Dungeon Master S's "Black Waters" [Core] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUT

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Nemrok]d20+0[/dice]
[dice=Helane]d20+3[/dice]
[dice=Peter]d20+4[/dice]
[dice=Silgil]d20+2[/dice]
[dice=Seiran]d20+1[/dice]


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Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Renn, seeing his friends all entranced, breaks into a song, working his volume to try to best that of their attackers.

Countersong: 1d20 + 6 ⇒ (3) + 6 = 9

Thanks, dice.

As he realizes his song isn't having the effect he desired, he steps back from the creature and swings his bow back around to his back (5ft, then move action).


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I forgot to mention that I do in fact offer my GM reroll to tables. It's currently 4 stars. It's up to the table if they want to use it now or later...

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

I'd use my rerolls but since I failed twice.....Someone should do so.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I'd like to see a reroll on that countersong.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Reroll: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17

Renn's song pushes the insanity away! Everyone regains their senses. The undead make no change. Their insanity is their very essence and they continue to attack!

Round 1

Helane: (Fascinated by Purple (7 Rounds remaining) if Renn stops)
Peter: Done
Seiran: (Fascinated by Purple & Black (7 Rounds remaining) if Renn stops)
Baddies: ATK
Renn: Countersong
Silgil: Go (Fascinated by Purple (7 Rounds remaining) if Renn stops)
Nemrok: Go (Fascinated by Black (7 Rounds remaining) if Renn stops)

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Coming back to his senses Nemrok tries to identify the creatures.

Know. Religion: 1d20 + 7 ⇒ (10) + 7 = 17

Knowing it's an incorporeal undead he draws his wand of magic missile and uses it on one of them, the farest of them. Black one

Force Damages: 1d4 + 1 ⇒ (3) + 1 = 4

Use magic weapon or spells ! Nothing else will work except for holy water !

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"Huh. Wahh. "

Silgil is waxing eloquent again

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 aimed at the same one Nemrok tagged.

"Hey, Nemrok, wouldn't a wand of CLW would work too if you use it right."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Nemrok and Silgil wax academically as they both use missiles of force to hit the creature to the east. It doesn't give in, but it does turn its attention.

Round 2

Helane: Go (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Peter: Go
Seiran: Go (Fascinated by Purple & Black (6 Rounds remaining) if Renn stops)
Baddies: TBD
Renn: TBD
Silgil: TBD (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Nemrok: TBD (Fascinated by Black (6 Rounds remaining) if Renn stops)

GM:

Black: 9
Purple: 0

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

"Hit with a wand? Well..."

Peter was not sure if the idea would work, but probably his clever friends know more about this kind of creature than him.

The ranger draws his wand and use it against the "black thing".

melee atk?: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d8 + 1 ⇒ (7) + 1 = 8


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Trusting in his friends, Peter tries to use a wand to harm the creature. Lo and behold it works! Will: 1d20 + 4 ⇒ (16) + 4 = 20, but it resists some of the magics.

Round 2

Helane: Go (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Peter: CLW
Seiran: Go (Fascinated by Purple & Black (6 Rounds remaining) if Renn stops)
Baddies: TBD
Renn: TBD
Silgil: TBD (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Nemrok: TBD (Fascinated by Black (6 Rounds remaining) if Renn stops)

DM:

Black: 13
Purple: 0

The Exchange

Skills:
Appraise +9,K.Arcana+10/His/Loc/Nob +9, Prof. Merchant +5, Spellcraft +9
F Human PFS #186188-7 (Core) Conjurer 2
Stats:
│HP: 16/16│ AC 11 │ T11│ FF10│ F2│R1│W3│Init 3│Perception +0│CMB -1│CMD10│

Recovered, somewhat, from her trance, and seeing that Peter seems to have black handled, Helane moves toward purple and releases an acid bolt.

Touch: 1d20 + 1 ⇒ (15) + 1 = 161d6 ⇒ 3


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Helane's bolt lands, but much of it passes right through to the other side (though not all.)

Round 2

Helane: Acid (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Peter: CLW
Seiran: Go (Fascinated by Purple & Black (6 Rounds remaining) if Renn stops)
Baddies: TBD
Renn: TBD
Silgil: TBD (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Nemrok: TBD (Fascinated by Black (6 Rounds remaining) if Renn stops)

DM:

Black: 13
Purple: 1

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Renn won't stop if the re-roll beats the DC. :)

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

"Magic weapon?" Seiran sputters as he shakes himself from the fascination from the Alip and stares at his weapon.

Knowledge (Religion) 1d20 + 4 ⇒ (5) + 4 = 9
Magic weapon at this level? Withdraw?

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Seiran, you can use my wand of cure light wounds to attack these creatures. With it, you can even smite one !

Says Nemrok seeing Seiran looking at his weapon with doubt.

Having an oil of bless weapon for a warrior type is always a good option :)

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

If I could, I would like to run back and get one now....

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

sadly, by the time Seiran bought one, it would be too late.

-Posted with Wayfinder

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

you can use my wand Seiran :)

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Thanks Nemrock but that sounds so wrong....lol


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whatcha gunna do Seiran?

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Sigh this is a bad situation for me.

Seiran waits for Nemrock, his fellow half orc, to pass him the wand as he sheathes his weapon knowing that it's useless in this situation.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Seiran prepares, getting ready for the grim task. The undead close, reaching out to touch both Renn and Peter:

Purple v. Renn: Touch: 1d20 + 4 ⇒ (9) + 4 = 13 for WIS DMG: 1d4 ⇒ 4
Black v. Peter: Touch: 1d20 + 4 ⇒ (6) + 4 = 10 and misses!

Round 2

Helane: Acid (Fascinated by Purple (6 Rounds remaining) if Renn stops)
Peter: CLW
Seiran: Prep (Fascinated by Purple & Black (6 Rounds remaining) if Renn stops)
Baddies: ATK
Renn: Go
Silgil: Go
(Fascinated by Purple (6 Rounds remaining) if Renn stops)
Nemrok: Go (Fascinated by Black (6 Rounds remaining) if Renn stops)

DM:

Black: 13
Purple: 1

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok uses again his wand against the black incorporeal creature

Force Damages: 1d4 + 1 ⇒ (3) + 1 = 4

Then he takes a 5ft. step far from the creature and draw his wand of Cure light wounds

Take it Seiran !

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Renn's eyes go wide as he feels his youthful wisdom flee. 6 Wisdom remaining.

"I... uh... oh?"

He struggles to continue his song, something about bravery in the space of daggers, or face of diggers... no, face of danger!

He stumbles backward, hoping his friends have what it takes to stop the apparitions.

Withdraw action. Free action to continue singing. 6rds remain.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Standing firm, Silgil lashes out at black again, sending another magic missile it's way.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

"Make sure they don't get to Renn!"

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

The missiles add up, and the creature looks ever more transparent as the missiles break down its connection to this world.

-Posted with Wayfinder

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Round 3:
Helane: go
Peter: go
Seiran: go

-Posted with Wayfinder

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

DM :

Black 20
Purple 1

-Posted with Wayfinder

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Seeing that his wand hurts the creature, Peter uses it again on the black thing.

melee atk?: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d8 + 1 ⇒ (3) + 1 = 4

"DIE!", shouts the ranger.

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Taking the wand, Seirn advances! He then jabs the wand towards teh creature all this while hoping it's the correct end!
Take A CLW! 1d20 + 4 ⇒ (13) + 4 = 171d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Skills:
Appraise +9,K.Arcana+10/His/Loc/Nob +9, Prof. Merchant +5, Spellcraft +9
F Human PFS #186188-7 (Core) Conjurer 2
Stats:
│HP: 16/16│ AC 11 │ T11│ FF10│ F2│R1│W3│Init 3│Perception +0│CMB -1│CMD10│

Uncomfortable with how close the creature has come, and realizing she doesn't have much in her arsenal to help, Helane withdraws to the back of the room.

Withdraw action


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Peter and Seiran both connect with the creatures. The black creature dissolves into the tomb-light. The other beats a hasty retreat into the wall, never to be seen again...

Out of combat.

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Looking at the wand in hand, Seiran sheepishly returns it to Nemrock.

"My thanks."

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Renn abruptly stops his song, collapsing to the floor and leaning heavily against the wall.

"Oh... my head... were we drinking earlier?"

Rubbing his eyes, he glances about.

"Is everyone, okay? And more importantly, did those creatures drop any treasure?"

He smiles... maybe that last part was a joke?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As Renn looks about, he spies a ring that fell down with the party. It appears to be a simple gold ring etched to look like a feather.

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Renn checks the ring for magic.

Spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

It's certainly magic, but it's exactly properties, Renner can't identify.

-Posted with Wayfinder

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"Mind if I take a look?"

Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

Unfortunately, Silgil has no better luck than Renn.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Sadly no.

The Exchange

Skills:
Appraise +9,K.Arcana+10/His/Loc/Nob +9, Prof. Merchant +5, Spellcraft +9
F Human PFS #186188-7 (Core) Conjurer 2
Stats:
│HP: 16/16│ AC 11 │ T11│ FF10│ F2│R1│W3│Init 3│Perception +0│CMB -1│CMD10│

Helane rolls her eyes and grabs the ring from the men. She rolls it over in her hands and inspects the magical energies from it.
Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

When she thinks she's figured it out she hands it back to Renn with a huff.

"Can we move on now? Surely there's more to explore than just this ring."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Helane quickly determines that it's a ring of feather fall.

If I havne't mentioned it, when opening a door I like minis on the map in case it explodes or something.

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

If Seiran isn't there, then Seiran will be the desingated door opener, feel free to move my mini there. If you need Seiran to search for traps? Sure. Don't blame me Seiran doesn't think the door is evil. :P

Seiran moves down towards the door and if given the all clear will open it.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Seiran declares the door safe and opens the door to more hallways and rooms. The stairs lead to flooded or collapsed dead ends. One path, however, leads to something even more macabre than the classroom above.

Water drips from the double-vaulted ceiling and trickles down the walls to pool on the floor. Bone shards of a hundred skulls litter the room like shattered seashells. Wide stairs climb to the west. Narrow stairs dive to the north. On the south wall, an open doorway gapes, a carved relief depicting a massive battle filling the archway over the door. The rest of the walls are filled floor to ceiling with nooks that house ancient, but drenched, skeletal remains. In the center of the room sit twelve school children in a circle on the floor. One child seems to be silently telling a story, her arms moving rapidly as she makes scary faces.

Marlinchen immediately recognizes the spirit telling the story as his daughter Cassiel. He says, “See! Alive! I knew it!” and points at her. He nearly freezes as he simply looks on...

The Exchange

Skills:
Appraise +9,K.Arcana+10/His/Loc/Nob +9, Prof. Merchant +5, Spellcraft +9
F Human PFS #186188-7 (Core) Conjurer 2
Stats:
│HP: 16/16│ AC 11 │ T11│ FF10│ F2│R1│W3│Init 3│Perception +0│CMB -1│CMD10│

My icon was gone, I assumed this wasn't intended to I added it back in.

"Marlinchen, would your daughter not be older if she had lived? I'm afraid dear that this is her spirit, perhaps you can talk to her and find out why she and her fellow students linger here?"
Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8

What she intends to be a consoling tone sounds, instead, harsh and uncaring. She turns to her companion for help reasoning with the man.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Not sure where your icon went...

He clearly doesn't like Helane's words "I would not say such things if I were you!"

-Posted with Wayfinder

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

"Hold." Seiran whispers to Helane.
Turning to Marlinchen.
"Go to her. I do believe she's telling a story, perhaps you might want to listen in." He cajoles the obvioulsy insane man away....perhaps he might be safer there for now.
Let's try the 'soft' way diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

diplo aid: 1d20 - 1 ⇒ (17) - 1 = 16

Liking the direction Sieran is taking, Silgil chimes in and says, "That sounds like a really good idea. Why don't you go catch up for a bit?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The broken man stares at the party and then at his daughter. Tears stream down his face. He simply stares. He wanders into the room, in front of the vision of his daughter and... stares.

Feel free to do whatever you'd like, but include a trio of Perception checks. Once everyone rolls, we'll continue.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
Dungeon Master S wrote:
Feel free to do whatever you'd like, but include a trio of Perception checks. Once everyone rolls, we'll continue.

perception 1: 1d20 + 1 ⇒ (10) + 1 = 11

perception 2: 1d20 + 1 ⇒ (14) + 1 = 15
perception 3: 1d20 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Renn waits around the corner, ready for the others to head into the room with the children despite the likelihood that they are in fact some sort of ghostly image.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

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