EM - [PFS] Champion's Chalice, the Return (Inactive)

Game Master Evil Minion

A pair of reunion scenarios for those itching to see jungle once more!

─► Map ◄─


351 to 400 of 987 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Before the group leaves the caterpillars' nesting grounds, Faliana gathers together a large amount of the silk they made.

Faliana pulls out the last remaining tail spike of one of the ampitheres and an obsidian dagger, slowly trying to carve out a place to attach a long straight wooden branch. As they move through the forest she keeps an eye out for a suitable branch. She spots one part way up a tree, and then pulls Tad aside for a second. "Uh, Tad, you see that branch up there? Think you could help me by taking a dagger and sawing it off for me?"

Tad if you want I'd love some assistance!

After getting the branch, whether by herself or with assistance, Fali starts to carve the branch into a semi-smooth stick, fitting the head of the spear to the wooden haft, and then tearing the other half of her sleeve into strips and lashing the two together.
Fali's slowly losing clothing here! She'll be wearing a tank top and shorts by the end of this probably.
Craft MW weapon, w/bonus: 1d20 + 2 ⇒ (17) + 2 = 19
Ooooh, I hope that's enough.

Feeling empowered with her craftyness, the half-elf fishes out the catapillar silk and sees if she can't make a body suit for Dale out of the stuff.
Not sure if she can, but it'd be fun to try making a temporary spider-silk bodysuit
Craft Armor, w/ bonus: 1d20 + 2 ⇒ (13) + 2 = 15

All the while she watches Monty swinging around on vines, occasionally give a whistle or two. "Dang you look good swinging around like that!"

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Ha. Dale would be sexy as hell in a form fitting silk body suit! Back off ladies, Dale is not boyfriend material! Unless you are just looking for the benefits of dating an alchemist then he's a catch and a half.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale smiles weakly as Dru starts helping him collect alchemy supplies, but before long he swats her in the butt and points her in another direction. "Sorry Dru, but you just don't have the base level of alchemical education I need in a field assistant. We could probably use some more food soon though. Tad has the water supply all taken care of." He quickly goes back to looking through layers of detritus for strange looking worms and roots.

Ya, can't assist me for my bombs I'm afraid. I appreciate the offer though Dru.

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad happily helps Faliana with gathering supplies.

craft, aid another: 1d20 ⇒ 4 :(

How many healing spells can I use in one phase if I'm using the recovery tactic?


As many as you have available


Tad, you'd get to help on both! Will roll the 2nd one for you
Also, really need you to decide and roll for any healing you do, before I dump you in another encounter, and its too late!

GM Screen:
Tad aid#2: 1d20 + 2 - 5 ⇒ (1) + 2 - 5 = -2

The rest of the afternoon goes much like the earlier part, as you slowly pick your way through the foliage, the jungle seeming like it is fighting you for every step. The song'o continue to show they are at home in the area, finding paths you never would have noticed before, and bypassing hazards you would not have recognized before stepping on. Monty seems almost as home as the halflings, as he moves through the overgrowth with ease, quickly finding the best ways to follow the trail left by Berro. Brady starts to get a feel for the signs himself, able to notice the ones indicating directions and dangers, and gets a hang for spotting them, now that he knows what to look for. He even manages to spot something the halfling missed, as you are able to cut across a small ravine and arrive at the far side before even Berro makes it there. He looks quite shocked to find you waiting for him and, after a quick exchange with Tensa'i, he grins at Brady, looking impressed.

Dale spends most of the time trying to find alchemical ingredients that he can use for explosive purposes... but such materials prove much harder to locate in the jungle than the mountains, and the ever-present moisture makes much of what he does find of no use, until it has time to dry out. Still, the research he did in the lodge library in Eleder proves quite helpful, and what he learned there points him to a number of unusual sources of what he's searching for... including a strange orange lichen he digs out from the underside of a large log, and a half a dozen small pellets he claims are left over from the digestive process of a local bird.

You will make the DC, but not by much. Still enough for 9 more bombs... but going to say half of that you can't use until its had time to dry! (so 5 now, 4 more in the morning)

Dru finds foraging for food equally difficult, most of the local wildlife taking refuge from the storm and rain. She does manage to dig up a few roots and some mushrooms as you travel, certainly something different from the amphiptere meat you've had to this point, but you suspect not the most tasty alternative.

Drusilla will manage to find 2 units of food.

Faliana spends most of the next leg of your trip, trying to fashion a longspear using the last remaining tail spike and the prevalent wood available. Tad tries to help her, but knows very little about weapons in general, much less constructing them from primitive materials. Still, Faliana seems to have the hang of it, and within a couple of hours, has managed to strip down a suitable brance, and securely attached the spike to the end of it, creating a fully functional, and rather deadly looking pike!

One masterwork longspear created!

Buoyed by her success, she tries something even more ambitious after that, pulling out large folds of caterpillar silk she'd squirreled away in her pack back by the jungle's edge. The first thing she learns is that the moisture has reacted with it to rehydrate the natural sticky residue that once covered much of it. Though she'd tried to collect the older drier webbing, she found it sticking to everything. Combined with the delicate and exotic nature of what she was trying to creature, she mostly just ends up tangling herself. Even Tad can't help, his grippli familiarity with nets and weaving of no use with the fine sticky strands of silky thread. The closest thing she gets to a suit, is from the leaves and branches that end up clinging to the sticky fibers that she gets stuck all over herself... causing Tensa'i to ask if she is attempting some sort of camouflage.

No such luck on attempt #2

You've been traveling for about four hours, when you come out from between a couple of large drooping trees, to see Berro sitting relaxed on a giant fallen stump that seems to thrust up out of clouds clinging to the ground. Ahead of you, the trees seem to fade away, most of those that remain are twisted and tilted as the ground beneath them turns to swamp. The rain once more hits you directly, as the jungle canopy falls away, a thick foggy mist clinging to the ground ahead of you, making it seem like you're wading through clouds as you go forward.

Berro waves one hand in that direction, talking to Tesna'i, who nods, a grim look on her face.

"The wet land." She says, nodding towards the swamp. "We try to avoid... and now the rains raise it high, hiding paths, and wakening things that normally slumber and calling up the low clouds"

You realize that the mist, though only reaching your waists, on the halflings would be over their heads. She glances back towards the jungle, then her and Berro talk between themselves for a moment, and seem to come to a decision.

"We will leave you here. The line you seek is across that." Again she nods towards the swamp, frowning. "But we will not go without the others. We return to find those lost."

The halflings aid stops at the swamp! Now they go find their missing members!

You can share some of your food with the 2 halflings... up to you

You take a moment to eat a meal, after the long day. But as you are doing so, pondering what lay ahead and what lay behind, Brady suddenly cries out, as sharp pain, almost forgotten, races along his back and shoulders. The poison, temporarily halted by Tad's spell, finally breaking free... to course through his body once more!

Brady, need a DC 16 Fort save! And keep rolling til you make it! (You can take a +4 bonus from Dale's heal skill on all but the first)

End of day 2, Phase 2
Time: roughly 3 pm
Terrain: Swamp.
Weather: Wet!
Current Progress: 0

Updated Inventory:
1 bone studded leather armor (Brady)
2 hide armor (in packs)
2 atlatl (Dale, Brady)
20 obsidian atlatl darts (Brady x 10)
5 obsidian daggers (Fal x 1)
4 obsidian javelins (Fal x 2, Dru x 1)
tricorn hat (Dale)
1 mwk leather armor (Dru)
1 mwk bone heavy pick *broken* (Dru)
1 mwk bone short spear (Dale)
1 mwk bone longspear (Faliana)
1 bone morning star
1 bone klar (Dru)
2 backpacks (Faliana and ??)
20 8 food
2 extracts of cure moderate wounds
2 extracts of shield
2 extracts of resist energy
18 9 bomb components (+4 more drying) (Dale)[/b]

Silver Crusade

ecclesitheurge of Sarenrae 15

forgetting remove curse to cast CSW on Monty
conc. check, DC 23: 1d20 + 9 ⇒ (11) + 9 = 20

forgetting life pact to cast CMW on Monty
conc check, DC 22: 1d20 + 9 ⇒ (3) + 9 = 12

checks for level 1 spells
conc check, DC 21: 1d20 + 9 ⇒ (7) + 9 = 16
conc check, DC 21: 1d20 + 9 ⇒ (8) + 9 = 17
conc check, DC 21: 1d20 + 9 ⇒ (19) + 9 = 28
conc check, DC 21: 1d20 + 9 ⇒ (2) + 9 = 11
conc check, DC 22: 1d20 + 9 ⇒ (14) + 9 = 23

so using all his level 1 non-fire domain spells, Tad gets off two CLW, one each for Brady and Monty.
Brady:CLW: 1d8 + 5 ⇒ (4) + 5 = 9
Monty:CLW: 1d8 + 5 ⇒ (2) + 5 = 7

Tad now has one level 3 spell, a fire domain spell at levels 2 and 1, and one channel remaining. He needs to save those for emergencies. In effect, he has 1 channel and one level 3 spell that can be converted to healing with a DC 23 check, which means he needs to roll 14 or higher.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Dru shares the food she found with the halfings, and speaks to them

I'm sure you will be better hunter and gatherers than me, but everyone needs to eat before going hunting. Sorry it's not that much. I wish you good luck to find your friends.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty drops down and clasps his hands with the halflings.

Thank you for your assistance cousin. I hope that your fellows are found safe... we have to finish this race, but if we find them between here and there, we will get them home safe.

He let's go of the Halfling and speaks in his home language.

Go in peace cousins.

Monty looks at the others as their little friends leave.

Should we press on? Try to get some distance before we bed down?

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale has a seat on the stump next to Berro, offering up a high five as the guide gets them out of the jungle in one piece.

He turns to ask Tesna'i what comes out of the swamp during high water "What sort of things can we expect here? With these infusions to resist energy... your friend must have expected to meet something unpleasant out here right?" K Nature.. What can we expect in the swamp?: 1d20 + 12 ⇒ (6) + 12 = 18

As they eat, Dale makes sure Dru takes the atlatl and 10 darts he was carrying, leaving Dale with a dagger and his short spear. He also grabs up the shield infusion, just in case something tries to make him a meal once again. "Two of you in the front should think about those resist infusions. If we run into something that hurts to punch it... you'll be sorry."

This is gonna suck. Let's try to get through it as fast as possible.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Fortitude DC 16: 1d20 + 6 ⇒ (17) + 6 = 23

Brady feels the forgotten poison begin its course through his veins once again, but either time has diminished its effect, or the walking and sustenance boosted Brady's system, for it ends up being nothing more than the initial burst of pain as Tad's spell wears off. Still have the 3 STR damage from the first failure.

Brady will also return the atlatl and all but 2 darts to the party inventory. The 2 darts he'll use as javelins if we enter combat, but Dru should probably carry the other atlatl and a supply of darts since she actually has proficiency.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50
Dale wrote:
Dale has a seat on the stump next to Berro, offering up a high five as the guide gets them out of the jungle in one piece.

offering an high five to an halfling...*sniggers*

Do you need something else before you part ways with us?

asks the blonde warrioress in a perfect Polyglot

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight
Drusilla the Spear-Maiden wrote:
Dale wrote:
Dale has a seat on the stump next to Berro, offering up a high five as the guide gets them out of the jungle in one piece.

offering an high five to an halfling...*sniggers*

Dale can be more savage than the 'savages' sometimes!

Faliana is more than happy about her new longspear, glad to have taken the time to try polishing the shaft with a few rocks and even trying to get a nice ergonomic shape to the places where her hands normally rest. Her other crafting project however... proves to be a major annoyance, the threads getting everywhere and all over her, nearly driving her to the point of asking Tad to light it and her on fire just to be done with the sticky mess. That is until Tensa'i mentions the possibility of it being camouflage. She stops, takes a deep breath, and then reexamines the situation. After a few minutes, she starts tacking other leaves and twigs to the thing.

At the edge of the forest and covered in dirt leaves and webbing, faliana casts a short spell to clean the silk off her hands, and then gives Berro and Tensa'i a good handshake each, stating in Polygot, "I wish we'd had more time to chat! If you wouldn't mind after the race, I'd love to sit down and swap stories. You must see all sorts of things living in these forests!"

After bidding the halflings goodbye, Fali turns to the group and asks, "Alright, we going to push ahead today? I'm probably going to clean this insidiuos webbing off me before that, if we are!"

I'm OK with pushing on ahead. It's not gonna be pleasent, but we gotta try anyways!

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Brady looks to the sky, juding the position of the sun, and agrees with Faliana. "I think we should try to push on if we can. Teams have been ahead of us at every step so far. Let's not get farther behind."

It's only 3! Not time for camp yet. :)


Tad managed to heal some of the wounds as you made your way through the last of the jungle, but he is having obvious troubles without his special holy symbol. Still, he bears it stoically, doing the best he can to keep everyone going. His ministrations, and the passage of time, also seem to be enough to allow Brady to shake off the caterpillar's poison, once the little grippli's protective spell finally wears off. Though Brady is still clearly somewhat weakened from the ordeal.

Party Status:
Brady 34/36, 3 str damage
Faliana 2 str damage
Monty 38/47

As Dale walks over to where Berro sits, the halfling says something... but Dale doesn't recognize the warning in time, before he sinks almost to the waste in muddy fetid swamp water. Berro laughs, saying something else, then gets up, and walks down the length of the log, hopping off onto much more solid ground near the base.

He stares at Dale's raised hand with confusion. Apprently the 'high-five' is not hand gesture that the song'o halflings of the Laughing Jungle in southern Garund are familiar with. He asks something of Tensa'i, who merely shrugs, not familiar with it either.

Brady, though I let you use the darts as a javelin (which technically they are!) I don't think I'm supposed to. The scenario does a decent job of making sure everything going on is relatively plausible... those atlatl darts are one of the only two things that raised my eyebrow (unless I assume they are treating them as ammo... in which case, they're good to!). So as ammo I will treat them. Will assume you take the last couple of actual javelins. =)

Dale can't really recall much about the swamp beyond the fact it is a swamp, with usual swamp type dangers... and would really be an uncomfortable place to have to stop if you don't get through it before night fall. The morning's storm will have raised the water levels of course, as Tensa'i mentioned... which would have the unfortunate consequence of further concealing routes that might be safe to traverse on foot... what dangers beyond that, you're not sure.

Tensa'i does not know why Deffa made the extracts she did, only that there are many unpleasant things native to the 'wet lands' that they would help against... from giant slugs to will'o'wisps... and wanted them to be prepared.

Oh, the resist energy infusions are at caster level 4... so would last 40 minutes.

Tensa'i and Berro agree to join you for a quick meal, before they disappear into the jungle once more, with barely an extra word. One moment they're there, then both seem to just disappear into the trees without a sound.

On your own once more, standing in the rain, staring across the fog-shrouded swamp that is the last obstacle between you and the Sargava Chalice, you decide to continue on, despite the long day!


Since you all seem to want to force march another phase, then on we will go...

Without further ado, you start out into the swamp, one eye on the murky, fog-shrouded mire, the other on the sky, as the thick overcast clouds make it seem like night is coming even faster than normal... and none of you want to be stuck out here once it does!

Starting Phase 3 (Forced March), Day 2
Time: roughly 3 pm
Terrain: Swamp
Weather: Wet!
Current Progress: 0

Everyone will need to make a DC 10 Fort save, or start out this phase Fatigued... and take 1d6 non lethal damage

Beside that, you know the drill, as you ponder advantages to navigate through the swamp!

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale stands there in the mud, left hanging. His unmentionables now sitting in the warm, smelly water "Umm, can I get a hand or two? Dru? Brady? Monty? Fal? Someone?" He brushes aside the mop of wet hair.

Once he's finally out of the mud, still dancing around a bit with the extra level of discomfort now in his midsection, Dale tries to relay again what he knows from his research of the area. "If we're going to get through here quickly and on to dry ground by nightfall we better get moving. Keep to the high spots: clumps of grass, old stumps and logs, and of course rocks."

K Geography: Know the Terrain: 1d20 + 12 ⇒ (16) + 12 = 28

Edit for crosspost to add in Fort vs Fatigue

Fort vs Fatigue!: 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Brady helps Dale out of the mud with joyful enthusiasm. "Dale, you always make this interesting. At least this time you're not a walking illness!"

He takes Dale's words to heart, though, trying to do whatever he can to keep his keen eyes focused on finding the best path through the swamp. He definitely didn't want to get trapped in this muck after dark!

Fortitude DC 10: 1d20 + 6 ⇒ (6) + 6 = 12

Perception, notice shortcut: 1d20 + 9 ⇒ (13) + 9 = 22

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty leaps and bounds from dry spot to dry spot, hard as it is to move in the swamp as he dances across the land.

acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22

He does a fair job, keeping dry most of the time... well, dry as in ground. Everything as always is soaked in the Mwangi.

Ya know! He calls out as he swings from the branch.

I heard nobles in taldor will pay gold to lay in mud from the Mwangi! They think it's healing or something!

He hoots as the thought.

Whata say Fali? Wanna Lay down in some mud like a bunch of rich nobles?


Dale, you will be fatigued for this Phase, and take 1d6 ⇒ 1 non-lethal damage!

Silver Crusade

ecclesitheurge of Sarenrae 15

fort: 1d20 + 6 ⇒ (12) + 6 = 18

The little froggy healer tries to help Monty by pointing out a few good spots.
acrobatics, aid another: 1d2 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

monty fort: 1d20 + 5 ⇒ (1) + 5 = 6Gotta be bloody kidding me...


OK, botting Fal and Dru!

GM Screen:
1d6 ⇒ 2
Dru Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Fal Fort: 1d20 + 4 ⇒ (11) + 4 = 15

Dru aid: 1d20 ⇒ 12
Fal aid: 1d20 ⇒ 1

1d2 ⇒ 2

Mst: 1d20 + 16 ⇒ (19) + 16 = 35
sst: 1d20 + 11 ⇒ (19) + 11 = 30

Brady Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Dale Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Dru Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Faliana Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Monty Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Tad Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Brady Will: 1d20 + 4 ⇒ (9) + 4 = 13
Dale Will: 1d20 + 2 ⇒ (5) + 2 = 7
Dru Will: 1d20 + 2 ⇒ (4) + 2 = 6
Faliana Will: 1d20 + 5 ⇒ (11) + 5 = 16
Monty Will: 1d20 + 5 ⇒ (4) + 5 = 9
Tad Will: 1d20 + 8 ⇒ (12) + 8 = 20

Brady Init: 1d20 + 6 ⇒ (5) + 6 = 11
Dale Init: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6
Dru Init: 1d20 + 2 ⇒ (20) + 2 = 22
Faliana Init: 1d20 + 2 ⇒ (12) + 2 = 14
Monty Init: 1d20 + 2 - 1 ⇒ (10) + 2 - 1 = 11
Tad Init: 1d20 + 3 ⇒ (5) + 3 = 8

Mi: 1d20 + 2 ⇒ (7) + 2 = 9
bsi: 1d20 + 3 ⇒ (20) + 3 = 23
gsi: 1d20 + 3 ⇒ (18) + 3 = 21

blue vs ff Faliana: 1d20 + 5 ⇒ (1) + 5 = 6, grab: 1d20 + 9 ⇒ (15) + 9 = 24
green vs ff Brady: 1d20 + 5 ⇒ (18) + 5 = 23, grab: 1d20 + 9 ⇒ (19) + 9 = 28, 2d4 + 8 ⇒ (3, 1) + 8 = 12

blue AoO vs Dru: 1d20 + 5 ⇒ (20) + 5 = 25, grab: 1d20 + 9 ⇒ (20) + 9 = 29, 2d4 + 8 ⇒ (1, 4) + 8 = 13
confirm: 1d20 + 5 ⇒ (9) + 5 = 14

Monty, you take 2 points of non-lethal damage, and are fatigued (again! long work hours aren't your thing. =))

You head out into the jungle swamp... wading from muddy tuft to muddier tuft, slogging through brackish mire covered in thick green films of algae and strange fungal growths. All around, gnarled twisted trees poke up out of the swamp, clinging to any bit of dirt they can find not entirely submerged, long curtains of moss dangling from their branches until they sweep the surface of the water.

Dale seems to be struggling, more used to spending long days in a library than traipsing cross country. He is obviously flagging, even his hair, wet with moisture, clinging to the sides of his head like it too has no energy left.

Monty, for his part, stay above the mire as much as he can, using the higher vantage point to pick out a better path to follow... but it is tiring work, and the aging vanaran is not as spry as he once was. All the extra effort quickly takes a toll and fatigue just as quickly sets in... even the calls of encouragement from Faliana not enough to spur him on.

Brady and Dru seem to handle the extra long day alright, the later helping the former spot safer routes from ground level. Tad tries to help out as well, but the clinging layer of fog never seems to let up much, and he has a hard enough time seeing the path in front of him, much less find other ones to follow.

The rain lets up a couple of hours in, though it is a small mercy, given you are spending most of your time up to your arm pits in muddy water more often than you'd like. The dense cloud cover doesn't go away either, blocking much of the light the later afternoon sun might normally have provided and causing the encroaching darkness of night to creep upon you even faster than expected.

You've been traveling for hours it seems, when the light from above suddenly seems to give up. Just as you come up onto a small muddy island amidst the swampy mire, the light bleeds away, and all around is just a murky twilight, long shadows and dark silhouettes almost like creatures accosting you from all sides.

When the strange clicking and faint whistling sounds start up, echoing across the swamp like some sort of strange mwangi insect, or damp moss-laden tree branches scrapping against each other... most of you are too tired to even pay attention to it... like the fog blanketing the ground has moved to blanket your tired minds as well. Only Faliana and Tad seem to be able to pull out of the funk long enough to realize that the sound is not natural... but by then it is too late!

Before either can react, two large snakes seem to materialize right out of the swampy undergrowth. The first rears up and clamps its jaws around Brady's shoulder, quickly wrapping its powerful coils around the half-orc, who doesn't seem to react at all. Even when those same coils start to squeeze him so hard you swear you can hear his bones snapping, he continues to stand there, struggling slightly, but more as if trying to move away, then resist the serpent. (12 damage to Brady)

Brady is grappled

The second snake tries to bite Faliana, but the young Medium is not as out it as Brady, and despite its stealthy approach and sudden attack, she still has the wherewithal to step away from its reaching grasp! Even as she does so though, both she and Tad realize, with horror, that the rest of the party is not reacting either. Monty, Drusilla, and Dale, all shuffle past them and the weakly struggling Brady, walking towards the far side of the small hillock. Brady seems to be trying to follow them, though the coils of the snake prevent him from doing so... he just keeps trying, ignoring the fact he is being crushed to death! To make matters worse, as Drusilla walks by, the second snake, that Faliana just finished avoiding, lashes out at her, clamping its own powerful jaws onto the spear-maiden's leg as it slowly wraps her in its coils as well. All while she stands there, weakly trying to join the others shuffling past. The sound of bones being crushed is terrifying (13 damage to Dru), but the fact none of them are reacting to it is even more so!

Dru is grappled

It is now that Faliana and Tad realize the strange sound is coming from the far side of the hillock somewhere... Dale and Monty continue to shuffle forward, about twenty or thirty feet, then stop, both of them just standing there, at the edge where it drops off into the swamp again. You can vaguely make out some sort of dark shape over there, partially in the water, though can't quite make out what it is in the dim light.

Technically, Faliana would get an AoO on Monty and Dale as they shuffled by... if she wanted to use them!
Tripping them up would just change their positions and vertical status, so up to you if you want to do that.

There was a surprise round in there

- Round 1 ----
blue constrictor snake (grappling), green constrictor snake (grappling)
Drusilla (-13, captivated, grappled)
Faliana
Brady (-14, captivated, grappled)
Monty (-9, fatigued, captivated)
Tad
shadowy figure
Dale (fatigued, captivated)

Faliana and Tad are the only ones that can go!

It is Dim light all around... which will create a 20% miss chance for everyone but Brady and Tad

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Brainzzzzz...


2 people marked this as a favorite.

I dunno... I thought it made for a nice creepy image! =)

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad sees the shadowy figure and wonders about it. He sees if he can tell anything about it.

kn. religion: 1d20 + 8 ⇒ (2) + 8 = 10

That picture looks faintly undead-ish...

I'll take the rest of my turn after I find out if Tad knows anything.


Tad, none of you beat its stealth check (It beat Tad's perception by 30!) so you don't really see it yet, beyond knowing its 'over there'. Perhaps if you were closer...

edit: You do hear it though, so might be able to identify something from that... but you'd need to fix the tags on your post to actually have a result to use =)


With a 10, Tad... even if you could see it, you wouldn't know what it was! =)
Feel free to continue on with your turn!

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad tries to cast the spell Produce Flame.

caster level check: 1d20 + 9 ⇒ (19) + 9 = 28

A ball of flame appears in his little froggie hands.

Can he attack either of the snakes without endangering the one they are grappling?

I'm going to assume that I can, to keep things moving.
5 ft step for clear shot
ranged touch attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Flames immediately appear back in his little hand.


Monty, might get you to bot Faliana for us... haven't heard from her in nearly two days.

Sovereign Court

1 person marked this as a favorite.
CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Muhuhuhhaaha. Scary!
Fali gives a shake of her head as the captivating effect of the sound only pierces and fogs the part of her mind that a spirit would be riding in. She blinks for a moment before doding out of the way of a snake glad that despite her middle-aged joints not enjoying the constant abuse and damp weather, she can still move quickly enough. She takes a second to breathe, before realizing that only her and Tad were able to resist the sound and liable to be able to do anything about the snakes or other... thing.

She waves a hand in front of Monty's face, calling out to him, "Sweetie, dear, What are you doing, Hello!" as the vanaran moves past her though, she hooks a leg up into his lower abdomen, adding "Honey, don't you dare leave me like this!" She then shifts feet and in a low sweep tries to hook Dale's feet out from under him. "Oi, You're being a bad influence on my sweetie, there, Dale, sit down and let's talk about it, later probably."

Not sure if damage will help, but Fali's going to try a non-lethal punch on Monty and a trip on Dale. Unless punching your teammates for non-lethal is still a no-no in which she'll trip him instead.

NL UAS, vs. Monty: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip, vs. Dale: 1d20 + 5 ⇒ (11) + 5 = 16

Narrowing her eyes at the figure, Fali pulls out her longspear as she moves a few steps closer and tries to skwer the thing, whatever it is.

Longspear, MW: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Player will give permission, which generally means it's okay, worth a shot to see if works.


Punching party members nonlethally is fine. =) Though given getting crushed by constrictor snakes doesn't seem to snap them out of it, punching them is likely to do so either...
You missed anyway, so its all moot!

GM Screen:
ranged touch: 1d20 + 7 ⇒ (13) + 7 = 20, 1d6 + 1 ⇒ (4) + 1 = 5

blue maintain: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30, 2d4 + 8 ⇒ (3, 1) + 8 = 12
green maintain: 1d20 + 9 + 5 ⇒ (18) + 9 + 5 = 32, 2d4 + 8 ⇒ (3, 2) + 8 = 13

hat reflex: 1d20 ⇒ 19

Her words unable to stop them, Faliana tries a more physical approach. She attempts to kick Monty in the stomach, hoping the pain might snap him out of whatever daze he is in, but despite his apparent fascination he seems to have enough awareness of his surroundings to instinctively step away from her blow. In frustration, she jabs her spear between Dale's legs as the alchemist shuffles past. Dale too seems to instinctively try to avoid it, but not nearly as successfully. His water sodden legs get tangled on it and he suddenly falls on his face in the mud, the tricorn hat tumbling off his head, to sink into the mud nearby. He doesn't seem to react to any of it, as he doggedly continues towards the captivating sound, crawling on his hands and knees through the mud, a large clump of sod stuck in his hair.

Dale is still prone, and muddy, and hatless... but doesn't quite reach the far side. moved him back a couple a square

Tad has no idea what is causing his friends to act the way they are, unable to see the one responsible at all. Instead, he concentrates and calls up a burst of divine flame in the palm of his hand and tries to help Brady and Dru, both of them slowly being crushed to death beside him, completely oblivious! With a deft motion, he hurls the flame in his hand at the nearer snake, burning a long furrow along its side... but it does not release its grip on Brady, continuing to crush the man between its coils! (13 damage to Brady) The second python continues to entwine Dru in its... the woman so wrapped up you can't even see her head anymore, as the snake continues squeezing the life out of her as well. (12 damage to Dru)

Faliana hurries forward, hoping to stop whatever has everyone under its spell. She reaches Monty's side and finally gets a glimpse of the one responsible. It clearly is no longer alive, though must have been once... it looks like the old withered corpse of a human man, but one that is still moving, as it turns its hate-filled eyes on her. She tries to stab at it with her spear, but the tip just skitters off its dried withered hide, as it doesn't even both to try to avoid it.

It doesn't take its eyes off of Faliana, as it steps back and away from her, placing the spellbound Monty between them. One withered hand reaches into a blackened hole in its chest pulling out a small dried organ of some sort. Its mouth opens, as if trying to say something, though no sound comes out. Its eyes show nothing but rage and hate as it flips the thing in its hand towards her. It strikes her square in the chest, before she can move out of the way, and suddenly the entire end of the island is covered in a blazing green fire! Faliana flesh sears under the heat (5 damage to Faliana) and what remains of her clothing catches alight, despite how damp they are. She suddenly finds herself on fire!

Faliana is on fire. You will continue to burn each round, until you spend a full round action (and a successful reflex save) to put yourself out (or get submerged I suppose)!

Even Monty and Dale are not safe, as the green flames wash off of Faliana and spread out singing both of them! (2 fire damage to both Monty and Dale)

Monty and Dale both get a Reflex save, DC 12, for half!

Whatever the thing is, you realize that it has stopped making the strange clicking sound. Dru and Brady suddenly come to their senses, but senses that are suddenly burning with extreme agony, as they find themselves unable to move and their chests being crushed! Dale and Monty both wake from their haze with the last vestiges of a strange green flame fading around them, and their skin singed. Dale is on his hands and knees in the mud, his hat is missing, and his mouth is full of something foul. Neither is where they last remember being, and see Faliana nearby, alight with a strange green flame, in obvious pain.

On the other side of them, everyone can see the walking corpse.

Knowledge religion of course!

- Round 2 ----
blue constrictor snake (grappling)
green constrictor snake (-7, grappling)
Drusilla (-25, grappled)
Faliana (-5, on fire)
Brady (-27, grappled)
Monty (-10/-11, 1 nl, fatigued)
Tad
Dale (-2, 1 nl, fatigued)

shadowy figure

The party is all up!

Reflex save pending from Monty.
Reflex save pending from Dale.
Faliana is on fire!

Remember, dim light everywhere!

Dark Archive

1 person marked this as a favorite.
Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Reflex DC12: 1d20 + 6 ⇒ (2) + 6 = 8 Dale coughs and spits out the nastiness in his mouth, looking up just in time to get hit square in the face with green fire. "Umm... What the hell Faliana!" Is all he can get out with her being the one he sees first.

He stands up and quickly feels for the top of his head, he looks around in a panic then quickly grabs up his prize... the hat. He stuffs it back on top of his head and turns around to see what exactly IS going on. "Oh wow... giant snakes and... I must have dozed off?"

K Religion: 1d20 + 12 ⇒ (19) + 12 = 31
K Nature vs Snakes?: 1d20 + 12 ⇒ (3) + 12 = 15

Resists and defenses if I can get extra info. Move to get up, move to retrieve my hat! Also, is this difficult terrain or?


2 people marked this as a favorite.

Dale will be able to recover the hat, somewhat muddy, and crumpled where it looks like someone stepped on it, but still in one piece.

Damnit. I even rolled a reflex save for the hat vs the fire... and it saved (with a -6 modifier!)

Oh, and technically, you got hit by the flame *before* you came to your senses. =)

Dale, re: snakes and zombies:
The snakes appear to be a type of python native to the region. Not poisonous, but very dangerous if they get you in their coils and start to squeeze... as poor Dru and Brady are learning right now!

The animated corpse things though, that's something new... a type of zombie that sometimes results when unholy magics interact with nature in very unnatural ways. You've heard them called zuvembies... though it always seemed like a rather silly name. You'd think whoever discovered them would have thought of something more ominous-sounding.

Because of their ties to the natural world (even though it came about in such an unnatural way) they are quite resistant to the usual channeling weaknesses of others of their kind, and are able to use other wild creatures to help them to seek revenge upon the living. They are also said to be able to produce a strange sound that captivates the minds of more intelligent creatures, that they use to lure them to their deaths. You hope you'll get to hear it!

Aside from that, you know it will have the usual traits common to undead. You also seem to recall reading that they were just as common in the northern tundras as swampy jungles... which would lead you to believe they are probably extremely resistant, if not outright immune, to cold damage.

And no, none of it is difficult terrain, unless you go into the water around the perimeter.

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad sends another ball of fire at the same snake.
r.touch attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 5 ⇒ (3) + 5 = 8
Once again, the flames reappear in his little green hand.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale studies the attackers and quickly dismisses the snakes with a wave "Oh those are just constrictors. Don't worry, they aren't poisonous. I'll be sure to stay away from them though, as they do have quite the grip!" He pauses then looks up in an 'aha!' moment "Dru, Brady, how would you rate their squeezing power on a scale of 1-5, with 1 being a solid handshake and 5 being 'I think I'm about to pop an eyeball'?"

He pauses, waiting a half second for a reply before shrugging his shoulders "I'll get back to that one. The other thing is a weird nature zombie... they are apparently very resistant to channeling, very resistant or completely so to cold damage."

He shakes his head at that fact before adding in the most exciting tidbit. "What makes they super cool is they make this weird clicking noise that kinda puts people in a trance or something... maybe we'll get to hear it! Oh and they somehow work with animals to kill people..." He grabs for his bombs as he prattles on and on.

Silver Crusade

ecclesitheurge of Sarenrae 15

Sun domain! Yay! (Tad completely ignores all channel resistance)

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Monty shakes his head and looks around for a moment... He sees an undead thing, snakes, but most importantly, Fali on fire!

Wisdom: 1d20 + 4 ⇒ (4) + 4 = 8

Panicked from his sudden change of position, and suddenly seeing the woman he loves ablaze, Monty shouts...

Hold on Fali! Oh gods above!

He does the first thing he can think of and starts splashing muck mud and water on her trying to put out the fire.

Assist reflex?: 1d20 + 5 ⇒ (16) + 5 = 21

Though he at least recognizes they are in battle and takes up his serpentine stance.

Sense Motive: 1d20 + 15 ⇒ (10) + 15 = 25

Liberty's Edge

1 person marked this as a favorite.
Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Dru struggles against the snake, feeling all her bones on the verge of Breaking. She manage to scream desperatly, while trying to escape the reptile's Deadly embrace

If I tell you 8 on a rate of 1 to 5, would it make you move your a** off quicker to save me before I die, Dale?

Get out of the snake: 1d20 + 7 ⇒ (8) + 7 = 15

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Yay the hat lives to see another day!

Faliana gives a gasp as the hot burning stuff strikes her across the chest, lighting her clothes on fire. In a ragged gasping breathe, she glances at Dale, explaining the tripping, "Hey, you were... going to... the scary thing... I was... stopping... you!"

As the fire lights up her senses like a... well, fire, she tries to drop and roll around on the ground. When Monty comes over and starts pushing her around to help, she gives a small groan of pain and then a happy and grateful sound, that sounds like a horribly muffled "l̴̡̻̪̓͠o̷̼̫̔̀͝ͅv̷̪̄̇ę̴̠̳̀ ̸̛̹͚̲̌̑y̵͓̤̗̑o̵̦̍̉u̶̒ͅ!"

Reflex save, aided: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

The Exchange

1 person marked this as a favorite.
Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

"...eyeballs, Dale ... we're on the ... eyeballs ... end ... of that scale!!!" Brady struggles mightily to escape the creature's grip. He tries to recall something he'd learned in a seminar from the Master of Swords himself about fighting constrictor snakes.

I knew I should have paid more attention to Farabellum! He said something about the coils... between the coils? Across the grain? What was it?

Actions:

Move: Martial Flexibility to gain Improved Grapple
Standard: break grapple

Combat Maneuver, Grapple, Improved Grapple, STR damage: 1d20 + 7 + 2 - 1 ⇒ (19) + 7 + 2 - 1 = 27

Improved Grapple wrote:

You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.


As Dale gets back to his feet, and recovers his hat, Monty sees Faliana on fire, and immediately forgets about the nearby threats as he tries to help her! Faliana drops to the ground, rolling in the mud trying to put it out, while Monty tries to smother it with anything he can grab... but neither one is successful, as the fire, which started on the front of her tunic, simply spreads around the right side, until the back of it is burning instead. (4 fire damage to Faliana)

GM Screen:
burn: 1d6 ⇒ 4

bite vs Brady: 1d20 + 5 ⇒ (4) + 5 = 9, grab: 1d20 + 9 ⇒ (19) + 9 = 28
maintain vs Dru: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17

ranged touch vs Dale: 1d20 + 7 ⇒ (11) + 7 = 18, 1d6 + 1 ⇒ (1) + 1 = 2

On the other side of the hillock, the rest try to deal with the pythons, before they can crush Dru and Brady to death.

Tad hurls another blast of flame from his palm, incinerating the back end of the snake grasping Brady. It is enough of a distraction for Brady to get his arms up around the head, and using some training remembered from long ago, peel the head back, and unwind it enough to slip free! The snake hits the ground with a thump, as it thrashes in the mud for a moment, as if trying to relieve the pain of the burns. Brady's breath comes in ragged gasps, as he is finally able to breath, but each one of those breaths sends pain shooting through his chest, ribs obviously cracked, if not broken. Before he can enjoy the freedom though, the snake seems to recover and lashes out at him once more. But this time, the half-orc is in control of his senses, and able to react. He easily steps aside from the heavily injured snake's slow strike.

Beside them, Dru struggles to push off the one crushing her, to little effect... at least that is, until the snake seems to attempt to shift its grip, and loses its hold briefly... at least long enough for her to slide out, gasping for breath as well. Most of that snake's grip had been around her head and neck, and her entire face is flushed red and abraded from the snake's scales.

The zombie creature seems unconcerned with the fate of the snakes, as it slides across the muddy ground, again reaching into its chest cavity, this time from a gaping hole in its side. Its hateful gaze goes to Dale, as it withdraws another small organ of some sort, and flings it in a backhand throw towards the alchemist. It lands at his feat, exploding upwards (2 fire damage to Dale), and outwards, the flames encasing him, Monty behind him (2 fire damage to Monty). The fire also seems to wash over Faliana where she desperately rolls on the ground, and seem to feed the flames already burning, making them even worse! (2 fire damage to Faliana)

Dale is on fire! Same deal as Fal

Monty and Faliana both get hit as well, Reflex DC 12 for half

Dale:
Even as you start to catch on fire, you notice the green flames changing color...

You didn't see how the flames came to be the first time through, but now that you've seen it first hand, as it explodes at your feet... you smell the tell-tale scent of marsh gasses, highly flammable but certainly not otherworldly in origin... certainly it would explain the color!

In fact, the entire effect looks like something you could have done if you'd needed to create your bombs in this terrain. Despite the disturbing delivery system... though even that might be explained by the fact that containing gas would require specializes containers!

These are alchemical bombs being thrown at you!

Admittedly, with a much larger blast radius than your own.

And still quite painful to be on fire.

The zombie has alchemist levels =)

- Round 3 ----
blue constrictor snake
green constrictor snake (-15)
Drusilla (-25)
Faliana (-10/-11, prone, on fire)
Brady (-27)
Monty (-12/-13, 1 nl, fatigued)
Tad
Dale (-4, 1 nl, fatigued, on fire)

zombie

The party is all up!

No one is grappled at the moment!

Reflex save pending from Monty
Reflex save pending from Faliana
Faliana is on fire!
Dale is on fire!

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad throws another ball if fire at the nasty snake.
touch attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 5 ⇒ (2) + 5 = 7

2 more throws of flame left

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale watches intently as the fire scorches him, sending his extensive amount of body hair up in flames. He doesn't seem to care all too much as his mind starts working "Bog gas! Impressive!" He then starts to notice the conflagration consuming his clothing and just shrugs it off. Not like that's the first time that's happened before.. let's see if this guy is flammable too...

He draws out one of his own bombs and sets it to fire before tossing it squarely at the zombie. Then runs over and jumps into the bog with a splash.

Fire Bomb, Dud <20, Damage - Fatigued: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 201d100 ⇒ 622d6 + 4 ⇒ (4, 2) + 4 = 10
Splash = DC16 6 Damage vs Blue Snake

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Dru seizes her makeshift Morning star and strikes the snake, pulling no punch. But she can't help a scream of pain, as her whole body suffered terribly, and her muscles and nerves are nearly unresponsive

Power attack: 1d20 + 7 + 1 - 2 ⇒ (14) + 7 + 1 - 2 = 20
Dmg: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9


Heh, lighting the bomb fuse on your flaming body... badass! =)

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Yay evasion.

Monty bounces away from the fire and glares at the enemy.

Quit it. I'll handle you in a second.

He returns to trying to help Fali, single mindedly trying to put out the flames on her.

Reflex aid: 1d20 + 5 ⇒ (2) + 5 = 7

Unfortunately, his attempts to pat her out seem to just be spreading the fire worse. He sees Dale put out the fire by jumping in the water and makes the connection.

Fali! Into the water! Put it out!

Don't suppose I could use my move somehow to push her towards the water.
Snake Style - AC vs first attack in round =
Sense Motive: 1d20 + 15 ⇒ (9) + 15 = 24


Don't forget the negatives from fatigue Monty

GM Screen:
reflex: 1d20 + 6 ⇒ (14) + 6 = 20

Tad tosses his third handful of flame at the snake, and this one seems to finally do the trick. The python thrashes around on the muddy ground for a moment, hissing in pain as it burns, then goes still. Even as it does so, its form seems to sink into the ground, leaving just a partially buried moss-covered stick, and small bits of swamp vegetation to mark where it once was.

Drusilla, with a slightly more familiar weapon in hand, grits her teeth from the pain, and smashes the other python across the side, though not hard enough to stop its assault as it continues to lunge at her.

Nearby, Dale finds himself on fire. It is not the first time he's managed to catch himself on fire... though usually its his own doing. His brain calmly analyzes the flames on his left arm, and ever practical, he uses that same flame to light the fuse on one of the hand-crafted bombs of his own. He tosses it towards the zombie, before jumping into the swamp, the muddy water quickly quenching the flames that remain.

The bomb smashes at the undead creatures feet, spraying it with flame of its own, not as green, but burning a lot hotter! Bits of its desiccated hide clearly burn under the flames, though it does not seem overly disturbed by it, long past feeling that sort of pain. Some of the fire hits the python that Dru is fending off, though it manages to twist and avoid the worst of it.

Monty continues trying to help Faliana put out the flames, though now he's more getting in the way, than assisting. Seeing Dale do so, he yells at her to roll into the nearby swamp as well.

- Round 3 ----
blue constrictor snake (-12)
Drusilla (-25)
Faliana (-10/-11, prone, on fire)
Brady (-27)

Monty (-11, 1 nl, fatigued)
Tad
Dale (-4, 1 nl, fatigued, on fire)
zombie (-10)

Fal and Brady to go!

Reflex save pending from Faliana
Faliana is on fire!

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Reflex save: 1d20 + 5 ⇒ (1) + 5 = 6
Lying on the ground proves to be absolutely horrible for avoiding the fanning flames of the exploding organs.

With sounds of growing annoyance and pain, Faliana rolls herself into the bog and douses the flames with the waters there. After a second she stand back up and examines the burns all over her body before slowly bringin her gaze up to meet with the zombie thing. She slowly points at the figure, clearly enunciating the rage in her voice. "YOU. WILL. DIE... AGAIN!"

Move to drop off the hillock, move to stand, she'll have to go get her spear next turn.

351 to 400 of 987 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / EM - [PFS] Champion's Chalice, the Return All Messageboards

Want to post a reply? Sign in.