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Game Master Fyrian


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Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

I claim this page for the kingdom of - - oops wrong forum

Tochi of course followed his comrades down the hall and looked closely at the pillar when Mina touched it and caused one of the runes to glow. He had a smile on his face as he said, "Of course it's a wyrm." he didn't seem worried by the prospect of fighting potentially undead and a dragon, in fact he seemed... Excited.

Following behind Baris into the next room he saw the halfling attempting to climb to the other side and was about to ask him what he was doing when he caught sight of the faint glimmer on the other side of the chamber. He smirked, knowing now that chances of turning back to talk to King Fatmouth would have to wait until the shinies had been recovered.

He did, however, ready his weapon and say to the others. "Looks like for now we move forward."


For anyone going in the next room:MAP 7

A large pool of water dominates this chamber. On the far side of the pool is a small island, on which something glitters in the faint light.

Tochi and Baris:
Tochi, you walk in to the room in time to see Baris hopping around like a crazy person, possibly splash into the water at least once, and then finally make it onto the other side. However, as he reaches the other side and steps onto land, a giant claw reaches out from the water! He manages to grab onto you and you are stuck in his grip! He reaches up a second time with his second claw for another direct hit. Baris, you take 6 damage and you are stuck in his first claw until his next turn. That was a surprise round and Reefclaw also won out on initiative amongst the three of you and now he's acted. Now it's Tochi, then Baris and that's the order until your comrades arrive.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20Damage: 1d4 ⇒ 3Attack: 1d20 + 2 ⇒ (17) + 2 = 19Damage: 1d4 ⇒ 3

Wilhelmina:
I'm going to assume you touched all four glyphs since no one objected or anything. When you do, they all light up, and then you see a blue swirling mist engulf you. You have gained the ability to breathe underwater for the next 10 minutes and you gain a +5 on Swim skill checks made during that 10 minutes.

GM Stuff:
Baris: 1d20 + 3 ⇒ (12) + 3 = 15
Tochi: 1d20 + 1 ⇒ (17) + 1 = 18
Sefyr: 1d20 + 7 ⇒ (19) + 7 = 26
Wilhelmina: 1d20 + 1 ⇒ (5) + 1 = 6
Bladecatcher: 1d20 + 2 ⇒ (1) + 2 = 3
Indrick: 1d20 + 2 ⇒ (19) + 2 = 21


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Wilhelmina felt the magic flow through her and knew what it was. "You were right, Sefyr." She found a small recess in the floor and let the rest of the water created by her orison fall into it, making a small puddle. "The water should be safe to enter for whoever touches all four runes. I don't know if having wet hands helps so that's there just in case."

People in the next room:
Eager to rejoin the others and see what was there, Mina moved on down the corridor, only to see a big aquatic monster with a huge claw wrapped around Baris!

Panic-stricken, she shouted back at the others, "Come quick! There's a monster! Baris needs help!"

Without waiting another second, Mina dove into the water. Though she knew that exposure to water would probably rust her armor, there was no time to take it off. She knew she had to get to Baris, if nothing else to help free him from the monster's claws. She wished she had a dagger, with which she would have been able to fight more effectively underwater. Her sickle would have to do.

People in the next room:
I gather Mina's armor will weigh her down to where she walks on the floor rather than swims? Also, everyone should still have the effects of Bless on their attack and saving rolls.


When you get in the room:
The first round is only going to be Tochi and Baris in that order, and then in round 2 you can follow this order:
Wilhelmina (because you went in next)
Sefyr
Reefclaw
Indrick
Tochi
Baris
Bladecatcher
Round 3 and following:
Sefyr
Reefclaw
Indrick
Tochi
Baris
Wilhelmina
Bladecatcher
Have fun!


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

perception to see if Tochi heard what Mina said about touching the runes 1d20 + 1 ⇒ (13) + 1 = 14

if he did:

Tochi nearly ran into the water himself when he saw the monstrosity rise out of the water claws first and snap around Baris. He wasn't sure the halfling could last long in that thing's clutches, but if everyone drowned trying to save him then the end result would be the same. Tochi considered himself a strong swimmer but even he could only last so long, it wasn't like he could breathe underwa-

He heard what Mina said just before she had come close enough to see what had happened, something about the water being "safe" for those who touched the runes. Without a word Tochi ran back to the pillar as fast as he could and slammed his palms, still wet with sweat from the previous fight, against the runes. He then ran back and plowed into the water behind Mina.

that would take up my turn in the surprise round if not also the next round, I'll leave that up to you Fyrian

If he doesn't hear Mina:

Tochi hesitated for only a moment after seeing Baris get snapped up by the giant claws, steeling himself for the hard swim and fight ahead of him before he plowed into the water, swimming as fast as he could. swim check 1d20 + 0 ⇒ (13) + 0 = 13 once he was close enough to the creature, he stabbed at it with his halberd as hard as he could. 1d20 + 3 ⇒ (10) + 3 = 131d10 + 2 ⇒ (10) + 2 = 12


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris exclaims in surprise,"Ahhhh, noooo, you should not have..." At that point being pinched by the claw. Baris then attempts to wriggle free from his captors claws 1d20 + 7 ⇒ (8) + 7 = 15 Escape Artist Check
If he is free he attempts to strike it with his elbow using one of his stunning fists (Fort DC 12)
1d20 + 2 ⇒ (19) + 2 = 21 Unarmed Strike
1d4 + 1 ⇒ (1) + 1 = 2 Unarmed Damage

If he is not free he attempts to further escape. 1d20 + 7 ⇒ (4) + 7 = 11Escape Artist Check


Sorry if I didn't make it clear, only Reefclaw had the surprise round, I don't know if I said that right. Then the first round was just you three and Reefclaw had the advantage on Initiative (my dice roll for him disappeared but I remembered the number) and that was the second claw attack, then you each get a turn, then the second and third round as listed.

Tochi, you did hear Wilhelmina, but when you ran back all the glyphs were dull and you felt no power come from them or the water.

Baris:
No matter how you struggle, you cannot get free, but even in the grips of the claw you can take an attack. So I'll use the attack you already made since it hits.

Baris, still caught in the clutches of the monster, manages to reach down and smack Reefclaw around a bit. When he hits him, the monster goes into a daze and releases Baris! Sorry for the edit, I just realized what your attack was. Reefclaw is stunned for one round.

Wilhelmina:
Too deep for walking, I'll need a swim check! plus, you're up anyways, so I'll allow you to have already done than and whatever happens after the check you can take your round 2 action...or not;)

GM Stuff:
1d20 + 2 ⇒ (6) + 2 = 8
11/13

Round 2
Wilhelmina <==
Sefyr
Reefclaw
Indrick
Tochi
Baris
Bladecatcher


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Dang. I knew I should have let the others touch the runes first. Here goes my Swim check: 1d20 + 2 ⇒ (15) + 2 = 17

Buoyed by the power from the glyphs, Wilhelmina quickly covered the distance between the shore and the monster, managing to stay afloat. This enabled her to reach above the water and swing down at the monster with her sickle. She hoped it would help Baris get clear. If she could sink it in deep enough, maybe she would even be able to use it to pull herself up on top of the monster where she could attack it and use it as footing at the same time.

Attack:1d20 + 1 ⇒ (14) + 1 = 15
Damage if hit:1d6 + 1 ⇒ (3) + 1 = 4/2 = 2


Wilhelmina swims out to the beast, not concerned for her own safety, and connects with her sickle, causing a bit more damage to the beast.

Wilhelmina:
Don't forget your +5 to swim from the runes. You obviously didn't need it this time, but you might need it next time.

Round 2
Wilhelmina
Sefyr <====
Reefclaw
Indrick
Tochi
Baris
Bladecatcher

GM Stuff:
9/13


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Sefyr moves into the room and fires another blinding ray at the creature. Touch 1d20 - 2 ⇒ (10) - 2 = 8


Though the creature is stunned, it seems that the blinding ray has no effect.

Reefclaw is still stunned, no action this round. Go get 'em Indrick!

Round 2
Wilhelmina
Sefyr
Reefclaw *stunned*
Indrick <====
Tochi
Baris
Bladecatcher


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Just getting my character set up in case you get to him while I am at work Baris is hurt and a bit scared, he takes a full retreat action, not provocking attacks of opportunity from the first square, and moving away from the creature swimming across. Follow the red line. 1d20 + 1 ⇒ (5) + 1 = 6 Swim Check.


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

Indrick rushed into the next room at the sounds of pitched battle... Only to stop when he was greeted with the messy scene before him. Perhaps it would be wiser to hang back here on dry land. "Come, my friends!" Indrick cheered as if he were to begin singing a grand ballad. "We can defeat this monster!"

Inspire courage is inspiring! Also requesting to be moved into the water room, please and thank you.


MAP 7

Not a problem, Indrick. Consider yourself moved!

Round 2
Wilhelmina
Sefyr
Reefclaw *stunned*
Indrick
Tochi <====
Baris
Bladecatcher

GM Stuff:
9/13


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40

Using his rage to fight the spider must have tired Bladecatcher out more than he thought, he hardly keep up with his companions, especially the energetic halfling.

But when Mina cried out, he set off to confront the monster with the rest.

Man, y'all post fast.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Sefyr gives the creature an annoyed scowl. Hold still! Blinding ray 1d20 - 2 ⇒ (3) - 2 = 1 *Edit Okay. I officially dislike the dice roller here. Saving throws only from now on.


Haha, yeah, that blinding ray has not been working for you! Hopefully they can kill the thing before it makes it back around to you and you can count that as a throw away.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi gathered his strength into his legs and leapt as hard as he could over the water to reach the creature faster. It appeared to be stunned, and he wanted to take advantage of the creature's confused state while he could.

Acrobatics check 1d20 - 1 ⇒ (17) - 1 = 16

Leaping the required ten feet ahead to put the monster within reach, he then kicked his legs as hard as he could to keep his upper half above water so that he could stab forward with his halberd.

swim check 1d20 + 4 ⇒ (14) + 4 = 18apparently Tochi plays water polo lol. Attack with Power Attack 1d20 + 3 ⇒ (18) + 3 = 211d10 + 6 ⇒ (9) + 6 = 15


And Tochi, with a flying leap of amazing, jumped into the water and slew Reefclaw like it was nothing! The battle is over.

Baris and Sefyr, your prepared actions are now null and void. Let's hope those were all the bad rolls and there are nothing left but good ones. Because Baris, you would have been swimming for a bit!


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

I'm sorry!!! DX


Why's that, you did a good thing! Don't worry, there will be more for everybody!


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Still being under the urgency of helping Baris, It wasn't until Wilhelmina was up on the island with the halfling that it hit her just how truly amazing Tochi's deed was. Now she held the young fighter in even higher esteem, and it further improved her attitude toward the group as a whole, which was already good, even though Baris had almost gotten himself killed going after the shinies just now.

Knowing Baris was going to now want to dig through the pile of said shinies, Mina didn't bother to try to make him stop so she could look at his wounds. She just began another channeling of healing energy toward both Baris and Tochi (knowing Tochi still had a few scratches. 1d6 ⇒ 1

She frowned at the poor result, but it was probably because of the shock of having had to suddenly go into and out of the water. Regardless, she didn't want to try channeling again at this time. Instead, she would wait for Baris to be willing to let her try to treat him with her healer's kit.

Heal check: 1d20 + 7 ⇒ (18) + 7 = 25
HP recover if successful: 1d3 ⇒ 2
So Tochi recovers 1 hp, Baris a total of 3 hp.

Question: Does the monster sink to the bottom or could his body still be reached and searched with a Swim check?


The monster is still floating near the edge.


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi, after having managed to slide his halberd directly into the creature's spinal column, swam around the carcass and up to the tiny island where Baris and Mina stood. He scowled a bit thinking about how not fun it was going to be to get his armor completely dried so it wouldn't crack.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris actually does not go for the shinies, he turns to Mina in a cowed posture with shoulders sloped down, "I am sorry I couldn't help myself, would you please fix some of these wounds please."

Once Mina has fixed his wounds he thanks her again and turns to Tochi slightly more perky, "Thanks Tochi you saved my hinney, Mina thank you again."

Then he goes over to inspect the shinies! 1d20 + 8 ⇒ (19) + 8 = 27 Perception Check To get a quick survey of the items and collect what he can, also passing a portion to Mina and Tochi. Next he will take a 20 on perception --> 29 to make sure they got all the treasure and to see if there was anything missed or hidden covies.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Okay, I could have sworn I had another post... weird.

Once the treasure is close enough to examine, Spellcraft 1d20 + 8 ⇒ (18) + 8 = 26 Knowledge:Arcana1d20 + 8 ⇒ (16) + 8 = 24


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Pleased that Baris let her see to his wounds right away, Wilhelmina acknowledged his thanks with a soft, "Of course."

The monster had managed to amass a tempting pile of treasure, obviously meant to lure in greedy prey, but Mina wondered if the monster might have anything valuable on itself, whether perhaps a part of its body could be worth something or if it carried anything in its gullet from a recent victim. She dragged the corpse onto the shore so she could start cutting open its fatal halberd wound with her sickle and look inside, while asking the others at the same time, "Would anyone know if any part of this thing's body might be worth something?"

Not sure what kind of Knowledge check that would be. My guess would be either Nature or Dungeoneering?


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

"Hmm let me take a look." Tochi wasn't much of a creatures expert, but he looked over the corpse, thinking back to the tales he had read as a boy.

Knowledge Dungeoneering 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

With the others moving in to methodically take care of the treasure and dead crab-thing, Indrick felt... A bit useless. Hovering over Wilhelmina, he peered at the creature. "Dunno. Could be edible?"

Bardic knowledge: 1d20 + 2 ⇒ (18) + 2 = 20


I don't know what the check would be either, but there's nothing on the body. If you want to take it and cook it up, well, that's up to you ;)

In the pile of treasure you find a +1 Dragonbane Longsword, two potion viles, one with blue liquid, one with yellow, and 175 pieces of gold in a leather sack.

As you look over the body of the monster you see large claws in the shape of a lobsters, a head like a dragon, and a body like an eel. You find nothing of value on the body.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

[b]"anyone good at swimming? To go looking for loose treasure down there?" Barks asks meekly.

Was there any coins or light source that made the pile of treasure glow, or does the sword glow?


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

As written, Dungeoneering, because it is an Aberration. Personally, I don't think that makes much sense, as it is a common predator of the Varisian coast and fishermen catch them for the delicious meat in their claws. Think giant lobster. Also, when you eat this thing, you're eating a creature intelligent enough to understand you and use what it overhears to plan ambushes. So yes, edible and, in a everyday sort of way, quite valuable.

Sefyr continues to examine the treasure.
To determine the potions.1d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (17) + 8 = 25 1d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (1) + 8 = 9


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Much as the monster would be good to eat, this probably wasn't the time to start butchering it. Wilhelmina heard Baris' suggestion that there might be more treasure down below and thought about it. "The monster probably would have picked up anything that fell into the water so it could add that to the tempting pile up here. Still, if you think there could be more, those runes gave me the ability to breathe underwater for a little while. I would need Sefyr to cast Light on some stones and throw them in the water so I could see down there, though."

She didn't think there was anything to find, but if the others wanted her to try and were willing to aid her with the Light, she would remove her armor (asking for help from Tochi or Baris to do it faster) and dive down for a few minutes of searching or until she found all there was to find, whichever came first.


Slyph/Wizard(Wind Listener, Diviner) 1, HP: 6/6, AC: 12, (T12/FF10), Int: +6, Per: +3, F/R/W: +2/+2/+2, CMB: +1, CMD +1, S: 30ft

Happy to help. Sefyr casts light on a stone and tosses it where Wilhelmina directs.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris stands next to the ledge, ready to jump in if need be but is anxiously waiting.


Half-orc Barbarian 4 - HP: 56/56 - AC: 15/T: 12/FF: 13 - Perception: +6 - Initiative: +2 - F: +7 / R: +3/ W: +1 - CMB: +6 - CMD: 18, Speed: 40
Indrick Penlan wrote:

With the others moving in to methodically take care of the treasure and dead crab-thing, Indrick felt... A bit useless. Hovering over Wilhelmina, he peered at the creature. "Dunno. Could be edible?"

[dice=Bardic knowledge]1d20 + 2

Bladecatcher wrinkles his nose at the strange creature's corpse.

"Bah, I don't eat anything I can't identify."


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

"Hmm I don't know, it looks like it could actually taste pretty good." Tochi said with a smirk.

He blinked several times when Mina turned her back to him and asked for his help to take her heavy armor off. His cheeks scarlet and his eyes looking anywhere but at her made his fingers fumble at first over the buckles and laces, but they did manage together to doff the scale mail from her in only half a minute, and he once looked much relieved to see her modest shirt and trousers underneath. Soon after, Mina dived back into the water after Sefyr's lit stones.


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

"It's good eating in some regions, if I recall correctly," Indrick mused. Pity he didn't have much of a way to cut up or transport the meat. He was curious about the taste.

Sitting back on his heels, he let the others do their work. As the cleric dove into the water, he quietly conjured up four little dancing balls of light of his own, directing them to float down into the water for further illumination. It wouldn't last too terribly long, but it would at least help.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Oooh, so thats how armor is taken off.. interesting, I prefer the mobile suit of silk or linen myself. We could leave the body in the cold water and grab it when we leave, just don't tell the goblins about it they will come get it."


Sefyr:
You detect that the vials are a potion of Invisibility and a potion of Levitation. Also, since you had 3 good checks, you sense the vial that you may have forgotten about from earlier that is in Tochi's pack. The realize that it is a Cure Light Wounds potion.

Wilhelmina:
You are able to continue holding your breath for the next several minutes and when you get to the bottom which is only 20ft away you see another pouch which contains 100gp

You all watch as Wilhelmina swims to the bottom which is well lit in the clear water. You see her go for something, but you can't tell what it is. She manages to get back to the top with no problems.

GM Stuff:
1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (11) + 2 = 13


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

So I am assuming we collect all the stuff, the new stuff Mina finds if any, then we get over to the passage near the column that glowed. How warm is it in this cave?

"Should we go back to the goblins... *he cringes*, mayhaps they have a fire where we can dry off better, I sure hope! They have acted better than most goblins I know, I sure hope they have good information for that toy."


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

"No complaints here," Indrick replied to Baris' comment. "If we have what we came for, I see little point in getting into any more trouble...." As if that would stop them, really.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Wilhelmina brought back up a sack with 100gp in it and gave it to Tochi to hold onto for the group.

Soaking wet and shivering, but satisfied from having found something worth the trouble, Wilhelmina put in her two coppers' worth about their next action. "Fatmouth didn't steer us wrong, on the spider or the water. However, he might have just been warning us so we could succeed at retrieving the valuables the goblins couldn't, intending to kill us for them later. For now, he's earned our goodwill, but we should still be ready to react to a betrayal when we return to him."

She hoped Sefyr had some magic that could dry her and her armor off. Much as it was uncomfortable to re-don the scale mail while still cold and wet, she was not going to leave herself undefended in this place. With the occasional sharp breath from the cold contact, she began re-armoring. She was anxious to continue on, both because movement would help her dry off and because she wanted to proceed on the trail of Black Fang.


Ok, it seems like you guys are done in here, and unless there are any objections or other things you want to do, I'm going to move you back to the goblins. The cave has your typically cool, dry sort of temperature, but you'll have the opportunity to dry yourself off if you want. I don't know about Sefyr's magic, however, so maybe she's got something for you! Or, you could always go back to the room with the flames...

MAP 8

You remember that King Fatmouth said that the water was on another path out of his cave, so you walk back that way and emerge on the northeast corner of his cave. Walking back into the goblin camp you see them surrounding a warm and inviting fire, with the smoke drifting up and over the small, sheer cliff on the northwest side of the cave. The Goblins immediately notice you and all look over to see what you are doing. King Famouth is sitting on his throne and looks expectantly at you, and asks "Did you find dragon toy? We heard many screams and splashing, what happen in water?" Seeing a few of your party dripping water, looking a little cold, he says "If you have dragon toy, you warm yourself by goblin fire. If not, you go away!" Once again at the mention of the dragon toy all the goblins looked very expectant, like children waiting for a surprise.


Also, I didn't really concern myself with order in placing your tokens, so rearrange as you see fit!


Male Human Bard 1, HP 10/10, AC 14, (T12/FF12), CMD 12, Init +2, Perc +4. F+1/R+4/W+3, 30ft speed

If you would be so kind as to move Indrick in closer, I would be most appreciative.

One would never expect to feel relief at the sight of a tribe of globlins, yet never theless Indrick was pleased to see them. Despite what his companions had warned, they certainly had seemed friendly enough. Breaking into a broad grin was far easier to force this time around as Indrick stepped forward to greet the goblins.

"King Fatmouth!" he exclaimed with an only partially false ring of cheer. "We have indeed returned with your toy dragon! We had to fight several terrible monsters, but as you can see, victory favored us on this day!" Not having the toy personally, he motioned for it to be brought forward for the goblins.


King Fatmouth squealed in delight as the dragon toy was brought forward. All of the other goblins cheered, ran over grabbed their hands and led them over to the fire, a very strange and sincere gesture from a group of goblins. They all started fighting over the dragon toy and King Fatmouth started yelling at them too, to which they all got frightened, calmed down, and played with the toy for a few seconds and passed it around their little circle with only a few elbow jabs and tugs trying to get in more time with the toy.

Satisfied that the longshanks had kept their words, he decided to keep his. "This Black Fang you say is a big, mean, nasty dragon. He make us pay moneys to stay in cave. He live in room over that way," you see him point to the small cliff on the other side of the cave. Then you see him looks around to Tochi, who has the sword you found in the pond area, and his eyes light up. "Oooooo you have special dragon. Other longshanks come before, say they gonna kill big, mean dragon, but never got dragon toy. He show me shiny sword and say it special for killing dragons. Black Fang's belly is very soft, hit there with sword and hurt dragon very bad! You longshanks can come through our cave as much as you want!" And with that King Fatmouth turns and takes an extended turn with the dragon toy, which you can see upsets some of the other goblins but they won't say anything.


Female Human Cleric Lv 1 HP: 9/9, - AC: 17/T: 11/FF: 16 - Perception: +3 - Initiative: +1 - F: +1 / R: +3/ W: +5 - CMB: +1 - CMD: 12, Speed: 20

Wilhelmina was satisfied with the outcome of their having worked with the goblins. She allowed herself to come closer to the fire so she could dry off, but motioned for Tochi, the other wet group member, to come with her so they could stay together in case the goblins turned hostile. While warming her hands, she asked the rest of the group, "All right. We've got what we need to defeat Black Fang. Anything else we need to do before we move in on him?."


Male Human Fighter Lv 1 HP: 8/11, - AC: 15-17/T: 11/FF: 14-16 - Perception: +1 - Initiative: +1 - F: +3/ R: +1/ W: +1 - CMB: +3 - CMD: 14, Speed: 20

Tochi looked at the sword they had recovered from the cave, wondering what past adventurer had come through here before and left it behind. He nodded to King Fatmouth in thanks for the tip and then followed Mina's lead over to the fire to warm himself. He contemplated her question but came up empty. With a shrug and a shake of his wet blonde hair, he replied "I see no reason to delay before going to meet and destroy the Black Fang. However this will undoubtedly be our last opportunity to rest or ready ourselves for the fight ahead of us. I for one am ready." He said with a grin.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I am ready, but a bit hurt still, who would be best at using that sword?" Baris is in the circle with the rest of his companions trying to soak up some heat.

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