Female Erinyes (reedeemed) Warpriest (Sacred Fist) 1
LG Medium outsider (devil, good, lawful)
Init +3; Perception +6, darkvision 60'
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DEFENSE
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AC 17, touch 15, flat-footed 14
(natural armor +2, Dex +3, Wisdom +2)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +4
Immune: poison; Resist fire 10; SR 11
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OFFENSE
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Spd 30 ft.
Melee: Unarmed attack +3 (1d6+2 x2)
Melee: Cold iron Scimitar +3 (1d6+2 18-20x2)
Ranged: mwk composite longbow +4 (1d8 x3)
Combat Options: flurry of blows; blessings (3/day); point blank shot
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STATISTICS
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Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 14 (+2), Cha 12 (+1)
Base Atk +1; CMB +3; CMD 17
Feats: Improved Unarmed Strike (B); point blank shot
Skills: (6/level)
Acrobatics +3 Dex +1 rank +3 class = +7
Bluff +1 Cha +1 rank +3 class = +5
Knowledge (planes) +1 Int +1 rank +3 class = +5
Knowledge (religion) +1 Int +1 rank +3 class = +5
Perception +2 Wis +1 rank +3 class = +6
Sense Motive +2 Wis +1 rank +3 class = +6
Background skills
Perform (dance) +1 Cha +1 rank = +2
Knowledge (history) +1 Int +1 rank +3 class = +5
Traits: Lessons of Faith: Once per day before the result of a saving throw is known, you can reroll that saving throw. You must take the second result even if it is worse.
Greater Purpose: You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on Constitution checks made to stabilize while dying.
Weapon and Armor Proficiency: Sacred fists are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear. Sacred fists are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a sacred fist loses his AC bonus and flurry of blows. This ability replaces the warpriest's weapon and armor proficiency.
AC Bonus (Su): A deity protects her sacred fist as long as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 dodge bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level).
Flurry of Blows (Ex): At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the monk ability of the same name, except the sacred fist's attack bonus from warpriest levels does not count as his warpriest level. This ability replaces sacred weapon.
Unarmed Strike: At 1st level, a sacred fist gains Improved Unarmed Strike as a bonus feat. He uses his warpriest level as his monk level for determining the amount of damage dealt with an unarmed strike. This ability replaces focus weapon.
Fire Blessing Fire Strike (minor): At 1st level, you can touch one weapon and enhance it with the grandeur of fire. For 1 minute, the weapon glows red-hot and deals an additional 1d4 points of fire damage with each hit. This additional damage doesn't stack with the additional damage from the flaming or flaming burst weapon special ability.
Armor of Flame (major): At 10th level, you can touch an ally to wreathe it in flames. This ability works as fire shield (warm shield only), but with a duration of 1 minute.
Sun Blessing Blinding Strike (minor): At 1st level, you can create a flash of sunlight in the eyes of one of your opponents. The target is blinded for 1 round. If it succeeds at a Reflex saving throw, it's instead dazzled for 1 round. Creatures with light blindness or light sensitivity take a –4 penalty on this saving throw. This is a light effect. Sightless creatures are unaffected by this ability.
Cleansing Fire (major): At 10th level, you can touch a weapon and grant it either the flaming or undead-bane weapon special ability for 1 minute. If you spend two uses of your blessing when activating this ability, the weapon can have both special abilities.
Name: Lady Cirthana
Relationship: Mentor/supporter
History: Lady Cirthana had joined a group of adventurers who had infiltrated the Baron's stronghold in Piren's Bluff. She stopped the ritual that would have opened a portal to Hell at the cost if Ashlyn's life.
Other: She has allowed Ashlyn to construct a small shrine to Sarenrae on her temple grounds.
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Name:
Relationship:
History:
Other:
Background:
A vile ritual.
A stolen heart of a paladin.
A portal to Hell.
A desperate gambit.
The young paladin Ashlyn had been captured and subjected to a horrific experiment. Her still-beating heart had been removed, and a piece of the very essence of Hell put in its place; a surprise for when her beloved found her. And find her he did, and along with his companions thwarted the cabal of devil-worshippers.
But the price of victory appeared to be high, for Ashlyn could only survive as long as the portal remained open. But its presence was too great a threat to leave unclosed, so Ashlyn prepared to sacrifice herself to seal it forever, though her soul would remain on the other side.
But never discount the ingenuity of heroes. Within a circle of protection against evil straddling the portal, they cast a desperate spell -- reincarnate -- just as her beloved pierced her infernal heart with his holy blade.
Never had such a confluence of magics occurred, and never likely will again. What happened was singularly unique. Ashlyn's body was destroyed, and the only essence with which to build a new one was the hell-stuff erupting all around. The portal then exploded, and scattered the heroes across the multiverse. Their stories are for another tale.
Ashlyn woke up on Golarion, where she discovered something horrific: she was in the body of a fiend -- an erinyes. She radiated palpable evil, though she did not feel compelled to commit evil. Terrified of what she is, yet refusing to let it define her, Ashlyn had to go into hiding, but she also needed help. That help came in the form of Professor Lorrimor, who believed her and helped her for a time.