Eldbale's The Dragon's Demand

Game Master Brominate

The Dragon's Demand module, starting at level 1
Loot Sheet
Maps & Stats
Player Handouts and Current Quests
Belhaim Locations/Prominent NPC's

The Wizard's Estate - Basement
The Wizard's Estate - First Floor
The Wizard's Estate - 2nd Floor


Character Creation Guidelines

Background - This adventure works best if none of the PC's are from Belhaim. How and why does your character wind up in this small backwater village in the middle of the Venduran Forest? If you want, tie in to your concept that a man named Silas Gribb offers you a job as a caravan guard. This is how you meet the party, perhaps. Upon the caravan's arrival in Belhaim, Gribb is arrested on a warrant for smuggling, and Belhaim's sheriff and his most skilled deputies head out within the hour to escort him and his confiscated caravan south to Cassomir.

Race - Any core or standard races.

Class - Any Paizo published class. Classes with unchained options must be unchained unless the concept is reliant on an archetype that is only available to the core version.

Archetypes - Any Paizo published archetypes are allowed.

Traits - 2 traits, May take a 3rd with a drawback, but the drawback must be approved by the GM.

Starting wealth - Player's choice between a roll in the recruitment thread or take the average.

Crafting - Unchained crafting rules. You may add 25% to your starting gold if taking a crafting feat, and 15% to your starting gold for taking a rank in a crafting skill. These are cumulative.

Stats - 20 point buy, no stat can be below 8 after applying racial modifiers.

Alignment - Any, but must be willing to work with the party.

Optional rules - We will not be using background skills or hero points.