Sunlord Thalachos

Mahonrai's page

82 posts. Alias of Zanbabe.


Full Name

Mahonrai

Race

Angel

Classes/Levels

Inactive

Gender

Male

Size

Medium, 7.5 feet tall

Alignment

Chaotic Good

Deity

Sinashakti

Location

Falcon's Hollow

Languages

Celestial, Common, Draconic

Occupation

Angelic Messenger

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 14
Charisma 16

About Mahonrai

Astral Deva / Forgepriest 1 | HP 10/10 | AC 15 / T 13 / FF 13 | Fort +3 / Ref +4 / Will +4 | CMB 3 / CMD 15 | Initiative +2 | Perception +6 | Darkvision 60 feet | Low-light vision | Active Effects: None

=== Basics ===

Str 12 (+1) [+2 racial]
Dex 14 (+2) [5 points]
Con 10 (+0)
Int 14 (+2) [5 points]
Wis 14 (+2) [5 points]
Cha 16 (+3) [5 points, +2 racial]

BAB+1 | 30 foot movement

=== Resistances ===
Spell Resistance 11
+4 on saves v poison

=== Weapons ===
Longsword
Attack +3 | Damage 1d8+2 | Crit 19-20/x2 | Slashing

Slam
Attack +3 | Damage 1d4+3
[Damage = 1-1/2 times the astral deva’s Strength modifier.]

Longbow (Weapon Focus)
Attack +4 | Damage 1d8 | Crit x3 | Piercing | Range 110 feet
(+1 to attack and damage within 30 feet)

=== Armor ===
Leather Armor

=== Traits ===
Altruistic Diplomat [+2 Diplomacy]
Two-World Magic [Get a Zero Level spell from a different spell list]

=== Feats ===
Point-Blank Shot [+1 to Attack and Damage within 30 feet]
Weapon Focus [+1 to longbow attacks (bonus from warpriest)]

Next ones when I have the feats:
Precise Shot
Wrath of Heaven [+6 to all attack and spell damage v. Evil Creatures (Angelic Heritage feat)]

=== Special Abilities ===
Agile Feet [swift action to ignore all difficult terrain]
Blessings [Use blessing 3 + 1/2 his warpriest level per day]
Bonus Feats [Can select item creation feats in addition to combat feats when he gains a bonus feat]
Focus Weapon [Free bonus Weapon Focus feat]
Sacred Weapon (Su) [Special enhancements to a focused weapon.]
Slam (Ex) [primary attack]
Smith’s Spells [Adds Jury Rig and Shield to spell list]
Spell Resistance (Ex) [10+HD]
Travel Blessing [Adds Agile Feet and Dimensional Hop]

Skills:

11 skill points [6 +2 int +1 favored class +2 background = 11 per level]

+Acrobatics +2 |+2 Dex
Appraise +2 |+2 Int
+Bluff +3 |+3 Cha
+Climb +1 |+1 Str
+Craft: Bows +6 |+2 Int +1 rank +3 class skill
+Craft: Weapons +6 |+2 Int +1 rank +3 class skill
+Diplomacy +9 |+3 Cha +1 rank +3 class skill +2 trait
Disable Device* -- |+2 Dex untrained
Disguise +3 |+3 Cha
Escape Artist +2 |+2 Dex
+Fly +2 |+2 Dex
+Handle Animal* -- |+3 Cha untrained
+Heal +2 |+2 Wis
+Intimidate +7 |+3 Cha +1 rank +3 class skill
Knowledge: Arcana* -- |+2 Int untrained
Knowledge (Dungeoneering)* -- |+2 Int untrained
+Knowledge (Engineering)* +6 |+2 Int +1 rank +3 class skill
Knowledge Geography* -- |+2 Int untrained
Knowledge History* +3 |+2 Int +1 rank
Knowledge Local* -- |+2 Int untrained
Knowledge Nature* -- |+2 Int untrained
Knowledge Nobility* -- |+2 Int untrained
+Knowledge Planes* +6 |+2 Int +1 rank +3 class skill
+Knowledge: Religion* +6 |+2 Int +1 rank +3 class skill
Linguistics* -- |+2 Int untrained
+Perception +6 |+2 Wis +1 rank +3 class skill
Perform: +3 |+3 Cha
+Profession: -- |+2 Wis untrained
+Ride +2 |+2 Dex
+Sense Motive +2 |+2 Wis
Sleight of Hand* -- |+2 Dex untrained
+Spellcraft* +6 |+2 Int +1 rank +3 class skill
+Stealth +2 |+2 Dex +1 rank +3 class skill
+Survival +2 |+2 Wis
+Swim +1 |+1 Str
Use Magic Device* -- |+3 Cha untrained

Spells:

Warpriest 3/2 (includes ability score bonus)

=== Spell-Like Abilities ===
Cure light wounds 1/day
Detect evil 3/day
Remove fear 3/day

=== Zero Level ===
Detect Magic
Mending
Prestidigitation (two-world magic)
Spark

=== First Level ===
Cure Light Wounds
Jury Rig (bonus) [Temporarily fixes a broken weapon]
Shield (bonus) [negates magic missile attacks / +4 shield bonus to AC / applies against incorporeal touch attacks (1 minute/level)]
Summon Minor Monster [Summon 1d3 tiny animals]

Equipment:

Backpack [2 gold]
Bandolier (2) [1 gold]
Belt Pouch [1 gold]
Darkwood (a piece of darkwood intended to be made into a bow) [30 gold (only the darkwood cost... will add the bow/masterwork cost when it is made)]
Explorer's Outfit [free starting outfit]
Grooming Kit [1 gold]
Ink [8 gold]
Inkpen [1 silver]
Journal [10 gold]
Leather Armor [10 gold]
Longbow [75 gold]
Longsword [15 gold]
Mess Kit [2 silver]
Quiver with 60 blunt arrows [6 gold]
Quiver with 60 regular arrows [3 gold]
Silk rope (100 feet) [20 gold]
Waterproof bags (2) [1 gold]

Current Wealth: 16.7 gold

Starting Wealth: 200 gold
Starting Equipment: 183.3

Background:

Mahonrai lived as a human long ago, although he has been living on the Astral Plane ever since becoming an angel. He recently came to the material plane on a mission from his deity, having been told to craft his own bow "one worthy of your calling," and to "imbue it with light." He chose Falcon's Hollow because he thought a worthy bow should start out as worthy wood, and this place seemed to have the worthiest.

Since coming here though, he has realized that Sinashakti likely wants him to refamiliarize himself with humanity and to spread his message of joy. Since the making of the bow and figuring out what his deity's purpose is in sending him here will probably take a while, he is trying to integrate with the community, as much as an Angel among humans can... spreading joy, and getting to know people's beliefs and desires.

His days of being a human are long past, and he hasn't recognized it yet (and may never), but in his mortal life he was an ancestor of the Samkils, one of the founding families of this small village. Although now an Angel with a much larger, more beautiful, pure, and intimidating mien, he still has the prominent features of a brave Samkil, and although his purpose is not retribution (any deeper purpose of his deity is unknown to him), some people in town who may have had something to do with Jebrika's death may believe that is why he is here.

And who knows, if he ever realizes it, it may be. There is also joy in the righting of wrongs.

(feels a pull (or a push?) from the area--sovereignty?)

History with Town Locals:

Mahonrai is new in town, and doesn't know a lot of the locals, but he has met people who work in the lumberyard as he was looking for the perfect wood for his bow, and he also knows the local blacksmith, because he is interested in the trade, having been a weaponmaker in his former life.

Name: Jarlben Trookshavits (male human), Lumber Consortium main camp boss
Relationship: Acquaintance
History: Mahonrai appeared in front of him on first arriving in town, and asked him what piece of wood would be best for a bow and Jarlben was too scared to answer. Mahonrai came back later with Joanne, and picked out a piece and was kind to him, but he was embarrassed and so was gruff when selling him the wood.

Name: Milly--Ulfen BlackSmith who runs the only smith in town
Relationship: Friendly
History: Mahonrai was introduced to Milly by Joanne, and he stopped by to observe and learn from her.
Other: n/a

Name: Joanne--Joanne : Farmer, Lumber Jack and one of the Heads of the Farmer's Alliance
Relationship: Friendly
History: Mahonrai met her soon after arriving, and she helped him choose wood for his bow. He likes that she is tall.
Other: n/a