Ed's Dragon's Demand (Inactive)

Game Master fine_young_misanthrope


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Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Solvi and Bissi will head past the blockage to make sure that we're not surprised

perception: 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Perception:

Gilraen: 1d20 + 9 ⇒ (1) + 9 = 10
Finn Lochlan: 1d20 + 7 ⇒ (6) + 7 = 13
Orell Destiny: 1d20 + 7 ⇒ (12) + 7 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (14) + 2 = 16
Yasmin: 1d20 + 6 ⇒ (5) + 6 = 11

You make your way to the right fork. It goes a short way, and you find a hole in the ground. It descends gently, but is only five feet high at it's highest points.

secret GM roll:

kobold stealth: 1d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (20) + 5 = 251d20 + 15 ⇒ (18) + 15 = 33

While you are looking down the hole, Solvi, Orell, and Samuel barely hears something coming up from behind. Quickly turning, you all see three kobolds trying to sneak up behind your party!

Initiative:

Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25
regular kobolds: 1d20 + 1 ⇒ (2) + 1 = 3
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Init order
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12
Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6 This went well...
regular kobolds: 1d20 + 1 ⇒ (2) + 1 = 3

I've move you on the map. Feel free to reorder as necessary! No surprise

Round 1 FIGHT!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Time for action!" Yasmin shouts while she moves towards the kobolds and slashes one end of her two-bladed sword over the southern kobold's face.

Activating Combat Expertise for AC19, no impact on attack thanks to threatening defender

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

And with that the southern kobold's head neatly opens and drops to the floor no longer connected wit the rest of its body.
One down


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

The map seems to have gotten screwed up with the characters off the map.

I did a bunch of undos and redos and got something a little better but still clearly wrong.

At any rate, Solvi will try and take out the regular kobold

bow: 1d20 + 1 ⇒ (1) + 1 = 2 for damage: 1d8 ⇒ 3

If a path exists for Bissi to make it to the leader without taking an AOO he will do so. Autosucceed on handle animal check. If not, Bissi will just defend Solvi.

attack: 1d20 + 9 ⇒ (10) + 9 = 19 for damage: 1d4 + 1 ⇒ (2) + 1 = 3 and a trip of trip: 1d20 + 8 ⇒ (19) + 8 = 27

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will aim and shoot at one (spending a grit to hit touch)
death dealer: 1d20 - 3 ⇒ (3) - 3 = 0

point blank +1 to hit, +4 to hit, -4 cover, -4 combat

Two bolts smash into the floor and he starts to reload (which will take his next round of two move actions)


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek moves to the front, and unable to reach the frontline and attack, he stops behind Jasmin and casts daze on the kobold leader.
Will DC 12

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Leader's will save: 1d20 + 2 ⇒ (8) + 2 = 10 The lead kobold stands just observing the conflict-failed her save..

So far
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 Slicing a kobold's head clean off
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 DAZE!
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16 Miss with a crossbow
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12 Shots and misses the front line
Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6 Dazed!
regular kobolds: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn casts Misfortune at the kobold leader.

DC 14 Will

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The leader tries to stave off the hex
leader will save: 1d20 + 2 ⇒ (18) + 2 = 20 and is able to stave off this curse.

The remaining active kobold attempts the attack Yasmin by stabbing her with a small wooden spear!
kobold's spear: 1d20 + 1 ⇒ (7) + 1 = 81d6 ⇒ 4

Round one actions
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 Slicing a kobold's head clean off
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 DAZE!
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16 Miss with a crossbow
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16 Spell!
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12 Shots and misses the front line
Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12 waiting
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6 Dazed!
regular kobolds: 1d20 + 1 ⇒ (2) + 1 = 3 spear jab!

Post your round two actions!

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell takes two move actions reloading and takes a five foot step back


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Bissi, go in and trip the fancy kobold. The one I'm shooting"

Solvi moves up to where he can direct Bissi

bow: 1d20 + 1 ⇒ (9) + 1 = 10
I don't think I need to worry about damage :-).

Bissi moves up to where shown. If you'll allow it, she'd try to acrobatics past the normal kobold. If not, her AC is 18 as she provokes.

bite: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d4 + 1 ⇒ (4) + 1 = 5

trip: 1d20 + 7 ⇒ (19) + 7 = 26

Bissi coughs out a very self satisfied "Chuff"

"Very nicely done Bissi. Very nice. Fresh meat for you for dinner tonight"


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

1st Attack: 1d20 + 2 ⇒ (6) + 2 = 8
2nd Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Yasmin spins her twobladed sword in what appears to be some show, she is not hitting anything!


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Unable to engage on melee, Shriek casts daze this time on the smaller kobold next to Yasmin.
Will DC 12

He then draws his cold iron dagger, ready to throw it to one of the enemies if still unable to engage in melee.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn tries to lock down one of the non-dazed kobolds, so they can't skewer his comrades.

Cast daze at a non-dazed kobold. DC 14 Will

He also pulls out his crossbow...

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Gilraen will cast Produce Flame and hurl a ball of fire at the nearest kobold.
ranged touch attack: 1d20 + 1 ⇒ (20) + 1 = 211d6 + 1 ⇒ (3) + 1 = 4 Add +1 to the attack if kobolds are goblinoid subtypes b/c I hate them extra lots.

On the next round, she will try to send Ray in to the front line to attack, if he can squeeze through to bite someone.
bite attack: 1d20 + 2 ⇒ (6) + 2 = 81d8 + 1 ⇒ (2) + 1 = 3 (plus trip plus bleed)

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Oops, didn't do an extra for confirming the crit. I'm used to 5e now.
confirm crit: 1d20 + 1 ⇒ (6) + 1 = 7 (or +2 if they are goblinoid)

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round one actions
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 Slicing a kobold's head clean off
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 DAZE!
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16 Miss with a crossbow
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16 Spell!
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12 Shots and misses the front line
Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12 hit the remaining little kobold
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6 Dazed!
regular kobolds: 1d20 + 1 ⇒ (2) + 1 = 3 spear jab!

Round two actions
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 misses the first kobold
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 DAZE!
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16 loads his massive cross bow
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16 Spell!
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12 Misses with an arrow, but the dog doesn't miss!
Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12 Sends in her pet, but the animal misses
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6 dazed!
regular kobolds: 1d20 + 1 ⇒ (2) + 1 = 3 dazed!

small kobold will save vs daze: 1d20 + 2 ⇒ (1) + 2 = 3 Samuel dazes the smaller kobold and he stands there stupidly

leader will save: 1d20 + 2 ⇒ (2) + 2 = 4 Finn dazes the leader! God I'm good at this game!

Seeing an opening, the Solvi's companion runs up to the leader and just start to maul the female kobold. There is the sound of meat tearing and the kobold hit the ground under that assault. prone

With that, we're back at the top! Round Three fight!

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Gilraen will have Ray bite again.
bite attack: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 1 ⇒ (2) + 1 = 3 plus trip/bleed if he hits.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

1st Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

2nd Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Yasmin spins her sword again, this time a lot closer to the kobold's face.


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek attempts to hit one of the kobolds (whomever still alive) throwing his dagger at it.
Thrown dagger-melee penalty (cover): 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Cold iron/Piercing damage: 1d4 + 3 ⇒ (4) + 3 = 7

He then draws his sling into the freed hand and roars "Grrr... close quarters here... hate it... what have you done to the tower kobolds!"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round Three actions
Yasmin: 1d20 + 5 ⇒ (20) + 5 = 25 One hit hits home!
Samuel Soulkeeper: 1d20 + 2 ⇒ (16) + 2 = 18 Miss
Orell Destiny: 1d20 + 4 ⇒ (12) + 4 = 16
Finn Lochlan: 1d20 + 2 ⇒ (14) + 2 = 16
Solvi: 1d20 + 3 ⇒ (9) + 3 = 12
Gilraen: 1d20 + 1 ⇒ (11) + 1 = 12 her pet misses, but...
fancy kobold: 1d20 + 5 ⇒ (1) + 5 = 6

Yasmin wheels like a dervish, missing once, but the other one finds its way home dropping another kobold to the floor in a pool of blood.

Samuel throws a dagger at the leader and misses.

Gilraen's pet will move in and miss

Gilraen, you can still make your attack. You and your pet both get the play


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Sorry for the missed post. I made one from my tablet but it didn't seem to make it through

Bissi goes to town on the leader
bite: 1d20 + 9 ⇒ (7) + 9 = 16 for damage: 1d4 + 1 ⇒ (4) + 1 = 5 and, if hits, trip: 1d20 + 7 ⇒ (16) + 7 = 23
claw: 1d20 + 9 ⇒ (4) + 9 = 13 for damage: 1d2 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 9 ⇒ (12) + 9 = 21 for damage: 1d2 + 1 ⇒ (2) + 1 = 3

And Solvi hopes for a 20 :-)
bow: 1d20 + 1 ⇒ (20) + 1 = 21

Woo hoo. Rolls to confirm
bow: 1d20 + 1 ⇒ (4) + 1 = 5
So, damage: 1d8 ⇒ 7

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell seeing the last Kobold surrounded will now delay with the crossbow loaded


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Unable to see an entry point Shriek places back his sword to the scabbard and loads the sling.

"You creatures are surrounded. If you were half-witty you will surrender now, Groar!" exclaims the half-orc.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The leopord rips into the kobold, and after you all hear, in a weak, wavering voice mercy...mercy and I'll tell you what I know...


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Assuming its not too late Solvi will tell Bissi to stand down. Down trick is trained, auto succeed.

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell looks at the downed kobold and then checks the other ones for anything of value they may have searching each

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn helps Orell rummage through the fallen.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Assuming the kobold still lives Yasmin glares at him "Go ahead, tell us what you know!"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

On the kobold and the fallen-potions of cure moderate wounds (3); mwk studded leather, mwk shortbow with 20 arrows, spear, 5 gems worth 25 gp each, 1O pp on the main and two short spears on the crappier ones. When you loot the ranger she yells/hisses mercy! mercy! I's stop! Please leave my stufff
do you take her stuff?

Talking to the kobold-She hisses in a small voice I's work for Hunclay to bring the tower down! I don't ask why, just do... Now other tunnel leads to kobold village. I tell you, so I not go back now. I run away. They kills me if I go back!

secret GM roll:
keep something hidden: 1d20 - 1 ⇒ (1) - 1 = 0

sense motive:

Finn Lochlan: 1d20 + 2 ⇒ (12) + 2 = 14
Solvi: 1d20 + 7 ⇒ (16) + 7 = 23
Gilraen: 1d20 + 3 ⇒ (2) + 3 = 5
Orell Destiny: 1d20 + 3 ⇒ (10) + 3 = 13
Samuel Soulkeeper: 1d20 - 2 ⇒ (13) - 2 = 11
Yasmin: 1d20 ⇒ 4

Huh, I just rolled a zero...

Everybody realizes the kobold is playing things close to its chest. I doesn't want to tell you things that might get it killed later. It's been honest with you, but its keeping things from you. You can choose to press any advantage or let the little lizard go.

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell says you keep your stuff if you tell us everything and you lead us to the kobold lair


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Sorry Orell, but I think that we keep all their stuff, at least the stuff that is valuable. They attacked us for no reason."

Turning to the Kobold
"But, if you stop trying to hide things and tell us EVERYTHING you know then we'll let you leave and even give you the armour and weapons from the other kobolds so you'll have a fair chance of living. Start with your name and the name of your tribe. Otherwise, well Bissi is still hungry"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

In draconic to the kobold: "We won't harm you. Tell us what you know and we won't tell a soul it was you that revealed anything"


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"പുറമെ, ഞങ്ങൾ നിങ്ങളുടെ പേര് അറിയുന്നില്ല, അതിനാൽ നാം എങ്ങനെ അതു നിങ്ങൾ ആയിരുന്നു അവരെ പറയാനാകും?"

Draconic:
Besides, we don't even know your name, so how can we tell them it was you?


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek also talks in draconic with the kobold "Whom is this Hunclay and where can we find him? Answer us, depose your weapons and you can leave unharmed"
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

The half-orc will move on through the tunnels pointed by the kobold after the conversation.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold looks up at you and says, You're not the biggest thing here! I scared, but more scared of other things! Rest of kobolds down hole...only kobolds there. let me go!

You all know it's being honest about that, but it won't tell you everything unless you bring out the real big guns. Even a 20 on diplo Samuel won't make it reveal all it's secrets if it thinks you're not the biggest scariest thing out there...


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Draconic

"I may not be big, but I am certainly scary! Do we need to tell your clan that you told us everything?"

Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Observing the soft words do not convince the kobold, Shriek shows him his tusks and blade.

Draconic:

"Is this not enough convincing?"

Intimidate (aid Yasmin): 1d20 + 2 ⇒ (18) + 2 = 20


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Do you really want my cat to eat your leg. Its a tasty looking leg"

intimidate to aid: 1d20 - 2 ⇒ (3) - 2 = 1

Bissi licks his chops and, if you allow, will also attempt to aid

intimidate to aid: 1d20 - 2 ⇒ (2) - 2 = 0

LOL

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"No laughing at the cat, kobold! He really will eat your leg!"

Intimidate to aid: 1d20 + 1 ⇒ (6) + 1 = 7

:)

Edited grammer in dialog.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Under your combined assault, the small kobold looks at you all and says, I's ask for quick death....there is a dragon...he never tell name...he say make tower fall. I don't know why...now I gonna die, so kill me quick... It hops up with the last words and runs as fast as it can.

Opportunity attacks?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Run little kobold, run" Yasmin says while trying to stand in the way so that her companions don't attack the pitiful creature


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Groar" Shriek seems angry but let's the kobold run.

"A dragon? What does that mean? The nobles in this town are crazy if they think I will fight a dragon for them." shouts the half-orc "I say, take everything we find here and let's go out to spend it into a good night of drinks"

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

we told the noble we would report to her so should do that before we drink as I am a man of my word


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

No attacks from me or Bissi.

"we seem to be done for now. I agree that we need to report in"


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"I can use the reward she promised us, although the contents of those chests are a great headstart to solve my lack of money."


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Ok, let's report in and see what happens." he looks to the tunnel yet not visited "We perhaps want to check this tunnel first"
Walking to A6

Shriek checks the place before coming back out of the tower for reporting.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Perception (take 20 if possible): 20 + 2 = 22

Liberty's Edge

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Shades of blood dice set up Shades of Blood Map and NPCS

You look over the cavern, and then look over the fallen tower once again. You make your way through the tower once again and find the room past the formerly haunted room. this next room is full of cold, damp air. At it's end you find a crank.

turning the crank:
turning the crank, it eventually stops with a clank.

searching the tower again:
you see that the slime pit is now much easier to cross as the ledge extended further across the pit

You eventually leave the tower, but make your way back to the town. At the town yoou can meet the Baronness. After her foot men bring you to her recieving chamber, offers you food, and hears your tale, she says Well that is a quite a story.... let me see...I believe our wizard is somehoe invovled with the kobolds. I'd like to deal with those little scaley monsters now. Let's leave the wizard's manor alone. How you deal with the little monsters is up to you. If you do this for me, I will give you twelve amathists worth 100gp each. Do we have a deal?

assuming you aggree
Wonderful! rest for the night in town, then set out tomorrow.

After that there is a little small talk then she turns you.

Welcome to level 2!

no spell check on my phone with my keyboard....

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