| Dungeon Master S |
In keeping with the spirit of the plan of this scenario...
Yoon's idea is exactly what it takes. Individually the levers don't do anything, but all 4 at once causes the portcullis to raise on the east side.
Beyond is another spiral staircase leading ever further down. It eventually pours out into a hallway. This long hallway stretches sixty feet east to west between two spiral staircases. The walls of this hall contain deep notches and cuts at five-foot intervals, and a lever lies in the down position beside the western staircase. Skeletal remains litter the floor, and among them rests the recently slain corpse of an elf, his arms torn off and several feet from the body.
Jal Vaduva
|
"Well, this is promising," mutters Jal as he surveys the grisly sight of the body and the strange hallway beyond.
Jal looks between the notches in the wall and the elf body, then moves to whichever is closes. Basically I want to investigate whichever is closer to our stairway.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
And does Jal's experience with Dungeoneering give him any insights here?
Know (Dungeoneering): 1d20 + 5 ⇒ (7) + 5 = 12
| Crowe, Rager of the Society |
"Wow, the one that did that must be tough!" says Crowe, astonished.
"Do you think it's a beast or it's the lever who does that? Must be a tough lever..."
Heal (examine corpse): 1d20 ⇒ 13
"Hmm, not sure. Maybe you could examine the wounds, Kyra?"
| Yet Another Pregen |
"Maybe the elf carried something interesting." Yoon grabs his legs and pulls him closer, then goes through his pockets. "Waste not, want not."
"Um, that 'no arms' thing is kinda gross. If we let him rot down here, it'll just invite the rats. Anyone mind if we burn the body?" After the heals checks and other investigation, of course.
Throughout all of this, she keeps looking back at the lever. Levers are meant to be pulled, right?
Perception(aid Jal): 1d20 + 8 ⇒ (13) + 8 = 21
Chris Marsh
|
I'll post once I'm home in an hour, meanwhile can you guys place your minis?
-Posted with Wayfinder
Chris Marsh
|
Oops. Can't from my phone. You guys can delete the black box
-Posted with Wayfinder
| Dungeon Master S |
Sorry guys, I'm back. I'm going with posts in order. You guys will get your opportunity to wrap up the stuff about body searching etc after...
Jal, you're the first to post something about going down the hall. Just as you see the scene in the hall a man on the far end lets go of the crossbow bolt he's been saving:
Atk: 1d20 + 9 ⇒ (13) + 9 = 22 DMG: 1d10 + 1 + 2d6 ⇒ (7) + 1 + (3, 2) = 13
Baddies: 1d20 + 8 ⇒ (17) + 8 = 25
Yoon: 1d20 + 3 ⇒ (5) + 3 = 8
Jal: 1d20 + 3 ⇒ (15) + 3 = 18
Kyra: 1d20 + 0 ⇒ (13) + 0 = 13
Crowe: 1d20 + 1 ⇒ (17) + 1 = 18
He then reloads and takes another shot: Atk: 1d20 + 9 ⇒ (16) + 9 = 25 DMG: 1d10 + 1 + 2d6 ⇒ (8) + 1 + (3, 5) = 17
All good guys go!
| Yet Another Pregen |
The narrow hallway, regular slits, and the clutter of sliced bodies makes the function of the hall pretty clear in Yoon's mind.
"Hold up, everyone, don't go down there yet." (free, hoping everyone delays until she can go)
Yoon squeezes forward down the stairs, double checks to make sure her companions are out of the way, and yanks the lever.
| Lekku-PG |
Sorry, guys – I'm out mowing in the hot, hot sun. Bot me as needed. Use Guidance liberally, as well – I'd just keep replenishing it as I can.
"Damn these narrow passages!" Kyra says, zapping Jal with another shot from her healing wand.
Wand of CLW 43/50: 1d8 + 1 ⇒ (7) + 1 = 8
Jal Vaduva
|
With that healing, Jals at 12 hp
Jal staggers as two bolts slam into him. Instinctively, he slings his shield into place and hunkers down behind it.
"Kyra, little help? Pyro! Light his ass up!"
Ready shield and go total Defense until Kyra can put some HP back on me.
AC now 26 for this round, and hopefully I'm providing cover for anyone staying behind me.
| Yet Another Pregen |
"I don't think you're supposed to say that word in front of an eight-year-old," Yoon giggles. "I mean, 'pyro' isn't very polite, is it?!" Her eyes are a bit mocking.
Looking back at the description, yes, it looks like the lever is at the other end. Of course it is. Assuming so, ...
Yoon slides down the stairs, and joins Jal behind the shield.
-4 AC for squeezing ... +4 AC for full cover?
She peeks over the top, and shoots fire.
Fire(ranged touch)-squeezing: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Dmg: 2d6 + 2 ⇒ (4, 4) + 2 = 10
Chris Marsh
|
at a wedding. I'll post tonight
:-)
-Posted with Wayfinder
| Dungeon Master S |
Kyra rushes and heals Jal, who is bleeding profusely.
Yoon, in the midst of admonishing Jal nails the man with mental fire.
Jal bravely put sup a total defense, shielding the young one (and Kyra.)
Crowe to finish the round. (I'll let a PC bot, but I shouldn't do it.)
Janks: 10
| Yet Another Pregen |
BOT: Crowe charges down the hall, raging and drawing his weapon (if it's not already out), and overrunning the enemy, trying to get between him and the lever. And hoping to knock him prone, too.
Overrun: 1d20 + 11 ⇒ (8) + 11 = 19
| Dungeon Master S |
Crowe barrels down the hall, headed straight towards a foe who looks... ready. Just before arriving, the source of that confidence is revealed as Crowe steps on a pressure plate releasing an axe from the ceiling. Trap: 1d20 + 10 ⇒ (12) + 10 = 22 DMG: 1d8 + 1 ⇒ (7) + 1 = 8 When that only slows the charge down, the enemy's eyes grow wide. The man, armed only with the crossbow tries to smash the Bloodrager with it AoO: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 confirm: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5, and nails him for DMG: 1d6 + 1 ⇒ (6) + 1 = 7. Still, the jig is up and Crowe makes it past him.
The thug turns his back on the rest of the party and focusing on Crowe. He draws a shortsword and stabs at Crowe Atk: 1d20 + 5 ⇒ (10) + 5 = 15. the charge leaves him vulnerable, but his defenses hold.
Good guys up.
Jal Vaduva
|
Not willing to be shown up by the Shoanti, Jal rushes in after him. He crashes into the crossbowman's back ... shield first ... trying to knock the man to the ground.
Charging trip from flank (can someone move Jal's token to the square on this side of the crossbowan?)
Trip: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28
| Yet Another Pregen |
BOT: Crowe, still raging from the hurt (and the other hurt, and the other hurt) brings down his weapon, two-handed, in a mighty chop.
earthbreaker: 1d20 + 11 ⇒ (9) + 11 = 20
Dmg: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Yoon gathers power, heat and light building around her in a wide nimbus, before letting the energy loose in the direction of the thug.
blast(touch)-melee: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
fire dmg: 2d6 + 2 ⇒ (3, 3) + 2 = 8
... and DC 16 or he catches fire.
| Dungeon Master S |
| 1 person marked this as a favorite. |
Kyra taps Jal with the wand a second before be runs off. Barreling down the hall Jal slides in with a nasty trip attack. The attempt is a little awkward, and the foe drives his shortsword down at the slayer AoO: 1d20 + 5 ⇒ (8) + 5 = 13, but can't connect. The tactic works and the man hits the ground with a heavy thud a moment before the earthbreaker shatters his ribs. Spitting and coughing blood. Before he even has time to contemplate his fate, a fire engulfs the last of him.
out of initiative.
| Yet Another Pregen |
"Now can we check for shinies?" asks Yoon. "And will someone put that guy out?" she says, waving at the burning thug. "He's not supposed to smoke indoors."
BOT: Crow drops out of rage (2 rnds used; -15 hp), and is fatigued. He looks longingly at Kyra's healing, before grunting and wandering West to 'walk it off'.
"You guys wanna hurry up and get out of the way? I'm sure this lever does something interesting." He pauses, waiting for the rest to finish.
Jal Vaduva
|
Jal restows his shield with a painful grimace as he wipes the guts of yet another thug off himself. "Big guy, I think you missed your calling. Is 'guts painting' a thing? Cause your coating this place really nicely with pretty much everyone you hit with that hammer."
As he waits for Kyra to come patch himself and Crowe up, Jal kicks at the remaining flames of Yoon's most recent pyro-victim. "Lookin' for shinnies it is." Then he carefully picks through the man's clothes and gear, looking for anything useful.
Perception, crossbowman's body: 1d20 + 10 ⇒ (14) + 10 = 24
Healing from Kyra's wand.
x3 Charges: 3d8 + 3 ⇒ (6, 6, 6) + 3 = 21
Jal then searches he remains of the elf, looking for anything useful there before movin on to the task of progressing further into the vaults.
Taking 10 to search elf's body: 20
Jal Vaduva
|
As Jal searches the bodies, he gives Yoon an appraising look from the corner of his eye. "Ya know, I should introduce you to my family. They're always looking for talented people with an eye for shinies."
| Dungeon Master S |
Despite being used as a club, his heavy crossbow is of exceptional make, as is his breastplate. He had two potions which thankfully escaped Crowe's ire. By him is a bag with ingots of pure gold. It has the family crest on them. If it's payment or plunder, you can't tell. Th lever, once pulled, resets the axe trap. The poor body in the middle of the hall has nothing of import.
No sound comes from the staircase down.
Jal Vaduva
|
Jal drips a drop of each potion onto his finger, first smelling then tasting them in an attempt to figure out what they do.
Perception (to identify the potions through taste). DC = 15 + potion's caster level.
Potion 1: 1d20 + 10 ⇒ (17) + 10 = 27
Potion 2: 1d20 + 10 ⇒ (7) + 10 = 17
Once the group is ready, Jal once again takes point down the stairs ... quietly and carefully, as usual.
Taking 10 on Perception/Stealth
Perception 20
Stealth 19
| Lekku-PG |
Wand of CLW, Crowe: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW, Crowe: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW, Crowe: 1d8 + 1 ⇒ (3) + 1 = 4 +13 for Crowe
36/50 charges on wand. Who else needs a pick-me-up? Crowe was just down 15, right? Should be at 38/50, now/
Chris Marsh
|
The first is a CMW. The second looks identical, but Jal can't confirm by taste.
-Posted with Wayfinder
| Crowe, Rager of the Society |
Thanks for boting Crowe, this week-end was crazy.
When Jal states his indecision about the second potion, Crowe gives it a try.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
| Dungeon Master S |
Crowe confirms that this is also a potion of CMW.
Jal tries to sneak downstairs, but the stairs open to a large room. Across the far side are a pair of guards who are watching the stairs. Despite the utter lack of hiding places, they don't shoot right away. Instead, they shout out "How in the hells did you guys get by that rat bastard Janks?" They still raise their crossbows, "Either get your ass outa here or lay down your arms."
| Crowe, Rager of the Society |
Thanks! At first, I wasn't too keen on the overrun tactic, but it turned out pretty well eventually, so no troubles! :)
Crowe's grin becomes larger as the guards leave the group little options. He waits nevertheless to see if someone wants to negotiate with the guards.
Jal Vaduva
|
"What are the odds?" Jal responds with a practiced casualness. "I was gonna make you the same offer." He gives the men a considering look. "But I'm feeling generous. Leave now and I'll give you each 50 gold." He shrugs, then smirks. "That's a fantastic offer, considering the alternative is having the Big Guy here paint the walls with your brains ... ya know, like he did with your boy Janks back there."
| Yet Another Pregen |
"Huh? How can I lay down my arms without laying the rest of me down?" a little eight-year-old's voice asks.
"Ooohh, he means our weapons. Maybe they'd feel better if I let them borrow mine." She pokes her head down the stairs.
"See? Show of good faith. I promise not to hit you with my club. Especially if you leave." Yoon's casually tosses her club over the stairs railing to the lower level. She waves and smiles at the guys with the crossbows, and starts marching down the stairs, unarmed.
"Jal there is super protective of me. Figures that anyone who would hurt a little kid is super-evil. Like, ‘monster-under-the-bed’ evil, or ‘demi-lich’ evil, ya' know?" She jabbers and talks, keeping the mooks off guard.
"Hey, did you want to see Gom-Gom before you go? He's my pet owlbear."
| Dungeon Master S |
"You guys got that slave driving S-O-B? Well, We'll take your deal, no skin off our backs. That's a mighty fine offer."
Both men lower their arms (though they look to give the psychotic child a wide berth.) As they're half way across the room to the stairs out a half dozen skeletons erupt out of coffins along the perimeter. The skeletons burst into flame and move to attack! The two guards are having none of it and look like they're going to run for their lives.
Baddies: 1d20 + 6 ⇒ (12) + 6 = 18
Yoon: 1d20 + 3 ⇒ (14) + 3 = 17
Jal: 1d20 + 3 ⇒ (1) + 3 = 4
Kyra: 1d20 + 0 ⇒ (1) + 0 = 1
Crowe: 1d20 + 1 ⇒ (2) + 1 = 3
| Dungeon Master S |
Guards: Init: 1d20 + 5 ⇒ (19) + 5 = 24
The skeletons attack the guards from behind with broken scimitars:
Atk Blue 1: 1d20 + 0 ⇒ (20) + 0 = 20
Atk Blue 2: 1d20 + 0 ⇒ (7) + 0 = 7
Atk Red 1: 1d20 + 0 ⇒ (2) + 0 = 2
Atk Red 2: 1d20 + 0 ⇒ (6) + 0 = 6
Confirm: 1d20 + 0 ⇒ (11) + 0 = 11
The blue guards screams in pain as a burning wound opens across his back DMG: 1d6 + 1d6 ⇒ (1) + (1) = 2
Guards: RUN AWAY
Skeleton: Attack
Good guys Go!
Blue: 2
| Yet Another Pregen |
Yoon, stifling her amusement that the guard were trying to keep their distance, gathers power. Her arms flow in complex motions as light and fire and noise builds around her for 20'. She steps forward, and releases the energy the already burning skeletons. Her skin glows with fire from the effort.
Gather power, 5' step, fan of flames (15' cone; template on map) *and* burning infusion, takes one burn (-4 non-lethal to Yoon; gives damage bonus).
Fire+overflow: 2d6 + 2 + 2 ⇒ (1, 6) + 2 + 2 = 11
DC 15 Ref for half, DC 16 Ref or catch on fire.
| Lekku-PG |
With the undead afoot, Kyra wastes no time; rushing forward, raising her silver holy symbol high overhead. A burst of blinding light explodes from the medallion, washing over the undead menace.
“Begone, foul abominations! The light of Sarenrae smites you!"
Channel Positive Energy (DC 16) – Harm undead: 2d6 + 4 ⇒ (5, 3) + 4 = 12 Channels left 4/5
Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Jal Vaduva
|
”Damn fine trick, Kyra,” Jal mutters as he draws a morningstar from his belt and steps toward the nearest standing skeleton. He smashes it into the thing’s face with as much force as he can muster. ”Break bones. Cut flesh.”
30 feet can reach all the skeletons. So basically, once the skeletons all attempt their saves, the nearest one still standing will get a face-ful of Jal’s morningstar (power attack style).
morningstar: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 <— CRIT?
damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16
— crit confirm: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
— add'l damage: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Basically, Jal will attack the skeleton that is closes to be being able to attack one of his fellow pathfinders. Move Jal into the position that makes most sense based on that.
| Dungeon Master S |
The guards stare in shock at Yoon's display of power. The skeletons are less than impressed, as they are already aflame. Still, the guards just want OUT. When Kyra comes in the tides turn.
Instantly.
The fury of Sarenrae is resolute and the skeletons shatter. The guards, awed by the display run screaming out, never stopping for the gold promised to them.
Out of combat.
5th time through this as either GM or player. First time with a cleric.
Jal Vaduva
|
it certainly simplified things. :)
Jal puts his morningstar back up as he watches the two men flee. "Solves that problem. Wasn't gonna paye'em anyway."
He gets back to his usual ways, searching the room for the so-important document before moving deeper into the room.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Chris Marsh
|
Nothing here matches the description. The door beyond seems especially well crafted for a crypt though.
-Posted with Wayfinder
Jal Vaduva
|
Jal gets to work checking the fanciful door for traps, then pressing his ear to it to listen for sounds from beyond.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Disable Device (if necessary): 1d20 + 12 ⇒ (11) + 12 = 23
And, for proactivity, fi ti comes to actually opening the door, he'll try to do so quietly
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Chris Marsh
|
Jal thinks the door is safe, and it's unlocked, but he does heat some shuffling just on the other side.
-Posted with Wayfinder
Jal Vaduva
|
Jal pauses to look back at the team, pointing through the door to indicate something is there as he holds a finger up for quiet.
After giving the team a few moments to make whatever preparations they want (no clue what it is, but if you want to pre-buff, now's the time), he quietly draws his Tian-made blade, counts down from 3 on his fingers, and opens the door.