Ed's Dragon's Demand (Inactive)

Game Master fine_young_misanthrope


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Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Solvi and Bissi also head in to back up our "stealthy" scout

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"That new trick seems useful. Don't you agree Sky? I hope all that noise didn't wake you." Finn says as he peers in at Sky. She has obviously just woken up from the commotion.

Liberty's Edge

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Shades of blood dice set up Shades of Blood Map and NPCS

These kobolds don't have much on them and you only find the remains of some small trinkets. It's a poor find.

Perception:

Gilraen: 1d20 + 9 ⇒ (7) + 9 = 16
Finn Lochlan: 1d20 + 7 ⇒ (12) + 7 = 19
Orell Destiny: 1d20 + 7 ⇒ (13) + 7 = 20
Samuel Soulkeeper: 1d20 + 2 ⇒ (6) + 2 = 8
Solvi: 1d20 + 9 ⇒ (4) + 9 = 13
Yasmin: 1d20 + 6 ⇒ (17) + 6 = 23

GM stuff:
super secret!: 1d20 + 6 ⇒ (12) + 6 = 18

The way is clear, but forks up ahead. To your left, you see a cave that opens up further into a large cave.

Finn, Orell, and Yasmin:
You know several creatures are waiting for you trying to set up a tiny ambush to any unwary enough to cross their path that way.

To your right, you see the cave continue on until the end of your torch

Yasmin and Orell:
You see ahead that the floor is trapped and will colapse if you head that way

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

More kobolds up along the path, Finn says quietly to his comrades.

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

there is also a pit on that path, lets go around that Orell will take aim if able and start this fandango off right.


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek stops abruptly at his companions alert "Grrrr! Kobold tricksters" he looks where Orell is pointing "Where, there?"

The half-orc attempts to cross the trapped place avoiding to step over it as directed by Orell. If this is not possible, the skald jumps over the pit after getting running distance.
Acrobatics (jump): 1d20 + 4 ⇒ (19) + 4 = 23

Once at the other side, he readies his weapon while waiting for the others to cross "There is a fork here."

If both tunnels seem equally dangerous, Shriek suggests the south one to explore first.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Solvi sends Bissi in to protect Samuel (orders to guard him).

Bissi jumps over the pit with ease.


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Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

I'm off to two different conventions this weekend (I really wish they'd not been scheduled on the same day). This will very likely be my last post until Monday (I expect I'll be going to bed as soon as I make it home Sunday)


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin tries to determine if the pit is more than 10 feet across. If it is not she will jump over it. Take 10 acrobatics for 10

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will follow the group over the pit taking ten on acrobatics to geta 19

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn follows over the pit too.

Take 10 acrobatics for 12

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

knowing where the pit is, you easily jump over the pit. A mound of what appears to be rotten vegetables, fruit, and excrement sits heaped in the middle of the room. A bulging leather sack rests atop the mound of garbage.

Map updated

As you walk in, you hear mhhmmm, mmmm! from a whole in the north wall. Looking there you see a bound koblold. It is tied up, and the rope is nailed to the wall behind it. It's snout is tightly bound.


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Groar!... another trap?" mumbles Shriek. He carefully inspects the place for a way to open the wall to the room where the kobold lays.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

"No ideas? Perhaps some other kobold has the key. We haven't found one yet, isn't it?" if nothing else he proposes to follow south and see if the group can find a kobold with a key.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Key? We don't need a key. It is just tied up"

Solvi goes up to the kobold and releases its gag

"So, who are you? Why are you tied up? How can you help us should we release you?" In common, unfortunately

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold looks over the group and says, in stilted common, Me Nighttail. Me your friend! I you friend! She points to the bag on the pile of garbage. You let me go, get me gear, and I help you and you help me! We be good friends! I promise to tell you about bad kobolds and you make bad kobolds leave my house! Spineless chef not listen, so he bound me here. You help, make him go, and I take over. Leave you big uns' alone if me chef.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

sense motive: 1d20 + 12 ⇒ (11) + 12 = 23

Assuming that I think he is telling the truth:

[B]What do you think? I'd prefer to not just kill everybody if we can. He seems reasonably trustworthy to me?[b]

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell listens to the conversation and then says sure a Kobold who says they will make a deal and run things better is good for everyone


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Why were you bound in the first place? What advice did you give the big chief and what do you know of the collapsing wizard's tower?"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold looks over the assembled group and says Me very convincing and raised very good points about cheif. Cheif no like very good points, so he first say kill me. Then he say bind me. Now me here. You help me become chief, we leave you alone!

Turning to Yasmin Me come from far away, so me move in when rest of clan killed. I suggest a few changes the next part is almost under it's breath like me be leader then it goes back to its regular voice but those changes not really happen. Now me here. I say away from wizard doings. I just want to be here with clan.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22

I'm also curious about why you were bound here. Why did they leave you here instead of just killing you?

Edit: I'll say this in Draconic, so he can express himself better in his native tongue.


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Interesting, you said something about wizard doings... What has the wizard proposed to the kobolds? What is he trying to do?" says Shriek averting his eyes as he speaks.
Diplomacy aid: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

draconic:
I have a silver tongue, so I can talk my way out of anything! Today I talked my way out of being killed. Also, there aren't many kobolds around here so killing more of us would be bad. I just want to stay alive. If you help me get ahead, you can keep all you find, and I'll help you clear things out. I even know where a few of the traps are!

After the draconic response, she turns to Samuel and says I don't know. I say live and let live. I leave along, and that part of why I on wall. How about we work together and then I leave your wizard alone when done?

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell watches the group talk in hisses and clicks that he has no way of inderstanding and says I don't know what you are all saying but lets get this kobold free and get going


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"What makes us think a kobold that is traitor to kobolds is not going to betray us also? Grroarr!" he looks at the kobold enraged pointing with his sword "He even admitted to be a silvertongue himself. What makes us think he is not just telling us what we want to hear in order to escape his current estate?"

Raising up his sword he finishes "I say, behead him and let's have one kobold less to care off. Groar!"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"Let's not be too hasty! The enemy of my enemy and all that." Finn says with a grin. "Let's bring him along and keep and eye on him."


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"He can help us. And if there is no need to kill I'd prefer not to. It even helps the town. If we kill all the Kobolds some other tribe of something will just move into the vacuum. Better to have Kobolds who will leave the town alone than an empty cave"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold listens to the conversation, and then is frightened by Samuel I be good! I be good! Me help! Don't kill me!. At the end she throws her hands in the air.


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Grrr!" Shriek pushes the kobold to make him walk "Try to betray us, a single movement in false, and you will be the first kobold to fell. Let's go!"
Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25

Shriek let's the kobold to point the direction, and if he does not want to say any one, he proposes to take the tunnel to the south of the chamber.

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will keep the crossbow at the ready and follow along with the group

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The little kobold visible gulps, then says Ok, big green man, I help! First, we get friend! My pet in next room. You get friend, he keep us safe. You get friend too!

The kobold would like to go south. Do you let her? Also do you let her don her gear?

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will let the kobold don her gear and lead us South


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

When the kobold tries to pick up any weapon Yasmin intervenes

Draconic:
"I will hold onto that for now. You lead the way to your friend"

She then retrieves the weapons and attaches any sheaths to her belt.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Sorry about my friends, they're a little suspicious by nature. Don't worry, though, if you don't try and betray us you'll be fine. So, what is your pet?"


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek seems to accept the creature to use her armor but agrees with Yasmin on keeping him far from the weapons for now.

The half-orc follows the team to the south.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn follows along too.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Me three and four

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The kobold shrugs when you keep the weapons but still leads. She continues to a larger room. In the room is a bound medium sized dinosaur. Your friend begins to talk in draconic as she starts to unfasten the beast.

draconic:
Who's a good girl....Who's a good girl!


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"I'm starting to like this guy already :-)|

"I've got a bit of food if you want to feed it"

I'm keeping an eye on the dinosaur and him. If I think he is giving it any kind of command like attack I'm going to try to Handle Animal it.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

If Shriek starts juggling we are truly a circus... We are only one dwarf away from the woman with the beard...

Yasmin allows for some time and then asks the kobold "You mentioned showing us where the traps are?"


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek contemplates serious the dinosaur loving kobold. Then as Yasmin asks about the traps, the half-orc pushes the kobold through the tunnel at the southeast keeping him walking "Exactly, you go first, do not be so stupid to fall in your own traps, Groar! Walk!"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Map updated
The kobold leads you through the adjoining chamber. Eventually the kobold stops and points ahead. THERE! Be careful! There is a dart trap. You have to fix it. I not good with traps, but I know where they all are!

She turns and looks up at Samuel with big, doe eyes...


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Grrror! No good think any of us is good with traps!" resigned the half-orc tries to jump over the trap hoping if he triggers it he will spare that way his companions.
Taking 10 for a 14

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will also jump the dart trap take 10 for 19


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Solvi can JUST make it over the trap with his take 10 acrobatics of 11 !

Bissi casually jumps over it, looking back at Solvi as if to ask what the problem is?

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn jumps over the dart trap with the others.

Take 10 on Acrobatics = 12


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"So tell me, what are we doing here at this dead end?"

Yasmin asks

I am lost, we are at B9, right?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Yes, you're all at b9

Jumping over the other side, you all see a large hole that goes deeper into the earth.

Perception:

Gilraen: 1d20 + 9 ⇒ (6) + 9 = 15
Finn Lochlan: 1d20 + 7 ⇒ (15) + 7 = 22
Orell Destiny: 1d20 + 7 ⇒ (12) + 7 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (14) + 2 = 16
Solvi: 1d20 + 9 ⇒ (1) + 9 = 10
Yasmin: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Looking deeper into the hole, you see a kobold sitting on a pool.

secret GM stuff:
kobold perception: 1d20 + 3 ⇒ (3) + 3 = 6

The kobold doesn't seem to notice you yet. He's just sitting in a pool doing something to stuff in the water.

Finn:
It looks like he's "farming?" tadpoles in the water

Map updated. B10 is below b9


HP 86 AC 30 TAC 20 FF 21 | CMD 30 | F +12 R +16 W +12 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 5/5 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +16
Skills:
Acrobatics+19,Bluff+13,Climb+4,Diplomacy-1,Disable Device+18,Heal+9,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+13,Ride+10,SoH+10,Stealth+6,Survival+15,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Attempting to avoid the kobold giving the alarm, Shriek walks swift towards him and attempts to knock him down without letting him bleed.
longsword-non lethal damage: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Slashing non-lethal damage: 1d8 + 3 ⇒ (2) + 3 = 5

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