
EM±GM |

Wow, I'm way late on this one, sorry!
Dru, though there is the mwk pick that Dale made. There is also a non-masterwork morning star that Monty and Tad pieced together, if you'd rather. (Picture a dragon skull on a stick, with black obsidian bits poking out of it)
1d20 ⇒ 4, 1d6 ⇒ 5
Faliana makes her way up the final section of the slope ahead of Dale, reaching the top in time to see the others have almost everything under control already!
Having finally reached the top of the hill, Drusilla advances on Drummond pulling out her newly crafted weapon... but the weight is all off, and the heft not at all familiar, and she doesn't manage to swing it with her usual force as it chips a rock by his feet, but makes no contact with him at all.
Monty has no such issues, as he shifts his attention from the downed Neville, to Drummond standing behind him. He quickly feints like he is going to strike Neville on the ground... Neville unintentionally helping sell it, as he throws his arms up to protect his face from a blow that never comes. Monty instead pivots and turns that motion into a blow aimed at the unsuspecting Drummond! His foot hooks around Drummond's knee, and sends the man crashing to the rocky ground with a surprised cry of dismay! As he hits the ground, a boom of thunder so loud, the ground itself shakes, and you wonder if the mountain might be coming down behind you! The sudden noise throws even Monty off his attack, and though he manages to kick the man as he hits the ground, its not with as nearly as much force as he intended.
Across the M'neri Plains, to the west, massive dark clouds are moving in quickly. Even as you look, the light seems to fade as if it were suddenly nightfall, despite the fact it is barely an hour past dawn!
Brady calls for the Drummond to surrender, and Tad stands ready to send his spiritual weapon in should he refuse.
Drummond scowls defiantly, realizing he's in a bit of a tough spot, but not willing to just give up like Neville. Without warning, he suddenly throws himself over the side of the slope. The pathfinders can do little more than strike at him as he goes over the edge, none of them able to stop him.
He slides down the rocky incline on the far side in what can best be described as a controlled fall. Unfortunately, he takes the worst of it, tumbling head over heal down the slope and coming to a stop, hard, against a large boulder at the bottom. It only gets worse from there, as Tad quickly sends his spiritual scimitar in hot pursuit, and before Drummond can regain his feet, the divine weapon cuts him one last time, and he falls over backwards in the dirt on the path below.
Some unfortunate rolls for my guy!
Combat Over!
Status:
Drusilla 29/40
Dale 23/31
Brady 16/36
Monty 21/47
Faliana 29/34
Neville remains on the ground at your feet, hands held up! "Hey man, we was just doing what Yorke told us to do! No hard feelings, right?"

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Dale checks on the pulse of Yorke and begins stripping her of useful items, smiling to himself as he adjusts her hat on his head. He takes a moment to turn to Neville and does his best to scare the begeezus out of him. "We have many options here.. out in the wilderness.. with no witnesses.. and no moral qualms and complete legal justification after being ambushed like that... What can you do for us?" He quickly turns back to Yorke.
Intimidate: 1d20 + 11 ⇒ (10) + 11 = 21

EM±GM |

And that will just leave Monty down 2 hps!
Tad, could you include your daily uses of channel on the stat line?
Searching the Trail Hounds, and confiscating their weapons, you will find that they have managed pretty well at supplying themselves in the day since the race started.
Both Neville and Drummond are armed with a terbutje, made from wood and bits of obsidian. They both also have an atlatl made from some sort of animal bone, and 10 darts apiece for firing from said weapon, all made of obsidian.
Cornella had five obsidian daggers, and four obsidian javelins. You think she may have had five javelins at first, but one broke when she tried to throw it during the ambush... so perhaps they're not perfectly constructed.
You will also notice that Cornella has managed to gain some armor, crafted from the leather skin of some sort of animal, with small bone disks sewn into it. Both of the men also have recently made armor, but theirs is a tougher hide armor, from some kind of large cat.
1 bone studded leather armor
2 hide armor
2 atlatl
20 obsidian atlatl darts
5 obsidian daggers
4 obsidian javelins
tricorn hat (Dale)
1 mwk leather armor (Dru)
1 mwk bone heavy pick (Dru)
1 mwk bone short spear (Dale)
1 bone morning star
1 bone klar (Dru)
2 backpacks
1 masterwork weapon component
Please update who has what, thanks!

EM±GM |

"Woah. Woah. Hey now!" Neville pleads, as Dale lays out a few obvious threats. "No need to stoop to our strategies, right? Look where that put us..."
"Besides yer wrong 'bout no witnesses." He adds, cagily. "Archy and Rupe know where we is... enough to connect the dots, if we end up ganked."
"You're taking all our stuff." He adds, with a pained look as their weapons are confiscated. "And the Cap'n and Drum's out cold. By the time they're in any shape to move, we'll be lucky to make it back to Eleder at all."

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"And that's our problem how?" Brady says to Neville. "You ambushed us! We owe you nothing." He turns to examine the gear they've collected. "But thanks for the supplies; these will be useful!"
He picks up the armor that Cornella had been wearing, holding it out and away to get a good look, then bringing it up to his torse to evaluate the fit. "I know you want this, Dale, but I'm going to be going toe-to-toe with anything we have to fight. You should be staying in the back throwing your bombs. Any objections if I take this instead?"
Brady also picks up one of the atlatl and ten of the darts for it.
Once situated, he turns his attention to the ominous sky. "That looks bad. We should get a move on. Hate to say it, but we may need to find shelter before we continue this race."
Survival: 1d20 + 2 ⇒ (7) + 2 = 9

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Oh they are martials? I didn't get a chance to look it up on the list, thought they were exotic. Dale only gets a -2 penalty for using things he isn't proficient in vs the -4. But since they're martial definitely put them to use on someone else! PS, those things do TONS of damage, ouch!
"Well said Brady, well said. But I'm definitely keeping this hat!" He tucks his overflowing mop of hair up into it a bit to cool off the back of his neck.
As the woman lay unconscious he tears off some strips of her shirt and gathers up some rocks "Never know when you could use a sling or two right?"

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Brady will take the bone studded leather and an atlatl with 10 darts. Interestingly, there is actually 0 reason to use bone in studded leather; because of the -1 AC and -1 to the ACP, it's identical to leather but has a lower Max Dex and higher Arcane Failure. Go figure.

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Neville remains on the ground at your feet, hands held up! "Hey man, we was just doing what Yorke told us to do! No hard feelings, right?"
Faliana gives an eye roll at this, but decides not to comment. The man wasn't going to be hurting anyone for a bit.
After picking throught the findings, Fali grabs one of the daggers and two of the javelins, and then takes a moment to contemplate the hide armor. After a second, she just tosses it into her pack not wanting to get weighed down by armor again, but not wanting to leave it. "Alright, A couple of ranged weapons I can use, and some armor, even though I'm not likely to wear it at all."
She nods along with Brady's comments about Neville's whining, adding, "I doubt we'll need all five daggers, keep one. And what are you planning on doing while the other two are out cold, twiddling your thumbs? This is a survival race, go hunt something, gather some more supplies, dig up some vegetables! You should have started this race with nothing, why are you complaining now? You're not a helpless baby, so quit acting like one!"
She looks over at Dale in the hat and gives a smile. "That hat looks about a thousand times better on you, Dale, then it did on her. You're not a snake for starters!"
Having vented some of her frustrations verbally, Faliana gives off a big gust of air, popping her neck and stretching, before staring out at the storm brewing. "Well, that's one annoyance down, on to the next one. Dale any clue on when that thing's going to break over us? We got enough time to get to the jungle? Or should we try finding shelter here in the mountains? I don't want to be out in the open if that is as dangerous and lightening heavy as it sounds."
Survival, in case I can miraculously hit a DC: 1d20 + 1 ⇒ (9) + 1 = 10

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Dale cocks his head and looks to the sky, up until now completely oblivious to the gathering storm clouds. "Oh, aren't those marvelous looking!" He sits and studies their movement and any sounds of thunder or flashes of lightning, trying to decide if they should make a run for it or wait it out.
K Nature: 1d20 + 12 ⇒ (5) + 12 = 17 If Survival would be more appropriate then subtract 4 from above.
Before they move along Dale is sure to scarf up a dagger and any ranged weapons that go unclaimed.
Edit: Dale has only thrown 4 out of his 9 bombs so far. 5 remaining.. one of which is likely a dud!

EM±GM |

Fal and Dale, you have no clue what the weathers going to do =) Though based on the dark wall coming your way, you strongly suspect rain, at least...
Dale, though you had 9 total, you're still limited by your daily limit of 8... so only 4 more today.
"Drum said that storm was comin' in, and we needed to reach the Jungle before it hit. That's why Rupe and Archy went ahead, in case we got held up, they could still make it to the finish line."
He pauses slightly, looking up at the dark clouds coming in "You get stuck on this side of the plain when that hits, you can forget the cup."
"I can show you the route they took," He adds, "Archy said it was quicker... or would be if they got through it before the rain hit."
Ya, a survival roll for the weather, it will be!

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All PFS alchemists have the 'extra bombs' feat instead of brew potion, so Dale can use 10 bombs per day at level 4.
Dale squints his eyes at Neville, curious if it is a ruse before nodding in his assessment that maybe they SHOULD high tail it. Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25
"The rainy season is coming, not sure if they can get rain fast enough to turn that plain into a swamp of water and mud... not sure we want to find out. We'd also need to worry about being struck by lightning maybe..."

EM±GM |

Dale would get the impression he's being sincere, about the two Trail Hounds heading off ahead as well as about what he knows of the weather and the path... possibly just trying to be helpful so you continue not killing him. Though he will also sense that Neville doesn't think the Pathfinders can make it, and they have already lost the race as a result.
Just as a note: any pause by you guys, longer than like 10 minutes, will impact your travel throughout this race.

EM±GM |

Drusilla definitely feels the pull of the storm front approaching. The air feels charged, and the peels of thunder make the ground shake, lightning visible arching through the clouds even from here. It feels like all of Sargava is waiting for something big about to happen.
It is going to be a doozy.
Though it won't be dangerous out on the plains, it could slow you down noticeably being out in the open... if its even half as severe as it looks.
The path that Neville mentioned is along an old wash, which indeed will be very dangerous if you don't make your way through it before flash flooding washes anything out. But if you can, it will also cut down your travel time... and once you hit the jungle... well you are all used to rainy jungles.
You should be able to reach and be well into the jungle before noon if you take the path... but the storm is going to hit before then as well. It'll be close!

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"Dale, I trust your judgment."
Brady draws up short, an expression of blustery confusion growing on his face. "Though, when I think about our history, that's pretty foolish of me. Still, if you trust this guy, then let's do it. Let's take the shortcut."

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"When have I EVER led us astray in my judgement? It has always been 100% sound!" He grabs up his stuff and prepares to take off towards the path with the others.
"Onward into the storm and beyooonnndd!" He hollers as he heads down the wash with a cloud of dust and dirt.

EM±GM |

I keep forgetting you guys only just started the first phase... you already made all your rolls =)
Realizing that you are suddenly in another race, with the weather, you quickly gather the few possessions you have, and hurry down the last foothills of the Bandu Hills onto the M'neri Plains. It would almost be relaxing, racing across the flat ground, after the hectic climb over the mountains the day before, but the air around you feels charged! Even the tricorn hat has a hard time containing Dale's static charged hair!
The storm is closing in almost too quickly to be believed... a dark wall of rain, sweeping towards you from the ocean. Ahead, the green line that is the Laughing Jungle gets closer as well, but not quickly enough!
Any other time, you'd probably be seeing the large herd animals that frequent the savannas or the large predators that hunt them... but even those animals seem to sense the impending storm, most having already taken shelter. The few creatures you do see off in the distance, are all huddled together waiting nervously for whats coming.
There is little more you can do to speed up the trip, as you follow the wash... a faint remnant of storms past... barely more than a bump in the landscape... but one Dru assures you will be more than enough to direct the deluge that's coming right over your path.
The jungle is painfully close, when the first drops of moisture start to fall, just a few gentle patters as it strikes the ground... but within minutes, the sky opens up, and a wall of water hits you like the gods themselves have decided to wash the land clean! Visibility drops to almost nothing within seconds.
The last half mile is like nothing you have ever experienced. The sound alone is almost deafening, wind howling, pushing the rain nearly horizontal, and the water hitting the ground like a thousand drums all playing at once. You soon are splashing through ankle deep water that you swear gets deeper with every step. The water descending so fast, it has no time to drain anywhere... so just gets deeper and deeper.
Dale, DC 15 reflex save to keep hold of the hat through all this! (See I can be magnanimous!)
You almost don't even notice when you finally reach the jungle, and start to pass beneath the broad leaves of the trees... but eventually the canopy becomes so thick, even the seemingly infinite tears of angry gods are slowed down enough as they descend that the ground is just wet mud, rather than rising flood.
Finally, you are able to stop for a moment to breath, soaked to the core, water still streaming down on you from above... but more like a tap, than an ocean. Far above your heads, you can still hear it, a loud thrumming sound as it batters the jungle canopy above... but here, on the ground at least, nothing more than a deluge you've experienced aplenty in the Expanse.
Of course, in your pell mell race from the weather, your attentions were focused more on what was behind you than what was in front you. Now that you have a moment to look around, you realize that amidst the water streaming down from the raging storm above the trees, wispy white threads of some substance flutter and drift in the breeze caused by the falling water and storm above. They are draped from tree to tree all around, such that it's hard to move without coming across some.
Worse, following the line of what is obviously some sort of webbing, you see the creatures that created them! You have come through the trees almost right on top of three enormous worm-like creatures that rear up nearby, in the middle of a meal. All three seem to sense your presence, turning to focus on the new intruders... at least you assume that's what their doing, as you don't see any obvious eyes, just a large pair of mandibles and lots of spiny bristles all over its body. They look like giant furry caterpillars... just not harmless ones.
Though you do wonder, somewhere in the inquisitive part of your brain, that if it is a caterpillar... which is usually the larval stage of another creature... what if it has a chrysalis form... and what that might lead too.
Hanging from the trees over the caterpillars you see two cocoons dangling from the threadlike webbing, swaying gently... in the same breeze that pushes the silken threads around overhead or on their own, you can't quite tell.
Dale Init: 1d20 + 2 ⇒ (4) + 2 = 6
Dru Init: 1d20 + 2 ⇒ (5) + 2 = 7
Faliana Init: 1d20 + 2 ⇒ (12) + 2 = 14
Monty Init: 1d20 + 2 ⇒ (15) + 2 = 17
Tad Init: 1d20 + 3 ⇒ (6) + 3 = 9
cat1: 1d20 ⇒ 16
cat2: 1d20 ⇒ 13
cat3: 1d20 ⇒ 11
- Round 1 --------
Brady
Monty (-2)
Faliana
red caterpillar, blue caterpillar, green caterpillar
Tad, Dru, Dale
Brady, Monty, and Faliana react quickly!
(The rest, not so much)
Yes, the map is that cramped! (annoying given its 3 large critters!)
And, yes, this is still the 1st Phase of the day

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Reflex, DC15: 1d20 + 6 ⇒ (17) + 6 = 23 SWEET!
Dale runs along, behind most of the group, like usual. His feet and eyes marrying together here and there as he looks at the amazing scenery and catches a few glimpses of interesting plants, mostly grass species he doesn't recognize. He leans forward to grab at some of such grass and sees the first drops in a small puddle. "Oh, here comes the rain!" He looks up, the brim of his new hat keeping the rain drops from stinging his eyes. Woah.
His legs churn. And churn. "Good thing we don't have any heavy armor on right?" A smile crosses his face as he looks at Faliana and Dru specifically. Soon after the wall of rain and wind hits him in the face "WWwoooo baby! Glad I've got this hat now! OOoo shi.." It nearly flies off his head into the storm, but his electrically charged hair helps hold it in place. "That was close!"
With one arm churning, one holding his hat down, and two legs mucking along at a supercharged snail's pace, Dale finally breaches the jungle. "Home sweet home..." He starts to spit out when the overgrown baby moth's come into view.
K Nature, DC14: 1d20 + 12 ⇒ (15) + 12 = 27
"Holy smokes! These creatures are indeed one of the largest of the giant caterpillar, more commonly known as a blood caterpillars. A particularly large type of verminous creature that feeds on pretty much anything it can catch... usually by paralyzing it with the poison that sprouts from its bristles then encasing it in a cocoon of webbing while it 'marinates', preferring their meat not be too fresh."
Dale lifts his hat and scratches his head a bit as he ponders further... "You know.. these guys probably turn into something BIG that flies... Let's hope its just a friendly butterfly and not a blood sucking killer moth!" He shrugs, eager to get a closer look.. well not THAT close.

EM±GM |

Their silk is produced by a spinner that's just behind the large gnashing mandibles, and they use that to create the silky fibers that you see hanging from the trees and encasing the two cocoons hanging above them. They can also spit the silk to entrap foes at a distance.
More importantly, the poisoned bristles are everywhere on its body. You are pretty sure that anyone striking the creatures with their bare fists, or even hand held weapons, will be in danger of getting stuck with the damnable things, and poisoned! And that poison will sap their strength until they can no longer move... they'll just lay there helplessly while the creatures encase them in their webbing, and eventually feed on them!

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"Oh yes, these guys! They can spit that silk at people, get you all tangled up. And even worse? Those little hairs all over them? They carry strength poison... hitting them with your fists or anything up close and personal won't end well... shoot them!" He reaches for his bombs hoping they stayed somewhat dry...

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Faliana's ususal smile disappears as she looks at the large bugs, clearly not wanting to fight them. The incipient frown deepens as she hears the talk about what they can do and how they like their food. With a meaningful glance at the two cocoons, she speculates, "Uhhh, didn't Neville tell us his two companions headed down that gulch back there? Ashava help them if that's what happen to them..."
With a slightly annoyed sigh, she reaches for the only thing she can possibly try hitting them with without risking herself and pulls out a javelin. She readies the thing and then lobs it at the worm with the red markings on it.
Javelin vs. Red: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Monty Botting
Monty rushes to close the gaps with the large bugs with a loud whoop and before hearing everything that Dale has to say. He catches exactly why getting close and attacking is a bad idea just as he gets too close to the bugs. With a look, he decides to try risking a punch, there not being much else he can do at the moment.
Unarmed Strike: 1d20 + 7 ⇒ (18) + 7 = 25
Strike Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Reflex save: 1d20 + 5 ⇒ (20) + 5 = 25
He then takes a defensive posture.
Snake Style - AC vs first attack in round =
Sense Motive: 1d20 + 15 ⇒ (3) + 15 = 18
I actually went to his character sheet to see if he possibly had a ranged option before realizing that it didn't matter. Botting for this scenario is much simpler than you'd expect.

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...you should be staying in the back throwing your bombs... well, maybe I should stay in the back too, if they're that poisonous!
Brady stays right where he is when the caterpillars rear up. He retrieves the atlatl he'd taken from the Trail Hounds, and readies its dart. Leaning back, he puts his whole body into a throw, quickly catching on to how the device is used, and stepping forward with the momentum of his throw.
Move: retrieve atlatl
Standard: attack blue
5' step
Atlatl dart: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, P: 1d6 + 3 ⇒ (3) + 3 = 6

EM±GM |

Brady, I'm going to guess that either a: you didn't intend to use a weapon you were not proficient in, or at a minimum wanted to actually attack this round... so will assume you use a basic javelin instead. Technically the darts for the atlatl are just javelins, with fletching on the end... so will let you toss one of those instead... with a small penalty!
At the sight of the aggressive creatures, Faliana immediately grabs one of the newly liberated javelins, and flings it at the closest caterpillar... only to watch in dismay as it bounced harmlessly off the thick hide, not even making a scratch. Monty takes a more direct approach, ignoring Dale's warning to leap right into the fray!
In close, the rigid bristles look even more imposing, though not nearly as thickly blanketed as they look from further out. He throws a solid jab at a bare spot, managing to extract his fist without touching any of them, as the caterpillar seems to react to the force of it! It immediately turns on him, its mandibles trying to clamp down on him, its entire body swinging at him, trying to brush him with the poisonous bristles. But the aging vanaran is particularly nimble, easily deflecting the first, and ducking under all the bristles as they sweep by. Of course, that is not the only giant caterpillar, and the other nearby one immediately closes in as well, fighting the first for the nearby morsel! But it proves no better than the other at catching a piece of the swiftly moving Monty!
red bristles vs Monty: 1d20 + 3 ⇒ (1) + 3 = 4
green bite vs Monty: 1d20 + 8 ⇒ (8) + 8 = 16
green bristles vs Monty: 1d20 + 3 ⇒ (8) + 3 = 11
blue bite vs Brady: 1d20 + 8 ⇒ (17) + 8 = 25, 2d6 + 6 ⇒ (5, 3) + 6 = 14
Brady takes a more cautious route, paying attention to Dale's warning, and not immediately rushing in. Instead he pulls out the atlatl and the dart he captured from the Trail Hounds, though after a moment, realizes its not as easy to use as he thought! With a scowl, he abandons the launcher, and instead just hurls the dart like it were a javelin! He rushes the throw a bit, but still manages to sink the dart deeply into a thin section of the caterpillars thick hide. It immediately rears up in pain and undulates towards him, closing the six or seven paces frighteningly quickly. Its massive mandibles snap down before he can recover, clamping hard on Brady's shoulder and nearly lifting him off the ground as they tear at his flesh! (14 damage to Brady)
- Round 1 --------
Tad
Dru
Dale
- Round 2 --------
Brady (-14)
Monty (-2)
Faliana
red caterpillar (-7), blue caterpillar (-6), green caterpillar
The party is all up!

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The brave little froggie lifts his finger, and a ray of fire tries to hit the green caterpillar.
ranged touch attack: 1d20 + 6 ⇒ (13) + 6 = 19
I'm not sure if that caterpillar is in melee, since the GM narration has not included colors, but if so, there should be a penalty applied there.
damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Dale winces as Monty rushes in, getting himself surrounded in overgrown caterpillars of doom. "Does he understand me?" He turns to Faliana, not quite sure if he should use another language perhaps in his descriptions.
Regardless, Dale moves to get a good throwing lane and pulls out a franken-bomb, blows on it to make sure its dry and tosses it at the green caterpillar, hoping to get some frost on his blue haired buddy as well. "Bombs away!" He shouts as he tosses it at the enormous target.
Frost Bomb, Dud <20, Damage: 1d20 + 6 ⇒ (4) + 6 = 101d100 ⇒ 672d6 + 4 ⇒ (6, 1) + 4 = 11
Fort Save DC16 vs Staggered; Splash = DC16 6 Damage

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Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Fine...Let's try not to get poisoned, eaten alive, or grieviously harmed, if you don't mind.
Dru strikes-or at least tries to strike-the massive caterpillar that got a mouthful of Brady

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Brady steps up and leaves the atlatl and its darts behind. So the spines are risky. That crack in the wall was risky too, and I survived that, didn't I?
He tries to keep his eyes on the spikes as he targets and fires off a strike against the flabby creature, driving his fist forward with a studied power.
Move: Martial flexibility to gain outslug style feat
5' step
Standard: attack blue
Unarmed Strike, power attack: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Damage, power attack, outslug style: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
+1 AC until next round

EM±GM |

reflex: 1d20 + 1 ⇒ (8) + 1 = 9
reflex: 1d20 + 1 ⇒ (6) + 1 = 7
AoO vs Dru: 1d20 + 8 ⇒ (5) + 8 = 13
Tad summons up his divine fire, and flings it through the trees, where it scorches a long furrow along the flank of one of the caterpillars trying to chew on Monty. Dale tries to follow up the flame, with a little cold of his own creation... but as he pulls out the small wrapped bundle, it is a lot wetter from the recent deluge than he anticipated, and some of the natural resins on the container have seeped out, making his grip slip as he tosses it! Instead of crashing against the far side of the blood caterpillar in the middle, it lands well short, right beside Monty! The chemicals burst forth, as expected, but not where, as both caterpillars attacking Monty get splashed, as well as Monty himself! (6 damage to Monty)
Dale, don't forget your firing into melee penalty.
As the last caterpillar closes in, Brady switches styles, stepping in close, and pounding one powerful fist into the creature's thick hide, causing its body to convulse slightly from the force of the blow. It clearly felt that! He is able to nimbly pull his arm back safely, before making contact with any of the bristles!
Dru hurries up beside him to assist, the caterpillar's mandibles snapping shut in her face as she approaches. She easily knocks them aside with her skull shield, before swinging the still somewhat unfamiliar pick at it. Unfortunately, she doesn't manage to put much force into the blow and the weapon barely penetrates its thick hide, certainly not deep enough to do any damage, or to pull its attention away from Brady.
- Round 2 --------
Brady (-14)
Monty (-2)
Faliana
red caterpillar (-13), blue caterpillar (-17), green caterpillar (-11)
Tad
Dru
Dale
Monty and Faliana left to go!
Reflex save pending from Monty

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Hey, Monty's wisdom is amazing, it's his player who used it as a dump stat.
Ref: 1d20 + 5 ⇒ (2) + 5 = 7
Monty fails to yank his hand back without pricking himself on the spines. Hoping to finish this quickly, he attacks!
Unarmed Strike + Stunning Fist: 1d20 + 7 ⇒ (18) + 7 = 25
Strike Damage: 1d8 + 2 ⇒ (4) + 2 = 6DC 16. See, I can remember that I have my stunning fist! :P
Flurry Unarmed Strike: 1d20 + 7 ⇒ (5) + 7 = 12
Strike Damage: 1d8 + 2 ⇒ (1) + 2 = 3

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You can remember your stunning fist but fails to remember the fort save vs poison.. Let's go monkey man!
GM: I had always thought you avoided those 'ranged into melee' penalties vs large targets so I looked it up, seems there is a slight adjustment I needed to make... I'll toss at the backside next time and I should be good right?
If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

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Suddenly unsure about how well she can try hitting the bugs from a distance with them all closing in around the other fighters in the group, Faliana silently wishes she had her longspear back for the umpteenth time, and starts to close in on the closest bug. She hides in the shadow of Brady for a second, hoping to get a chance to move in closer and actually provide some help! While standing there, she thinks of a way she might be able to provide some assitance to Brady or Dru should either get attacked.
"Brady, Dru, I might pull you back if either of you looks like you're about to get hit! Don't let it knock you off your rhythm!"
5 foot step to get close, and a move action to gain the Bodyguard feat, which after reading over a second time might not be a bad feat to pick up in the future!
If either Brady or Dru get attacked this round Fali will use all her attacks of opportunity she can to guard them!
Aid another: 1d20 + 7 ⇒ (13) + 7 = 20
Aid another: 1d20 + 7 ⇒ (4) + 7 = 11
Aid another: 1d20 + 7 ⇒ (20) + 7 = 27
Aid another: 1d20 + 7 ⇒ (6) + 7 = 13
Edit: Dru, there is an unclaimed dart thrower and I think you're the only one who is actually trained to use them!

EM±GM |

Dale, I've never had that qualifier come up unless the opponent is huge or bigger... large foes were never quite far enough out.
Though always read it as > 10 not >= 10 ... Hrmm. might need to revisit that.
Oh, and aiming for back squares will give cover penalties
Dru, there were 9 total javelins, and 5 daggers... plus the atlatls that Fal mentions. Moving in is fine too, was just making sure you noticed the reach. You got there just fine =)
And Fal, you only have 3 AoO's (I think)... so don't need 4 rolls =)
monty, the save to avoid the spines is reflex, not fort... you're still good with that roll though... you did forget the Snake Style roll though! >8) (wasn't needed this time)
red bite vs Monty: 1d20 + 8 ⇒ (4) + 8 = 12
red bristles vs Monty: 1d20 + 3 ⇒ (12) + 3 = 15
green bite vs Monty: 1d20 + 8 ⇒ (1) + 8 = 9
green bristles vs Monty: 1d20 + 3 ⇒ (18) + 3 = 21, 1d8 + 3 ⇒ (8) + 3 = 11
blue bite vs Brady: 1d20 + 8 ⇒ (12) + 8 = 20, 2d6 + 6 ⇒ (1, 1) + 6 = 8
blue bristles vs Brady: 1d20 + 3 ⇒ (5) + 3 = 8
Monty pounds his fist into the giant creature's hide once more, this time trying to hit a more sensitive spot. But though his blow is good, and he manages to avoid the bristles easily... he is not entirely sure where a critical spot might be. The caterpillar does not seem particularly affected by the spot he did pick... well, beyond being annoyed at him. Again it tries to close its mandibles on his head, but once again, the nimble vanaran ducks underneath them, avoiding all the poisoned bristles as he does so. But his luck ends there though, as the second caterpillar moves to surround him! Although he is able to duck the that one's bite, the bristles are another question, as they finally catch him along the back shoulder, and prove to be just as hard and spiky as they look! (11 damage to Monty) Already, he can feel their toxic venom coursing through his body!
Monty, need a Fort save, DC 15, or lose 1d4 ⇒ 4 strength
Faliana moves in behind Dru and Brady, wary of the creature's long reach. She is just in time to see the caterpillar finally pin him down, despite the man's semi-defensive style, its sharp mandibles tearing a large piece of flesh from his shoulder (8 damage to Brady). But before it can grab too strong a hold, or pull him against its poisoned bristles, Faliana grabs him and hauls him back out of the way!
- Round 2 --------
Tad
Dru
Dale
- Round 3 --------
Brady (-22)
Monty (-19)
Faliana
red caterpillar (-19), blue caterpillar (-17), green caterpillar (-11)
Pathfinders are up!
Fort save pending from Monty (and a second one if you fail the first)

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Dale lifts his slightly too large hat out of his eyes just in time to see his bomb land off course and send out a satisfying pulse of cold. "Sorry Monty! You can at least TRY to avoid that cold bit you know..."
He backs up as the fat worm gets closer and draws out another bomb, aiming for basically the same spot as before Come on baby, land straight this time!
Frost Bomb, melee, Dud <20, Damage: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 151d100 ⇒ 542d6 + 4 ⇒ (1, 3) + 4 = 8
Fort vs Staggered, DC16 Splash = Reflex for half DC16 6 Damage
Just a reminder that the splash damage allows a reflex DC16 save for half. Evasion counts double!

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Round 2, Javlin throw
Attack with Deadly aim: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Dmg: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Dru changes tactics, and throw a javelin toward the creatures, but with more strength than precision...