Sylph

Ise'dranl's page

76 posts. Alias of Darthrancor.


Full Name

Ise'dranl (Ise for short)

Race

NG Male Sylph _ HP: 11/11, AC: 13 _ T: 13 _ FF: 10 _S.M. +2;_ Percep +6, Darkvision 60 ft., Initiative: +5, Fort +1 _ Ref +3 _ Will +2, CMB: -1, CMD: 12, Speed: 35 ft. _ Inspiration: 3/8

Classes/Levels

Skills:
Disable Device +7, Knowledge(Arcana) +8, Knowledge(Local) +5, Knowledge(Nature) +5, Perception +6, Profession (Spidersilk Collecting) +6, Stealth +11
_ Active conditions: Aid

Size

Medium

Age

22

Languages

Common, Auran, Aquan, Elven, Ignan, and Terran

Occupation

IRL: Free-lance Composer; In-Game: Private Investigator/Dungeon Delver

Strength 8
Dexterity 17
Constitution 12
Intelligence 18
Wisdom 15
Charisma 14

About Ise'dranl

Combat Statistic:

HP 11
AC 13(15) Touch 13(15) Flat 10(12); +2 v. Non-Magical Ranged Atk
Percep +6; DV 60'

Inspiration: 8

CMB: -1
CMD: 12 FCMD: 9
Fort: +1 Reflex: +3 Will: +2
Init: +5 BAB: +0
Speed: 35'

Short Sword +3 (1d6-1 19-20/x2)

Skills:

Disable Device* +7 (+3 Dex +1 Rank +3 Class)
Knowledge (Arcana)* +8 (+4 Int +1 Rank +3 Class)
Knowledge (Local) +5 (+4 Int +1 Rank)
Knowledge (Nature) +5 (+4 Int +1 Rank)
Perception* +6 (+2 Wis +1 Rank +3 Class)
Stealth* +11 (+3 Des +1 Rank +3 Class +4 Race)

*Class Skills

Feats and Traits:

Racials:

Sylph:+2 Int, Dex;-2 Con, Native Outsider, DV 60ft.
Breeze-Kissed(Su):+2 racial bonus to AC against non-magical ranged attacks; 1/day: a bull rush or trip combat maneuver attempt against one creature within 30 feet, no longer provide a bonus to the sylph's AC for 24 hours.
Like the Wind:+5 foot bonus to her base speed
Whispering Wind:+4 racial bonus on Stealth checks

Equipment:

Short Sword

Clothes (Tunic, Breeches, Trench Coat, Fedora)
Backpack
-Progress Scroll
-Mirror
-Red Potion
-Green Potion
-Blue Potion
-3 2/3 day's of trail rations

Character Backstory:

Ise'dranl was born to an elvish royal ambassador and a street flower merchant. Raised by his sylph mother and completely oblivious to his father's existance, Isedranl found that he had a natural talent for sneaking around and an innate gift for "listening to the wind" as the Sylphs call it, finding inspiration when it is most needed as if out of thin air.

He trained his inborn talents and used his stealthiness to acquire food and gold when his mother's business was running slow. When his mother eventually died from a plague of Tuberculosis, Ise was left on his own. Before the dungeon fell, Ise turned to a life of petty thievery to survive, discoveing minor magical ways to increase his stealthiness along the way. After the fall he made his way to the town nearest it and after praying at the Church of Air for guidance and inspiration decided to delve into the dungeon, partially to acquire gold and partially to, on a whim of inspiration, find clues about who his father was.

Character Description:

Height: 5'10"
Weight: 150 lbs.
Hair: White
Complexion: Pale White

Ise'dranl is tall and thin. He moves with an airy grace. He always is wearing his signature trench coat and fedora.

Character Growth Inventory:

Player Backstory:

Phineas Valentine just graduated college with his performing music degree when he heard about Dungeon Crash. He had been interested in mmorpg's since he was a young teen and with the advent of virtual reality his old love for the genere reignited. He missed out on getting into the Beta but followed what information he could. There was even an contest for content ideas that he entered with his catacomb idea (My event idea). Almost jumping with excitement with each new tid-bit of information about the game released. Then on the release day he waited in line anxiously for a copy, which he got. Incidentally Dungeon Crash's release date also happened to be his 22nd birthday. He drove home and booted up the game instantly and began putting together his character.

2 Quests and an Event:

Event: There was a "random" event (possibly around one of the spring solstice) when a sylvan runic ring is found within the dungeon. If the ring's puzzle is solved, the players are transported to a fungal fey/aberration filled cavern with new items and abilities to gain and new enemies and quests to challenge.

Quest 1: (Within the event) An insane fey elf tasks the players with collecting hallucinogenic mushrooms from all across the cavern to feed his addiction. Depending on what number and combination of mushrooms the players bring determines the rewards, ranging from potions and items to strange (psionic/psychic) spells and spell-like abilities.

Quest 2: There was a quest/event around a fallen meteor that collided with the dungeon/surrounding area. (Very heavy crystalline theme.)

Ideas for possible advancement in the future:

This is just a massive list of things I'm interest in at the moment it's not a concrete plan by any means.

Unchained Rouge:
Sneak Attack
Trapfinding
3rd Lv Finesse Training (Short Sword)
Danger Sense
Evasion
Uncanny Dodge

Enigma Mesmerist:
Solipsism Improvements
Veiled Steps

Mesmerist:
Full Mesmerist Stare?
Mesmerist Tricks
Bold Stare

Cipher Investigator:
Inattention Blondness
Hide in Plain Sight

Investigator:
Inspiration Improvement

Occultist:
Implements and Fosus Powers (Illusion, Abjuration, Divination, Transmutation)
Mental Focus
Object Reading
Aura Sight

"Spells":
Invisibility and Greater Invisibility
Other Illusions (Showdown magic), Enchantments, Abjurations, Divinations and Transmutations.