Dungeon Crash... The Beginning

Game Master BloodWolven

The Idea:
I have been having this idea swirl around in my head quite a bit. Using several amines as a basis for starting a new homebrew, such as the following:

'Sword Art Online'
'Is it wrong to try to pick up girls in a dungeon?'
'Log Horizon'

Make sure to read the campaign info tab before anything else. Check out my profile for my expectations of players.

SAO - Dungeon Crash
Culture, History and gods of Dungeon Crash

The battle map!


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LOL, I'm imagining the "Crazy Old Cat Lady" but with spiders.


Yuuuuup!!!!


Ise, you should note that you've used 2 of your Inspiration uses for the day. At least until we figure out whether we're training Profession or not.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Old man in town square? Anything at all?


He replied in a spoiler tagged Old Man, between where the witch mentions the Emerald Devil's razor-like silk and the Lumberyard spoiler.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

It's in the ability that I can use Inspiration on any Knowledge, Linguistic, or Spellcraft check without expending a use of it, provided I'm train in that skill. I've only used Inspiration of Know. (Local) and (Nature).


True Ise'dranl, so you have not used any rounds of inspiration yet.


Ah. One of the few classes I'm not too familiar with.


The collection tools are masterwork right?


Yes the needle/spike collection tools are masterwork.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Board kind of feels that he's being tested on his loyalty to Baris. I kind of feel that the GM is offering a deity change since I did a class change. Which one of us is right?

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

If you're wanting to suggest I change gods...you're going about it in an odd way. Board is a loyal person. He'll follow his boss. If given reason that is it's better that he follow another God, he'll talk with Baris about it and decide after that. He joined Baris because he respects him and so he would always go to Baris about big things like changing deity.


Looks more like a loyalty test to me.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

I'll play it out.


You never know what might just happen until after you act.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

I have an idea for a new location. I posted it in the SAO doc, but wanted to post it here, in case you didn't notice

the Junkyard:

I have an idea for a new location: The junkyard (need a better name!): In the game, it was home to bits of old code; buggy items, OP weapons, deleted characters, and whatnot. When Dungeon Crash was just a game, it was inaccessible to players, but when it turned real, people could visit it like any other area. Anything from the Junkyard taken outside the area, will incur penalties (specific penalties undecided)


Sounds good Aien, where should it be located? In sanctuary, near the base of the dungeon or somewhere else?

Sorry guys I have been really busy.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

I'm sorry for a big lack of activity... I'm at a pathfinder convention...as the PFS Venture Captain for Utah. I am GMing 6 tables and doing a panel with Mark Moreland... zero down time and no Wi-Fi. I hope things will change soon.


I have been super busy with end of school stuff (work), life (chores), and my puppy. I am sorry for my lack of posting, I should have some time tonight and this weekend. The next week might be just as busy just to warn you.


I will likely be instilling urges in all characters based on race, religion, alignment and choices. You can choose to ignore it or RP with it. If nothing is done with the urges a will save will be instilled now and then.


Interesting.


I thought I would throw it in now and then. ;)
Especially since we are waiting on Ise, or if it happens again in the future on the player that we might be waiting on.


NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8
Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Looks like my last post got eaten... I'll try and hurry the Ise along.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Thought about the junkyard area again. It'd be cool if it was a secret dungeon area.


Sorry guys I have been busy and waiting for my baby niece to be born. Lack of wifi and access to laptop has limited my online use to my phone.

Secret dungeon area... I will keep that in mind.


Sorry again for the lack of posting, my phone was tossed out of a moving vehicle a few days ago. :(


Forced March: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.


Who do you talk to? What accommodations do you need? Etc.


Board might be coming back but being a new Society Captain for his state is keeping him very busy. With that Baris will be controlling him.


Male

Garret. If I am selected to play, you may want to hold off on getting cooking.

Flynn has profession: chef as a class skill.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Thought I read that Baris, Zanthias had profession: massage. Would that make a cat purr?


Likely, but I think the cat means something completely different.


Most likely!

Brett you are in, are you done with your character?


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Done with the character. In like Errol Flynn...

I will come out and say it. I love city based adventures. I am playing Flynn as trying to figure out why this has happened and how to long term survive here. As well as find his father. I see him sliding from chaotic to lawful. He has a 20 intelligence, so he is focused on these issues at hand. Loss of life when the enemies come for Sanctuary is better than leading thousands to die just to show how bad ass he is...

Flynn sees Sanctuary in crisis. The NPCs have waken up to have full identities. Real life people have become trapped inside their avatars. Maslow's hierarchy of needs (wikipedia it) dictate that certain needs must be handled before other needs are focused upon. Food, water, shelter are primary needs.

This leads to a "Lord of the Flies" moment.

Housing in Sanctuary: As Flynn sees it, Garret is good because he is with the Death Temple. Garret could stay there or with the middle aged woman who services Chosen... Board is good because he resides with Baris. Flynn doesn't see anyone poaching that Temple, trying to claim it as property - at the moment, seeing how the Death Temple would not want that precedent set... There are people sleeping in the streets.

The Steel House has met the food, water, housing criteria. They can function in the politics of the city.

The Town Hall is practically empty. The Sheriff God is "claiming" the Town Hall at the moment. Has he been bought by the Temples? Has he given out booths within the Town Hall? The Gods have agreed to lock up a part of themselves so they can manifest on within Sanctuary.

No Guild function was in place. Flynn likes to think of a Guild Row of a certain amount of Houses set up for Guild Houses. Is there a set amount of Guilds or as many as there can be? Flynn likes that there are 8 Guilds that can be created.

The city is 2,500 NPCs. With the addition of Player avatars, how is the economy, housing, and food sources for these people. Are the abandoned buildings being bought by people (NPCs or players)? Are there quests for permission to obtain property like Skyrim?

Anyone able to monopolize of a certain product, such as cheese, alcohol, grain? By going merchant to merchant buying all that product so players have to buy at a jacked up price for the product?

At the moment, Flynn sees that Sanctuary has to become a Theocracy to the 8 Temples. A Council of Temples, with Death as Chairman, having a vote and breaking ties. Unless part of their agreement to be able to manifest is to not be in positions of political power. So in a way, could the Temples hinder the protection of Sanctuary by declining to rule.

Is any government forming while we are in the Fey woods?

There are enemies at four cardinal points. Has Sanctuary sought to create strongholds or vassal cities to block any invasion on those points?


So many questions Flynn, you will have to ask in character to find out about most of them.


*Constructive Criticism*
Jeffery I think it would have been better to word it this way:

Jeffery takes a few steps back indicating for the others to follow. In a whisper he says to the group, "They expect us to say one of them, but what about something unexpected, such as 'An Alliance' or 'All Three'."

No real need for a spoiler, now if you wanted to pull aside one of the players and talk to them privately your spoiler would have been great or a specific character away from the group. I am just trying to help point out when and how a spoiler should be used, does that make sense?


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

I appreciate it. Not used to all the PBP functions, die rollers, spoilers, and the like.

Figured spoilers were to exclude someone from reading. Didn't want Purple Hugh to overhear.


Yeah but normally excluding one or more PCs.

Ha! Remember all NPCs are the DM including some PCs.. ;)


I will be away Friday through Sunday for camp, you will be lucky if I get any posting in during that time. I may not be able to get any more posting in until Monday.


Since Jeffery has started the encounter I will let him finish it, any questions?
Make your rolls, remember most skills you cannot achieve a DC higher than a 10 unless you have a rank in it. Perception is an exception to this rule.

Jeffery:
Take out the ettercap it is too strong. I would suggest making a google document for the battle map. I will make one tomorrow if I have time and you can make adjustments.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Thanks for letting me continue. I am enjoying contemplating how to handle the encounter. Makes me appreciate how you handle your main post, then a couple npc posts. Much respect as a result of this.

GM Wolf:
I am toying with what to do with the Ettercap. Reoccurring bad guy, maybe. Ettercaps are cowards, so the Ettercap may flee. Baris on the hill with his glaive watching the fight could be intimidating for a mere ettercap. Ettercaps speak common, so could report to x Fey noble about mortals invading the forest. I am doing the build up to see how easily the group handles the various waves of spiders, having successfully divided up the first wave of spiders into 2 waves... Never did a google document, so should be interesting...


Map updated. Jeffery make adjustments as needed.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

GM Wolf:
I am gonna call combat. Flynn and Aien hit the last medium spider... The group got through the small spiders and medium spiders. I thought of the Ettercap trying diplomacy to claim to be with the Winter Court. He would threaten the group with the High Hunt... or if you wanted to continue...


Thanks Jeffrey I will take it over from here!


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Aien, Ise'dranl, and Garret should get these three crystals. Jellena and I could wait til next batch.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Heroes of Jeffrey Flynn...no particular order.

Pythagoras
Jack Burton
Sid Meier
Sun Tzu
Amelia Earhart
Erwin Schrödinger
Alexander Skarsgård's Eric Northman
The Dude
Ivan Pavlov
Teddy Roosevelt
Anthony Bourdain
Winston Churchill
Warren Buffett
Frank Sinatra
Jane Elliot

Good reads:
The Tao of Pooh


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Effectively, Sanctuary is hosting GenCon.


Yes long lasting and I will read the rest when I have time.


Sorry it has been hectic in my life. I have been setting up my classroom, vacations, summer school and lack of sleep. I will post when I have time but out with family and on the beach this weekend. I should be back Tuesday to my normal schedule.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

I will post tonight or tomorrow. I been spending the weekend running to event to event.

Got an outline of a post for talking with Mordiac. I have some prey he would enjoy hunting.

Can we confirm that most players are low in power and resources with a hand full that have beta tested the game, so they have some advantages.

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