Dungeon Master S's Infernal Vault (Inactive)

Game Master Chris Marsh

TACTICAL MAP

Initiative Quick Post:

Baddies: [dice]d20+0[/dice]
Yoon: [dice]d20+3[/dice]
Jal: [dice]d20+3[/dice]
Kyra: [dice]d20+0[/dice]
Crowe: [dice]d20+1[/dice]


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MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Jal puts the pieces into the door in the agreed upon order. As the last one slides into place the door erupts with a bolt of lightning that tears through both Jal and Yoon. Ref DC 20 for half of: Elec damage: 4d6 ⇒ (1, 2, 3, 3) = 9.

The pieces pop out and land on the floor with a clatter... The door is still closed.


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

Well, only 5 other possibilities... ;-)

Ref: 1d20 + 8 ⇒ (9) + 8 = 17

"Ouch, that tickles."


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

"Um, maybe the devil goes on the bottom?"

"You should all step back..." (She waits until they do.)

Yoon tries again, ('devil', 'child', 'city'), this time with the devil on the bottom, instead of the top.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Good thing Yoon sent the others away as another bolt erupts:

REF DC 20 or DMG: 4d6 ⇒ (3, 3, 1, 5) = 12


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

"Well, at least we know the child doesn't go in the middle!

Ref: 1d20 + 8 ⇒ (5) + 8 = 13

"Ow. Ow ow ow ow ouchie!"


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

Yoon hands her CLW wand to Kyra. "A little help here?"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

-9-12+15 = -6

3 of 9 charges used.


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

"Okay ... maybe one more? Good golly there has to be an easier way."

Again making sure everyone is clear, she tries 'devil', 'city', 'child'. (bottom->top)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

After Kyra heals the rather singed Yoon, the kineticist opens the door successfully. This time when she places the last stone the door slides open...


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

"Why, uh... Why didn't we just ask the guy we tied up?"

Kyra dismisses her own question with a shrug, and draws her scimitar to be ready for whatever waits below.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Beyond is a much larger room. This room is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers.

Map updated


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

"He already said he didn't know how to open it, that's why." Yoon wipes away singe marks and double checks her eyebrows are still there.

"Besides, I got this." Her impish smile projects a casual child-like confidence.

On entering the room, she gasps. "Oooh, stuff!" She starts rifling through things with abandon, occasionally holding items up to Gom-Gom (her stuffed owlbear) for his approval.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Nothing jumps out at Yoon immediately (nasty or otherwise.)


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

If we can take a moment...

Kyra pauses to heal Yoon (and Jal?) further, then bestows each ally with Sarenae’s guidance.

Wand of CLW (My wand)– Yoon: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW – Yoon: 1d8 + 1 ⇒ (3) + 1 = 4

Wand of CLW – Jal, if needed: 1d8 + 1 ⇒ (8) + 1 = 9

Guidance all around!

Yoon wrote:
"He already said he didn't know how to open it, that's why."

Ooooohh.... Didn't see that.

Also, Yoon – save your charges for now. I got this. 44/50 charges left.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Ouch … and ouch.

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Jal, still touching his fingertips together to try to get their sensation back, barks a laugh at Kyra's question. Then he nods at Yoon’s answer.

In the next room, Jal looks down at the two trenches full of … stuff. ”Oh goodie. Junk. And we’re looking for some old documents?” He stalks to the far end of the room, making sure no unexpected surprises await them. ”Maybe we’ll find something useful along the way.”

Move to the other end of the walkway, checking for ambushes, traps, or anything useful/threatening. (I updated his position, obviously move him back if he encounters something before he reaches that spot)
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Nothing alerts Jal. The way forward is blocked by a portcullis. There are large levers in 3 of the corners below. (The fourth corner is stacked with rugs and hides.)

-Posted with Wayfinder


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

Thanks for the healing. Charges restored.

"So... u, what now?"

Yoon (and Gom-Gom) inspect one of the levers. (bottom left)

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Nothing odd about the lever, but no indication of what it does just by looking

-Posted with Wayfinder

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal looks at the two doors, then at the levers, then back at Crowe.

”Hey, Big Guy! You and that big-ass hammer come make sure no one surprises us through this door while we search below.”

Assuming Crowe’s cool with that, Jal takes a moment to head back to the western door, using his thieve’s tools to jam the door mechanism to see if he can guarantee that their escape route stays open. Then he hops down into the remaining trench and begins searching.

Disable Device, to jam the western door open: 1d20 + 12 ⇒ (19) + 12 = 31

Perception, through the junk in the trenches: 1d20 + 10 ⇒ (7) + 10 = 17


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

After disbursing to cover the room, and as Jal begins to sift through the junk a pair of creatures appear out of thin air. Fiendish wings and whipping scorpion-like tails lash behind this diminutive, red-skinned creatures! Knowledge (Planes) to ID

The weave amongst themselves appearing just as they lash out with stingers on Clockwise: 1d4 ⇒ 1 Jal!

Stinger 1: 1d20 + 8 ⇒ (12) + 8 = 20 DMG: 1d4 ⇒ 2
Stinger 2: 1d20 + 8 ⇒ (4) + 8 = 12 MISS

One gets the slayer FORT: 1d20 + 7 ⇒ (18) + 7 = 25, but the Varisian is too hale for the venom...this time. Caught flat-footed, the imps then fly back to the center before he can swing.

Baddies: 1d20 + 3 ⇒ (11) + 3 = 14
Yoon: 1d20 + 3 ⇒ (9) + 3 = 12
Jal: 1d20 + 3 ⇒ (2) + 3 = 5
Kyra: 1d20 + 0 ⇒ (10) + 0 = 10
Crowe: 1d20 + 1 ⇒ (1) + 1 = 2


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The imps double move to get super close to their next target, Crowe.

Good guys go!

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Double move to climb quickly up the ladders and try to help Crowe.
Accelerated Climb: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10

If that beats the (hopefully really low) DC to scale a ladder, Jal should be able to get a few squares of movement after getting to the top of the walkway. I’ve updated his position to reflect this. If the Climb check was a fail, just move him back (and commence the mockery for the grown man who can't climb ladders).

Jal jumps back startled. Then, as the tiny little creatures fly away, he rushes up the ladder in pursuit, drawing a long, curved Tian blade from his back as he goes.

”What are they? How do we kill’em?”


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It's enough, you make it.

Crowe
Kyra
Yoon


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

"Oh, I've found that pretty much everything burns."
Know(nature): 1d20 + 5 ⇒ (15) + 5 = 20 (in the unlikely event that it helps identify)

Can Yoon see the imps from down where she is? I only see one on the map.

Yoon moves as best she can (single move, either right (preferred) or up the ladder), and shoots off a gout of flame.
Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

Kinetic blast (flame) (RT): 1d20 + 8 ⇒ (20) + 8 = 28
fire dmg: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Yoon's speed 20' (because child), blast range 30', subject to SR


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

For future reference, you can crit with your blast. Unfortunately, the beast is immune to fire.

Botting Crowe per his instructions

The big man growls, winding up with his massive hammer.
Attack: 1d20 + 9 ⇒ (20) + 9 = 29 THREAT
Confirm: 1d20 + 9 ⇒ (3) + 9 = 12 Regular: DMG: 2d6 + 7 ⇒ (3, 4) + 7 = 14

The hammer connects solidly with the red imp! The beastie is resistant to such mortal weapons, but not immune.

Kyra is up.

DM:

Red: 9
Blue: 0


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

"Not everything burns, it would seem..." Kyra mutters through gritted teeth, as she rushes to Crowe’s aid.

double move.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The imps take shots with their tails at Crowe before flying off (drawing from Crowe.)

Stinger 1: 1d20 + 8 ⇒ (7) + 8 = 15 MISS
Stinger 2: 1d20 + 8 ⇒ (9) + 8 = 17 DMG: 1d4 ⇒ 3 FORT: 1d20 + 7 ⇒ (7) + 7 = 14

But they can't seem to get through his defense. As they make a line towards Yoon, Crowe swings:

AoO: 1d20 + 9 ⇒ (15) + 9 = 24 DMG: 2d6 + 7 ⇒ (5, 3) + 7 = 15. Crowe's swing knocks the red imp clear off the Prime Material plane!

Good guys up!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

In my haste I made 2 mistakes. Crowe's AC is 18, so the second attack is a miss. And Yoon gets an AoO if she's armed.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

As the remaining imp flutters down and out of reach once more, Jal scowls. ”Oh, those little …”

He steps to the edge of the walkway, switching his katana to his off-hand as he quirks his right wrist. A dagger falls into his waiting hand. He takes a moment to line up his shot and throws at the remaining imp … trying not to hit Yoon in the process.

”Hey, Pyro! You’re in the way! Can you get up here?”

5’ step. Switch katana hands, swift to quick-draw dagger from sheath, move to Study Target the thing, then throw (penalties for range and throwing into melee)
dagger, thrown: 1d20 + 7 + 1 - 4 - 2 ⇒ (11) + 7 + 1 - 4 - 2 = 13
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The kerfuffle is a little too chaotic and Jal's dagger is wide.

Kyra, Crowe, and Yoon (with an AoO from Yoon.)


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

Didn't notice the '20'. Immune or just strongly resistant or SR? Yoon can handle the latter two, but not the first (yet).

I don't think of Yoon as armed, although she carries a club.


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

A creature that strikes Yoon with a natural attack or unarmed strike takes 1 point of fire damage. (But, again, you said "immune".)

Yoon draws her club, and swings at the imp. Assuming *immune* is the answer above.

Melee club: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg: 1d4 - 1 ⇒ (2) - 1 = 1 Although I think it's unlikely she'll be able to pass their DR

She steps back after swinging.
5' step away

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

"And can you bring my dagger?"

Seriously, can Yoon make it up here? It would be ideal if we could all be together up on this walkway to limit the imp's ability to play flying cat-and-mouse with us.


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

Kyra rushes down the stairs, slashing at the imp with her curved blade.

Looks like it's too far for me to make it... I'll delay, instead.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Immune to fire completely. Yoon does connect, but doesn't seem to injure the beast.

Kyra, you and Crowe are the end of the round, so you may just want to take your turn. One of you should bot Crowe.


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

This was a looong day.

Crowe strikes the little bugger with his earthbreaker.

+1 earthbreaker, power: 1d20 + 9 ⇒ (7) + 9 = 16 for Blugeonning: 2d6 + 13 ⇒ (1, 1) + 13 = 15


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

Eyes afire, Crowe rushes toward the fleeing imp, leaping down the treacherous decline. Saranae’s influence molds the world around him, guiding him to the floor with little strain. His mighty warbreaker rumbles the ground as he brings it hurtling toward the tiny skittering menace.

CROWE
Acro, to avoid lethal damage, Guidance: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Fall damage, nonlethal: 1d6 ⇒ 1
+1 earthbreaker, power: 1d20 + 9 ⇒ (12) + 9 = 21
for Blugeonning: 2d6 + 13 ⇒ (5, 1) + 13 = 19
 
 
 
Arrrgh! Crowe ninja's my post for... Crowe. Anyway, I moved him on the map, so he'll still need the acro to make it down, but I suppose you can use my roll for that, if you like.


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

Oh, well... how do we do :D


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

DOH! The AC is 17, so Crowe's post is a miss. Kyra still needs to go as it's the imp's turn otherwise. I'll let Kyra keep the attack roll, so KYRA jumps down and hits. Damage: 1d6 + 3 ⇒ (6) + 3 = 9.


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

NICE!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The imp sees the enemies closing in, and know that flying away now is REALLY dangerous. His best bet is to try to turn the focus to a dead human.

He stings back at Kyra ATK: 1d20 + 8 ⇒ (4) + 8 = 12 but misses.

DM:

Imp: 7

Good guys up!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

DM mistake. Crowe is actually flanking, which turns it into a hit, which in turn makes it a killing blow!

Out of initiative.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal scratches his head in stupification up on the walkway.

Finally, he shakes himself out of it, "But seriously, can someone bring up my dagger?"

Do we need to finish our search of this room? If so,
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

If not, Jal will go check the far door, listening at it, checking for traps, and bypassing any locks or traps while the team makes their way back up.

Perception (door): 1d20 + 10 ⇒ (20) + 10 = 30
Disale Device (if necessary): 1d20 + 12 ⇒ (11) + 12 = 23


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You don't find anything suspicious, but you also don't find any way through. You do finish your search of the NW and find a 4th lever however.


Amiri - Barb 1 | HP: 3/15 | AC: 15 | T:11 | FF: 14 | Rage: 0/6 | Fort: +4 | Ref: +1 | Will: +1 | CMB: +5 | CMD: 16 | Init: +1 | Perc: +5 | Speed: 40/30 +2 vs Fear
Raging:
+2 HP | 1 AC | Fort: +6 | Ref: +1 | Will: +3

Anybody need heals?

Kyra checks everyone for serious wounds, and once again bestows Guidance on them all.

So.... levers?


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

Yay!

Crowe raises an eyebrow in reaction of the imp that took his time to die and sheaths his weapon.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal similarly sheathes his blades, "So I guess go ahead and throw one of those levers down there by you all." He shrugs, "See what happens."

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Just wanna say I'm a huge fan of the Crowe Comet. :D


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

Yoon levers the nearest lever. She is so small by comparison that it requires leverage.
(Bottom left)

"Um, maybe stand back again?"


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

"Maybe we have to trigger them all at once?" suggests Crowe, clearly not an expert of levers.

Well, I enjoy it a lot as well, Jal :D


Yoon Human(child) Pyrokineticist 1 | AC 16 t14 ff13 | F+5 R+5 W+1; +2 vs fear | Init +3 Percep +5 | HP 11/15 (-0 non-lethal; burn 0)

"Maybe all at once. Or may just all of them need to be flipped."

Yoon scampers off to heave at another lever, and pulls. (top left)

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