Ed's Dragon's Demand (Inactive)

Game Master fine_young_misanthrope


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Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Solvi and Bissi will join the others in the new room


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Glad that worked, I would not have liked to fall down" Yasmin says as she opens the door so the others can follow her. She takes point again and holds her hand in the air, to signal that the others should wait.

There is a light there

She moves forward around the corner and quickly turns back. Everyone hears a voice "Please present crest for passage"

Yasmin moves back to the others "There is a 10 foot tall metal statue there, it looks human-like and has four arms but did not move. We do not have a crest, do we?"


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"I certainly do not have" says Shriek after the next room search.

"I do not remember either having left any room to visit, at least all the ones at sight. Thus... if the crest is not hidden in this room... we perhaps should think about facing that armor and going through the doors by force?" opinions the half-orc.

He then helps searching the room just in case the crest is here.
Perception (take 20): 20 + 2 = 22

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn: "I don't remember seeing a crest anywhere on the tower. I wonder what crest he is referring to."


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"How about the family crest for Baron Sorvo? Does anybody know what that is? If not, maybe a village does?

Maybe we should check everywhere for secret doors? May have missed one"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Int Roll:

Gilraen: 1d20 + 1 ⇒ (15) + 1 = 16
Finn Lochlan: 1d20 + 4 ⇒ (11) + 4 = 15
Orell Destiny: 1d20 ⇒ 4
Samuel Soulkeeper: 1d20 + 1 ⇒ (3) + 1 = 4
Solvi: 1d20 + 1 ⇒ (5) + 1 = 6
Yasmin: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Gilraen, Finn, and Yasmin remember...:
You all remember a large family crest hanging in the torture chamber


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Oh! There was this large stone crest hanging in the torture chamber. Shriek, will you help me get it? We are soaked anyway, so it won't matter that we won't be able to jump over that sludge"

After they trudge back and forth Yasmin and Shriek present the crest to the four-armed monster "Here, is this what you meant?"


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Orgh. Well I guess I missed that. Ok I will help you" Shriek makes all the way back to the prison with Yasmin and helps her bring the crest back to the armed monster.

Yet hopping Yasmin plan works, he readies his blade just in case the armor becomes crazy about the crest presented "You like the crest eh. Let us go in then now"

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell prepares to blast the statue in case it twitches and will follow the group it the crest works saying good thinking about that crest

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The clockwork beast doesn't look down, but steps to the side and says YOU MAY PASS in a deep voice.

Entering the next room, you see an area along the south wall is enclosed in a cage of thick iron bars that extend from floor to ceiling. With in the enclosure sit seven black iron chests. To the north, the stone wall has collapsed, revealing a rough-hewn tunnel.

Map updated

Perception:

Gilraen: 1d20 + 9 ⇒ (9) + 9 = 18
Finn Lochlan: 1d20 + 7 ⇒ (6) + 7 = 13
Orell Destiny: 1d20 + 7 ⇒ (9) + 7 = 16
Samuel Soulkeeper: 1d20 + 2 ⇒ (2) + 2 = 4
Solvi: 1d20 + 9 ⇒ (18) + 9 = 27
Yasmin: 1d20 + 6 ⇒ (12) + 6 = 18

something secret:

ghoul stealth: 1d20 + 4 ⇒ (5) + 4 = 9

Initiative:

Gilraen: 1d20 + 1 ⇒ (17) + 1 = 18
Finn Lochlan: 1d20 + 2 ⇒ (15) + 2 = 17
Orell Destiny: 1d20 + 4 ⇒ (13) + 4 = 17
Samuel Soulkeeper: 1d20 + 2 ⇒ (13) + 2 = 15
Solvi: 1d20 + 3 ⇒ (7) + 3 = 10
Yasmin: 1d20 + 5 ⇒ (16) + 5 = 21
ghoul: 1d20 + 4 ⇒ (5) + 4 = 9

Everybody but Samuel, you know something is rushing quietly at you from the darkness of the tunnel. Sam you don't get to play in the surprise round

FIGHT ORDER!
Yasmin: 1d20 + 5 ⇒ (16) + 5 = 21
Gilraen: 1d20 + 1 ⇒ (17) + 1 = 18
Orell Destiny: 1d20 + 4 ⇒ (13) + 4 = 17
Finn Lochlan: 1d20 + 2 ⇒ (15) + 2 = 17
**Samuel Soulkeeper: 1d20 + 2 ⇒ (13) + 2 = 15
Solvi: 1d20 + 3 ⇒ (7) + 3 = 10
ghoul: 1d20 + 4 ⇒ (5) + 4 = 9

Everybody but Samuel:
You all see two slots in the floor, one just east of the treasury cage and one just west.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Shriek eyes open wide as he sees the treasury and all the cages "Groar! Look! There are all those coins and treasures the baron promised!"

He approaches the treasures so much fascinated he does not even notice something all the others seem to observe.

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Gilraen shouts in alarm and commands Ray to attack, while hurriedly casting Flare at the onrushing creature. Make a fort check DC 13

Go get her, Ray!

Ray springs and attacks the ghoul! Bite: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 ⇒ (6) + 1 = 7
If he succeeds, he can try to trip, and he has Bleed
CMB: 1d20 + 2 ⇒ (10) + 2 = 12

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

assuming Yasmin is in hand to hand as well

Orell sights down the crossbow as his companions rush into combat aiming
carefully (spending a grit to strike it with touch ac)

minotaur crossbow attack: 1d20 - 4 ⇒ (17) - 4 = 13

+4 to hit, -8 to hit in combat with cover

damage: 4d8 + 2 ⇒ (4, 5, 6, 2) + 2 = 19


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"What the heck is that? Looks like some kind of undead"

Solvi takes a 5 ft step and attempts to shoot the beast

bow: 1d20 + 1 ⇒ (14) + 1 = 15 Hmm. Might hit for damage: 1d8 ⇒ 2

Surprise round so I don't think that either Ray or Bissi can attack this round :-(

"Bissi, go there and shred it if it comes within range"

Bissi then moves to the square Solvi pointed at.

Bissi has an AC of 19 in case it comes up :-)


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Finally something to fight!" Yasmin growls while she moves up while watching her opponent for weak spots

Move 1: study target
Move 2: move 30 ft

GM: I assume we have not walked for an hour since getting the nonlethal damage. Link to post where we got it

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

FIGHT Current Actions-
Yasmin Studying Opponent
Gilraen Wolf misses
Orell Destiny Your crossbow takes a chunk out of the wall, but misses the monster!
Finn Lochlan
**Samuel Soulkeeper
Solvi
ghoul

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Did the Ghoul pass its fort check? If not, it's dazzled. :)


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

I am also confused on whom are we waiting for.
I see ** in front of my name, thus I will assume I am perhaps the slow one and post an action

"What is that?" roars Shriek as he starts to pronounce war cries encouraging his companions to enter into a rage!
Inspired rage: (+2 morale Str, +2 morale Con, +1 Will saves, -1 AC)

He then moves side by side to Yasmin trying to protect the group with his longsword.

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn casts Misfortune on the creature. DC 14 will save.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The last post was from my phone and I missed Orell using a grit point to hit touch. He most definitely hit, and the ghoul has only 13 hit points, so it is very dead! If you used an ability after Orell that is limited per day, then you didn't as the ghoul exploded.
Yasmin Studying Opponent
Gilraen Wolf misses
Orell Destiny Your crossbow hits the ghoul hard and bows it to bits.
Finn Lochlan Uses his hex
**Samuel Soulkeeper
Solvi Swings at the monster
ghoul Is very dead!

Missed the flare

ghoul save vs dazzled: 1d20 + 2 ⇒ (8) + 2 = 10 The ghoul reels from the blast to the face and is dazzled

Orell levels his crossbow and absolutely destroys the creature exploding foul viscera all over the cavern. After the ghoul dies, you are left in the room with the chests and the bars.

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Gilraen will examine the leftmost chest (just looking for now, not touching!).
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Orrel! You have to leave some of the fight to us!" Yasmin sulks


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Ufff, I did not even see that one coming Shriek looks at Orrel totally white "Well, thanks for that one. One least evil creature"

The half-orc then takes his time to study the chests before opening them.
Perception (take 20): 20 + 2 = 22

And if not trapped he starts opening them up.

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

I apologize lady and will be sure to hold back next time Orell nods to the lady undrstanding the very feeling when he was training with his mentor never getting to do anything...

grit returns for killing opponent


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin spits on the floor "I appreciate that, but I'm no lady. Any luck with those chests Shriek?"


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Nice shot there"

Solvi and Bissi will head over towards where the ghoul came from to make sure nothing surprises us from there

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Solvi- You look down the tunnel and it seems safe. It's dark, but the whole ruin is dark.

You look over the chests, but all of them are behind the iron bars. It all looks safe, but those are some think bars...

all but Samuel:
As a reminder you all see two slots in the floor, one just east of the treasury cage and one just west.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Groar! No luck here. I have no idea how to reach them!" groars shriek as he pushes the bars with his own body trying to force into the cage.
Strength: 1d20 + 3 ⇒ (16) + 3 = 19

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will look at the two slots and say "you think these floor slots could help open the door?"


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

"Undoubtably they help somehow"

What size are the slots? Or, more precisely, what size/shape object would fit into them? And have we seen anything like that down here? Arms of the golem maybe?


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin is scratching her head while she looks at the slots, idly spinning her sword with her left hand.

As Solvi said: can we get a bit more on the slots?


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

As he realizes the other are looking to something at the sides of the cage, Shriek comes to examine "Grrr... what is that? A keyhole? Perhaps you can lock pick it"

The half-orc attempts to fit his sword "I do not thing it is that easy as to insert a couple of sticks on there..."

If the attempt to fit a couple of sticks does not result, he will approach the destroyed ghoul body and examine it.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Moving then to the wall it emerged from and examines it too.
Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The slots themselves are nothing special. They are about 1/4 of an inch wide and about 1.5 inches long.

When Samuel attempts to fit his sword in the hole, it doesn't quite fit. The blade is a bit too big to fit in. you've unlocked an int roll to remember something

int roll:

Gilraen: 1d20 + 1 ⇒ (6) + 1 = 7
Finn Lochlan: 1d20 + 4 ⇒ (15) + 4 = 19
Orell Destiny: 1d20 ⇒ 11
Samuel Soulkeeper: 1d20 + 1 ⇒ (20) + 1 = 21
Solvi: 1d20 + 1 ⇒ (10) + 1 = 11
Yasmin: 1d20 + 2 ⇒ (4) + 2 = 6

Finn,Orell, Samuel, and Solvi remember:
Way back in the first room you recovered two daggers


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

"Mmmm... my longsword is way too big, but perhaps those daggers we recovered some time ago might fit here" the half-orc looks for the mithral dagger he pocked some hours ago and attempts to fit it to the hole.

He then makes a signal to Yasmin "Groar... Perhaps that one you got can fit in the other side." and synchronises to the elf.

If the cage finally opens, the half-orc shrieks "Oh yeah! We got it!" and then moves into the cage and inspects the chests.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Perception (take 20): 20 + 2 = 22
Perception (take 20): 20 + 2 = 22
Perception (take 20): 20 + 2 = 22

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

Finn stands with the others...wisely nodding as if he were the foreman of the operation. :)

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

What? ...oh, daggers? Good job you all!

Gilraen is feeling increasingly useless in this adventure...


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Sure, I will try the dagger"

Grand Lodge

Male Sylph Witch 6 | HP: 44/44 | AC: 12 (FF: 10; Touch: 12) | Fort: +3, Ref +4, Will +5 | Init +6 | CMB: +5 | CMD: 15 | Perception +11 Sense Motive +2

"I guess we are just the pretty faces around here, right?", Finn murmurs to Gilraen with a wry grin.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

Bissi looks insulted. He obviously thinks that HE is the pretty face :-) :-)

Scarab Sages

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

Gilraen grins back at Finn. At least we are always good for something, right?

Liberty's Edge

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Shades of blood dice set up Shades of Blood Map and NPCS

As the two place the daggers in the slots and tug, you hear a click, and the bars descend into the ground. When you try to remove them, the bars ascend, but if you place the daggers back, the bars quickly fall again.

Inside are several chests. All are locked, but as you have all the time in Golarion, it doesn't take long to open them either through finesse or a more direct approach... The chests contain the following treasure: 18,500 cp, 4,000 sp, 115 gp, 14 pp, and a teak case containing 30 gems. The gems and case are worth a grand total of 800 gp.

The only thing left is the passage way.

Looking down the passageway

Perception:

Gilraen: 1d20 + 9 ⇒ (10) + 9 = 19
Finn Lochlan: 1d20 + 7 ⇒ (18) + 7 = 25
Orell Destiny: 1d20 + 7 ⇒ (2) + 7 = 9
Samuel Soulkeeper: 1d20 + 2 ⇒ (19) + 2 = 21
Solvi: 1d20 + 9 ⇒ (8) + 9 = 17
Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7

Finn and Samuel see that the passage way is trapped, but it's a simple landslide trap that can be climbed over or disabled.


Male Human and Leopard (Solvi AC 15, Bissi: AC 29) (Solvi 41/41 HP, Bissi 38/39 HP) Lvl 4 Hunter

After we're told about the trap, Solvi and Bissi start down the passageway, climbing over the trap.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

If no one can disable Shriek climbs over the trap.

"This ruin is full of hindrances..." says the half-orc after the enjoyment of picking up the great treasures of the room.

Climb: 1d20 - 1 ⇒ (7) - 1 = 6

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell climbs over the trap as well (taking 10) and reloads his crossbow following along with the group

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

It takes a bit, but taking 10 will get you over. You enter the next room which opens to a large cavern. This large cave appears to have been recently scratched from the hard-packed earth, and its ceiling is only five feet high. Several tons of debris fill the western portion of the cave. What appears to be the body of a man lies half buried under the rubble near the north end of the cave.

Perception:

Gilraen: 1d20 + 9 ⇒ (16) + 9 = 25
Finn Lochlan: 1d20 + 7 ⇒ (18) + 7 = 25
Orell Destiny: 1d20 + 7 ⇒ (12) + 7 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (20) + 2 = 22
Solvi: 1d20 + 9 ⇒ (9) + 9 = 18
Yasmin: 1d20 + 6 ⇒ (19) + 6 = 25

Knowledge(bardic)

knowledge bardic:

Samuel Soulkeeper: 1d20 + 2 ⇒ (18) + 2 = 20

Knowledge(dungeoneering)

knowledge dungeoneering:

Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Samuel knows:
This was not natural. The cave was dug to collapse in a very intricate way. Someone wanted this to happen.

Everyone can see a man in the rubble. He's a white-haired old wizardly man. The rubble doesn't seem to be trapped. You also all notice two other bodies in the rubble-kobolds each holding spades.

[spoiler=search of the body]While the man is fully dressed, the only thing on his person of note is a key ring that contains two different brass keys.[spoiler]

Up ahead, the cave branches to the right and the left.Map updated


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Weird, a kobold at the door to the mansion and two kobold's here. And no sign of an attack from one party to the other. Let's investigate some more before we go back to the noble"

Isabella heads up to the right branch as that one does not seem to be as narrow as the left branch.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Scarab Sages

Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)

Orell will inspect the old man and hather his keys and then follow along with the rest of the party


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

After observing carefully the collapsed rocks the skald spokes up "I do not like this... This was not natural... the cave was dug to collapse in a very intricate way." he looks at the others worried "Someone wanted this to happen."

The half-orc follows Yasmin blade at the ready.

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