| Yasmin |
"Glad that worked, I would not have liked to fall down" Yasmin says as she opens the door so the others can follow her. She takes point again and holds her hand in the air, to signal that the others should wait.
There is a light there
She moves forward around the corner and quickly turns back. Everyone hears a voice "Please present crest for passage"
Yasmin moves back to the others "There is a 10 foot tall metal statue there, it looks human-like and has four arms but did not move. We do not have a crest, do we?"
| Samuel Soulkeeper |
"I certainly do not have" says Shriek after the next room search.
"I do not remember either having left any room to visit, at least all the ones at sight. Thus... if the crest is not hidden in this room... we perhaps should think about facing that armor and going through the doors by force?" opinions the half-orc.
He then helps searching the room just in case the crest is here.
Perception (take 20): 20 + 2 = 22
fine_young_misanthrope
|
Gilraen: 1d20 + 1 ⇒ (15) + 1 = 16
Finn Lochlan: 1d20 + 4 ⇒ (11) + 4 = 15
Orell Destiny: 1d20 ⇒ 4
Samuel Soulkeeper: 1d20 + 1 ⇒ (3) + 1 = 4
Solvi: 1d20 + 1 ⇒ (5) + 1 = 6
Yasmin: 1d20 + 2 ⇒ (11) + 2 = 13
fine_young_misanthrope
|
| Yasmin |
"Oh! There was this large stone crest hanging in the torture chamber. Shriek, will you help me get it? We are soaked anyway, so it won't matter that we won't be able to jump over that sludge"
After they trudge back and forth Yasmin and Shriek present the crest to the four-armed monster "Here, is this what you meant?"
| Samuel Soulkeeper |
"Orgh. Well I guess I missed that. Ok I will help you" Shriek makes all the way back to the prison with Yasmin and helps her bring the crest back to the armed monster.
Yet hopping Yasmin plan works, he readies his blade just in case the armor becomes crazy about the crest presented "You like the crest eh. Let us go in then now"
Orell Destiny
|
Orell prepares to blast the statue in case it twitches and will follow the group it the crest works saying good thinking about that crest
fine_young_misanthrope
|
The clockwork beast doesn't look down, but steps to the side and says YOU MAY PASS in a deep voice.
Entering the next room, you see an area along the south wall is enclosed in a cage of thick iron bars that extend from floor to ceiling. With in the enclosure sit seven black iron chests. To the north, the stone wall has collapsed, revealing a rough-hewn tunnel.
Map updated
Gilraen: 1d20 + 9 ⇒ (9) + 9 = 18
Finn Lochlan: 1d20 + 7 ⇒ (6) + 7 = 13
Orell Destiny: 1d20 + 7 ⇒ (9) + 7 = 16
Samuel Soulkeeper: 1d20 + 2 ⇒ (2) + 2 = 4
Solvi: 1d20 + 9 ⇒ (18) + 9 = 27
Yasmin: 1d20 + 6 ⇒ (12) + 6 = 18
ghoul stealth: 1d20 + 4 ⇒ (5) + 4 = 9
Gilraen: 1d20 + 1 ⇒ (17) + 1 = 18
Finn Lochlan: 1d20 + 2 ⇒ (15) + 2 = 17
Orell Destiny: 1d20 + 4 ⇒ (13) + 4 = 17
Samuel Soulkeeper: 1d20 + 2 ⇒ (13) + 2 = 15
Solvi: 1d20 + 3 ⇒ (7) + 3 = 10
Yasmin: 1d20 + 5 ⇒ (16) + 5 = 21
ghoul: 1d20 + 4 ⇒ (5) + 4 = 9
Everybody but Samuel, you know something is rushing quietly at you from the darkness of the tunnel. Sam you don't get to play in the surprise round
FIGHT ORDER!
Yasmin: 1d20 + 5 ⇒ (16) + 5 = 21
Gilraen: 1d20 + 1 ⇒ (17) + 1 = 18
Orell Destiny: 1d20 + 4 ⇒ (13) + 4 = 17
Finn Lochlan: 1d20 + 2 ⇒ (15) + 2 = 17
**Samuel Soulkeeper: 1d20 + 2 ⇒ (13) + 2 = 15
Solvi: 1d20 + 3 ⇒ (7) + 3 = 10
ghoul: 1d20 + 4 ⇒ (5) + 4 = 9
| Samuel Soulkeeper |
Shriek eyes open wide as he sees the treasury and all the cages "Groar! Look! There are all those coins and treasures the baron promised!"
He approaches the treasures so much fascinated he does not even notice something all the others seem to observe.
Gilraen*1
|
Gilraen shouts in alarm and commands Ray to attack, while hurriedly casting Flare at the onrushing creature. Make a fort check DC 13
Go get her, Ray!
Ray springs and attacks the ghoul! Bite: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 ⇒ (6) + 1 = 7
If he succeeds, he can try to trip, and he has Bleed
CMB: 1d20 + 2 ⇒ (10) + 2 = 12
Orell Destiny
|
assuming Yasmin is in hand to hand as well
Orell sights down the crossbow as his companions rush into combat aiming
carefully (spending a grit to strike it with touch ac)
minotaur crossbow attack: 1d20 - 4 ⇒ (17) - 4 = 13
+4 to hit, -8 to hit in combat with cover
damage: 4d8 + 2 ⇒ (4, 5, 6, 2) + 2 = 19
| Solvi |
"What the heck is that? Looks like some kind of undead"
Solvi takes a 5 ft step and attempts to shoot the beast
bow: 1d20 + 1 ⇒ (14) + 1 = 15 Hmm. Might hit for damage: 1d8 ⇒ 2
Surprise round so I don't think that either Ray or Bissi can attack this round :-(
"Bissi, go there and shred it if it comes within range"
Bissi then moves to the square Solvi pointed at.
Bissi has an AC of 19 in case it comes up :-)
| Yasmin |
"Finally something to fight!" Yasmin growls while she moves up while watching her opponent for weak spots
Move 1: study target
Move 2: move 30 ft
GM: I assume we have not walked for an hour since getting the nonlethal damage. Link to post where we got it
fine_young_misanthrope
|
FIGHT Current Actions-
Yasmin Studying Opponent
Gilraen Wolf misses
Orell Destiny Your crossbow takes a chunk out of the wall, but misses the monster!
Finn Lochlan
**Samuel Soulkeeper
Solvi
ghoul
| Samuel Soulkeeper |
I am also confused on whom are we waiting for.
I see ** in front of my name, thus I will assume I am perhaps the slow one and post an action
"What is that?" roars Shriek as he starts to pronounce war cries encouraging his companions to enter into a rage!
Inspired rage: (+2 morale Str, +2 morale Con, +1 Will saves, -1 AC)
He then moves side by side to Yasmin trying to protect the group with his longsword.
fine_young_misanthrope
|
The last post was from my phone and I missed Orell using a grit point to hit touch. He most definitely hit, and the ghoul has only 13 hit points, so it is very dead! If you used an ability after Orell that is limited per day, then you didn't as the ghoul exploded.
Yasmin Studying Opponent
Gilraen Wolf misses
Orell Destiny Your crossbow hits the ghoul hard and bows it to bits.
Finn Lochlan Uses his hex
**Samuel Soulkeeper
Solvi Swings at the monster
ghoul Is very dead!
Missed the flare
ghoul save vs dazzled: 1d20 + 2 ⇒ (8) + 2 = 10 The ghoul reels from the blast to the face and is dazzled
Orell levels his crossbow and absolutely destroys the creature exploding foul viscera all over the cavern. After the ghoul dies, you are left in the room with the chests and the bars.
| Samuel Soulkeeper |
Ufff, I did not even see that one coming Shriek looks at Orrel totally white "Well, thanks for that one. One least evil creature"
The half-orc then takes his time to study the chests before opening them.
Perception (take 20): 20 + 2 = 22
And if not trapped he starts opening them up.
Orell Destiny
|
I apologize lady and will be sure to hold back next time Orell nods to the lady undrstanding the very feeling when he was training with his mentor never getting to do anything...
grit returns for killing opponent
fine_young_misanthrope
|
Solvi- You look down the tunnel and it seems safe. It's dark, but the whole ruin is dark.
You look over the chests, but all of them are behind the iron bars. It all looks safe, but those are some think bars...
| Samuel Soulkeeper |
"Groar! No luck here. I have no idea how to reach them!" groars shriek as he pushes the bars with his own body trying to force into the cage.
Strength: 1d20 + 3 ⇒ (16) + 3 = 19
| Yasmin |
Yasmin is scratching her head while she looks at the slots, idly spinning her sword with her left hand.
As Solvi said: can we get a bit more on the slots?
| Samuel Soulkeeper |
As he realizes the other are looking to something at the sides of the cage, Shriek comes to examine "Grrr... what is that? A keyhole? Perhaps you can lock pick it"
The half-orc attempts to fit his sword "I do not thing it is that easy as to insert a couple of sticks on there..."
If the attempt to fit a couple of sticks does not result, he will approach the destroyed ghoul body and examine it.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Moving then to the wall it emerged from and examines it too.
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
fine_young_misanthrope
|
The slots themselves are nothing special. They are about 1/4 of an inch wide and about 1.5 inches long.
When Samuel attempts to fit his sword in the hole, it doesn't quite fit. The blade is a bit too big to fit in. you've unlocked an int roll to remember something
Gilraen: 1d20 + 1 ⇒ (6) + 1 = 7
Finn Lochlan: 1d20 + 4 ⇒ (15) + 4 = 19
Orell Destiny: 1d20 ⇒ 11
Samuel Soulkeeper: 1d20 + 1 ⇒ (20) + 1 = 21
Solvi: 1d20 + 1 ⇒ (10) + 1 = 11
Yasmin: 1d20 + 2 ⇒ (4) + 2 = 6
| Samuel Soulkeeper |
"Mmmm... my longsword is way too big, but perhaps those daggers we recovered some time ago might fit here" the half-orc looks for the mithral dagger he pocked some hours ago and attempts to fit it to the hole.
He then makes a signal to Yasmin "Groar... Perhaps that one you got can fit in the other side." and synchronises to the elf.
If the cage finally opens, the half-orc shrieks "Oh yeah! We got it!" and then moves into the cage and inspects the chests.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Perception (take 20): 20 + 2 = 22
Perception (take 20): 20 + 2 = 22
Perception (take 20): 20 + 2 = 22
fine_young_misanthrope
|
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As the two place the daggers in the slots and tug, you hear a click, and the bars descend into the ground. When you try to remove them, the bars ascend, but if you place the daggers back, the bars quickly fall again.
Inside are several chests. All are locked, but as you have all the time in Golarion, it doesn't take long to open them either through finesse or a more direct approach... The chests contain the following treasure: 18,500 cp, 4,000 sp, 115 gp, 14 pp, and a teak case containing 30 gems. The gems and case are worth a grand total of 800 gp.
The only thing left is the passage way.
Looking down the passageway
Gilraen: 1d20 + 9 ⇒ (10) + 9 = 19
Finn Lochlan: 1d20 + 7 ⇒ (18) + 7 = 25
Orell Destiny: 1d20 + 7 ⇒ (2) + 7 = 9
Samuel Soulkeeper: 1d20 + 2 ⇒ (19) + 2 = 21
Solvi: 1d20 + 9 ⇒ (8) + 9 = 17
Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7
Finn and Samuel see that the passage way is trapped, but it's a simple landslide trap that can be climbed over or disabled.
| Samuel Soulkeeper |
If no one can disable Shriek climbs over the trap.
"This ruin is full of hindrances..." says the half-orc after the enjoyment of picking up the great treasures of the room.
Climb: 1d20 - 1 ⇒ (7) - 1 = 6
fine_young_misanthrope
|
It takes a bit, but taking 10 will get you over. You enter the next room which opens to a large cavern. This large cave appears to have been recently scratched from the hard-packed earth, and its ceiling is only five feet high. Several tons of debris fill the western portion of the cave. What appears to be the body of a man lies half buried under the rubble near the north end of the cave.
Gilraen: 1d20 + 9 ⇒ (16) + 9 = 25
Finn Lochlan: 1d20 + 7 ⇒ (18) + 7 = 25
Orell Destiny: 1d20 + 7 ⇒ (12) + 7 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (20) + 2 = 22
Solvi: 1d20 + 9 ⇒ (9) + 9 = 18
Yasmin: 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge(bardic)
Samuel Soulkeeper: 1d20 + 2 ⇒ (18) + 2 = 20
Knowledge(dungeoneering)
Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7
fine_young_misanthrope
|
Everyone can see a man in the rubble. He's a white-haired old wizardly man. The rubble doesn't seem to be trapped. You also all notice two other bodies in the rubble-kobolds each holding spades.
[spoiler=search of the body]While the man is fully dressed, the only thing on his person of note is a key ring that contains two different brass keys.[spoiler]
Up ahead, the cave branches to the right and the left.Map updated
| Yasmin |
"Weird, a kobold at the door to the mansion and two kobold's here. And no sign of an attack from one party to the other. Let's investigate some more before we go back to the noble"
Isabella heads up to the right branch as that one does not seem to be as narrow as the left branch.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
| Samuel Soulkeeper |
After observing carefully the collapsed rocks the skald spokes up "I do not like this... This was not natural... the cave was dug to collapse in a very intricate way." he looks at the others worried "Someone wanted this to happen."
The half-orc follows Yasmin blade at the ready.