"Faith and Steel" (Inactive)

Game Master Me'mori

Guided by their gods, Paladins are being united for a task that will tax their strength and faith alike.


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Sovereign Court

EN0CH wrote:

Dang, couldn't figure out how to automatically drop lowest, or make them go horizontally. Doing things manually to the rolls above yields:

16,12,10,10,8,4
16,15,11,17,12,10
16,13,15,16,13,11

I like set 3, but I'm wanting to play a character with a Charisma penalty, so I hope nobody objects if I knock that 11 down to a 6 just for the RP aspect of it.

This yields
16,13,15,16,13,6

STR - 16
DEX - 15
CON - 16
INT - 13
WIS - 13
CHA - 6

Good fighter stats ^.^

Huh? I wasn't allowed to roll up a fighter... ;'(


Needed Paladins. The possibility exists that your paths may not even cross, depending whether or not I hear back from Sigz.

Grand Lodge

Sigz checking in. I´ve got one pbp going but I´m sure I can do another as I just quit my RL game.
can you post the contact address? I can´t seem to find it.

Grand Lodge

found address.
sending mail.
I had alternate idea for Rolandir, will send both for your approval.

Dark Archive

Google wave isn't working properly. I will attempt again today.


No luck with google wave, unable to post in the main wave created by arch modi. I have been updating my status in the personal wave.


Edit: I see you have an alternatives list. I'd appreciate if you'd write me down. zeevico@gmail.com


Are we going to start the campaign soon?


Depends on your definition. Technically everyone has already started. If you mean "join forces", I don't have an ETA on that. For all I know, some characters may simply not choose to join forces, or may have it happen later.


Just in case.

4d6 ⇒ (4, 1, 1, 3) = 9
4d6 ⇒ (5, 4, 4, 6) = 19
4d6 ⇒ (1, 1, 6, 2) = 10
4d6 ⇒ (5, 1, 2, 6) = 14
4d6 ⇒ (3, 5, 1, 3) = 12
4d6 ⇒ (2, 6, 5, 4) = 17

Dropping lowest==
8
16
9
13
11
15


You get the best of three sets.

Sovereign Court

Have there been players dropping out, or are we just trying to make a 7 or 8 man party lol.


Set 1:
8
16
9
13
11
15

Quote:

Set 2:

4d6 ⇒ (4, 6, 6, 6) = 22
4d6 ⇒ (4, 1, 4, 4) = 13
4d6 ⇒ (5, 3, 2, 6) = 16
4d6 ⇒ (1, 5, 1, 3) = 10
4d6 ⇒ (3, 6, 1, 4) = 14
4d6 ⇒ (6, 1, 3, 3) = 13

Dropping lowest=

18
12
14
9
13
12
Quote:


Set 3:
4d6 ⇒ (4, 3, 6, 6) = 19
4d6 ⇒ (6, 3, 1, 3) = 13
4d6 ⇒ (1, 3, 2, 3) = 9
4d6 ⇒ (6, 6, 4, 2) = 18
4d6 ⇒ (6, 6, 2, 2) = 16
4d6 ⇒ (4, 6, 4, 3) = 17

16

12
8
16
14
14

I'll go for "what is set three?" thanks Alex.


Alexander Kilcoyne wrote:
Have there been players dropping out, or are we just trying to make a 7 or 8 man party lol.

Not exactly.. two haven't responded, but it's getting well on to finals time for me, so I'm certain it is approaching that time for others. I'm also accounting for varied wanderings of characters. There is a storyline that all the characters can get to, but that does not mean that there are not other stories that can be had. Since the rate of posting has slacked off for the majority, I can easily handle others.


It's actually a closed beta for a pathfnder mmorpg run by wave. It's still in testing though.

Sovereign Court

This sounds very interesting with Googlewave. If you need another body, let me know at immermnemion@gmail.com

Silver Crusade

I'll definitely be watching this with great interest!


Set 1
4d6.takeHighest(3) &#8594; [3,3,2] = (8)
4d6.takeHighest(3) &#8594; [4,3,3] = (10)
4d6.takeHighest(3) &#8594; [2,1,1] = (4)
4d6.takeHighest(3) &#8594; [6,4,3] = (13)
4d6.takeHighest(3) &#8594; [6,6,3] = (15)
4d6.takeHighest(3) &#8594; [6,4,4] = (14)

Set 2
4d6.takeHighest(3) &#8594; [5,5,4] = (14)
4d6.takeHighest(3) &#8594; [6,6,3] = (15)
4d6.takeHighest(3) &#8594; [6,5,2] = (13)
4d6.takeHighest(3) &#8594; [4,3,3] = (10)
4d6.takeHighest(3) &#8594; [6,6,6] = (18)
4d6.takeHighest(3) &#8594; [6,5,4] = (15)
http://invisiblecastle.com/roller/view/2497721/

Set 3
4d6.takeHighest(3) &#8594; [5,3,2] = (10)
4d6.takeHighest(3) &#8594; [6,3,2] = (11)
4d6.takeHighest(3) &#8594; [5,4,3] = (12)
4d6.takeHighest(3) &#8594; [6,5,5] = (16)
4d6.takeHighest(3) &#8594; [5,4,1] = (10)
4d6.takeHighest(3) &#8594; [4,4,1] = (9)

Set 2 looks pretty.

Sorry about the formatting - I tried a few different ways, but I could not get it to look as nice as those above.


They just used the Paizo diceroller instead of an outside one. No worries.

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