Falcon's Hollow MiniAP Round 2 (Inactive)

Game Master Azure_Zero

Maps
Falcon's Hollow
DarkMoon Vale

Droskar's Crucible

Character Images
Character renders

NPC Folder 1
NPC Folder 2


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Milon Rhoddam:

Milon replies to Mahonrai
"There is a Dwarven ruin here."

He points to the spot on the map on the table.

Milon continus
"The ruins Joanne mentioned are here.
And there are a safe place to camp, though some who've camped there did have strange dreams.
Heck a few did an about face on how they lived."


Male Angel Inactive

How interesting. I would like to visit both places. Thank you very much, sir. Good to see you again, Joanne.

He looks back to the others to see if there is something else that they need before they proceed.


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

The cleric listens while warching around to aee if anyone seems interested in their conversation.

perception: 1d20 + 10 ⇒ (20) + 10 = 30


I think your missing two ingredients, that you don't know where to find?


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Once away from others, Adroushan says,
I say that we check out this place your friend mentioned. We also need the location of the oldest tree, but I figure that we can get that information from the woods--witch?


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

What witch? Why are we lookin' for a witch out in the woods? Does it have to do with the cure that you mentioned earlier? Is there anythin' else that those of us who don't know 'bout the cure need to know?


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Brunhild shrugged. ”Laurel needs ingredients to make a cure. It has resisted all previous attempts. Apparently we need to speak to a witch, find the oldest tree, and go to some Dwarven ruins. I can’t see the sense in much of this, but then again, we have a menagerie of angels and Aasimar and whatnot here. So at this point I’m willing to call this fates. And you can’t fight fate.”


Male Angel Inactive

Zegenva, what else do we need to know about your quest?


Joanne adds
You have to ask is the witch still alive to get that information?


Milon Rhoddam:

Milon replies
"The Oldest Tree is Here, ..."

He points to the spot on the map on the table.

Milon continues
"I'm gonna need more info for that witch, like a name.....
to jog my memory some."

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli moves up and slips the fellow a good piece into his palm so the rest of his associates won't see.

sleight of hand: 1d20 + 6 ⇒ (9) + 6 = 15


Male Aasimar Sorcerer 1 | Scaled Fist 1

"this is all quite exciting, much better than all the reading I was expecting today. Seems we have a heading!"

Carth responds to Mahonrai's question of Zegeneva. "There was a spooky man at the kirk who told us a bunch gibberish which it turns out was impressively relevant"

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Male Angel Inactive

Carth, you need to explain further. How could gibberish be relevant?


Male Aasimar Sorcerer 1 | Scaled Fist 1

"Perhaps gibberish was the wrong word, he was cryptic and it seemed like nonsense until I thought on it a bit. But he mentioned there might be answers for me in some ruins. He said something about a dwarven monastery to Ashlyn... Oh and he also said not to wake the evil that slumbers below, but we'll cross that bridge when we come to it."


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Sounds like a good ace to start.


Change: 1d20 ⇒ 5

Sorry, Anatoli but he really needs a name to jog his memory, nice try though.


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Ulizmila. That is the name I was told.


Milon Rhoddam:

Milon replies
"The name does ring a bell....."

He points to the spot on the map on the table.

Milon continues
"I believe her old hut is around here."


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Are there any particular dangers we should know about in these woods? Either obvious or not? I at least have not gone into many forests, and am not familiar with them.


Male Angel Inactive

Mahonrai sketches the map in his journal, taking notes on all of the locations and what Milon said about them.


Joanne replies

"Oh there are many hazards in the Vale; Wolves, Fey, Hobgoblins, just to start the list."


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Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Oh my!


Female Erinyes Warpriest (Sacred Fist)/Erinyes 1

"Hopefully, with a sizable group as this, we'll be able to drive off any threats we encounter. But if we're to help these people with a cure, then we should make the attempt. Unless the mysterious people who talked to us are wrong in their cryptic sayings."


Male Aasimar Sorcerer 1 | Scaled Fist 1

"well let's get out there!"


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Adroushan looks at the map also. The hunter prepares to depart with the others.

I suppose that we could go closest first?


"Ulizmila's Hut seems to be your first stop."


You walk awhile to the forest path to Ulizmila's Hut.

GM Eyes:

1: 1d20 ⇒ 7
2: 1d20 ⇒ 12
3: 1d20 ⇒ 13
4: 1d20 ⇒ 16
5: 1d20 ⇒ 12
6: 1d20 ⇒ 4
7: 1d20 ⇒ 10
8: 1d20 ⇒ 14


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Once on the path, the cleric seems more at ease with his surroundings.

prof Hunter: 1d20 + 6 ⇒ (20) + 6 = 26


Male Angel Inactive

Mahonrai keeps his bow out, in case they run into trouble.


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Zegenva, being in an unfamilar environment, will be keeping her eyes and ears peeled for any signs of potential danger.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will keep a sharp eye walking along with the group looking back and forth

perc: 1d20 + 6 ⇒ (5) + 6 = 11


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Survival: 1d20 + 4 ⇒ (10) + 4 = 14

Brunhild followed the map. Being an alchemist was somewhat new to her. Shamanism and a nomadic lifestyle was in her blood, and it felt good to be on the road again. That said, she marveled at the ease in which Adroushan moved through the woods. She respected those who excelled in their craft, and looked down on those who were satisfied with mediocrity. This was a man who was dedicated to his calling, and she approved.


You keep on walking the path with out any problems.........
though some of you notice something as they get very near the first location; Ulizmila's Hut, Human traffic along the path decreased to zero for over a km and now there are 3 human tracks along the path.

Adroushan:

You can tell they were heading towards the hut, and they went light, ..... one even bare foot...


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Adroushan points out the three human tracks, preceding their arrival to the witch's hut ( or atleast that direction).

Did they just appear, or entered the path from another direction?

The hunter follows them back a bit.


Female Erinyes Warpriest (Sacred Fist)/Erinyes 1

Ashlyn tests the draw of her bow as she walks quietly behind the others, staying alert.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli becomes more aware of his surroundings putting his hand to rest on his sword handle.


Male Aasimar Sorcerer 1 | Scaled Fist 1

Carth follows along, whistling quietly to himself. He seems to have a bit more pep in his step now that they're on their way.


Thought you guys would debate the odd tracks some...

@Adroushan
The tracks seems to come from off the trail though a think patch of some kind, and would not be tracable without A good real survival check.


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Zegenva turns to Androushan when he points out the three tracks, and asks him
You say that these tracks were light, and one was even barefoot. Could they belong to children?


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

Adroushan points to the tracks.

I believe that they could be, but I just don't know.


Male Angel Inactive

Mahonrai keeps his bow ready.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

”Don’t see why it matters. So long as it isn’t anything out to kill us, we have a job to do. Let’s not get distracted.”


You continue on and a fog is starting to cover the ground as night falls and it is becoming oddly quiet.....

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli casts lights on his sword after drawing it and carries it at the ready using it to light the way.


Male Human (Ebou Dari) Wilder 5 Hp 40/40 Init +3; Perception +13 AC 18; Fort +5, Ref +7, Will +7

The dhampir smiles feeling at home.


Male Angel Inactive

Mahonrai's inner glow is more clear in the darkness as he pushes forward, still with his bow ready, keeping watch for danger, especially in the strange quiet that has descended.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Unfortunately, he doesn't discern anything unusual.


Urban Barbarian 1 || Rogue 1 | HP 14/14 | AC 17 T 13 FF 14 | CMB +5 CMD 18 | F +4 R +5 W +2 | Init +6 | Per +4 | Speed 30 feet

Feeling unnerved in the strange surroundings, Zegenva will draw her greatsword to ensure it is ready in case it is needed.


F Dwarf Elementalist Shifter (1) HP 14/14 | AC 12, FF 10, Touch 12, +2 vs Water/Aquatic | Fort +6 Ref +4 Will +4, +3 Hardy | Init +2 | CMD +16 (MF-17) | Perception +8 | Minor Form (4/4)

Unsure why Zegenva is armed, Brunhild will quietly follow suit..


Oh, you might want to be armed, ....
or not if you need to start running......


Female Erinyes Warpriest (Sacred Fist)/Erinyes 1

Ashlyn nocks an arrow to her bow. "This quiet is unnatural," she comments. The dark did not bother her any longer, but the fog could still hide enemies. She keeps with the group, alert.

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