
enchanted daggre, TWF,flanking: 1d20 + 11 + 2 - 2 ⇒ (8) + 11 + 2 - 2 = 19
MW cold iron dagger, TWF,flanking: 1d20 + 11 + 2 - 2 ⇒ (7) + 11 + 2 - 2 = 18
Neither blow is especially good. He just hoped the dwarf didn't have armor underneath its clothes.
damage1: 1d3 + 7 ⇒ (2) + 7 = 9
damage2: 1d3 + 3 ⇒ (2) + 3 = 5
And on the off chance the dwarf doesn't have improved uncanny dodge
bonus sneak attack damage dagger 1: 2d6 ⇒ (6, 6) = 12
bonus sneak attack damage dagger 2: 2d6 ⇒ (1, 5) = 6

![]() |

Kel moves forward and drinks his extract of shield

DM Feral |

The treacherous dwarven woman dodges both of Bulgo's daggers.
From high atop the far statue's facade, the archers line up shots on the party.
Vs Kel: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Vs Kel: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Vs Ottalia (favored enemy, flatfooted): 1d20 + 7 - 2 + 2 ⇒ (8) + 7 - 2 + 2 = 15
Damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Vs Ottalia (favored enemy, flatfooted): 1d20 + 7 - 2 + 2 ⇒ (17) + 7 - 2 + 2 = 24
Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Ottalia is up.
Edit: I realized they don't have precise shot so the one targeting Bulgo switched to Kel.

![]() |

Ottilia moves while drawing her glaive.
Stop this foolishness ! You will not win this fight. Drop your weapon and surrender. She says before striking one of the man. Yellow
Glaive (+ swift action : arcane strike): 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
damages: 1d10 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12
Ottilia has attack reflex so she will AoO (x2) with a trip

![]() |

Drawing her rapier and casting a quick spell Felicitas heals herself.
CLW: 1d8 + 3 ⇒ (3) + 3 = 6

![]() |

I thought I moved after the song. Unfort I can't do via cell phone. Please move me 5 foot away from here.

DM Feral |

Going to NPC Ramenhotep.
The old halfling conjures a defensive shield and moves forward to join the melee. Casting shield.
AoO Trip: 1d20 + 7 ⇒ (3) + 7 = 10
AoO Trip: 1d20 + 7 ⇒ (1) + 7 = 8
The bandits on the bridge draw swords and move to join the dwarf in melee. Ottilia tries to trip them up but she's not quite quick enough with her glaive. Once they're in position, the dwarven woman flanks Bulgo and stabs the halfling viciously.
Yellow vs Bulgo: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Green vs Ottilia: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Dwarf vs Bulgo (flank): 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32
Damage: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Sneak Attack: 3d8 ⇒ (8, 5, 4) = 17
Confirming: 1d20 + 8 - 2 + 2 ⇒ (13) + 8 - 2 + 2 = 21
Extra Damage: 1d4 + 2 + 3 ⇒ (1) + 2 + 3 = 6
Bulgo and Kel are up.

![]() |

Gah, 37 points of damage, nasty. Bulgo most certainly is not up.
Bulgo falls to the ground bleeding heavily.
stablise: 1d20 - 6 + 1 + 3 ⇒ (2) - 6 + 1 + 3 = 0
I'll take my 2 star reroll on that I think.
stablise reroll: 1d20 - 6 + 1 + 3 + 2 ⇒ (16) - 6 + 1 + 3 + 2 = 16
As a matter of interest, where did the folk on the right hand side come from? Were they hiding under the bridge?

![]() |

Kel moves and casts color spray defensively hoping to take out the two bandits who came in from the east side of the bridge.
cast defensively, dc 17: 1d20 + 6 ⇒ (12) + 6 = 18
color spray, dc 15 will save

DM Feral |

There's an alcove underneath the far side they were hiding in. When the fight starts they climb up a rope.
Wills: 2d20 ⇒ (16, 18) = 34 - Gah, my dice are being ridiculous.
Both bandits endure the blast of brilliant color. The farther bandits fire more arrows on the party.
Vs Kel: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Confirming: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Extra Damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11
Vs Kel: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Vs Felicitas (favored enemy): 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13
Damage: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Vs Felicitas (favored enemy): 1d20 + 7 - 2 + 2 ⇒ (19) + 7 - 2 + 2 = 26
Damage: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Ottalia, Ramenhotep, and Felicitas are up.

![]() |

I hate your dice, lol
Kel drops to the ground...
stabilize dc 10: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10

![]() |

Felicitas summons a piece of her heritage and conjurs glitterdust Placing it in such a way that the dwarf and the two thieves close to her are affected.
As it is a SLA no Attack of opportunity. If she is attacked she will parry riposte

DM Feral |

SLAs function as spells and provoke as normal.
AoO: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
The nearest bandit slashes at the aasimar when she conjures her glittering dust but finds his attack parried.
Wills: 3d20 ⇒ (2, 13, 2) = 17
The dwarf and one of the male bandits cry out in surprise as they're rendered blind by the glittering dust.

![]() |

Ottilia seeing more of his friends unconscious and bleeding than her ennemies calls for Shelly's beauty and healing power.
Channel positive energy (all): 2d6 ⇒ (3, 4) = 7
+ swift action : Arcane Strike. AoO (x2) to strike.

![]() |

Thanks for the bot, I was busy with holiday activities all day yesterday. Back on normal schedule now (at least after we drive back to Wisconsin this afternoon).
"Dirty bandits!" Ramenhotep spits as he fires a ray and then steps up and swings his walking stick at one of them green, infusing his stick with arcane power along the way.
Swift for arcane pool.
quarterstaff: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Forgot to roll my ray first but obviously doing that before I step into threatened area:
ranged touch: 1d20 + 4 ⇒ (5) + 4 = 9
cold: 1d3 ⇒ 3

DM Feral |

Ramenhotep ray of frost sails over the bandit's head and his quarterstaff slides harmlessly off the man's leather armor.
Acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21
The dwarven woman twirls her daggers and tumbles into position for a new victim. The male bandits step over to join her. She didn't have enough movement to acrobatics the whole way so Ramenhotep can take an AoO.
Yellow vs Ramenhotep: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Miss Chance: 1d100 ⇒ 79 - Miss!
Green vs Ottilia: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Dwarf vs Felicitias: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Confirming: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Extra Damage: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Miss Chance: 1d100 ⇒ 35 - Hit!
New Will Saves vs Glitterdust: 2d20 ⇒ (6, 17) = 23 - The dwarf is still blind. The male bandit is no longer blind.
Bulgo and Kel are up. Both should be conscious from Ottilia's channel.

![]() |

May I ask a question? The dwarf woman does that blind?
And does sneak while blind? I am impressed
Felicitas falls down dying.
This is a murder first encouter for low tier!

![]() |

Didn´t he start first level? I am really confused.
Nope then I should be at least standing.
Next time I get attacked I will use either dodge or block and parry. Still brutal! "Kill those small ones first.

![]() |

Kel pulls out his wand and cures himself of a little more damage.
cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

![]() |

@Wizard of the Coast How can use use a Wand of CLW without an UMD check ? Inquisitor are not like alchemist and can't use wand without an UMD check.
Ottilia is happy to see that her armor protect her from the bandit's attack.

![]() |

He's not an inquisitor and I was told he could use a wand of clw because it's on his spell list... if he can't then he'd use the wand of infernal healing

![]() |

Bulgo, prone and barely conscious, plays dead.
Honestly, on one hp! Ouch. He can't even crawl away without attracting an AOO. If yellow was still blind, I'd stab him in the foot and get Sneak attack damage, but as he can see again even that wouldn't be effective.

![]() |

@GM Investigator don't have the same class feature as Alchemist. It's in the FAQ here

![]() |

I was told differently, by a vc no less, so he'd use the umd wand instead, 9 rounds of healing remaining

DM Feral |

Oh, Ottilia is correct. I stand corrected. I'll let it pass for now but in future rounds you'll need to make UMD checks.
The archers continue raining arrows down on the party.
Vs Kel: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Vs Kel: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Vs Ramenhotep (melee): 1d20 + 7 - 2 - 4 ⇒ (3) + 7 - 2 - 4 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Vs Ramenhotep (melee): 1d20 + 7 - 2 - 4 ⇒ (7) + 7 - 2 - 4 = 8
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Ottalia, Ramenhotep, and Felicitas are up.

![]() |

I took the 8 points off of kel's hp... but does that 21 take into account the -4 for a prone target? if not, it misses and he's still conscious...

![]() |

Also, you're playing high tier. Besides Kel you're all 4s and 5s.
Ramenhotep is level 3 if that changes anything.
---
AoO quarterstaff: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Ramenhotep swings as the blind woman pushes past. He ignores the archers and casts a spell.
rime frostbite (1st level with magical lineage)
defensive DC 13: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Ramenhotep can discharge it three times total so it will carry over to next round with at least one charge, more if he misses below.
As his walking stick grows icy cold in his hands, he swings again at the dwarven woman.
quarterstaff: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
nonlethal cold damage: 1d6 + 3 ⇒ (3) + 3 = 6
And the target is fatigued until the nonlethal damage is gone. Because it is a rime spell, she is also entangled for 1 round.
quarterstaff: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
nonlethal cold damage: 1d6 + 3 ⇒ (4) + 3 = 7
And the target is fatigued until the nonlethal damage is gone. Because it is a rime spell, she is also entangled for 1 round.

![]() |

Feeling uncomfortable at her spot, but unable to leave without aoo,
Felicitas steps back and attacks the dwarfen woman.
Attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 181d6 + 4 ⇒ (2) + 4 = 6

![]() |

@Kraak did you continue to Inspire Courage ?
Ottilia again calls for Shelyn's healing powers to help her comrades.
Channel positive energy (all): 2d6 ⇒ (5, 1) = 6
She then takes a 5ft. step behind not able to move on the map atm

DM Feral |

Felicitas bloodies the dwarven woman further but fails to bring her down.
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
AoO Trip: 1d20 + 7 ⇒ (3) + 7 = 10
One of the bandits tries to tumble into a flanking position on Ottalia but his movement is sloppy. The Shelynite tries to punish him but her strike isn't quick enough.
The bandits strike at the party again.
Yellow vs Ottalia (flank): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Sneak Attack: 1d6 ⇒ 2
Green vs Ottalia (flank): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Sneak Attack: 1d6 ⇒ 1
Dwarf vs Ramenhotep (fatigued, entangled): 1d20 + 8 - 1 - 2 ⇒ (8) + 8 - 1 - 2 = 13
Damage: 1d4 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Miss Chance: 1d100 ⇒ 73 - Miss!
New Will Save vs Glitterdust: 1d20 ⇒ 16 - The dwarf is no longer blind.
Bulgo and Kel are up.

![]() |

Kel, lacking other useful actions right now, reaches out with the wand and hopes Bulgo doesn't object to infernal healing, uses a charge on him.
10 rounds of fast healing 1 on Bulgo

![]() |

@Kraak did you continue to Inspire Courage ?
Ottilia again calls for Shelyn's healing powers to help her comrades.
[dice=Channel positive energy (all)]2d6
She then takes a 5ft. step behind not able to move on the map atm
No but lingering performance you have it for this round

DM Feral |

The archers continue raining arrows down on the party.
Vs Ramenhotep (melee): 1d20 + 7 - 2 - 4 ⇒ (19) + 7 - 2 - 4 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Vs Ramenhotep (melee): 1d20 + 7 - 2 - 4 ⇒ (6) + 7 - 2 - 4 = 7
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Vs Ottilia (melee, favored enemy): 1d20 + 7 - 2 - 4 + 2 ⇒ (19) + 7 - 2 - 4 + 2 = 22
Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Vs Ottilia (melee, favored enemy): 1d20 + 7 - 2 - 4 + 2 ⇒ (15) + 7 - 2 - 4 + 2 = 18
Damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Ottalia, Ramenhotep, and Felicitas are up.

![]() |

Ramenhotep is protected from the arrow thanks to his magical shielding. The wizened old halfling seems to be coming alive now, as if the years are shedding off of him as the fight rages on. "Dirty scoundrels! Didn't those Drumans tell you to get off their bridge yet? No? Well, I'm saying it now!"
quarterstaff: 1d20 + 4 + 1 + 1 + 2 ⇒ (16) + 4 + 1 + 1 + 2 = 24
damage: 1d4 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
nonlethal cold damage: 1d6 + 3 ⇒ (5) + 3 = 8
And the target is fatigued until the nonlethal damage is gone. Because it is a rime spell, she is also entangled for 1 round.
After smacking the dwarven woman from behind, Ramenhotep backs up and casts another spell, sending a ray of ice at the woman (or yellow if she has gone down).
ranged touch: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
cold: 1d3 ⇒ 3

![]() |

Taking a five foot step Felicitas attacks the green bandit.Attack: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 6 ⇒ (2) + 6 = 8 [Spoiler=If attacked, dodging panache to move in a way that flanking is not easely done, like back between Ramenhotep and the dwarf woman[/spoiler]

DM Feral |

Ramenhotep gives the dwarven woman another good whack but finds that Ollitia's channeled energy has undone most of his work. Felicitas cuts one of the bandits but doesn't bring him down.
Freed from their blindness, the bandits strike at the party again.
Yellow vs Ottalia: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Green vs Felicitas (flank): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sneak Attack: 1d6 ⇒ 1
Dwarf vs Felicitas (fatigued, entangled): 1d20 + 8 - 1 - 2 ⇒ (17) + 8 - 1 - 2 = 22
Damage: 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2
Sneak: 3d8 ⇒ (8, 2, 1) = 11
Bulgo and Kel are up.

![]() |

gm when the green attacked felicitas moved away, so the dwarf women shouldn't be able to flank and as such not sneak?