Eberron Sandbox: Eberron Classic

Game Master Garden Tool

An organic, free-form Eberron campaign, which will begin with an adventure in the Demon Wastes, and might go just about anywhere from there.


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Dark Archive

Just waiting on Lothar.

My understanding of the marching order:
Xzot and Nark Snarky: at the front, with Lony; no weapons drawn
Omak Kron: in the middle, no weapon drawn
Flametouched: bringing up the rear, sword drawn

If anyone would like to specify weapons drawn or other travelling / marching details, now would be a good time!


Male Duergar Monk 3 Qinggong Zen Archer

I will bring up the rear

Perception 1d20 + 10 ⇒ (19) + 10 = 29

Edit: Lothar travels with his bow drawn

Dark Archive

Try that Perception check again, Lothar?

Also, I assume you travel with your bow drawn?


Male Goblin Druid/3 (Wolf Shaman)

Nark has his shortbow drawn and ready. Sidenote also, now took a look and noticed that druid are not proficient with bows/shortbows so will be including in my rolls -4 to attack bringing it to total +3. Went through once more my druid in case I failed to notice something

Dark Archive

@ Lothar: There we go.

@ Everyone: With a loose plan formulated, the party takes another brief look around, and resolves to journey northeast, to the suspicious-looking shantytown a few miles off. The first steps of the journey are not yet underway when Lothar and Ormak feel a queer and terrifying sensation...

With your packs shouldered and your marching order decided, the party takes its first steps together... but just as soon as you set your sights on the northeastern horizion, all hell (so to speak), breaks loose.

Moments before the melee literally erupts all around you, Lothar and Ormak feel a barely-perceptable swell beneath their feet... a subtle shift in the earth that tells you that there's something moving in the cracked, red earth beneath them.

Suddenly, a trio of six rock-plated, serpentine creatures erupt from the earth. Each "worm" is nearly six feet in length, and a visible heat-haze shimmers in the air around each one.

@ Everyone

Read Me:
The Perception DC to notice burrowing creatures beneath you is DC 25, and Lothar and Ormak both nailed it. They'll be acting in the surprise round.

The creatures that erupt from the earth do appear to have the ability to percieve you while burrowing, but they can't differentiate between you from underground, or "see" you per se.

Since you all occupy a 5x5 foot "space" and the monsters can't choose their targets from underground based on sight, I'm going to roll randomly in the interest of fairness and transparency to determine who the creatures engage, initially. The three highest rolls shall be engaged first!

(I like to roll these things "on the table" when I can.)

Flametouched 1d20 ⇒ 14
Nark Snarky1d20 ⇒ 9
Lony the Wolf 1d20 ⇒ 3
Lothar Noson1d20 ⇒ 11
Xzot1d20 ⇒ 14
Ormak Kron1d20 ⇒ 20

Stand by, all...

Dark Archive

The molten-skinned serpents erupt adjacent to Ormak, Xzot, and Flametouched.

I'd like everyone to give me an initiative roll, and an e-mail address together! I'll be sharing an Excel-based map with GoogleDocs.


Female Human

Inish: 1d20 + 3 ⇒ (2) + 3 = 5

email:

xzaral at yahoo dot com


Male Goblin Druid/3 (Wolf Shaman)

1d20 + 9 ⇒ (3) + 9 = 12

email:

joonas.urpi@gmail.com


1d20 + 4 ⇒ (8) + 4 = 12

email:
hailtothesmith@gmail.com


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

"By the Flame!" roars Flametouched as the creatures burst out of the ground.

Init 1d20 - 1 ⇒ (7) - 1 = 6

Email sent via PM.

Dark Archive

@ Nark Snarky: I need an initiative roll for Lony as well. Also, it's just occurred to me that you need to list Lony's tricks.

Familiarize yourself with the rules for Handle Animal if you need to, and remember that you'll need to take the "Attack" trick twice if you want Lony to be able to attack "unnatural" creatures like aberrations, undead, and outsiders.

It's going to require a Handle Animal check to direct Lony's actions in combat. When it comes to animal companions, you can make one check as a free action each round. You don't need to make a check except when you want to change commands (say, from "attack these" to "defend Ormak"). I would guess that Lony's "standing orders" are "defend me."

EDIT: Also, if you'd like to change that shortbow to a sling or something you're proficient with, I'm fine with that change.


Male Goblin Druid/3 (Wolf Shaman)

@ Garden Tool: Mhm, this moment there is not really any need to use the commands due to "unknown" people. Nark prefers this case to keep Lony next to him and guard rather than send off to attack.

Plus I have Lony´s trick already listed under his statistic: Attack & Guard. The next trick will be most likely 2nd Attack command or Heel

Here also the initiative of Lony 1d20 + 3 ⇒ (14) + 3 = 17

EDIT: Thinking about it but chuckled here when idea of +5 sling popped in my mind. Might as well change it and ammo types

Dark Archive

@ Everyone: Though we're still waiting on Ormak, I've uploaded an Excel-based map to my GoogleDocs. I've sent each of you an e-mail: let me know if you don't get it, or if you have trouble seeing or using the map.

There is a map key, but you'll need to highlight the description fields to read the text therein. I can't seem to "Merge & Center" in GoogleDocs.

In short:
The brown/grey is wreckage (rough terrain, increased Acrobatics and Stealth DCs),
the dark pink is rubble (rough terrain, increased Acrobatics and Stealth DCs),
the light pink is scree (increased Acrobatics and Stealth DCs),
the dark red is 10-foot high rock shelf (Climb DC 15),
the light red is 5-foot high rock shelf (Climb DC 15),
and the light grey is 5-foot deep pit (Climb DC 20, increased Acrobatics and Stealth DCs)

The black capitol letters are PCs, the green letters are allies (a green "w" for Lony, in this case), and the red question marks (?) are enemies. Red question marks will be replaced with red letters as enemies are identified.

EDIT: Fixed opening statement.

Dark Archive

@ Nark Snarky: An animal with 2 Int can learn six tricks, and a third-level animal companion can learn two additional tricks. Lony should know eight tricks.


Male Duergar Monk 3 Qinggong Zen Archer

sorry I posted under my normal screen name and did not notice in time to edit it. It is the SuperUberGeek for 12. Do you want me to roll again?

Dark Archive

No, I misspoke. We're waiting on Ormak Kron, not Lothar.

Are you able to view the map?


Male Duergar Monk 3 Qinggong Zen Archer

I can see the map and I know what I am doing.

Edit. What is mean to imply is that I know what action I want to take, no0t that I do not need help or input. Sorry that came across a little arrogant, which I did not in anyway mean.


Male Goblin Druid/3 (Wolf Shaman)

oh dang, where is the others.. uff. Nevertheless, posting up my actions in sequences since will be unavailable for 5h in 1h. I guess that during those 5h it will be little hectic and fast paced since everyone will be posting. Just waiting to other people actions.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Link worked just fine.


Female Human

Merge Cells is at the top bar, it looks like two sheets of paper with arrows pointing at ech other. The Align command is immediately to it's left. If that helps any.

Dark Archive

Son of a...

Thanks. The map key should be much more readable now.

EDIT: If anyone wants to roll Knowledges on these monsters, have at it.


Female Human

No problem. I spend ALOT of time in Excel (and other Works programs) at work. Google Docs follows a similar enough style. I'm much better at PowerPoint.


Male Shifter Shifter/Ranger(shapeshifter)2

Not tryin to be a jerk, but this map convo and such should be in the discussion thread.

1d20 + 6 ⇒ (6) + 6 = 12 Init

Dark Archive

Rolling initiative for the monsters; stand by.

1d20 + 1 ⇒ (17) + 1 = 18

Dark Archive

...
..
.

Initiative:
The initiative count is as follows:

18; the monsters
14; Lony the Wolf
12 (+9); Nark Snarky (with sling ready)
12 (+6); Ormak Kron (with no weapons drawn)
12 (+4); Lothar Noson (with composite longbow ready)
6; Flametouched (with longsword ready)
5; Lady Jenise (Xzot, with no weapons drawn)

Only the monsters, Ormak, and Lothar will act in the surprise round. Single actions (plus five-foot steps) only.

Bursting up from the earth, the bizzare, molten worms attack swiftly.

The first assaults Lady Jenise, easily catching the hapless noblewoman with a burning body-slam.
slam attack: 1d20 ⇒ 19 vs. flat-footed AC
slam damage: 1d6 + 1 ⇒ (4) + 1 = 5
Xzot, I need a Reflex save from you.

The second worm scrapes harmlessly off of Flametouched's adamantine plating. It takes a five-foot step into square BD-44.
slam attack:1d20 ⇒ 9 vs. flat-footed AC

The third creature corkscrews into Ormak, landing a solid blow with the length of it's rocky body.
slam attack:1d20 ⇒ 20 vs. flat-footed AC
critical confirmation:1d20 ⇒ 1
slam damage: 1d6 + 1 ⇒ (5) + 1 = 6
Ormak, I need a Reflex save from you.

Ormak, it is your turn. The map has been updated to reflect the monster's current positions.

@ Everyone: I am NOT showing modifiers on monster rolls, except for initiative and damage rolls (by necessity, of course). Please see my latest posts on the discussion page (the one about "forecasting" actions and the one about monster's rolls).

Please update the map as you move around. The map updates in real-time, so do NOT update before your turn.


Female Human

Jenise calls out as the worm slams into her.
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17

Dark Archive

Xzot, Lady Jenise nearly catches fire as the magma-creature's intense body heat lights the hem of her skirt aflame. Your quick thinking snuffs out the flames instantly.

It is Ormak's turn. Ormak needs to make a Reflex save.


Male Shifter Shifter/Ranger(shapeshifter)2

The shifter lets out a savage snarl, flexes his arms and grows a pair of wicked looking claws. His eyes change from their normal green to a golden hue and stripes like that of a tiger appear on his forearms. He then slashes the fiery worm Free action, begins shifting, lasts for 7 rounds, +2 Str and claws. 1d20 + 7 ⇒ (8) + 7 = 15 Claw for 1d6 + 3 ⇒ (1) + 3 = 4

Almost forgot 1d20 + 5 ⇒ (9) + 5 = 14 Reflex

Dark Archive

Hey, folks. I misread the "burn" ability! Xzot and Ormak should have taken 1d6 fire damage each, in addition to having to make a Reflex save, when slammed.

Xzot takes 1d6 ⇒ 2 fire damage.
Ormak Kron takes 1d6 ⇒ 4 fire damage.

Both of your saves are successful. Now back to business.

Stand by...


Male Duergar Monk 3 Qinggong Zen Archer

Am I supposed to go or am I waiting?

Dark Archive

Ormak's razor-sharp claw hits home, tearing plates from the molten creature's body. The connection singes his paw, however.

burn damage: 1d6 ⇒ 1

Ormak, you take one point of fire damage from the connecting blow, and must now make a second Reflex save.

Dark Archive

Lothar, it is indeed your turn. After your action, the surprise round is over and the first round begins.

Ormak, I need another Reflex save from you.


Male Duergar Monk 3 Qinggong Zen Archer

What the bloody 'ell are these things? Lothar takes a five foot step to BF43 and shoots the enemy at BE42

Perfect strike 1d20 + 6 ⇒ (4) + 6 = 10 and 1d20 + 6 ⇒ (4) + 6 = 10

damage 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

Despite a sublime attack on his part, the worm-thing evades Lothar's arrow.

surprise round:

The surprise round is over.
The monster at BE42 has 4 damage.
Xzot has 7 damage, and nearly caught fire.
Ormak Kron has 11 damage, and needs to make a Reflex save.

The first round of combat will now begin.


The monster at BE42 continues it's attack against the burned shifter. This time, the creature strikes only air.
slam attack: 1d20 ⇒ 9
It takes a five-foot step into space BE41.

The monster at BD44 continues to flail against its impervious warforged opponent.
slam attack: 1d20 ⇒ 13

The monster at BF39 has more success, trying hard to make a meal out of Lady Jenise.
slam attack: 1d20 ⇒ 16
slam damage: 1d6 + 1 ⇒ (3) + 1 = 4
burn damage: 1d6 ⇒ 3

Xzot you take 4 slam damage, 3 more fire damage, and I need a second Reflex save from you.

Lony the wolf (having no specific commands to obey) moves to BG 39. Having seen the furry man and the fancy lady burned by the monsters, Lony comes to his master's defense without attacking directly.
aid another attack roll: 1d20 + 4 ⇒ (12) + 4 = 16

The aid another attempt is successful. Nark Snarky benefits from an aid another AC bonus.

Nark Snarky, it is your turn. If you'd care to wait, I still need Reflex saves from Ormak Kron and Xzot. If you're not concerned with the results of those rolls, you may simply act now.


Male Goblin Druid/3 (Wolf Shaman)

Nark takes 5 feet step backward [BH41]and rises his sling to shoot at the creature [BF39] while yelling to Lony Lony, bug bad! Itz killz time

Sling attack 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 Damage 1d3 + 4 ⇒ (2) + 4 = 6 (full-round action)

Command Lony: Attack 1d20 + 6 ⇒ (15) + 6 = 21 (free action)

Nark [+2 AC from aid another]

Dark Archive

Nark's attack bounces harmlessly off of the monster's stony hide.

Lony sighs wearily.

Ormak, it's your turn. I need a Reflex save from you before you begin.


Male Shifter Shifter/Ranger(shapeshifter)2

1d20 + 5 ⇒ (7) + 5 = 12 Reflex

Cursing softly, Ormak again rakes the worm with his claw 1d20 + 7 ⇒ (20) + 7 = 27 possible crit

1d20 + 7 ⇒ (3) + 7 = 10 damage 1d6 + 3 ⇒ (4) + 3 = 7

Dark Archive

Ormak, you've caught fire (by virtue of touching the creature and failing your latest save). That's the bad news. You can attempt to put yourself out, gaining a new save as a full-round action. Rolling on the ground will give you a +4 bonus on the save.

Your attack lands for 7 damage (that's the good news), but - once again - touching the creature causes you to burn.

burn damage:1d6 ⇒ 5

Normally, you would make another Reflex save now, but you're already on fire.

Ormak, you take 5 fire damage, and it is now Lothar's turn.

Xzot, I still need a second Reflex save from you.


Male Duergar Monk 3 Qinggong Zen Archer

Does anybody 'ave any idea what these things are? Lothar takes a five foot step to BG42 and flurries.

Attack 1d20 + 6 ⇒ (15) + 6 = 21 Damage 1d8 + 4 ⇒ (2) + 4 = 6

Attack 1d20 + 6 ⇒ (5) + 6 = 11 Damage 1d8 + 4 ⇒ (3) + 4 = 7

Edit: added point blank shot mods

Dark Archive

Lothar's first arrow strikes true, though the second goes wide. The creature battling Ormak has suffered a total of 16 points of damage, but still lives.

EDIT: Accounted for Lothar's edit.

Flametouched, it is your turn.

Dark Archive

Just a recap:

Spoiler:
It is round one.
Lady Jenise has taken 14 damage. I'm still waiting on a Reflex save from her.
Ormak Kron has taken 15 damage, and is on fire.
The monster in space BE41 has taken 16 damage.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Seeing the shifter and Lady Jenise afflicted by these corruptions of the Divine Flame, Flametouched's normally-fixed expression turns visibly angry... and then genuinely enraged. It turns away from the worm flailing ineffectively against it, raising its shining, silver blade to slash into the hide of the monster burning Ormak's flesh. Free action: rage. (See profile for statistics while raging.) Five foot step to BD42, then two-handed attack on the worm in BE41: 1d20 + 8 ⇒ (4) + 8 = 12, damage 1d8 + 7 ⇒ (1) + 7 = 8. Unfortunately, the thing's thick hide sends the blade skittering aside with no effect.


Female Human

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21

Dark Archive

First the wreck, now this. Your divinely-inspired rage has failed you... for now. Luck is not on your side today, Flametouched.

Xzot, once again you avoid catching fire. It is your turn.


Female Human

Round 1

Stats:

HP: 8/22
AC: 17 FF 14 T 13 CMD 15
F/R/W: 3/8/1
[/ooc]

Repeatedly burned, Lady Jenise begins to fear for her life in the face of these creatures. The rapier at her side, done up to look fanciful and gaudy in her current guise, is revealed to be quite functional as she draws it forth and strikes at the creature between her and Flametouched.

Dice & Actions:

Move to draw rapier, standard to strike creature at BE41, flanking with Flametouched.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d6 + 1d6 ⇒ (4) + (5) = 9

Dark Archive

Injured but not discouraged, the creature assaulting the badly-burned Ormak continues its attempt on the shifter's life. The thing slams into Ormak's torso yet again, searing him badly.

attack roll: 1d20 ⇒ 17
slam damage: 1d6 + 1 ⇒ (6) + 1 = 7
burn damage: 1d6 ⇒ 6

The creature takes a five-foot step into space BE40.

Ormak, you take thirteen more damage this round (a seventeen on the d20 and max damage on both dice!). You're already on fire, so I don't need a Reflex save from you.

The creature engaging Lady Jenise five-foot steps into space BG40, and attacks her with flanking. The noblewoman is ready this time, however.

attack roll: 1d20 ⇒ 7

The third creature follows Flametouched (five-foot step into space BC43), intent on reducing the warforged's component parts to slag. This time, the monster's pointed "beak" end finds purchase.

attack: 1d20 ⇒ 15
slam damage: 1d6 + 1 ⇒ (3) + 1 = 4
burn damage: 1d6 ⇒ 2

Flametouched, you take four slam damage (minus DR), two fire damage, and I need a Reflex save from you.

Meanwhile, Lony the wolf steps into space BH40, flanking with Lady Jenise and positioning itself between its master and the monsters as best it can. Bracing itself for a burn, the wolf dutifully snaps at the smoldering, worm-like creature with a Power Attack.

attack: 1d20 + 5 ⇒ (14) + 5 = 19
bite damage: 1d6 + 4[/dice]

The attack sears Lony's flesh as it makes contact.

burn damage: 1d6 ⇒ 1
Reflex save: 1d20 + 6 ⇒ (10) + 6 = 16

Lony does not catch fire.

Nark Snarky, it is your turn. PS: I notice you have a [cold] spell prepared.
Flametouched, I need a Reflex save from you.


Genderless Warforged Barbarian (armored hulk) 1 / Oracle of flame 2

Reflex save: 1d20 - 1 ⇒ (10) - 1 = 9

Did I mention I'm made partially out of wood?

Dark Archive

Flametouched, you're on fire. And not in a good way.

You can try to put yourself out as a full-round action on your turn. If you drop prone and roll around, you get a +4 bonus on the save. I suspect that rolling around on the floor provokes, though.

OOC:
Geez, guys. This is a tough encounter, I'll concede, but it's not "off the charts," EL-wise, and you guys are a fresh, well-geared, full-hp party of five (plus an animal companion). The "dice" just aren't treating you very well. Even the initiative rolls screwed you, and your party actually has good initiatve scores all-around (except Flametouched).

It was more or less my intention to bring you together as a party and indebt you all to one another in battle, with a tough encounter right off the bat. Assuming you survive, I'll have accomplished that, at least!


Male Goblin Druid/3 (Wolf Shaman)

Hm... this seems to be really though one since people are starting to take damage.. EDIT: ah damn, a goblin on fire!

You be chilling food Nark declares as he see how the the creature is slamming others and setting them on fire. Touching the creature releases magic from his finger tips

Frostbite [melee touch 1d20 + 3 ⇒ (8) + 3 = 11 Damage 1d6 + 3 ⇒ (2) + 3 = 5 non-lethal]

Reflex save 1d20 + 7 ⇒ (1) + 7 = 8

Dark Archive

NOTE: I've just realized that Ormak Kron went down into the negatives after this lastest round of attacks. He is on fire and bleeding out...

NOTE: My die formula screwed up on Lony's attack. I never rolled for damage. The monster took 1d6 + 4 ⇒ (3) + 4 = 7 from Lony's bite.

Nark, you provoke an attack of opportunity by casting from that square. Fortunately, the creature misses you, having been distracted by the business of burning through Lady Jenise as fast as it can.

slam attack of opportunity: 1d20 ⇒ 2

Unfortunately, touching the creature burns you.

burn damage: 1d6 ⇒ 5
Nark takes 3 points of fire damage, and you catch fire.

Frost spreads agressively across the worm-thing's exterior, cooling the red-hot flesh between the plates wherever it touches. The creature takes 7 points of nonlethal cold damage from your spell, and is fatigued (no save). As the frost spreads across the creature's hide, so too does fire spread across Nark's green skin.

Ormak Kron, it would be your turn, but you are at -3 hp and on fire.

burn damage: 1d6 ⇒ 4

The flames engulfing you cause you to take 4 more points of fire damage. You are at -7, and you are not stable. I need a stabilization roll from you. You can use your action point to stabilize, but if you take fire damage again, you'll destabilize automatically. In the meantime, I'm going to move on.

Ormak Kron, I need a stabilization roll from you.
Lothar Noson, it is your turn.

Recap:
It is round two.
It is Lothar Noson's turn.
The monster in space BE40 has taken 16 damage.
The monster in space BG 40 has taken 14 damage, and is fatigued. It has used up it's attack of opportunity for this round.
Ormak Kron has taken 32 points of damage, is on fire, and is dying.
Nark Snarky has taken 3 points of damage, and is on fire.
Lony the Wolf has taken 1 point of damage.
Lady Jenise (Xzot) has taken 14 points of damage.
Flametouched has taken 4 points of damage, and is on fire.

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