Ed's Dragon's Demand (Inactive)

Game Master fine_young_misanthrope


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Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn whispers to the group, "I think he raising those tadpoles like we would sheep or pigs." before he sees Shriek bash the kobold with the flat of his sword.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Yes, you are probably right." Yasmin then asks the kobold that joined them in Draconic

"What is your name little one? I am Yasmin"

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

If the kobold that the skald attacks is still moving Orell will ready an action to shoot it if it tries anything. Period.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Samuel carefully drops down behind the kobold and deftly knocks it out.

As Samuel is busy making friends with the koblod, Yasmin begins to talk to the other kobold. Your friendly kobold turns to you and says, I'm Nighttail and this is Hak She says this as she rubs under the dinosaurs neck. I came here long ago when my tribe was destroyed. These aren't bad kobolds, but their leader is a bad one.

Perception:

Gilraen: 1d20 + 9 ⇒ (5) + 9 = 14
Finn Lochlan: 1d20 + 7 ⇒ (14) + 7 = 21
Orell Destiny: 1d20 + 7 ⇒ (16) + 7 = 23
Samuel Soulkeeper: 1d20 + 2 ⇒ (6) + 2 = 8
Solvi: 1d20 + 9 ⇒ (9) + 9 = 18
Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7
nighttail: 1d20 + 12 ⇒ (13) + 12 = 25

As you advance into the room, Nighttail says, in common, Be careful, up head is a few more kobolds. They have hard back snappies in the water! She's trying to search for words in common that she doesn't have.....

Map updated

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Turtles? How big?", Finn asks.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek looks at what the unconscious kobold was doing, then checks his body for keys or magical objects using detect magic.

"I do not fully understand. But let's try to take those creatures to our place" says the half-orc casting dancing lights into a vague shape resembling a small kobold and moving the lights through the tunnel to where the kobolds or turtles should see them.

At that point he casts ghost sound over the dancing lights giving them a mourning painful sound.
Figment Will DC 12 to disbelief

If the kobolds come to investigate, he moves the lights back to this chamber trying to bring the kobolds to this larger room where the group can fight better ensemble. He readies his sword.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin climbs down and looks at what Shriek is doing. She then readies her sword.

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will also follow down and then ready the trusty crossbow intent on blasting them if they come.

Silver Crusade

Solvi and Bisi also descend and wait for the kobolds to come to us

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Samual-As you cast your spell and wait you see two kobolds follow the lights. They might not nessasarly believe your sounds and they are following the sounds... You know they are coming..

kobold will save-A: 1d20 - 1 ⇒ (8) - 1 = 7
kobold will save-b: 1d20 - 1 ⇒ (8) - 1 = 7
You easily suprize the kobolds...

The slaughter begins! You easily dispatch the two kobolds.

Your guide, looks over the dead, then says Be careful...water things in the water ahead!
Puzzled, she turns to you in draconic and says

draconic:
turtle!

with the kobolds dispatched, which way would you like to go?


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

If at all possible, I think that we'd have knocked out the kobolds rather than killing them

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

thats fine. You have the drop on them, so either way they are going down. Would the group like to take as many captive as possible?

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

sure tie em up and let our friend lead them later

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2
fine_young_misanthrope wrote:
thats fine. You have the drop on them, so either way they are going down. Would the group like to take as many captive as possible?

Works for me.


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hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Agreed

"Lets go right first" Yasmin says while she moves to the west

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell readies his crossbow and mwntions he hopes they are turtles for some good soup following to the right


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"I generally prefer the left hand rule myself, but I'll defer to you"

Solvi and Bissi join Yasmin

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The turtles say in the water. They look up at you from the dark water, waiting for you to slip in, but they do stay.

Your kobold friend looks at you and says, You good people. You spare my people. You leave me more to rule, and you make more friends with less arrows!

You take the path to the west. It's more kobold tunnels. It's slow, dangerous work as you make your way in the dark. The kobolds are not attacking as either you're scaring them off, or you're being smart. Either way, you're walking with your heads bent as you make your way in the small, cramped tunnels.

You continue following the path, and the path splits again. Your guide looks up at you and says, Left goes deeper, forward goes back around. Where you want to go?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Where do you think this chief of yours is staying?"

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

deeper of course, why would they be back towards the surface? Orell says with his common sense and a smile

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold things for a second then says, Big chef down deep. He gots his friends with him. You gots enough friends with you but you make more friends for me, things get easier!

Everybody else want to go down?


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Turning to our little friend

"is there anybody else down here who might help us against the king? Any other friends? If there are, we should see them first. Otherwise, straight to the chief seems best"


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Groarrrr!" Shriek scratches his head as he listens to the kobold "It is still to be seen if you are a friend to reign the tribe or a traitor taking us to a trap. Let's move down!"

The half-orc starts following the group to the deep below after everybody feels ready.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Yep, let's go down!"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold scratches her head a bit, then says Right now, me thinks the others back the winners, and you haven't won yet. You leave more alive, and I'll make you more friends! If we go either way, more kobolds...be careful!

You keep walking toward the way down in the lair.

The ceiling of this chamber rises to a lofty twelve feet. The cave floor drops away into a pair of long, ten-foot-deep pits. Between them, a ridge of stone forms a dubious walkway to a landing on the opposite side, where a five-foot-wide shaft with a knotted rope hanging down into it awaits.

Perception:

Gilraen: 1d20 + 9 ⇒ (8) + 9 = 17
Finn Lochlan: 1d20 + 7 ⇒ (13) + 7 = 20
Orell Destiny: 1d20 + 7 ⇒ (5) + 7 = 12
Samuel Soulkeeper: 1d20 + 2 ⇒ (9) + 2 = 11
Solvi: 1d20 + 9 ⇒ (15) + 9 = 24
Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7

kobold stealth: 1d20 + 4 ⇒ (10) + 4 = 14

They know you yourcoming, but do you know if they are there? If your perception beats the stealth roll, you act in the first round!

Initiative:

Gilraen: 1d20 + 1 ⇒ (13) + 1 = 14
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Orell Destiny: 1d20 + 4 ⇒ (1) + 4 = 5
Samuel Soulkeeper: 1d20 + 2 ⇒ (5) + 2 = 7
Solvi: 1d20 + 3 ⇒ (10) + 3 = 13
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25
kobold: 1d20 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Init Order!
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25
Solvi: 1d20 + 3 ⇒ (10) + 3 = 13
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Samuel Soulkeeper: 1d20 + 2 ⇒ (5) + 2 = 7
Orell Destiny: 1d20 + 4 ⇒ (1) + 4 = 5
kobold: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1 FIGHT!


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek rushes to the closest kobold just over the cleave and slashes over him with his sword "By your new king! Surrender! Grrrroarrr!"
longsword: 1d20 + 4 ⇒ (11) + 4 = 15
S damage: 1d8 + 3 ⇒ (6) + 3 = 9


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Huh, what?"

Yasmin did not beat their stealth score, so she has no surprise round

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn moves up a bit and hexes the nearest kobold.

Evil Eye (-2 AC) DC 15 Will

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 Unaware
Solvi: 1d20 + 3 ⇒ (10) + 3 = 13
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10 Evil eye
Samuel Soulkeeper: 1d20 + 2 ⇒ (5) + 2 = 7 slice!
Orell Destiny: 1d20 + 4 ⇒ (1) + 4 = 5 Unaware
kobold: 1d20 + 3 ⇒ (1) + 3 = 4

Samuel rushes up to the nearest kobold and swings hard. The kobold is slightly far away, but not far enough. Hit drops to the ground with its stomach cut open.

kobold will save: 1d20 - 1 ⇒ (2) - 1 = 1

Kobold fails to shake off the hex, and is now cursed.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Bissi rushes up and attacks one of the kobolds bite: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d4 + 1 ⇒ (2) + 1 = 3 trip: 1d20 + 8 ⇒ (11) + 8 = 19

Meanwhile, Solvi just moves up and shoots at one in the back
longbow: 1d20 + 1 ⇒ (9) + 1 = 10 for damage: 1d8 ⇒ 3

"Surrender or flee and you can survive this day"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 Unaware
Solvi: 1d20 + 3 ⇒ (10) + 3 = 13 UNLEASH THE HOUNDS!
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10 Evil eye
Samuel Soulkeeper: 1d20 + 2 ⇒ (5) + 2 = 7 slice!
Orell Destiny: 1d20 + 4 ⇒ (1) + 4 = 5 Unaware
kobold: 1d20 + 3 ⇒ (1) + 3 = 4 Attack the dog!

Solvi's pet jumps into the fray and rips a kobold to shreds. The remaining kobolds all attempt to throw rocks as hard as they can to keep the beast at bay.

Far kobolds with slings at Bissi

kobold sling, confirm, damage: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (8) + 3 = 111d3 - 1 ⇒ (1) - 1 = 0
other kobold sling, confirm, damage: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (1) + 3 = 41d3 - 1 ⇒ (1) - 1 = 0

The close kobolds attempt to spear the cat
kobold spear, confirm, damage: 1d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (5) + 1 = 61d6 - 1 ⇒ (5) - 1 = 4
other kobold spear, confirm, damage: 1d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (7) + 1 = 81d6 - 1 ⇒ (5) - 1 = 4

ROUND 2, FIGHT!


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Acrobatics (jump): 1d20 + 4 ⇒ (17) + 4 = 21
Shriek makes a small jump over the crevice landing just in front of the next kobold and slashing at it with his longsword "Grrrroar!"
longsword: 1d20 + 4 ⇒ (14) + 4 = 18
S damage: 1d8 + 3 ⇒ (8) + 3 = 11


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Bissi looks very amused at all the attention and not at all upset :-)

Bissi goes in and hopefully continues to eviscerate the enemy.

And Solvi continues to fire his long bow at one of the archers :-)

bite: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d4 + 1 ⇒ (2) + 1 = 3 trip: 1d20 + 8 ⇒ (10) + 8 = 18
claw: 1d20 + 10 ⇒ (12) + 10 = 22 for damage: 1d2 + 1 ⇒ (1) + 1 = 2
claw: 1d20 + 10 ⇒ (19) + 10 = 29 for damage: 1d2 + 1 ⇒ (2) + 1 = 3

long bow: 1d20 + 1 ⇒ (13) + 1 = 14 for damage: 1d8 ⇒ 3


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin moves forward, blade at the ready double move

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell aims the howitzer and fires with a recoil at a slinging kobold

FIRE THE TORPEDOES: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Under the combined assault of Samuel and the cat, the remaining kobolds fall. You're in a room with a hole leading down and the way back. What would you like to do?

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

down the rabbit hole, Alice

let us go down and finish this Orell says with a grimace


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Yes, let's do that"

Down we go!


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek roars as he descends the hole into the unknown with the party.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Who are we to argue? Into the hole it is"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Oh good...we are going even farther away from the sun...

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You carefully come to the lip of the hole and look down with your light

Perception:

Finn Lochlan: 1d20 + 7 ⇒ (11) + 7 = 18
Orell Destiny: 1d20 + 7 ⇒ (19) + 7 = 26
Samuel Soulkeeper: 1d20 + 2 ⇒ (14) + 2 = 16
Solvi: 1d20 + 9 ⇒ (17) + 9 = 26
Yasmin: 1d20 + 6 ⇒ (16) + 6 = 22

You see that it's clear, so you carefully crawl down the hole. At the bottom the way splits. Before you can debate which way to go, your guide, looks at you and says, Both ways go to the priest. You have to be careful. The priest has friends and the dead!

Choose left or right, either way leads to the shrine.

You walk toward the next room.

Perception:

Finn Lochlan: 1d20 + 7 ⇒ (12) + 7 = 19
Orell Destiny: 1d20 + 7 ⇒ (12) + 7 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (18) + 2 = 20
Solvi: 1d20 + 9 ⇒ (17) + 9 = 26
Yasmin: 1d20 + 6 ⇒ (18) + 6 = 24

The ceiling at the center of this cave is twelve feet high. A crude idol stands in the middle of the cave, decorated with grisly strips of dried viscera. Stand in the middle is a kobold decked out in robes and carrying a staff. He stands behind two kobolds, and in front of the two kobolds are two skeletons. They know you are coming, and they are ready to rumble!

Initiative:

Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Orell Destiny: 1d20 + 4 ⇒ (8) + 4 = 12
Samuel Soulkeeper: 1d20 + 2 ⇒ (3) + 2 = 5
Solvi: 1d20 + 3 ⇒ (3) + 3 = 6
Yasmin: 1d20 + 5 ⇒ (5) + 5 = 10
Priest: 1d20 + 0 ⇒ (14) + 0 = 14
skeleton: 1d20 + 4 ⇒ (15) + 4 = 19
kobold: 1d20 + 4 ⇒ (20) + 4 = 24

Fight Order
kobold: 1d20 + 4 ⇒ (20) + 4 = 24
skeleton: 1d20 + 4 ⇒ (15) + 4 = 19
Priest: 1d20 + 0 ⇒ (14) + 0 = 14
Orell Destiny: 1d20 + 4 ⇒ (8) + 4 = 12
Yasmin: 1d20 + 5 ⇒ (5) + 5 = 10
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Solvi: 1d20 + 3 ⇒ (3) + 3 = 6
Samuel Soulkeeper: 1d20 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The two kobolds step to the side and target the lead character

arrange yourself as necessary

two attack on the lead character:

kobold sling attack, confirm, and damage: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (10) + 3 = 131d3 - 1 ⇒ (1) - 1 = 0
kobold sling attack, confirm, and damage: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (3) + 3 = 61d3 - 1 ⇒ (2) - 1 = 1

The Skeletons move up with a bunch of rattling toward the lead character.

two attack on the lead character:

skeleton claw attack, confirm, and damage: 1d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (20) + 3 = 231d6 ⇒ 3
skeleton claw attack, confirm, and damage: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 3

The priest casts a fell spell the surrounds himself with a dark purple light..

Spellcraft DC 17:
Protection from good

Round 1
kobold: 1d20 + 4 ⇒ (20) + 4 = 24 Slings!
skeleton: 1d20 + 4 ⇒ (15) + 4 = 19 Claws!
Priest: 1d20 + 0 ⇒ (14) + 0 = 14 An evil spell
Orell Destiny: 1d20 + 4 ⇒ (8) + 4 = 12
Yasmin: 1d20 + 5 ⇒ (5) + 5 = 10
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Solvi: 1d20 + 3 ⇒ (3) + 3 = 6
Samuel Soulkeeper: 1d20 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell aims and fires down range at the left slinger

Strike hard, strike fast: 1d20 + 4 ⇒ (10) + 4 = 14
no mercy Sir!: 4d6 + 2 ⇒ (6, 2, 1, 2) + 2 = 13


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Bissi is willing to be the target for all of these attacks. They rarely hit him anyway :-). And they all miss

spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15

Solvi decides its time to actually use a spell :-). Daze on the spell caster (will save DC 15 to avoid).


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Samuel moves as fast as possible through the small corridor "Groar! Who made this place was not thinking on half-orcs!"

At the first sight of the priest and the skeletons the skald starts hitting his armor and the corridor walls into an inspiring roaring cadence.
Everybody can chose to accept the inspired rage at the beginning of their turn. If accepting you gain +2 morale Str, +2 Con, +1 Will, -1 AC. This can be declined each turn.

Samuel enters into a rage!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Accepts the rage

Yasmin lets the rage flow over here, she advances quickly and strikes at one of the skeletons.

Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Slashing damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1
kobold: 1d20 + 4 ⇒ (20) + 4 = 24 Slings!
skeleton: 1d20 + 4 ⇒ (15) + 4 = 19 Claws!
Priest: 1d20 + 0 ⇒ (14) + 0 = 14 An evil spell
Orell Destiny: 1d20 + 4 ⇒ (8) + 4 = 12 shoots but barely misses the slinger
Yasmin: 1d20 + 5 ⇒ (5) + 5 = 10 Enturs a furous rage and smashes a skeleton
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Solvi: 1d20 + 3 ⇒ (3) + 3 = 6 best and spells!
Samuel Soulkeeper: 1d20 + 2 ⇒ (3) + 2 = 5 SINGS THE SONGS OF HIS PEOPLE!

Orell shots and decimates the wall behind the kobold. It meeps in fear.
Samuel sings the songs of his people and send the party in to a froth!
Solvi shoots a spell at the caster.
caster will save: 1d20 + 6 ⇒ (7) + 6 = 13 It is dazed!
Yasmin descimates the skeleton under Samuel's rage!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1
kobold: 1d20 + 4 ⇒ (20) + 4 = 24 Slings!
skeleton: 1d20 + 4 ⇒ (15) + 4 = 19 Claws!
Priest: 1d20 + 0 ⇒ (14) + 0 = 14 DAZE!
Orell Destiny: 1d20 + 4 ⇒ (8) + 4 = 12
Yasmin: 1d20 + 5 ⇒ (5) + 5 = 10
Finn Lochlan: 1d20 + 2 ⇒ (8) + 2 = 10
Solvi: 1d20 + 3 ⇒ (3) + 3 = 6
Samuel Soulkeeper: 1d20 + 2 ⇒ (3) + 2 = 5

The kobold priest stands slack-jawed as the fight happens around it.

The kobolds hurl more slings at the enemy
At Orell!
kobold sling, confirm, and damage: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (8) + 3 = 111d3 - 1 ⇒ (1) - 1 = 0
At Yasmin!
kobold sling, confirm, and damage: 1d20 - 1 ⇒ (13) - 1 = 121d20 - 1 ⇒ (12) - 1 = 111d3 - 1 ⇒ (2) - 1 = 1

The skeletons attack Yasmin after shuffling over
skeleton claw, confirm, and damage: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5

Your turns and map updated

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