Eberron Sandbox: Eberron Classic

Game Master Garden Tool

An organic, free-form Eberron campaign, which will begin with an adventure in the Demon Wastes, and might go just about anywhere from there.


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Dark Archive

OOC:
Just an aside: Ormak will die at -12 hp. He will lose 1 hp if he does not stabilize this turn. He will lose 1d6 at the start of his next turn. The chances that he will die at the start of his next turn are very good if he does not recieve healing or become extinguished before then.


Male Duergar Monk 3 Qinggong Zen Archer

I am not sure what I am doing here, so I am going to wing it.

With a curse, Lothar begins to try to put out the flames burning on Ormac.

Not sure what mod to add 1d20 ⇒ 20


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

I can get to him to heal him - I've got the AC and the hit points to risk the AoOs if I have to - but I'm also on fire. Do I risk burning him if I touch him to heal him?

Dark Archive

OOC:
@ Lothar Noson: In order to extinguish Ormak, someone would need to douse him with water (can anyone create water?). Smothering the fire with blankets, cloaks, and the like would provide the character with another saving throw at a +4 bonus. The burn ability says that dropping and rolling is a full-round action, and the "catching on fire" entry expands a character's options to include the "smothering with cloaks and the like".

So basically, you can put the fire out automatically if you can douse him (a waterskin is not enough, but a bucket or create water effect would probably do it).

Alternately, you can smother the character with a cloak (or similar object) as a full-round action to give him another save (even though he is dying and unconcious) with a +4 bonus. Unfortunately, I believe that removing a cloak (or any article) is a move action.

It would, however, be possible for one character to remove a cloak as a move action, drop it onto Ormak as a free action (you can drop things into squares you can reach, I assume), and then take a standard action to fight or do something else. You'd need a free hand to do so.

Dropping the sheet wouldn't give him a save, but anoter player could take a full-round action to smother the flames with the cloak or sheetlike object you've dropped, as described in the "catching on fire" rules. The rules don't say how many free hands it takes to attempt to smother a fire, so I'll only require one free hand.

@ Flametouched: You can touch Ormak without harming him further.

Good luck, guys. : /

EDIT:
We can assume that any PC wearing clothes (read: not Flametouched) is probably wearing a cloak.

Dark Archive

Initiative:
...
..
.

Reposting the initiative order for page 3.

The initiative count is as follows:

18; the monsters
14; Lony the Wolf
12 (+9); Nark Snarky (with sling drawn)
12 (+6); Ormak Kron (with no weapons drawn)
12 (+4); Lothar Noson (with composite longbow drawn)
6; Flametouched (with longsword ready)
5; Lady Jenise (Xzot, with rapier drawn)


Male Duergar Monk 3 Qinggong Zen Archer

In light of all this discusion I am now going to attack

You goblin, do something useful and try to put this one out. The more of us who live the easier it will be for the rest of us to survive.

Flurrying the same one as before, I can not check the map I am away from my computer

deadly aim 1d20 + 5 ⇒ (7) + 5 = 12 damage 1d8 + 5 ⇒ (1) + 5 = 6

1d20 + 5 ⇒ (3) + 5 = 8 damage 1d8 + 5 ⇒ (3) + 5 = 8


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

...Action point on that first attack?

(headdesk)


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Seeing Ormak fall and the fire still consuming him, Flametouched finds its rage slipping away. That there are flames also consuming it doesn't seem to register with the warforged at all. Stepping away from the monster once more, Flametouches stretches out a hand and murmurs a prayer, attempting to counter this corrupted fire with the power of the Purified Flame. As stated in discussion thread, dropping out of rage (free action), stepping to BE42 and casting cure light wounds on Ormak, healing him of 1d8 + 2 ⇒ (6) + 2 = 8 damage. Also, if possible, I would like to pull his cloak off of him and prep it for use in smothering the flames.

I also take 1d6 ⇒ 3 fire damage, unless the GM would prefer to roll that.

Dark Archive

Lothar holds his ground and looses a desperate volley of arrows. Sadly, one shot goes wide, and the other bounces harmlessly off of the serpent's stony skin.

Flametouched, it is your turn. You take 4 points of damage from the flames engulfing you, which exhaust themselves, and burn out.

burn damage: 1d6 ⇒ 4

NOTE:
As you five should have just noticed, the "burn" effect lasts for a variable number of rounds, which I am not rolling "on the table" for obvious metagaming reasons. Flametouched's fires have burned out, but Ormak is still burning (and is coming up on round 3 of the burn effect affecting him).

EDIT:
Since we both rolled the burn damage, please use mine (we started posting at the same time). In general, I'm not opposed to the practice of PCs rolling that sort of thing when I'm not actively posting, though.

Dark Archive

Lady Jenise, it is your turn. Though you are battered and burned, you are not on fire. You and Lony are flanking an injured-and-fatigued monster. There is also a second monster flanking you on the opposite side. Good luck.


Male Shifter Shifter/Ranger(shapeshifter)2

Need clairification. I'm out, and my turn comes before Flametouched's. Can I spend an action point while unconscious? Must I stabilize instead via a roll? I'm on the ground already, so I should be able to spend the full round action to put out the flames without provoking, I think

Dark Archive

You were in the negatives when your turn came around (the monsters dropped you at the start of round 2). You can spend your Action Point to stabilize automatically, but you're still on fire, so you'd begin dying again immediately (though you would not lose 1 hp from failing to stabilize).

If you do not wish to spend your Action Point, I do need a stabilization roll from you. If you succeed, you'll only have taken the fire damage I listed on your turn. If you fail, you'll also lose 1 hp to the "dying" condition.

If your fire is put out (or dies out on it's own), you should be able to spend your Action Point without an issue.

Fire damage goes off at the start of your turn, so your negative hp total is what it is. I believe you are at -7, so that's a -7 on your Constitution check. The DC, as you know, is always 10.

Unfortunately, you can't take any actions while unconcious. Using an Action Point is not an "action," however.


Male Duergar Monk 3 Qinggong Zen Archer

Because of the healing Ithink Ormak is stable, although still on fire.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Yes, but that's after Ormak's turn, which is what they're talking about.

Dark Archive

OOC:
Correct. He is stable now, but he was not stable on his turn. The difference is 1 hp. Now, funny enough... Ormak was at -7 on his turn, and drops to -8 if he did not stabilize. Flametouched healed him for 8, just now.

If he was at -7, he's got 1 hp, and he's fully-capable. If he was at -8, he's at 0 hp right now, and disabled (single actions only, no "rolling" or "smothering" for him - those are full-round actions).Of course, he's still on fire, and therefore he will take burn damage at the start of his turn (which will put him back down) unless Nark puts him out.

Ormak, I need that stabilization roll (or a declaration that you're using your Action Point to stabilize).

Xzot, it is your turn. If the outcome matters to your actions, you can wait until Ormak makes (or doesn't make) the stabilization roll he owes me from his turn.


Male Shifter Shifter/Ranger(shapeshifter)2

Subconsciously reaching down deep, Ormak summons forth some reserve energy and shakes off the worst of his wounds. Spending my Action Point to stabilize

Dark Archive

Flametouched's cure light wounds brought Ormak - having stabilized on his turn - to 1 hp. Ormak is prone, however, and still on fire.

Xzot, it is your turn.

EDIT: a note about DEATH, DYING, and the PRONE condition:
I should point out that I don't put characters prone after dropping into the negatives if they are healed back up before their turns come around. While I assume that dead/unconcious characters do fall down, there are no rules as to how this happens, so that's how I run it. Since Ormak's turn came and went, he is presently prone.


Female Human

Round 2

Stats:

HP: 8/22
AC: 17 FF 14 T 13 CMD 15
F/R/W: 3/8/1

Lot's happened, wow!

Lady Jenise attacks the worm she currently flanks with Lony. "I must say, this is not going well for us!"

Dice & Actions:

Standard to attack worm I flank with Lony. 5' shift SE 1 square to avoid flank.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 1d6 + 1d6 ⇒ (1) + (5) = 6

Dark Archive

Lady Jenise deftly sinks the blade of her rapier into the softer flesh between the wormlike thing's rocky plates.

The creature takes six damage, for a total of twenty damage so far. Round three is beginning now, starting with the monsters, then Lony. Here we go:

Lady Jenise, I've moved your "mini" on the map as you directed. If and when you are able, however, you're free to edit the map when it's your turn.

The creature at space BE40 takes a five-foot-step into space BF41, ignoring the nearly-helpless and still-burning shifter in order to engage Lothar, hoping, perhaps, to put a stop the the bothersome hail of (largely ineffective) arrows showering down around it.

The monster attempts to slap the length of it's body against the grey-skinned dwarf, who deftly dodges.
slam attack: 1d20 ⇒ 6

Frosted, fatigued, and severely wounded, the creature in space BG40 takes a withdraw action to burrow into the earth. It is gone, perhaps for good... perhaps just for now.

The third monster slithers from space BC42 to space BD43, still pursuing Flametouched. Now flanking the warforged, the magma-snake attacks again. The blow catches the warforged squarely in the back.

slam attack: 1d20 ⇒ 18
slam damage: 1d6 + 1 ⇒ (4) + 1 = 5
burn damage: 1d6 ⇒ 1

Flametouched, you take five damage (three, after DR), plus one fire damage. I need a Reflex save from you.

Next, Lony the wolf steps into space BG40, and obediantly engages the monster now battling Lothar. Lony is using Power Attack, and is flanking with Flametouched for this attack.

bite attack: 1d20 + 5 ⇒ (20) + 5 = 25
critical confirmation: 1d20 + 5 ⇒ (16) + 5 = 21
critical bite damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15

Lony viciously clamps down on the heated flesh between the monster's plates. The creature twists silently, then stiffens and slumps to the ground with a soft thud. Smoking and still-hot, the creature begins to die of it's injuries, but not before contact with it's deadly-hot flesh burns dutiful Lony one more time.

burn damage:1d6 ⇒ 6
Reflex save: 1d20 + 6 ⇒ (10) + 6 = 16

Lony the wolf takes six fire damage, but does not catch fire.
I need a Reflex save from Flametouched.
One of the monsters appears to have retreated, and another has begun to die.
It is Nark Snarky's turn.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Reflex save 1d20 - 1 ⇒ (18) - 1 = 17


Male Goblin Druid/3 (Wolf Shaman)

Looking around and seeing Ormak in fire and the last creature still up, Nark ponders the situation in his head. The idea of killing the last creature would be great honor and certainly Lony finishing that creature company was a huge thing. However, he had repaid his favor to that strange woman and now if he would save that strange man from dieing... well, worth of something. Sighing and approaching Ormak while waving his hand toward Ormak and speaking Rainy Rainy small cloudy and a ball of water drops on Ormak extinguishing the flames

Cast Create Water on Ormak and move to BG44

Dark Archive

@ Flametouched: You do not catch fire.

@ Ormak Kron: You are exinguished. It is your turn. You are prone.

OOC:
Whew... this was looking bad for a while.


Male Shifter Shifter/Ranger(shapeshifter)2

I never got an email invite, so I can't see the map. Where exactly am I in relation to the other worm?


Male Duergar Monk 3 Qinggong Zen Archer

This should be the link


Male Shifter Shifter/Ranger(shapeshifter)2

I need access to it, lol


Male Duergar Monk 3 Qinggong Zen Archer

using what email

Dark Archive

@ Ormak Kron:
If you didn't receive an invite, I'll send you a new one. Hit me up with an e-mail address?

Dark Archive

@ Ormak Kron:
Sent.


Male Shifter Shifter/Ranger(shapeshifter)2

Ormak, severely wounded, decides to cover up and defend himself from further harm Total Defense, +4 AC

Dark Archive

Ormak Kron, you're not adjacent to any enemies, and taking total defense is only a standard action. Would you like to stand up as a move action, as well?

Lothar Noson, it is your turn.


Male Duergar Monk 3 Qinggong Zen Archer

I am tired of these things Lothar centers himself.

Deadly Aim Perfect Strike

1d20 + 5 ⇒ (2) + 5 = 7 1d20 + 5 ⇒ (15) + 5 = 20 1d8 + 5 ⇒ (8) + 5 = 13

1d20 + 5 ⇒ (15) + 5 = 20 1d8 + 5 ⇒ (5) + 5 = 10

Edit Finally hit something


Male Shifter Shifter/Ranger(shapeshifter)2

Aye, Ormak will stand up


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

With Ormak no longer at death's door, Flametouched turns its attention back to the worm that has been harrying it from the beginning of the attack, allowing the holy rage to overcome it once more. Flipping rage back on, sticking with just the longsword for the attack (because the most important thing in life is not being on fire). Longsword attack: 1d20 + 8 ⇒ (12) + 8 = 20, damage 1d8 + 7 ⇒ (4) + 7 = 11.

Yowza. Between Lothar and me, that's 34 damage - please tell me that kills it...

Dark Archive

I totally forgot that Nark was on fire. Nark Snarky, you'd have needed to make a concentration check, in order to cast that spell while burning. I'm just going to make the check retroactively, if that's alright.

burn damage: 1d6 ⇒ 4
concentration check: 1d20 + 6 ⇒ (15) + 6 = 21

Successful. You are still on fire... although... I've just had a thought.

@ Nark Snarky: Since you were still on fire on your turn, perhaps you could have moved into Ormak's space on your turn, putting both of your fires out. That might put Nark's actions a little more "in character," anyway.

Dark Archive

Peppered with arrows and clobbered by Flametouched's sword, the final worm-creature convulses in eerie silence, and then slumps to the ground, dying. Still smoking, the two slain monsters lie more or less still, beside the wreckage.

Perhaps these creatures sensed the impact of the wreckage from underground. If so, god knows what else took notice of the crash. Ormak, after a brief flirtation with unconsciousness, picks himself up off the ground, his burns only partially healed and cooled. Likewise, most of the party is singed or burned to some degree.

Poor, longsuffering Lony begins to nuzzle at the earth, scraping his teeth and the sides of his face and jaw across the cool ground, trying to soothe the burns on his face and gums.

I'll give everyone a chance to take some post-combat actions, here, and to talk, roleplay, and strategize.


Male Goblin Druid/3 (Wolf Shaman)

Mhm that works fine since also forget that was on fire

Sighing from relieve that the fire is out and not burning anymore Nark rushes towards lony and soothes him Tere tere Lony! Bug dead and gone. What a burn and begins bark/growl at Lony at-will speak with animal (canine).

Soothing now Lony face, water appears and drenches Lony´s face with a cooling water.


Male Duergar Monk 3 Qinggong Zen Archer

Lothar, untouched be the fiery worms, surveyed his charred and smoking companions. I would na bet ma bow that those where the only ones of these here. We should take minute to put ourselves right and then keep on. And when we camp, I say we should find nice big rock to set up on top of.

Dark Archive

XP:
Everyone has earned 360 XP. A quick note about XP, by the way: I never distribute XP unevenly. Everyone gets the same amount whenever XP is awarded, regardless of participation. This keeps the players from feeling discouraged when "splitting up" or "sniping" results in uneven XP totals, and causes one player to pull ahead or fall behind.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

"Agreed," Flametouched rumbles to Lothar. The warforged produces a slim wand of willow wood and begins to examine its companions' wounds. Can I get everybody's damage totals?


Male Duergar Monk 3 Qinggong Zen Archer

I am fine, see to the others. I know better than to to touch something that hot.


Male Goblin Druid/3 (Wolf Shaman)

Lony took -7hp and Nark took -9hp

After attending burnings in Lony, Nark turns to look at the others and around. Agree. Tis place dangerouz. Mor wormiiz and mor dangerouz for uz. Iz do not like this place


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

FLametouched uses his wand once each on Nark for 1d8 + 1 ⇒ (4) + 1 = 5 healing and Lony for 1d8 + 1 ⇒ (6) + 1 = 7 healing before moving on to check on Lady Jenise and Ormak.

Feel free to speak up if you think you need more than what I give you at first.


Female Human

Down 14

With the worms dead or fleeing, Lady Jenise sits down on a nearby piece of rubble, examining the burn marks she's suffered, equally concerned about her clothing as her own body. "I must say, I'll have to thank father about those fencing lessons. Never thought they'd come in handy like that, what with monsters coming out of the earth and burning away my fine clothing like that. I'll have to see if they have a tailor, at least a magewright in town that can fix this damage." She watches Flametouched fix up Nark and Lony. "By the way, Good Sir Flametouched, I certainly wouldn't mind a touch of that as well when you have a chance. Thank you kindly."


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Flametouched turns the wand toward Lady Jenise with a nod of its head. "Flame's blessings upon you," it murmurs as it activates the wand. Three charges, I think. 1d8 + 1 ⇒ (3) + 1 = 4, 1d8 + 1 ⇒ (4) + 1 = 5, 1d8 + 1 ⇒ (8) + 1 = 9.

Dark Archive

If you're done healing up, I assume everyone is heading out. I'll give Ormak a chance to chip in with some post-combat actions and dialogue, and then we'll get to the trek.


Male Duergar Monk 3 Qinggong Zen Archer

I think Ormak needs to be healed


Male Shifter Shifter/Ranger(shapeshifter)2

Sorry, kinda just woke up and brain is still not very functional after yesterday.

I am down 24 HP

Barely able to stand, much less walk at the moment, Ormak waves over the Warforged whom he sees healing the others. He's too hurt to talk at the moment, but its obvious he needs healing badly.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

4 charges. I'm on my phone, so Ormak, would you like to roll them?


Male Shifter Shifter/Ranger(shapeshifter)2

Sure

1d8 + 1 ⇒ (6) + 1 = 7, 1d8 + 1 ⇒ (4) + 1 = 5, 1d8 + 1 ⇒ (3) + 1 = 4, 1d8 + 1 ⇒ (2) + 1 = 3= 19/25 HP. I'll let Flame decide if he wants to expend another charge now or not. I don't really care

After the waves of healing wash over him, Ormak stretches and looks to the massive warrior "Thank you" He says simply. Though he is mostly healed, it seems even those two words took some out effort on his behalf.

Dark Archive

It sounds like we're ready to move on toward the northeastern shanty settlement, then?

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