Euan's Second Darkness (Inactive)

Game Master Euan

Roll 20 Map
Treasure Sheet
Map of the Land of Black Blood


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Roll 20 Map

Allarnon concentrates on his foe, and feels he must be close to bringing him down, but still he persists.

The demon, still single-minded in it’s attacks on Allarnon, choses not to grab, but rather just to dig in and take Allarnon with him to the pit.
bite on Allarnon: 1d20 + 19 - 4 ⇒ (14) + 19 - 4 = 29 damage: 4d4 + 10 ⇒ (3, 1, 2, 3) + 10 = 19
claw on Allarnon: 1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35 damage: 1d8 + 10 ⇒ (6) + 10 = 16
crit threat claw on Allarnon: 1d20 + 19 - 4 ⇒ (18) + 19 - 4 = 33 damage: 1d8 + 10 ⇒ (1) + 10 = 11

claw on Allarnon: 1d20 + 19 - 4 ⇒ (16) + 19 - 4 = 31 damage: 1d8 + 10 ⇒ (2) + 10 = 12

-Round 10-
Glyph - 22
Demon - 22 (-158hp)
Dimitrio - 14
Kaylayne - 12
Lief - 11
Ederin - 10 (-12hp)
Drow - 9
-Round 11-
Allarnon - 23 (-27hp)

Next up - Ederin, Lief, Dimitrio, Kaylayne.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round 10, Init 12

Kaylayne moves over to help at the door, casting a second stone shape to seal the door in stone from the walls and floor.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

The bard continued his magical poetry and frowned, "Just a little longer. I can now feel it weakening. it won't stand up to my overwhelming personality for much longer..."


Roll 20 Map

On Dimitrio’s initiative, you can see Allevrah just begin to fade in, when there’s a soft hiss, and a snap - and the glyph’s light quickly fades. Yeap, she was due to appear on round 10...

Dimitrio:
For the next 24 hours, you are immune to electricity and gain a +4 insight bonus to your AC as the glyph withers from your gaze.

This was the glyph of Defense.
- - -

Kaylayne then closes off the door to further transit, and you expect you have at least a few rounds before they come in through the hole in the wall you’ve made. Maybe longer.

We are, for now, out of initiative. Please limit your next post to four rounds or so of actions. If, as I expect, you fall back on that fourth round, you should get away clean - as you’re all flying fast and low… I’ll have more however at that time.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF
Dimitrio wrote:
"It won't stand up to my overwhelming personality for much longer..."

Not many can.

"Well done, Dimitrio. I suggest we depart immediately." Lief looks to Allarnon to remove himself from the embrace of the hezrou, loading his hand crossbow should it prove more difficult than that.

"Dimitrio, what was its name? The Glyph? The others had names, and I want to account for them all, when we get back. Fury, Renewal...? What was this one?"

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon withdraws from the Demon's grasp as he rushes for the window. As he inches his way back to the window he yells out. "Get out! I will hold them off!"

His form shimmers faster and faster as he becomes a mixture between human and bear. The winds swirl around his body like a screeching roar through the silent tunnels.

Wild shape into Air Elemental.

Once everyone is free from the tower Allarnon flies out quickly after them.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

R1: Kaylayne goes and picks up the body of the primary spellcaster jerk and any magics it might have left around.
R2: Kaylayne then leaves, trying to salvage something from this glyphbreaking.

Kaylayne flees with the body/loot.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Lief Anemoi wrote:

"Well done, Dimitrio. I suggest we depart immediately." Lief looks to Allarnon to remove himself from the embrace of the hezrou, loading his hand crossbow should it prove more difficult than that.

"Dimitrio, what was its name? The Glyph? The others had names, and I want to account for them all, when we get back. Fury, Renewal...? What was this one?"

Dimitrio hesitates a second as his new powers take hold, "I think I'm better prepared to defend against attacks, certainly immune to electricity."

He adds, "I hope it's a permanent change. I like it."

He then answers Lief, "Defense, it was the Glyph of Defense. Does that make sense?"

He then helped Layne collect whatever was available and, with a job well done, hightailed it out of here.


Roll 20 Map

As the glyph is deactivated, a bolt of lightning arcs toward the Weeping Cliffs.

The party escapes, with Drexinis' body.

You are harried, a bit, by a half-dozen or so drow mounted on enormous dire bats, but you'll be able to thin them out and drive them off without too much trouble. Their mounted troops are lighter scouts, and somewhat weaker than the mainstay you encountered in the keep.

Eventually the drow break away, or are killed, and you are again alone on the cold dark plain. You see nothing in your limited area of sight, and hear nothing - not even the flapping of giant bat wings.

You slow and stop, fly spells beginning to expire, and examine your find.

Drexinis had a belt of constitution +4, glove of storing, ring of protection +2, headband of charisma +4,and some pocket change, just 175 gp. In the glove of storing is a lesser empowered metamagic +2 dagger (acts in all ways as the rod, as well as being a +2 dagger - it is worth 21,301gp).


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF
Dimitrio wrote:
"I think I'm better prepared to defend against attacks, certainly immune to electricity. I hope it's a permanent change. I like it. Defense, it was the Glyph of Defense. Does that make sense?"

Lief soars through the air, enjoying very little of the magical ability, as it only serves to see them safely away from the Bloodforge. Hearing Dimitrio speak on the Defense Glyph, the young man understands the accomplishment and something of the boon.

"For our travels, time spent and all, your new defense might last a day, give or take a couple of hours. Deactivating the Fury Glyph provided me mental protections that never came to any use. I suppose you might have been injured more regularly by the bats without it. Who's to say."

"So... Fury. Renewal. Defense. Two more to go. Two more Focus Glyphs, that is. Moldering Emperor in the Hanging Forest, or the Chardas in the Rotstone Hollows. Shall we tackle large neothelid, or a tribe of aggressive creatures?"


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne grunts looking back at the battles they fought to get away.

"It's not too bad that their bats lack the same magical protections of their masters. They fry and burn easily compared to the rest."

Kaylayn offers the loot from Drexinis around.

"That could have gone worse, but actually...actually we did pretty well," Kaylayne says proudly. "We worked together and got it done. It was good." Kaylayne smiles.

For all her happiness with the current successes, she is also looking forward to a rest before facing the next challenge.

"Maybe the Moldering Emperor next?"

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

"Let's work on the Moldering Emperor next before we take on another horde." Allarnon gasps between breaths as he calls Tarkir out of his hiding spot.

"That actually did go surprisingly well for taking on a drow compound. Somehow we had the upper hand for once."

He muses to himself. "Just glad we took out that Renewal Glyph early on or we would have been in bad shape."


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief nods at the reflections regarding their recent infiltration. "Moldering Emperor it is, then. We either circle the lake and pass the Hollows on our way to the Hanging Forest, or we angle straight across the Caltherium, and hope to keep ourselves on track, with our limited senses." The young man looks at Kaylayne.

"We need to cover travel for six, over 60 miles, perhaps 80, if we want to cut down on travel time. Unless, you have something more formidable to see us across? Your fire magic was immensely effective, but you're not one to discuss what you can or cannot do, until you've done it."


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

"Ay, I can get us all walkin' on water so we can cross the lake easy like, but we'll need somethin' to make us faster. Ain't promisin' there ain't somethin' underneath might get us on the way. I know we been risky before, but this might be the biggest risk yet if that's the way we go for it."

As is routine by now Ederin checks and rechecks all his gear while the group deliberates. He looks over the spoils of war from the last battle but doesn't find anything particularly interesting to him.

"Between me and Al we should be able to keep ourselves on track. He might not know the underground so well, yeah, but the bear man knows his directions and I got a keen eye for geography."


Roll 20 Map

Ederin, how long does the water walking last? The lake is many miles across...


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

If kay has a 3rd level pearl of power I can borrow, then 280 minutes. If we run (x4) we should be able to almost cover 60 miles, more if we have some way to hasten our speed.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kay does and will offer.

"Here, Ederin, use this!" Kaylayne offers. "And maybe my rod as needed." Rod of Lesser Extend 2 uses left this day.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio was confused and surprised, "Wait Shorty, you want us to run for over four hours? Are you crazy?"

He shook his head, "No, let's keep thinking; we must find another way to approach this area."

-----------
Is it Ok to swap out the headband of CHA then?

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

"What happens if the drow ambush us and find a way to cancel out your magic in the middle of the lake?" Allarnon asks extremely concerned as several dire scenarios run through his mind.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne hands the fancy headband to Dimi while putting on the new belt herself.

GM Evilan: -1 to Kay's Init becuz -2 dex, +4 Con.

She sticks the dagger in her belt, replacing her other dagger. "This dagger is interesting...might some some use to us. We'll see."

Unless anyone wants it, she also dons the ring of protection +2, putting her +1 back in the pile.

Kaylayne doesn't have a way to move the party across the huge lake and knows that they probably have to around, but might be able to cut through a portion of it using Ederin's magics.

"Your choice, Ederin. Tell us where we are going."


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

"My choice? Lief is the one with the plan. I already said the lake plan was risky, didn't I? But last I checked, we don't 'ave all that much time to be wastin' sittin' around or takin' the long way."

He shrugs and looks at Lief to see what the younger man thinks.

"I think we need to take the risk. With Kay's help we won't even need to run all that much. I doubt the drow will be walkin' across the lake, since as you lot said, it ain't a good idea, but it might be our best one."

He asks Lief to see the map and uses his knowledge of distance and geography to see if cutting across the lake can save them enough time to be worth it.

Geo: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio conceded Shorty's point, "Ok, if flying is out of the question then perhaps walking on the damned black blood is our best option."

He looked at Layne, "Can you augment Shorty's magic so we can run faster?"


Roll 20 Map

GM Rolls:
1d100 ⇒ 811d100 ⇒ 331d100 ⇒ 101d100 ⇒ 41d20 ⇒ 17

Yeah, I don’t think you can run that far as per the Overland Movement rules, but you can hustle.

Hustle wrote:
A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.

So you can cover 6 miles an hour at that rate.

All that said, from here to ‘P’ on the map is pretty much overland. Sure there are rivers to cross, but you don’t need to cross the lake. It’s the trip to the central target, on an island, that’s going to be tricky. That trip is over ~20 miles of blackblood. So just over three hours. For simplicity, let’s call it an even three hours. So you’ll have some fatigue, but you can do it within your spell limitations. :)

I’ll assume the party begins the long slog to the next destination. It’s about a hundred miles of nasty blood soaked river plains. You’re covering ~20 miles a day in this terrain so it’ll take you five days to reach your destination.

The ghouls, bat swarms, and more morlocks than you can shake a stick at, all fall under your combined power as you move along the rivers and shoreline of the land of Blackblood. It's hard to describe how oppressive the limited vision is becoming - only being able to see 60' away is extremely limiting. You find yourselves jumping at shadows you can hear but not see. Now you know why the drow cities are so well lit - it's a sign of civilization and sanity.

Never the less, you're about a day away when Ederin jumps back as the ground around him suddenly gives way and fills with blackblood. Scrabbling out of the muck is a large ant-type creature, dripping with the stuff and attacking! Knowledge planes for more information.

-Round Surprise-
Kaylayne - 18
-Round 1-
Dimitrio - 29
Ederin - 21
Kaylayne - 18
Lief - 15+
Good Guys - 15-
Allarnon - 10

Initiative Rolls:

Allarnon 1d20 + 4 ⇒ (6) + 4 = 10
Dimitrio 1d20 + 9 ⇒ (20) + 9 = 29
Ederin 1d20 + 12 ⇒ (7) + 12 = 19 (+2 underground, +4(2) urban)
Kaylayne 1d20 + 3 ⇒ (1) + 3 = 4 1d20 + 3 ⇒ (15) + 3 = 18 1d20 + 3 ⇒ (2) + 3 = 5 (acts in surprise round)
Lief 1d20 + 5 ⇒ (10) + 5 = 15
Good Folk 1d20 + 2 ⇒ (13) + 2 = 15

New map! Next up, Kaylayne in the surprise round, then everyone but Allarnon in round one.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round Surprise, Init 18

Kaylane recoils from the beast (5' flap back) and brings the frenetic energy of the Other Kaylyane to the party.

1d20 + 19 ⇒ (5) + 19 = 24 Know (Planes)

She relates what she knows of the beast. DRs first, then SR?

Haste: 1/14. +1 to AC/Reflex/yadayada +1 attx

Kay's Combat Stats:

Haste: 0/14. +1 to AC/Reflex/yadayada +1 attx

Statuses:
AC: (4 dex+6 armor+3 magic vestment+2 ring force shield+1 def+5 barkskin) =31 AC+1 haste=32
HP: 100/100+20 temp

Left hand:
Right hand:
Glove of Storing: Staff of Dark Flame

[ dice]1d20+16-2[/dice] touch hit; (rapid)
[ dice]1d6+5+1[/dice] fire damage.

+10 Bab +4 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Pearl of Power 3: 0/1 used
Pearl of Power 5: 0/1 used

Rod Metamagic Extend: 2/3 used (magic vestment*2)
Scroll of Water Breathing
Wand of Lesser Restoration: 9 charges left
Ring of the Ram: 11/36 charges left (unequipped)
Wand of False Life 19 charges left
Staff of Dark Flame (10/10 left)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (28 hours)
Overland Flight (14 hours)
Heroism: (280 minutes)
Barkskin (140 minutes)
MCPfE10' (140 minutes)
Resist Electricity (140 minutes)
Produce Flame: 0/14
Other Kaylayne: round 0/14


Roll 20 Map

As a 'unique' creature to the land of the BlackBlood, Kaylayne doesn't know anything about it in particular. It's similar to an Ant-Lion however, which isn't that tough a creature.

But it's covered in the blood, and isn't morphing, so something's up.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Round 1, Init 15+

Status:

AC = 23
HP = 108/108
Weapon Equipped = +1 Hand Crossbow
Condition(s) = Haste

Knowledge(Planes): 1d20 + 19 + 1d8 ⇒ (13) + 19 + (8) = 40 1d8 ⇒ 6

Lief keeps his distance, and throws out whatever knowledge he can to direct more effective attacks at the new threat. DR, SR, Special Attacks...

Considering the creature's size, Lief is in no mood to engage it in close quarters, so starts looking around for higher ground that might discourage the thing from following. His 60' vision is indeed frustrating.

Full round actions to come.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio could not wait for better intel to come by. He did what he always when presented with a threat. He moved in and attacked.

"Well people, what is this thing and how do we kill it?"

------------
5' step and attack

Melee (rapier+3): 1d20 + 23 ⇒ (19) + 23 = 42
Melee Damage (rapier+3, panache): 1d6 + 17 ⇒ (6) + 17 = 23
Melee (rapier+3): 1d20 + 18 ⇒ (4) + 18 = 22
Melee Damage (rapier+3, panache): 1d6 + 17 ⇒ (3) + 17 = 20
Melee (rapier+3): 1d20 + 13 ⇒ (18) + 13 = 31
Melee Damage (rapier+3, panache): 1d6 + 17 ⇒ (6) + 17 = 23
haste
Melee (rapier+3): 1d20 + 23 ⇒ (2) + 23 = 25
Melee Damage (rapier+3, panache): 1d6 + 17 ⇒ (4) + 17 = 21

criticals?
Melee (rapier+3): 1d20 + 23 ⇒ (18) + 23 = 41
Melee Damage (rapier+3, panache): 1d6 + 17 ⇒ (1) + 17 = 18
Melee (rapier+3): 1d20 + 13 ⇒ (13) + 13 = 26
Melee Damage (rapier+3, panache): 1d6 + 17 ⇒ (6) + 17 = 23

stats:

HP 115/115
AC 32, touch 18, flat-footed 25
10 +4(DEX) +2(belt of DEX +4) +7(chainshirt+3) +4 (buckler+3) +1(ring of prot) +2 (dodge) +2 (natural armor +2)
Conditions: haste
Melee (rapier+3): +23/+18/+13 = +11(base) +4(dex) +2(belt of dex +4) +3 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+3, arcane strike, panache): 1d6+19 = +3(weapon) +4 (dex) +2(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 28/28 bardic performance, 6/6 1st level, 5/5 2nd level spells, 4/4 3rd level spells, 1/1 arcane bond spell, ring of fire 5/5


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Round 1, Init 15+ continued

"It has nothing to protect it from our normal attacks, mundane or magical. I'm going to surmise that you really don't want to be near it..." Lief's speculations are cut off when Dimitrio moves up to attack it.

Lief studies the creature for chinks at the joints, before firing his crossbow once, probing it. He also moves away from their clustering, for fear of a conical blast of some sorts.

+1 Hand Crossbow, Studied: 1d20 + 15 + 6 ⇒ (11) + 15 + 6 = 32 for 1d6 + 4 + 6 ⇒ (4) + 4 + 6 = 14 damage, including Drow Poison, Fort DC 13 or fall unconscious
Studied Strike: 6d6 ⇒ (1, 2, 5, 4, 1, 1) = 14 damage


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round 1, Init 18

Kaylane hears Lief's words about the creature's protections and nods. She snaps the Staff of Dark Fire into her hands and invokes the power within to strike and burn the creature. Scorching Ray.

She moves for a clear shot.

1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 touch to hit; (haste)
4d6 + 1 ⇒ (1, 1, 2, 2) + 1 = 7 fire damage.

1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 touch to hit;
4d6 + 1 ⇒ (2, 5, 5, 3) + 1 = 16 fire damage.

1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 touch to hit;
4d6 + 1 ⇒ (4, 4, 3, 3) + 1 = 15 fire damage.

Pot Crit:
1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 touch to hit;
4d6 + 1 ⇒ (1, 4, 4, 2) + 1 = 12 fire damage.

Haste: 2/14. +1 to AC/Reflex/yadayada +1 attx

Kay's Combat Stats:

Haste: 0/14. +1 to AC/Reflex/yadayada +1 attx

Statuses:
AC: (4 dex+6 armor+3 magic vestment+2 ring force shield+1 def+5 barkskin) =31 AC+1 haste=32
HP: 100/100+20 temp

Left hand:
Right hand:
Glove of Storing: Staff of Dark Flame

[ dice]1d20+16-2[/dice] touch hit; (rapid)
[ dice]1d6+5+1[/dice] fire damage.

+10 Bab +4 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Pearl of Power 3: 0/1 used
Pearl of Power 5: 0/1 used

Rod Metamagic Extend: 2/3 used (magic vestment*2)
Scroll of Water Breathing
Wand of Lesser Restoration: 9 charges left
Ring of the Ram: 11/36 charges left (unequipped)
Wand of False Life 19 charges left
Staff of Dark Flame (9/10 left)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (28 hours)
Overland Flight (14 hours)
Heroism: (280 minutes)
Barkskin (140 minutes)
MCPfE10' (140 minutes)
Resist Electricity (140 minutes)
Produce Flame: 0/14
Other Kaylayne: round 0/14


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Round 1, Init 21/Status:

HP 98/98
AC: 26 (Touch 18/ FF: 21)
Equipped Weapons:
+3 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions:
Relevant Data:
+14/+9/+4 BAB
+2 STR
+8 Dex
+3 Keen Composite Longbow (+2)
+1 Weapon Focus
-2 Rapid Shot
-4 Deadly Aim
+6 attack/damage Rangers Focus
+8 damage Deadly Aim
+1 Attack/Damage PBS Gravity Bow (2d6 damage rolls on arrows)
Boots of Speed (0/10 Rounds left)
+1 Attack/from Haste
+4 to COnfirm Crits: Critical focus
Extra attack from Haste
[Rangers Focus 5/5 per day]
48 Cold Iron/ 99 Adamantite (*)/10Silver/20 Ghost Salt (*)/20 Thistle Arrows (*)

Marveling at how quickly Kay always manages to react to danger, Ederin shakes his head an trains his bow on the blood covered ant and takes a step back, hoping to prevent from getting any of the black liquid on himself.

Attack 1: 1d20 + 22 + 3 + 1 - 2 - 4 + 1 ⇒ (13) + 22 + 3 + 1 - 2 - 4 + 1 = 34
Damage: 1d8 + 2 + 8 + 1 ⇒ (3) + 2 + 8 + 1 = 14
Damage: 1d8 + 2 + 8 + 1 ⇒ (6) + 2 + 8 + 1 = 17

Attack: Rapid Shot: 1d20 + 22 + 3 + 1 - 2 - 4 + 1 ⇒ (4) + 22 + 3 + 1 - 2 - 4 + 1 = 25
Damage: 1d8 + 2 + 8 + 1 ⇒ (6) + 2 + 8 + 1 = 17

Attack 2: 1d20 + 17 + 3 + 1 - 2 - 4 + 1 ⇒ (14) + 17 + 3 + 1 - 2 - 4 + 1 = 30
Damage: 1d8 + 2 + 8 + 1 ⇒ (2) + 2 + 8 + 1 = 13

Attack 3: 1d20 + 12 + 3 + 1 - 2 - 4 + 1 ⇒ (7) + 12 + 3 + 1 - 2 - 4 + 1 = 18
Damage: 1d8 + 2 + 8 + 1 ⇒ (8) + 2 + 8 + 1 = 19


Roll 20 Map

Kaylayne hastens the party, though she learns little about the opposition. Dimitrio connects twice, and crits once, bringing fourth a welling of blackblood from the wounds. His blade sizzles and pits from the contact. Ederin launches a volley of arrows, hitting twice. Kaylayne launches a series of scorching rays at the target hitting the huge creature every time. Lief also hits for a little damage and a potential collapse!

Fort: 1d20 + 24 ⇒ (19) + 24 = 43 or fall unconscious.

The creature, though beset by voluminous damage, strikes back, biting at Dimitrio even as it exudes muck - blood and mud in a 20’ area.
Bite: 1d20 + 29 ⇒ (13) + 29 = 42 damage: 3d8 + 18 ⇒ (6, 8, 1) + 18 = 33 grapple: 1d20 + 37 ⇒ (19) + 37 = 56

If grappled, Dimitrio is smothered, as his mouth and nose fill with the muck and he takes 3d6 ⇒ (4, 3, 6) = 13 cold damage and 1 constitution damage. DC 32 Fort save or be nauseated. Further, he cannot speak or breathe. He can clear the muck with a DC 15 Constitution check as a move action.

Further, everyone in a 20’ area (Ederin, Dimitrio, Lief, Allarnon) must make a DC 15 Acrobatics or fall prone. The same group takes 3d6 ⇒ (1, 3, 4) = 8 cold damage per round.

-Round 1-
Allarnon - 10 (-8hp)
-Round 2-
Dimitrio - 29 (-54hp)
Ederin - 21 (-8hp)
Kaylayne - 18
Lief - 15+ (-8hp)
Muck Lion - 15- (-186)

Next up - everyone!


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round 2, Init 18

Kaylane fires again, trying to take the creature out quickly. Scorching Ray. She moves a bit higher (40').

1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 touch to hit; (haste)
4d6 + 1 ⇒ (2, 3, 5, 1) + 1 = 12 fire damage.

1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 touch to hit;
4d6 + 1 ⇒ (5, 3, 2, 3) + 1 = 14 fire damage.

1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 touch to hit;
4d6 + 1 ⇒ (5, 6, 6, 2) + 1 = 20 fire damage.

Haste: 3/14. +1 to AC/Reflex/yadayada +1 attx

Kay's Combat Stats:

Haste: 0/14. +1 to AC/Reflex/yadayada +1 attx

Statuses:
AC: (4 dex+6 armor+3 magic vestment+2 ring force shield+1 def+5 barkskin) =31 AC+1 haste=32
HP: 100/100+20 temp

Left hand:
Right hand:
Glove of Storing: Staff of Dark Flame

[ dice]1d20+16-2[/dice] touch hit; (rapid)
[ dice]1d6+5+1[/dice] fire damage.

+10 Bab +4 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Pearl of Power 3: 0/1 used
Pearl of Power 5: 0/1 used

Rod Metamagic Extend: 2/3 used (magic vestment*2)
Scroll of Water Breathing
Wand of Lesser Restoration: 9 charges left
Ring of the Ram: 11/36 charges left (unequipped)
Wand of False Life 19 charges left
Staff of Dark Flame (8/10 left)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (28 hours)
Overland Flight (14 hours)
Heroism: (280 minutes)
Barkskin (140 minutes)
MCPfE10' (140 minutes)
Resist Electricity (140 minutes)
Produce Flame: 0/14
Other Kaylayne: round 0/14


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio regrets using his rapier and visibly is smothered in the black blood. The thing is in his clothes, in his nostrils, in his throat...

The bard gags but fails to remove the viscous liquid from his orifices.

------------
pretty much out of it. Help?
CON check save DC 15: 1d20 + 2 ⇒ (5) + 2 = 7

stats:

HP 61/115
AC 32, touch 18, flat-footed 25
10 +4(DEX) +2(belt of DEX +4) +7(chainshirt+3) +4 (buckler+3) +1(ring of prot) +2 (dodge) +2 (natural armor +2)
Conditions: haste, nauseated
Melee (rapier+3): +23/+18/+13 = +11(base) +4(dex) +2(belt of dex +4) +3 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+3, arcane strike, panache): 1d6+19 = +3(weapon) +4 (dex) +2(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 28/28 bardic performance, 6/6 1st level, 5/5 2nd level spells, 4/4 3rd level spells, 1/1 arcane bond spell, ring of fire 5/5


Roll 20 Map

Dimitrio - saves can be critted, so make your Fort save just in case.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:
Dimitrio - saves can be critted, so make your Fort save just in case.

They can? See I never would do that for my players. Learn something new and all that... :)

fort save DC 32: 1d20 + 11 ⇒ (2) + 11 = 13, no luck :(


Roll 20 Map

Yeah. See Magic, and scroll down to Saving Throw on the page. There is states:

Saving Throw wrote:
Automatic Failures and Successes: A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a Saving Throw, below). A natural 20 (the d20 comes up 20) is always a success.

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

The cold gets to Allarnon but he doesn't fall from the wave of earth as it slams into him.

With little time to set up defenses Allarnon dives into the Muck Ant.

Bite; PA: 1d20 + 17 - 3 ⇒ (1) + 17 - 3 = 15
Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Holy Damage if Evil: 2d6 ⇒ (2, 1) = 3

As Allarnon meets the creature face to face his instincts kick in as he enrages.

Enter rage.

"Tarkir get in here!" Allarnon cranes his head around and watches as Tarkir doesn't move. In fact he takes tiny strides here and there as the smaller bear begins to panic a bit.

"This has taken longer than we though. Tarkir's magic has run out. He can no longer see in the dark which is going to slow us down alot."

Tarkir Negative Level DC 20: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21

Status:

Allarnon-Bear Form
AC Bear: (AC 27) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]
AC Human: (AC 30) [+5 Armor; +4 Shield; +2 Dex; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging)]
HP: 179/187; +24 Temp HP; -DR/10 adamantine (110 remaining)
Buffs: Rage 18/18; Stoneskin; Barkskin)

Tarkir
AC: (AC 29) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste]
HP 67/72; 67/67


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Round 2, Init 15+

Status:

AC = 24, Hasted
HP = 108/108
Weapon Equipped = +1 Hand Crossbow
Condition(s) = Haste
Inspiration = 11/13

Acrobatics DC 15: 1d20 + 4 + 1d8 ⇒ (17) + 4 + (7) = 28 1d8 ⇒ 6

Lief heeds his own advice, slightly miffed that the creature's radius of aggravation was wide enough to include him at just the right distance. He renews his study, then lays out a full attack, allowing his first bolt to carry drow poison, on the offchance that the creature falls to such serendipity.

+1 Hand Crossbow, Studied: 1d20 + 15 + 6 ⇒ (5) + 15 + 6 = 26 for 1d4 + 1 + 6 ⇒ (4) + 1 + 6 = 11 damage, including Drow Poison, Fort DC 13 or fall unconscious

Iterative: 1d20 + 10 + 6 ⇒ (8) + 10 + 6 = 24 for 1d4 + 1 + 6 ⇒ (3) + 1 + 6 = 10 damage

Haste Attack: 1d20 + 15 + 6 ⇒ (13) + 15 + 6 = 34 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8 damage
Studied Strike: 6d6 ⇒ (5, 5, 6, 5, 1, 4) = 26 damage

He debates his next wave of attacks, remembering the Necklace 'round his neck.

"Robust creature. Apex predator, do you think?"


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Round 2, Init 21/Status:

HP 98/98
AC: 26 (Touch 18/ FF: 21)
Equipped Weapons:
+3 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions:
Relevant Data:
+14/+9/+4 BAB
+2 STR
+8 Dex
+3 Keen Composite Longbow (+2)
+1 Weapon Focus
-2 Rapid Shot
-4 Deadly Aim
+6 attack/damage Rangers Focus
+8 damage Deadly Aim
+1 Attack/Damage PBS Gravity Bow (2d6 damage rolls on arrows)
Boots of Speed (0/10 Rounds left)
+1 Attack/from Haste
+4 to COnfirm Crits: Critical focus
Extra attack from Haste
[Rangers Focus 5/5 per day]
48 Cold Iron/ 99 Adamantite (*)/10Silver/20 Ghost Salt (*)/20 Thistle Arrows (*)

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Ederin avoids being completely covered in muck but feels the biting cold as the substance lands all around him. He takes another step back, but is unwilling to completely abandon Dimitrio. He lets loos another volley of arrows while Allarnon moves in from the other side.

"We can guide Tarkir after the battle, lets focus on killin' this ant for now!"

Attack 1: 1d20 + 22 + 3 + 1 - 2 - 4 + 1 ⇒ (10) + 22 + 3 + 1 - 2 - 4 + 1 = 31
Damage: 1d8 + 2 + 8 + 1 ⇒ (8) + 2 + 8 + 1 = 19
Damage: 1d8 + 2 + 8 + 1 ⇒ (4) + 2 + 8 + 1 = 15

Attack: Rapid Shot: 1d20 + 22 + 3 + 1 - 2 - 4 + 1 ⇒ (5) + 22 + 3 + 1 - 2 - 4 + 1 = 26
Damage: 1d8 + 2 + 8 + 1 ⇒ (6) + 2 + 8 + 1 = 17

Attack 2: 1d20 + 17 + 3 + 1 - 2 - 4 + 1 ⇒ (20) + 17 + 3 + 1 - 2 - 4 + 1 = 36
Damage: 1d8 + 2 + 8 + 1 ⇒ (8) + 2 + 8 + 1 = 19

Attack 3: 1d20 + 12 + 3 + 1 - 2 - 4 + 1 ⇒ (12) + 12 + 3 + 1 - 2 - 4 + 1 = 23
Damage: 1d8 + 2 + 8 + 1 ⇒ (6) + 2 + 8 + 1 = 17

Crit Confirm: 1d20 + 17 + 3 + 1 - 2 - 4 + 1 + 4 ⇒ (4) + 17 + 3 + 1 - 2 - 4 + 1 + 4 = 24
Damage: 2d8 + 4 + 16 + 2 ⇒ (4, 5) + 4 + 16 + 2 = 31
If crit hits, ant is staggered for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.


Roll 20 Map

Allarnon fails to hit though the enraged bear calls upon Tarkir for additional aid. Dimitrio suffers, enveloped by the bloody mud and unable to even breathe to ask for help. Ederin connects twice, but solidly. Kaylayne hits with another triple and the large beast is slammed with fire. Lief connects but once, thanks to haste, and considers other options.

Clearly trying to depart, the giant creature pulls Dimitrio back into it’s lair in the blood soaked ground.
maintain grapple: 1d20 + 37 + 5 ⇒ (18) + 37 + 5 = 60

Dimitrio is still smothered, as his mouth and nose fill with the muck and he takes 3d6 ⇒ (1, 3, 5) = 9 cold damage and 1 constitution damage. DC 32 Fort save or continue to be nauseated. Further, he cannot speak or breathe. He can clear the muck with a DC 15 Constitution check as a move action.

Allarnon gets an AoO as the creature slurps back into the ground, pulling Dimitrio with it. The ground swallows them up like muddy quicksand, and they are no longer visible.

The creature is 20' down under the ground pulling Dimitrio in with it. It's 15' tall and Dimitrio is above it so Dimitrio is 'just' underground.

-Round 2-
Allarnon - 10 (-8hp)
-Round 3-
Dimitrio - 29 (-63hp,-2 con damage, grappled, suffocating(2), fort save vs nausea)
Ederin - 21 (-8hp)
Kaylayne - 18
Lief - 15+ (-8hp)
Muck Lion - 15- (-319, grappled)(-20')

Next up - everyone!


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Darkness threatens to close his eyes and then the bard is pulled under to feel the weight of this alien environment on him.

------------
fort save DC 32: 1d20 + 11 ⇒ (2) + 11 = 13
CON check save DC 15: 1d20 + 2 ⇒ (12) + 2 = 14

stats:

HP 52/115
AC 32, touch 18, flat-footed 25
10 +4(DEX) +2(belt of DEX +4) +7(chainshirt+3) +4 (buckler+3) +1(ring of prot) +2 (dodge) +2 (natural armor +2)
Conditions: haste, nauseated, -2 CON
Melee (rapier+3): +23/+18/+13 = +11(base) +4(dex) +2(belt of dex +4) +3 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+3, arcane strike, panache): 1d6+19 = +3(weapon) +4 (dex) +2(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 28/28 bardic performance, 6/6 1st level, 5/5 2nd level spells, 4/4 3rd level spells, 1/1 arcane bond spell, ring of fire 5/5

Umph, gag, umph. :)
If I could only cast...

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon snaps his maw at the ant as it begins to drag Dimitrio away.

Bite; Rage; PA: 1d20 + 17 + 2 - 3 ⇒ (3) + 17 + 2 - 3 = 19
Damage: 1d8 + 6 + 2 + 6 ⇒ (3) + 6 + 2 + 6 = 17
Holy Damage if Evil: 2d6 ⇒ (4, 1) = 5

Seeing Dimitrio get pull under Allarnon dives in and tries to grab the bard by his collar.

Grab vs Dimitrio CMD 26: 1d20 + 15 ⇒ (18) + 15 = 33
Opposed Str check: 1d20 + 6 ⇒ (10) + 6 = 16

Status:

Allarnon-Bear Form
AC Bear: (AC 27) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]
AC Human: (AC 30) [+5 Armor; +4 Shield; +2 Dex; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging)]
HP: 179/187; +28 Temp HP; -DR/10 adamantine (110 remaining)
Buffs: Rage 16/18;)

Tarkir
AC: (AC 29) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste]
HP 67/72; 67/67


Roll 20 Map

Allarnon - Dimitrio is below the earth. Not far, but a little ways. I'm ruling it'll take just a standard action to dig down to him because he's so close.

So either you can dig down to him this round, or delay and hope someone else does so you can make your maneuver and tear Dimitrio in half. Er, I mean save Dimitrio.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Round 2, Init 15+

Status:

AC = 24, Hasted
HP = 100/108
Weapon Equipped = +1 Hand Crossbow
Condition(s) = Haste
Inspiration = 11/13

Lief looks ready to count himself lucky, and for them to be off, when he sees the others fixing to focus on the last known location of the dancer beneath the ground. He sighs, then moves into the shifting earth, hoping to expose something for the others to grab a hold of.

"Hold just a moment, Allarnon... let's see if Dimitrio is still here, first... If he would learn to listen, we wouldn't be... in this... mess..." The young man doesn't hold back, slapping dirt away with little regard for slapping the dancer, should he reveal him within several arm pulls. Move Action to gain the center of the circle, Standard Action to dig?

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon will delay a moment to tear Dimitrio in half.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

I hear you... All of you and I'm not amused. :)


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne will ready to bamphf (via the Other Kaylayne) some part (probably the top half) of Dimi out of the grapple and to freedom if Lief's digging allows line of sight.

"I can't see him! I can't see him! I need to see him to rescue him!" Kaylayne warns.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

"Well f&@$!" Ederin shouts as Dimitrio is pulled underground.

Seeing Lief start to move forward, Ederin keeps his bow ready, waiting for the ant to resurface as they pull it's prey back to the surface.

Delay until the ant returns if it does.


Roll 20 Map

GM Rolls:
1d20 ⇒ 18

Dimitrio suffers, and cannot clear his nose and mouth. Ederin delays watching for the beast to return. Lief rushes forward and scrapes away the dirt revealing a bit of Dimitrio. Allarnon delays, grabs Dimitrio despite the cover penalty, and PULLS, but he cannot match the strength of the muck dweller! Kaylayne sees enough of Dimitrio however to send the other to free him and does so.

Dimitrio is still smothered, as his mouth and nose fill with the muck and he takes 3d6 ⇒ (2, 2, 2) = 6 cold damage and 1 constitution damage for an additional 1d4 ⇒ 1 round. Further, he cannot speak or breathe. He can clear the muck with a DC 15 Constitution check as a move action, others can assist (though I’m not sure the rolls - so we’ll just say Dimitrio is cleaned up after this round).

-Round 2-
Allarnon - 10 (-8hp)
-Round 3-
Dimitrio - 29 (-69hp, -3 constitution damage)
Ederin - 21 (-8hp)
Kaylayne - 18
Lief - 15+ (-8hp)
Muck Lion - 15- (-319hp, -40’)

We are out of initiative.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne rushes down to aid Dimitrio, casting Create Water to over more than enough water to have him dripping from head to foot. Fun fact: the average shower uses about 17.2 gallons. Kaylayne just offered Dimi 28 gallons of good aligned (aka golden) water to shower with.

"Dimi, are you okay? Just breathe...breathe..." Kaylayne eyes dart from Dimi's face to that of the Other Kaylayne dancing nearby. "You're fine now...you'll be fine."

Why the Other Kaylayne dances, Kaylayne cannot say...but the easy mirth and joy in the expression leaves Kaylayne ill at ease. Something just isn't right.

"You were right, Lief. That was not just the apex predator, but also nearly unkillable. We hammered it...yet it stood as if it were nothing."

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Current Characters


Count Lucinean Galdana
Gaming Ranger

(255 posts)
Akyrak
Grand Lodge Allarnon

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |


played by Tyranius (575 posts)
Drow
Allarnon Adin

Completed Second Darkness

played by Tyranius (101 posts)
Ella Mornel
Barael de Gare

Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

played by Governayle (1,701 posts)
Dexinis
Dimitrio - Drow


played by Fabian Benavente (130 posts)
Captain Josper Creesy
Dimitrio Carini

Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

played by Fabian Benavente (1,214 posts)
Nolveniss Azrinae
Drowderin

(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│


played by Xynen (98 posts)
Valeros
Ederin Valenta

(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │


played by Xynen (948 posts)
Swashbuckler
Garridan Brewmaster

Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;


played by Gaming Ranger (413 posts)
Alviana Shadowsworn
GM_Euan

Roll 20 Map

played by Euan (2,025 posts)
Uskara Olym
Kaylayne the Undone

Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21


played by Painlord (1,374 posts)
Yaniel
Lief Anemoi

Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

played by Governayle (1,032 posts)
Ilverae Parastric
Lief Animus

Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

played by Governayle (127 posts)
Solveig Ayrdahl
Solrisa Iome Arabasti

F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22


played by Painlord (2,171 posts)

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