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So basically, you can put the fire out automatically if you can douse him (a waterskin is not enough, but a bucket or create water effect would probably do it).
Alternately, you can smother the character with a cloak (or similar object) as a full-round action to give him another save (even though he is dying and unconcious) with a +4 bonus. Unfortunately, I believe that removing a cloak (or any article) is a move action.
It would, however, be possible for one character to remove a cloak as a move action, drop it onto Ormak as a free action (you can drop things into squares you can reach, I assume), and then take a standard action to fight or do something else. You'd need a free hand to do so.
Dropping the sheet wouldn't give him a save, but anoter player could take a full-round action to smother the flames with the cloak or sheetlike object you've dropped, as described in the "catching on fire" rules. The rules don't say how many free hands it takes to attempt to smother a fire, so I'll only require one free hand.
@ Flametouched: You can touch Ormak without harming him further.
Good luck, guys. : /

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..
.
Reposting the initiative order for page 3.
The initiative count is as follows:
18; the monsters
14; Lony the Wolf
12 (+9); Nark Snarky (with sling drawn)
12 (+6); Ormak Kron (with no weapons drawn)
12 (+4); Lothar Noson (with composite longbow drawn)
6; Flametouched (with longsword ready)
5; Lady Jenise (Xzot, with rapier drawn)

Lothar Noson |

In light of all this discusion I am now going to attack
You goblin, do something useful and try to put this one out. The more of us who live the easier it will be for the rest of us to survive.
Flurrying the same one as before, I can not check the map I am away from my computer
deadly aim 1d20 + 5 ⇒ (7) + 5 = 12 damage 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (3) + 5 = 8 damage 1d8 + 5 ⇒ (3) + 5 = 8

Flametouched |

Seeing Ormak fall and the fire still consuming him, Flametouched finds its rage slipping away. That there are flames also consuming it doesn't seem to register with the warforged at all. Stepping away from the monster once more, Flametouches stretches out a hand and murmurs a prayer, attempting to counter this corrupted fire with the power of the Purified Flame. As stated in discussion thread, dropping out of rage (free action), stepping to BE42 and casting cure light wounds on Ormak, healing him of 1d8 + 2 ⇒ (6) + 2 = 8 damage. Also, if possible, I would like to pull his cloak off of him and prep it for use in smothering the flames.
I also take 1d6 ⇒ 3 fire damage, unless the GM would prefer to roll that.

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Lothar holds his ground and looses a desperate volley of arrows. Sadly, one shot goes wide, and the other bounces harmlessly off of the serpent's stony skin.
Flametouched, it is your turn. You take 4 points of damage from the flames engulfing you, which exhaust themselves, and burn out.
burn damage: 1d6 ⇒ 4

Ormak Kron |

Need clairification. I'm out, and my turn comes before Flametouched's. Can I spend an action point while unconscious? Must I stabilize instead via a roll? I'm on the ground already, so I should be able to spend the full round action to put out the flames without provoking, I think

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You were in the negatives when your turn came around (the monsters dropped you at the start of round 2). You can spend your Action Point to stabilize automatically, but you're still on fire, so you'd begin dying again immediately (though you would not lose 1 hp from failing to stabilize).
If you do not wish to spend your Action Point, I do need a stabilization roll from you. If you succeed, you'll only have taken the fire damage I listed on your turn. If you fail, you'll also lose 1 hp to the "dying" condition.
If your fire is put out (or dies out on it's own), you should be able to spend your Action Point without an issue.
Fire damage goes off at the start of your turn, so your negative hp total is what it is. I believe you are at -7, so that's a -7 on your Constitution check. The DC, as you know, is always 10.
Unfortunately, you can't take any actions while unconcious. Using an Action Point is not an "action," however.

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If he was at -7, he's got 1 hp, and he's fully-capable. If he was at -8, he's at 0 hp right now, and disabled (single actions only, no "rolling" or "smothering" for him - those are full-round actions).Of course, he's still on fire, and therefore he will take burn damage at the start of his turn (which will put him back down) unless Nark puts him out.
Ormak, I need that stabilization roll (or a declaration that you're using your Action Point to stabilize).
Xzot, it is your turn. If the outcome matters to your actions, you can wait until Ormak makes (or doesn't make) the stabilization roll he owes me from his turn.

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Flametouched's cure light wounds brought Ormak - having stabilized on his turn - to 1 hp. Ormak is prone, however, and still on fire.
Xzot, it is your turn.

Xzot aka Lady Jenise |

Round 2
HP: 8/22
AC: 17 FF 14 T 13 CMD 15
F/R/W: 3/8/1
Lot's happened, wow!
Lady Jenise attacks the worm she currently flanks with Lony. "I must say, this is not going well for us!"
Standard to attack worm I flank with Lony. 5' shift SE 1 square to avoid flank.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 1d6 ⇒ (1) + (5) = 6

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Lady Jenise deftly sinks the blade of her rapier into the softer flesh between the wormlike thing's rocky plates.
The creature takes six damage, for a total of twenty damage so far. Round three is beginning now, starting with the monsters, then Lony. Here we go:
Lady Jenise, I've moved your "mini" on the map as you directed. If and when you are able, however, you're free to edit the map when it's your turn.
The creature at space BE40 takes a five-foot-step into space BF41, ignoring the nearly-helpless and still-burning shifter in order to engage Lothar, hoping, perhaps, to put a stop the the bothersome hail of (largely ineffective) arrows showering down around it.
The monster attempts to slap the length of it's body against the grey-skinned dwarf, who deftly dodges.
slam attack: 1d20 ⇒ 6
Frosted, fatigued, and severely wounded, the creature in space BG40 takes a withdraw action to burrow into the earth. It is gone, perhaps for good... perhaps just for now.
The third monster slithers from space BC42 to space BD43, still pursuing Flametouched. Now flanking the warforged, the magma-snake attacks again. The blow catches the warforged squarely in the back.
slam attack: 1d20 ⇒ 18
slam damage: 1d6 + 1 ⇒ (4) + 1 = 5
burn damage: 1d6 ⇒ 1
Flametouched, you take five damage (three, after DR), plus one fire damage. I need a Reflex save from you.
Next, Lony the wolf steps into space BG40, and obediantly engages the monster now battling Lothar. Lony is using Power Attack, and is flanking with Flametouched for this attack.
bite attack: 1d20 + 5 ⇒ (20) + 5 = 25
critical confirmation: 1d20 + 5 ⇒ (16) + 5 = 21
critical bite damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15
Lony viciously clamps down on the heated flesh between the monster's plates. The creature twists silently, then stiffens and slumps to the ground with a soft thud. Smoking and still-hot, the creature begins to die of it's injuries, but not before contact with it's deadly-hot flesh burns dutiful Lony one more time.
burn damage:1d6 ⇒ 6
Reflex save: 1d20 + 6 ⇒ (10) + 6 = 16
Lony the wolf takes six fire damage, but does not catch fire.
I need a Reflex save from Flametouched.
One of the monsters appears to have retreated, and another has begun to die.
It is Nark Snarky's turn.

Nark Snarky |

Looking around and seeing Ormak in fire and the last creature still up, Nark ponders the situation in his head. The idea of killing the last creature would be great honor and certainly Lony finishing that creature company was a huge thing. However, he had repaid his favor to that strange woman and now if he would save that strange man from dieing... well, worth of something. Sighing and approaching Ormak while waving his hand toward Ormak and speaking Rainy Rainy small cloudy and a ball of water drops on Ormak extinguishing the flames
Cast Create Water on Ormak and move to BG44

Flametouched |

With Ormak no longer at death's door, Flametouched turns its attention back to the worm that has been harrying it from the beginning of the attack, allowing the holy rage to overcome it once more. Flipping rage back on, sticking with just the longsword for the attack (because the most important thing in life is not being on fire). Longsword attack: 1d20 + 8 ⇒ (12) + 8 = 20, damage 1d8 + 7 ⇒ (4) + 7 = 11.
Yowza. Between Lothar and me, that's 34 damage - please tell me that kills it...

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I totally forgot that Nark was on fire. Nark Snarky, you'd have needed to make a concentration check, in order to cast that spell while burning. I'm just going to make the check retroactively, if that's alright.
burn damage: 1d6 ⇒ 4
concentration check: 1d20 + 6 ⇒ (15) + 6 = 21
Successful. You are still on fire... although... I've just had a thought.
@ Nark Snarky: Since you were still on fire on your turn, perhaps you could have moved into Ormak's space on your turn, putting both of your fires out. That might put Nark's actions a little more "in character," anyway.

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Peppered with arrows and clobbered by Flametouched's sword, the final worm-creature convulses in eerie silence, and then slumps to the ground, dying. Still smoking, the two slain monsters lie more or less still, beside the wreckage.
Perhaps these creatures sensed the impact of the wreckage from underground. If so, god knows what else took notice of the crash. Ormak, after a brief flirtation with unconsciousness, picks himself up off the ground, his burns only partially healed and cooled. Likewise, most of the party is singed or burned to some degree.
Poor, longsuffering Lony begins to nuzzle at the earth, scraping his teeth and the sides of his face and jaw across the cool ground, trying to soothe the burns on his face and gums.
I'll give everyone a chance to take some post-combat actions, here, and to talk, roleplay, and strategize.

Nark Snarky |

Mhm that works fine since also forget that was on fire
Sighing from relieve that the fire is out and not burning anymore Nark rushes towards lony and soothes him Tere tere Lony! Bug dead and gone. What a burn and begins bark/growl at Lony at-will speak with animal (canine).
Soothing now Lony face, water appears and drenches Lony´s face with a cooling water.

Lothar Noson |

Lothar, untouched be the fiery worms, surveyed his charred and smoking companions. I would na bet ma bow that those where the only ones of these here. We should take minute to put ourselves right and then keep on. And when we camp, I say we should find nice big rock to set up on top of.

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Flametouched |

FLametouched uses his wand once each on Nark for 1d8 + 1 ⇒ (4) + 1 = 5 healing and Lony for 1d8 + 1 ⇒ (6) + 1 = 7 healing before moving on to check on Lady Jenise and Ormak.
Feel free to speak up if you think you need more than what I give you at first.

Xzot aka Lady Jenise |

Down 14
With the worms dead or fleeing, Lady Jenise sits down on a nearby piece of rubble, examining the burn marks she's suffered, equally concerned about her clothing as her own body. "I must say, I'll have to thank father about those fencing lessons. Never thought they'd come in handy like that, what with monsters coming out of the earth and burning away my fine clothing like that. I'll have to see if they have a tailor, at least a magewright in town that can fix this damage." She watches Flametouched fix up Nark and Lony. "By the way, Good Sir Flametouched, I certainly wouldn't mind a touch of that as well when you have a chance. Thank you kindly."

Ormak Kron |

Sorry, kinda just woke up and brain is still not very functional after yesterday.
I am down 24 HP
Barely able to stand, much less walk at the moment, Ormak waves over the Warforged whom he sees healing the others. He's too hurt to talk at the moment, but its obvious he needs healing badly.

Ormak Kron |

Sure
1d8 + 1 ⇒ (6) + 1 = 7, 1d8 + 1 ⇒ (4) + 1 = 5, 1d8 + 1 ⇒ (3) + 1 = 4, 1d8 + 1 ⇒ (2) + 1 = 3= 19/25 HP. I'll let Flame decide if he wants to expend another charge now or not. I don't really care
After the waves of healing wash over him, Ormak stretches and looks to the massive warrior "Thank you" He says simply. Though he is mostly healed, it seems even those two words took some out effort on his behalf.