
Hagnar Grimstone |

Hagnar also wades into the muck in order to strike at the remaining creature. "May the light of the Dawnflower guide your passing to the next life." he says earnestly while swinging! Attack!: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
He had the power, but not the accuracy...

Dungeon Master S |

ref: 1d20 + 4 ⇒ (2) + 4 = 6
-Posted with Wayfinder

Dungeon Master S |

Thiera casts a spell to burn the beast! Hangars swing misses, but the flames are enough to kill it anyway.
Out of combat!
-Posted with Wayfinder

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Dupine misses the bulk of the combat due to his hysterical laughing over the creatures insistence that Hun and Auri are together.
"Sorry, mates!"
Getting a little more serious, he starts to poke around, but is clearly still having trouble concentrating.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13

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"It is probably best that the creatures are dead." says Auri sadly.
"The humiliation if word of their mistake getting out would be too much.."
She pokes at the rubbish. "There is solid employment here for people willing to work to keep the sewers flowing."

Dungeon Master S |

August doesn't find anything of note, but there's a lot here for one person to look through. There's no indication yet discovered as to which way to go.

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Auriferous, industrious as ever, gives August a hand.
"There may be something in here we can use to help get the kobolds agreement.. They seem to revel in rubbish."
percpetion: 1d20 + 1 ⇒ (9) + 1 = 10

Dungeon Master S |

Auri is still reeling from the otyugh assumption that she finds nothing on her first cursory exam.
-Posted with Wayfinder

Dungeon Master S |

Hagnar looks about and finds a loose brick that contains a cache of potions. Upon inspection they turn out to be four potions of cure moderate wounds and two potions of gaseous form.
It also appears that one of the grates has some tracks and leads deeper into the sewers...

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"Nicely done."
After the potions are collected, Dupine tries to lift the grate with the tracks.
Strength: 1d20 + 2 ⇒ (3) + 2 = 5

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"The sooner we get out of here the better. It'll take a week to get this stench out of my armor. Last time it took even longer, but I learned the wonders of lavender. The cloth though... I think I'll have to burn."
She gives August a hand with the grate before gesturing for Hun to once again take the lead.

Hagnar Grimstone |

"You should each carry one of the healing potions. And I think Hunwald is the perfect candidate for one of the gaseous form potions. Because I've heard about his gas issues..." Hagnar says with only a hint of a sarcastic smirk.

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The rogue, still reeling from being accosted by the rambling pile of filth, nods in appreciation to his companions. He then turns his gaze to the paladin saying, "Sweet Auri, you know I like my ladies dirty, but I believe you have misinterpreted my desires...mate." ending with his trademark wink and smile.
He aids in the look around, especially looking at the grate with prints...
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Perception- Traps (take 10): 10 + 8 = 18

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If steam could rise from the paladins ears in this fetid environment....
Wait... yes..
ASF: 1d100 ⇒ 80
Actually there is genuine steam rising from her ears. It is almost as if she is a kettle ready to explode. The red of her face starts to take on an almost demonic look too. Or maybe its a draconic look.
And after writing that... Auri doesn't actually have prestidigitation. Next level up!
"If only your sword-work were as quick as your tongue..."

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"If only your sword-work were as quick as your tongue..."
"Sweet Auri, my swordplay is well known throughout Golarion, but my tongue is, well... legendary!""
;)
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"And if there is one thing I've learned about legends... most of them are untrue." retorts Auri quickly.

Dungeon Master S |

As Hun looks about he discovers the partially eaten body of Gil Flemish, a Pathfinder who went missing a few weeks ago. The dead Pathfinder has a wayfinder with his name engraved on the back, 96 gp, and a ring of feather falling. You've succeeded at the Shadow Lodge Faction mission.
The party then has little trouble getting together and aiding August in getting the grate open. The tunnels here are even more cramped than above in the sewers. They are rough cut but well maintained and, like the stair steps, are short, as if they were constructed for small creatures. From the top of the stairs a small sliver of light is visible underneath the door at the end of the hallway.

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"Remember, we are here to talk, not to cut people. Unless it really cannot be helped..." admonishes Auriferous.
"I'll follow you down Hun. By reputation, I expect there are more traps waiting for us. Kobolds have a bad reputation like that."

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Perception - Traps: 1d20 + 8 ⇒ (18) + 8 = 26
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Hun quietly leads the way, looking for any signs of traps or trickery.

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As no one else seems anxious for it, Thiera slips the [i]ring of feather falling[i] on to her finger. At least for this adventure.
She snickers a bit at Piper's comment, but masks it delicately with her hand. She too keeps an eye out as the party travels through the tunnels, but stays well enough behind Hunwald that any traps would hit him first (and so she can't smell him).
Perception(aid): 1d20 + 5 ⇒ (8) + 5 = 13

Dungeon Master S |

Hun doesn't detect any traps as he makes his way up the stairs.
Suddenly a voice rings out, apparently, out of nowhere. It is a loud,
guttural, reptilian voice, “You are entering the Dragon’s territory and are not welcome. Leave now and live; you will not be warned again.”
Nothing else seems to happen, and Hun doesn't find any traps as he takes the top of the stairs. That changes when the rogue gets to the top. The door at the end of the hall is false, and contains a simple mechanical trap; open the false door and an alarm will sound.
1d20 ⇒ 1
The rogue isn't stymied though. He notices a small secret door to his left (north) that is neither locked nor trapped.

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Spellcraft: 1d20 + 15 ⇒ (7) + 15 = 22
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Does the voice seem to be the product of a spell, such as ventriloquism, or is it's genesis more mundane?

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Auri waits for Hun to open the secret door and prepares to step through it.
"We come in peace with offers of mutual advantage. We do not want to fight." she says
diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18

Dungeon Master S |

Seems like a Magic Mouth spell.
Hun opens the door, but Auri finds no one to influence immediately on the other side, only a short pathway. It quickly gives way to something that is definitely not a sewer.
Ancient sconces with everburning torches cast an odd blue light on this old shop. More light streams in through dirty windows in the front of the shop on either side of the wide double doors on the west side of the room. In the back end of the shop, a small, more recent entrance way has been carved out of the surrounding soil. The walls are decorated with red wallpaper that is falling off due to mold and mildew. Originally this was a retail shop; now every available surface is covered in alchemical supplies and half-built traps. Shelves that once held candy and gifts have been repurposed to hold a massive collection of well used books.
A pair of dilapidated stairs on either side of the room leads up to a loft overlooking the first floor. A large steaming cauldron and trapmaking equipment are visible on the second floor, as is a small writing desk. On either side of the second floor, large bay windows look out onto a lit, indoor chamber beyond.
In here are a trio of kobolds, and they don't seem interested in talking. Your first clue is the weapons, flasks, and poisons headed your way. One is down here with you (clearly the boss), and two up on the second floor.
Baddies: 1d20 + 2 ⇒ (18) + 2 = 20
Leader: 1d20 + 9 ⇒ (11) + 9 = 20
Thiera: 1d20 + 2 ⇒ (4) + 2 = 6
Auri: 1d20 + 1 ⇒ (9) + 1 = 10
Dupine: 1d20 + 2 ⇒ (17) + 2 = 19
Piper: 1d20 + 8 ⇒ (18) + 8 = 26
Hunwald: 1d20 + 7 ⇒ (14) + 7 = 21
Hagnar: 1d20 + 0 ⇒ (2) + 0 = 2

Dungeon Master S |

Round 1:
Piper: Go
Hunwald: Go
Baddies: TBD
Dupine: TBD
Auri: TBD
Thiera: TBD
HAgnar: TBD

Dungeon Master S |

Piper breaks out a signature spell, and one that won't hurt the books.
REF Blue: 1d20 + 8 ⇒ (15) + 8 = 23
REF Black: 1d20 + 8 ⇒ (3) + 8 = 11
One of them looks RIGHT at the spell as it goes off, blinding him!
Round 1:
Piper: Gliterdust
Hunwald: Go
Baddies: TBD
Dupine: TBD
Auri: TBD
Thiera: TBD
HAgnar: TBD
Blue:
Black: Blind
Red:

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Hun will take to the stairs to the right as fast and agile as possible to address the upper tier opponents and to make room for his companions to mass as necessary.
Acrobatics to clear obstacles: 1d20 + 8 ⇒ (20) + 8 = 28
on phone, pls move Hun's icon 30' towards right hand stairs and up as far as possible
-Posted with Wayfinder

Dungeon Master S |

Hun flies up the stairs with artistry and alacrity! The kobolds move to engage. The one in front of Hun drops what he's doing and opts from some tooth and claw action:
Left Claw: 1d20 + 8 ⇒ (14) + 8 = 22 DMG: 1d4 + 3 ⇒ (2) + 3 = 5
Right Claw: 1d20 + 8 ⇒ (16) + 8 = 24 DMG: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (8) + 8 = 16 MISS
The claws do more than draw blood, poison seeps into the rogue's wounds. Two Fort saves!
The other tosses a bomb on Auri! Bomb: 1d20 + 9 ⇒ (18) + 9 = 27 for DMG: 1d6 + 2 ⇒ (2) + 2 = 4. Everyone adjacent to her takes a point too.
The lead kobold drinks some kind of abstract.
Round 1:
Piper: Gliterdust
Hunwald: Move
Baddies: ATK
Dupine: Go
Auri: Go
Thiera: Go
HAgnar: Go
Blue:
Black: Blind
Red:

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Auri moves forward, angry at being burnt.
"Really, you should have talked!" she spits in Draconic.
"Now I smell of wet hair, AND sewer stink"
She wacks the kobold with the flat of her sword.
attack, NL: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
NLdamage: 2d6 + 9 ⇒ (5, 2) + 9 = 16
crit?: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
bonus damage - NL: 2d6 + 9 ⇒ (3, 2) + 9 = 14
I moved Auri 25' as she was in the back rank on the map, but she was going to be the first through the door after it was opened so probably should have been in the first rank. If that isn't okay, then ignore the attack roll, she'll have double moved up and stood over the thing giving it a chance to appologise.
I'm also assuming the chairs and such make it impossible for her to charge. If a charge is okay, add two to the attack, and her AC will be lower for the next turn

Dungeon Master S |

doh! My bad. Piper is right. The kobold in front of Hun was blinded. His actions wouldn't change, but....
Low is good for Pathfinders:
left: 1d100 ⇒ 5
right: 1d100 ⇒ 57
And new save 1d20 ⇒ 4
-Posted with Wayfinder

Dungeon Master S |

Still blind and blocking the way up, but one claw misses.
Auri is correct, no charging.
I'll properly update today sometime
-Posted with Wayfinder

Dungeon Master S |

Auri, first through the door as paladins do, lays the flat of her blade squarely on kobold skull. The sound is loud and painful, but the little bugger doesn't go down.
Round 1:
Piper: Gliterdust
Hunwald: Move
Baddies: ATK
Dupine: Go
Auri: THWAK
Thiera: Go
Hagnar: Go
Blue: (17 NL)
Black: Blind
Red:

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Thiera hurries forward so as not to block the doorway. Precision is called for here, so the tall elf opts for a magic missile, targeting the enemy facing Auri.
mm+intense: 3d4 + 3 + 3 ⇒ (3, 3, 2) + 3 + 3 = 14

Dungeon Master S |

Thiera's spell whips past the sorcerer-paladin to strike the leader, adding plenty of sting to the forthcoming headache.
Round 1:
Piper: Gliterdust
Hunwald: Move
Baddies: ATK
Dupine: Go
Auri: THWAK
Thiera: MM
Hagnar: Go
Blue: 14 (17 NL)
Black: Blind
Red:

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Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24
"Ploughin' filthy beast, you will pay for that!"
The rogue shrugs off the poison and readies his swords for his next round actions.

Dungeon Master S |

Hagnar finds a target a bit tougher than expected as the kobold ducks his attack.
Round 1:
Piper: Gliterdust
Hunwald: Move
Baddies: ATK
Dupine: Go
Auri: THWAK
Thiera: MM
Hagnar: Miss
Blue: 14 (17 NL)
Black: Blind
Red:

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August moves up to the counter and throws a shuriken.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d2 + 3 ⇒ (2) + 3 = 5

Dungeon Master S |

Unfortunately the kobold has quite a few defenses to go with his reflexes, and Dupine's shuriken doesn't stick.
Round 2:
Piper: Go
Hunwald: Go
Baddies: TBD
Dupine: TBD
Auri: TBD
Thiera: TBD
Hagnar: TBD
Blue: 14 (17 NL)
Black: Blind
Red:

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Piper rushes forward and lets out a blast of light.
Cast Defensively: 1d20 + 10 ⇒ (15) + 10 = 25 vs. DC 17
DC 19 Color Spray on the blue kobold.

Dungeon Master S |

Piper adds yet another pretty display to the fight.
Will: 1d20 + 3 ⇒ (11) + 3 = 14 and the kobold leader is stunned!
Round 2:
Piper: Color Spray
Hunwald: Go
Baddies: TBD
Dupine: TBD
Auri: TBD
Thiera: TBD
Hagnar: TBD
Blue: 14 (17 NL) Stunned for Round 2
Black: Blind
Red:

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Hun strikes at the black creature directly in front of him. The first thrust is used as a feint, but the second strike hits true and hard!
+1 Shortsword, crit. 19-20 x2 Dual Wield
Mstrwk Shortsword atk vs black: 1d20 + 3 + 6 - 2 ⇒ (3) + 3 + 6 - 2 = 10
Damage ?: 1d6 + 1 ⇒ (1) + 1 = 2
Mstrwk Shortsword atk vs black: 1d20 + 3 + 6 - 2 ⇒ (20) + 3 + 6 - 2 = 27
Damage ?: 1d6 + 1 ⇒ (1) + 1 = 2
Crit Confirm: 1d20 + 3 + 6 - 2 ⇒ (16) + 3 + 6 - 2 = 23
Damage ?: 2d6 + 2 ⇒ (3, 5) + 2 = 10