Ashlyn shakes off her confusion and reminds herself of what she had promised to do. "Lady Cirthana, there's someone here to see you. He's waiting at the vestibule."
Ashlyn then prepares a pot of tea. She brings the tray out and pours a cup for the stranger and the Lady.
"Be careful; it's hot."
Perception DC 10:
The steam coming off the tea indicates that the liquid is scalding hot, but Ashlyn is handling the pot bare-handed -- and not being burned.
Laurel replies to Brunhild's words
"Your right that the people are stubborn, but they know if he puts up the right warning sign they'll go to the few other water sources."
Ashlyn shakes off her confusion and reminds herself of what she had promised to do. "Lady Cirthana, there's someone here to see you. He's waiting at the vestibule."
....*
"Thank you for tending to that, while I was occupied."
Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7
Roots and Remedies
Looking at the otherworldly being, Adroushan feels a slight twinge of apprehension. The moment passes though, as the cleric smiles at himself.
Some things are just the way the are.
Noticing the line to gain entrance, the youth joins in at the end.
Tapping the person in front of him, he asks,
There seems to be quite the business here. May I ask why?
Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet
Seeing the length of line, Zegenva realizes that it would likely be quite a while before she could get in the Roots and Remedies to see Laurel.
Leaving the area, she heads towards the The Kirk to see Lady Cirthana. At the same time, she attempts to remain unnoticed by the angel.
Stealth:1d20 + 7 ⇒ (15) + 7 = 22
Kabran smiles as he speaks
"Oh this place has some fine establishments, but also underhanded folks as well,
like those in the Farmer's Alliance where they control the price of food here and make it expensive....
And Sheriff Deldrin Baleson is corrupt..."
There seems to be quite the business here. May I ask why?
Mahonrai smiles down at the man.
I have some questions about that myself. One of the women in line says that there is a seasonal illness that affects this area, but that this particular illness is unusual. I want to see if there are any commonalities among the people that are sick. I fear there is more going on here than a seasonal illness... I have felt some power at work here, though I have yet to determine whether it is evil... if it is related, and the source of this illness, it could be Urgathoa or one of her ilk. ... That would be quite bad.
Mahonrai realizes that he is babbling, and stops himself.
I apologize for the barrage of thoughts. My name is Mahonrai. Who do I have the pleasure of addressing?
Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7
Roots and Remedies
Nodding his head in being addressed, Adroushan holds out his hand in greeting.
Erastil's greetings. Adroushan, I am but a humble woodsman of Old Dead Eye. I just freshly arrived here, and have been warned of some illness. As I have some small skill in healing, I am seeking out a Laurel, to see about offering my meager aid.
The hunter for Erastil looks at the angel and--actually--smiles.
Perception DC 10:
Physical Description: Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Their hair, eye, and skin colors resemble unnerving versions of their mothers'; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.
While many dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All dhampirs have elongated incisors. While not true fangs, these teeth are sharp enough to draw blood, and many suffer a reprehensible desire to indulge in sanguinary delights, despite the fact that the act provides most no physical benefit.
Carth accepts the tea and sips its slowly, careful not to burn himself.
"Pardon my manners, but I couldn't help but notice you aren't bothered by the heat from the teapot. I normally wouldn't ask personal questions of someone I just met, but in fact this is exactly the sort of thing I'm here to talk to the lady about. There is definitely something interesting about you, I wanted to say Erinyes, but you have no wings, and you seem a great deal too welcoming for that to be true."
"Either way, Lady Cirthana. My name is Carth I've only arrived recently but I was hoping you might help me with my research."
Carth removes his hood, His skin is ash grey and his eyes appear to burn like embers. His hair is pure white and tied back in a loose bun, loose strands kept out of his eyes by small black horns.
"See, im an aasimar, my parents too, as pure blood as they can be according to the history books. Clearly, that isn't entirely true. Somehow the blood of demons runs in my veins, and maybe a bit of dragon as well. I surely don't want to know what family dinners were like. I was hoping to find some information here, on angels, demons, dragons, or any combination of the former. My search so far has lead me no where."
She glances down and realizes she's holding the teapot in a manner that would burn her were she not resistant. She sets it down quickly and rubs her hand on her skirt even though there was no wound.
Ashlyn exchanges a somewhat panicked look with the Lady Cirthana and steps back. When Carth continues to speak to the priestess about his own heritage and doesn't appear accusatory, she calms. She returns to her duties attending to the tea, her hands only slightly trembling.
Nodding his head in being addressed, Adroushan holds out his hand in greeting.
Erastil's greetings. Adroushan, I am but a humble woodsman of Old Dead Eye. I just freshly arrived here, and have been warned of some illness. As I have some small skill in healing, I am seeking out a Laurel, to see about offering my meager aid.
The hunter for Erastil looks at the angel and--actually--smiles.
Perception:1d20 + 6 ⇒ (12) + 6 = 18
You get the feeling that Mahonrai knows what you are. He just doesn't care.
Mahonrai shakes Androushan's hand. Erastil, eh? Are you an archer? I always thought that Erastil was a little too strict about the law... But he sure can shoot, can't he? Wow. Good to know you.
Ha ha... I think he can tell without a roll, but fair trade:
Perception DC 5:
This tall, human-like creature has long, feathery wings and [no wings till 5th level] a gentle inner radiance that makes it difficult to look directly at.
A typical astral deva looks human except for its wings [and apparently the glowing]; though some look like other humanoid races and a rare few have even more unusual forms. An astral deva is 7-1/2 feet tall and weighs 250 pounds. [Can't hide what he is till 4th level.]
Knowledge Planes DC 10:
Astral devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. Astral devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into astral devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies.
Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7
And here comes the cleric woe of only 2+Int skill ranks...lol.
knowledge planes:1d20 + 0 ⇒ (19) + 0 = 19
Adroushan smiles again at Mahonrai.
Aye, I am His disciple, although, I am just joining His Hunt.
Sweet! A cleric that knows something!
Adroushan takes a moment to study the tall figure of Mahonrai.
Mahonrai, I am certain that we both have been sent here at this time to help these people. Not only with this outbreak, but, perhaps, to more. I have been told of repression.
Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet
I am assuming that I can reach the Kirk without incident.
Zegenva approaches the Kirk slowly, as if with trepidation. As always, she is uncomfortable around religious buildings, having never gone into them on official business. Steeling herself, she approaches the door and knocks, making sure that her horns and tail remain as hidden as they can.
Lady Cirthana replies to Carth
"Well Carth, I'd hate to say it, but the record here don't go that far back.
I also find angels and demons being together would almost be a contradiction to their natures."
Zegenva as you stand at the door a tall beautiful, and curvy red haired woman speaks to you from behind.
"A house of God allows for no lies or concealment of truth with in it's grounds,
where even those of sin, and shame can find acceptance.
Even those born of an infernal line, Zegenva."
Hearing the knock on the main door, Ashlyn eagerly excuses herself.
The door to the kirk is opened by a young woman with jet-black hair and gaunt cheekbones. A bronze holy symbol of Sarenrae hangs from a chain around her neck. Her garments are otherwise simple unadorned.
Spoilers not to hide things, but only to make conversations easier to track:
Line outside Roots and Remedies:
Androushan wrote:
Mahonrai, I am certain that we both have been sent here at this time to help these people. Not only with this outbreak, but, perhaps, to more. I have been told of repression.
Perhaps you are right. But repression of what?
DM wrote:
The line moves a bit and Mahonrai for a moment you sense the same kind and power of sovereignty, but this one feels gentler and warmer
I sense powers moving within the town. I am not sure why, but this seems to be a center of divine attention right now. I wonder what is at stake here.
Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7
Roots and Remedies
Adroushan nods in agreement.
I am not as in tune with the divine, as a whole, but I believe you. Erastil has given me charge over Communities, and this one needs assistance.I am thinking that we may need to get this line moving, so we can speak to this Laurel.
"Well it would be a contradiction, almost unheard of, which is why i'm so interested. Besides it would appear that you harbor devils in your church which seems a contradiction of its own. Not that I mind, she seems amiable enough and I'm sure there is a good story there. But it is quite unusual, I have been turned away from such places on the grounds of my appearance alone."
Laurel is inside? I am glad to hear that. Someone I talked to referred her to me, without giving her own name unfortunately. I worry that everyone in town is afraid of me, and I won't get very good information on my own. I am glad to have you with me.
Brunhild exits. She comes out with a Greatsword of all things strapped to her back, looking more like an adventurer or barbarian than a healer. Seeing Adroushan...
Perception:1d20 + 4 ⇒ (10) + 4 = 14
...she frowns. ”You look sick. Come in, you’re at the right place. At least your sickness looks new.”
The smell of burnt earth and spicy incense chokes the air of the cramped, mud-tracked shop.
Bunches of dried herbs hang from the ceiling, along with dangling pots, presses, alchemical apparatuses, and glassware of more arcane purposes.
Pouches of rare plants, jars of colored glass, and all manner of dried, preserved, and jellied animal parts fill high shelves and tables doing double duty as displays and workspaces.
In the shop’s rear, a rail-thin woman with severe-looking spectacles and hair pulled back tightly busies herself between an overpacked rack of
herbs, a table covered in stray powders and measuring equipment, and a pot loudly bubbling over with thick gray froth.
Over the din of her work and without looking up, the woman impatiently shouts, “And what’s your problem?”
Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7
Roots and Remedies
The cleric raises an eyebrow at the greatsword strapped to the woman's back, but follows.
Adroushan enters the shop. He looks around, seeing as he expected.
Excuse us, but, are you Laurel? My name is Adroushan. I am a cleric of Erastil. I have come to you to offer what meager aid that I have. This Community needs assistance!
”Look. Now we have an cleric and an angel in here saying that the situation is out of control. Just roping off the Well isn’t going to cut it. We need to do something!”
The well? Is that where this disease is coming from?
... I apologize for being abrupt. My name is Mahonrai. I am just trying to figure out what is going on. I am sensing some... unusual things in this area.
Ashlyn stands in the entryway and studies the short woman who had knocked on the door of the kirk.
Perception:1d20 + 6 ⇒ (9) + 6 = 15
She doesn't immediately notice anything odd about her, except maybe something off about her eyes.
"Hello, my name is Ashlyn. I'm a priestess of Sarenrae, but the Lady Cirthana is the priestess of Iomedae who runs this temple. She's seeing someone right now. Might I be able to help you with something?" she asks the visitor.
Laurel replies
"I told Deldrin about that before I went to bed last night, since it was something to be concerned about.
Now I would of told him more if I weren't exhausted from doing my work and then a little extra work."
Laurel pauses a bit
"I have confirmed that there is Blackscour in the well, and it is a fungus that’s not good for anything.
Hard, bitter, and sharp, it likes the water and gets you sick if you drink it down.
Never heard of it growing around these parts, though, until now."
Laurel then has a bit more serious of a tone
"Now blackscour taint is a sickness, almost like any other, but you get the mold growing in you.
It starts eating away in your chest and belly and is damned determined to stay.
Your body near turns itself inside-out trying to hack the stuff up, but all that does is cuts your guts up… bad."
Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet
Studying Ashlyn for a moment, Zegenva replies to her question
Since you gave me your name, I'll give you mine. I am called Zegneva, and I am currently working up at the The Sittin' Duck. I'd come to ask Lady Cirthana if she knew anythin' about the sickness goin' round town. I saw the lines outside o' the Roots and Remedies, and had heard that somethin' like this had happened before, about seven years ago. Since shes meetin' with someone, would you happen to know anything about this sicknss?
Pausing for a moment, and slightly turning to look behind her to where the woman had stood before she disappeared, she asks Ashlyn another question
You didn't happen to see a woman standin' behind me when you opened the door, did you?
Laurel replies
"Not around here. I’ll get these folks what I can and we’ll see what good it does.
But my grandmother’s book has a brew in it that says its good for this kind of thing.
A weird concoction that sounds more like hoojoo than real medicine."
While waiting for a GM to take over our KM game, I've decided to run a mini-AP for my fellow players, four spots are reserved so far.
So I'll be taking two more players.
Players have two options for Character Creation with the information below.
First option is the standard you can create any character using anything within the rules below.
The Second Option is one with spice as it is Gestalt* but....
I as GM will randomly select the race, gender, both classes, and archetypes of the classes, but the rest is under your control with the rules below.
If you don't like your Gestalt result and want to switch back to the first option you can, but at a cost.
*Note:
When I say Gestalt, I mean the Locked-Pair version of the interpretation of the Gestalt rules.
Which means ONCE a class is paired with another class it CAN NOT be paired with a different class later.
-- Character Creation Rules --
Stats: 20-point Buy (NO stats below 10 or above 16 pre-racial)
Traits: 2 (No Rich Parents)
Classes allowed: Core, APG, UC, ACG, but NO Gunslinger, Magus, Occult, Cavalier(or Samurai except by taking only one specific archetype), and Summoner.
Monster classes Allowed but see below
Archetypes Any except those that use content or mechanics from banned classes.
Races Allowed: Core + Assimar, Tiefling, Changeling, Dhampir, Suli and Monster Classes(Listed Below).
Alignments: Non-Evil
Starting Level: 1
Starting Cash: By Class
Starting HP: MaxHD(1st level) +(1/2 die + 1 + Con) per level.
Is 3PP or 3.5 material allowed: No, The Only 3PP allowed is Monster Classes.
Individual or small bundle of Monster classes Linked below.
Monster Classes Allowed*;
Angel,
Archon,
Succubus(redeemed), Erinyes(Redeemed),
Hill Giant (it'll be modified a bit),
Janni, Minotaur (or you could re-flavor as Half-Minotaur),
Satyr.
*Requires a good backstory, reason and own or willing to buy the 3PP content.
Also those that use the 3PP with gestalt will have a very high likely hood that the 3PP will be one of the classes randomised in.
And have increased odds of getting selected.
The game will be 4-6 players, but if their is a lot (20+) of submissions I may open a another game (another 3-5 players).
Or if GMs are willing to make groups that's fine.
What are the four reserved spots going to be playing?
And which adventures are you running through? All the Falcon's Hollow ones? Or just some?
As I put in the 2nd post most opted for the Randomised method, so you don't know what they'll play until you see it.
I'll be aiming for all the FH modules.
@ All
if you say random method add mention of whether or not your taking the 3PP as I will not be supplying it and if there is any monster class your interested in.
I'd love to see what I can come up with doing a randomized character.
Not interested in buying any 3rd party material currently however, especially with the whole random thing lurking there, and having no idea whether I will like it... but willing to try anything that is available free online. And I do like trying non-core races.
Sorry, another question... are we supposed to have another side to the gestalt that you rolled for us? I think (unless I am mistaken) that Paula and I only have one side. (?)
Wow, a game that actually allows an erinyes as a playable race! I've had this character in my stable for a long time, hoping I'll some day get a chance to play her again.
Character synopsis:
A vile ritual. A stolen heart of a paladin. A portal to Hell. A desperate gambit.
The young paladin Ashlyn had been captured and subjected to a horrific experiment. Her still-beating heart had been removed, and a piece of the very essence of Hell put in its place; a surprise for when her beloved found her. And find her he did, and along with his companions thwarted the cabal of devil-worshippers.
But the price of victory appeared to be high, for Ashlyn could only survive as long as the portal remained open. But its presence was too great a threat to leave unclosed, so Ashlyn prepared to sacrifice herself to seal it forever, though her soul would remain on the other side.
But never discount the ingenuity of heroes. Within a circle of protection against evil straddling the portal, they cast a desperate spell -- reincarnate -- just as her beloved pierced her infernal heart with his holy blade.
Never had such a confluence of magics occurred, and never likely will again. What happened was singularly unique. Ashlyn's body was destroyed, and the only essence with which to build a new one was the hell-stuff erupting all around them. The portal then exploded, and scattered the heroes across the multiverse. Their stories are for another tale.
Ashlyn woke up on Golarion, where she discovered something horrific: she was in the body of a fiend -- an erinyes. She radiated palpable evil, though she did not feel compelled to commit evil. Terrified of what she is, yet refusing to let it define her, Ashlyn has to find her place in this world.
With mutagen and rage she will have Str25 Dex14 Con14 Int16 at lvl1. Not bad. And the two are a wash for AC... the classes synergize really well. Quite happy.
Will get some Background up. But basic synopsis is a wandering Barbarian Alchemist who is obsessed with finding a “cure” for old age. She has come to falcon’s hollow to learn everything she can from the town’s alchemist, and gets caught up in the quest as a result.
Here's a story I wrote detailing her arrival in Golarion. Obviously, details can be tweaked, especially if the DM wants to make the adventuring party within the story the rest of the PCs.
The Arrival:
She didn't know how long she clung to the eaves, terrified, as nightmares circled overhead and screams echoed throughout her mind. Choking fumes rose up from below while coarse wind tore at her, threatening to rip her from the precipice and cast her down into the unknown depths beyond her sight. She could not account for the passage of time; the sky faded from blood-red to bruise-blue at irregular intervals, and her own body failed to show signs of hunger, thirst or exhaustion. All she could remember from before was an awful stabbing into her chest, a tearing of her very being, then the excruciating sensation of being put back together. Then she was cast from a great height, and she slammed into the harsh, unforgiving spire. All she could do was hang on, lest the suffocating wind lift her back up into the swirling zephyrs amongst the grey-winged horrors that circled above, or dash her into the depths below.
Days, months, perhaps years passed. Then the howling winds carried what seemed like words through the ether. Soot blown across the fire-scorched earth, she thought she heard. Listening, she heard it again: Scorched land, dead air. She leaned out, listening closer. Ash-land; distant wind. Closer still.
Ashlyn Farwynd, she heeds the call and finds herself ripped from the harsh spires and suddenly in a dank and decaying building, the smell of mildew and burning candles filling her senses. She reels, pitches as solid, cold stone is under her feet instead of the harsh, burning metal of the-- the place from earlier.
She hears voices, babbling in strange tongues, but she is too confused. She pulls herself to her feet, noting the blood-red gown draped around her, Memory surges, and she remembers -- her sacrificial robes. She looks down, expecting to see the jagged scar from where they took her heart, but there was only smooth flesh between her breasts.
"Behold, fiendish one! I have summoned thee to do my bidding!" she hears in the Infernal tongue, and she peers into the gloom. Robed figures surround her, slightly illuminated by the ruddy candlelight. Diabolic symbols decorate the floor and walls, and she instinctively reaches for a weapon. She finds nothing; she is unarmed and unarmored amongst these chanting figures. Blinking, she unleashes her Sight, and immediately senses the cloying evil surrounding her, but fails to find the fiend of which the speaker had spoken.
"For your service, I present to you this gift: the death of a holy brother of Iomedae!" the central robed figure raises a ceremonial dagger over a helpless figure. Panic seizes her; and though her mind still whirls in confusion, she recognizes what's about to happen.
"No, wait! Stop!" she cries out, holding out her hand and trying to interpose herself between the dagger and the victim. Something holds her in place, yet her voice causes the villain to pause. "Don't!" she pleads.
"This one is deserving of punishment! He has forsaken his vows, and left his place of prayer to indulge in the sins of the flesh," the robed figure gestures at the weeping man below. Confusion again, then a slow, crawling fear in her belly. Everyone was looking at her. "I offer this sacrifice for your aid in the destruction of our enemies! For the service of six days, six hours and six minutes, you shall have his soul! Do we have an accord?"
She felt something tug in her, a desire to accept. But instead, she recoiled, but could go no more than a step away from the proffered sacrifice, her back hitting something as solid as a wall. She shakes her head no in fear.
"You will do my bidding!" shouts the leader, outraged.
"I believe the lady said no," comes a voice from outside the circle. Suddenly, the sound of drawn steel, shouts, and screams. Ashlyn turns and tries to run, but again she is trapped. Strangely, there is nothing holding her, but it felt as if the air itself was a solid wall all around her. She looks down at her feet and sees an inscribed circle, inlaid with silver. Her breath catches as she recognizes the sigils around the perimeter.
In a few seconds, the fighting is nearly over. The leader of the robed figures, clutching his side, limps to her. "Save us! Slay the interlopers! My soul and more if you just--" his plea is cut off by a slice of steel. Ashlyn looks on, horrified.
The newcomers, victorious, begin searching the bodies and systematically dismantling the diabolic imagery decorating the dank chamber. Most of them give Ashlyn and the circle surrounding her a wide berth. Only one steps forward and truly looks at her. His wizened face is one of intense curiosity. Someone asks him out of the gloom, "You're going to banish her, right, Professor? I wouldn't deal with it."
Instead, the professor scratches his chin, and studies Ashlyn's terrified face. "Why didn't she take the bargain, I wonder?" he mutters as he begins to turn away.
"Wait! Please!" she calls out, hammering on the invisible wall. "Can you help me? I don't know where I am. I don't know what's going on, but I'm not what you think I am! I'm a paladin!" she cries.
Scoffs and cries of incredulous laughter come from the newcomers. The older human also looks doubtful as he turns back around. He points to the symbols at her feet. "Do you know what those mean?" he asks calmly.
Ashlyn swallows hard, and nods. "A circle of protection." "Against?"
Her lower lip begins trembling. "Evil," she says in a small voice.
"If you are a paladin, then you should have no trouble stepping across that threshold." The professor turns to walk away.
She throws herself against the barrier, which stops her just as effectively as before. "Wait! No, this isn't right! I wasn't always like this! I don't know what happened; I was captured, experimented on! Please!" she cries out desperately.
The professor turns back around, regarding her curiously. One of the others asks, "You're not actually beginning to believe her, are you, Prof?"
The older man looks at the speaker for a moment, then back to Ashlyn. After a long pause, he murmurs to himself, "She didn't accept the deal."
The professor steps away for a moment, then returns with a chair. Setting it before the circle, he takes a seat. "Explain."
Ashlyn sits, crossing her legs, and looks him in the eye. She takes a deep breath, sorting her fractured memories, then begins telling her tale. That of a young paladin who had fallen in love with the bravest, most valiant knight in all the land. None could match his resolve, and no evil could withstand his righteous fury. He had saved her from a crisis of faith; one which surely would have caused her own fall. She owed him everything, most of all, her heart. Which was then stolen from her.
The confluence of magics -- hellish energies and vile rituals clashed against the purest faith and something singular happened. Ashlyn survived, somehow, but trapped in a nightmare. She described her confusion and her fear. The professor pointed out her terrible reality -- and what was upon her back. How was she not aware of them before? Horribly beautiful: feathers the color of the choking soot of a burnt forest, broad and powerful. They terrified her even as she was mesmerized by them. The wings of a fallen angel; she was truly one of the Ash Wings, an Erinyes.
But even as Ashlyn broke down with wracking sobs, the professor stood and drew his foot across the circle. He reached out and took her hand, inviting her to step free.
As long as its ok with you I'll create an alias if I'm selected
Gwendolyn (Gwen) - Hill Giant Sorceress with Orc and Abyssal bloodlines.
Definitely NOT an optimal combination. But I think the end result is viable
Starting wealth:2d6 ⇒ (4, 6) = 10
Background:
In some respects Gwendolyn was quite lucky. When the adventurers who had exterminated her tribe found a baby they faced the age old dilemma. What does one do with the innocent baby of an evil race, a baby who is going to be very tempted by evil when she grows up?
One of the adventurers, Ranalla, a cleric of Cayden Cailean, decided that Gwen deserved a chance of life and brought Gwen to a local temple/bar to be fostered.
In some respects, Gwendolyn was unlucky and would have been better off slain as a baby. Despite the best efforts of the clergy of Cayden, she has never been accepted. If being a Hill Giant wasn't enough her heritage from other races surfaced at puberty. And with that heritage came an immense anger and an innate desire to do evil. A desire that she has tried as hard as she possibly can to fight. With only some success.
A few weeks ago Gwen was being taunted by some yokels. Eventually she snapped and attacked them. Maybe killing one. She isn't sure as she fled before she could find out. And made her way to Falcons Rest.
Personality:
Gwen tries really, really, really hard to be a good person and a devout worshiper of Cayden Cailean. And mostly succeeds. Sometimes the anger can take her, however. And sometimes she has an urge to commit an evil act. An urge that she mostly manages to suppress. Mostly.
She tries to be friendly although often with little success due to others perceptions. If she ever finds a friend she will be loyal to that person to the death.
She does NOT take at all well to mockery.
Stats:
Gwen
Hill Giant sorcerer (crossblooded) 1 (Pathfinder RPG Ultimate Magic 69)
CN Medium
Init +2; Senses Darkvision, low lightPerception +1
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 Natural)
hp 11 (1d6+2+3)
Fort +4, Ref +2, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist fortified drinker
--------------------
Offense
--------------------
Speed 30 ft.
Melee longspear +5 (1d8+7/×3) or
shortspear +2 (1d6+5) Ranged
Slam +5 (1d4+5), Slam (1d4+5)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Bloodline Powers Touch of Rage (Sp) 4 times a day
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—shocking grasp
. . 0 (at will)—detect magic, create wine and beer, prestidigitation
. . Bloodline Abyssal, Orc
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 5, Wis 12, Cha 12
Base Atk +0; CMB +5; CMD 17
Feats Toughness, Eschew Materials
Traits fortified drinker, gifted adept (Shocking Grasp)
Skills Bluff +6, Survival +5
Languages Common, Giant
SQ bloodline arcana (darkvision, +1 per dice for spells), bloodline arcana (summoned creatures gain DR 1/good)
Combat Gear scroll of expeditious retreat, scroll of mage armor, mage armor; Other Gear longspear, shortspear, shortspear, shortspear, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Cayden Caileen, 8 gp
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Special Abilities
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Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 1/good (doesn't stack with other DR).
Bloodline Arcana: Orc : You gain the orc subtype, including darkvision 60 feet and light sensitivity. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
The Astral Deva (Angel) class has a spellcasting option that you trade out for all the spell-like abilites. Is that okay to do, or do you want me to stick to the SLAs?
Wow, a game that actually allows an erinyes as a playable race! I've had this character in my stable for a long time, hoping I'll some day get a chance to play her again.
** spoiler omitted **
Ah You missed something in the OP,
Erinyes is Monster Class Only, No Bestiary,
And you Can't Gestalt unless you randomise.
I am considering male dhampir cleric of erastil. He was raised in the area of darkmoon vale. He wages battle with his vampiric urges while being a protector of the wood.
Still considering, but wanted to see what you thought?
Wow, a game that actually allows an erinyes as a playable race! I've had this character in my stable for a long time, hoping I'll some day get a chance to play her again.
** spoiler omitted **
Ah You missed something in the OP,
Erinyes is Monster Class Only, No Bestiary,
And you Can't Gestalt unless you randomise.
Okay, I'm not sure I follow, then. I'm not interested in Gestalt -- I'm planning on going straight paladin. Or does the erinyes monster race count as the other half of the Gestalt? If that's the case, I'll go straight Erinyes, then.
Unless I'm really not reading the OP right, and the only way to get a monster race is to do it randomly. If that's the case, go ahead and roll for me... maybe I'll get lucky...(?)