Dungeon Crash... The Beginning

Game Master BloodWolven

The Idea:
I have been having this idea swirl around in my head quite a bit. Using several amines as a basis for starting a new homebrew, such as the following:

'Sword Art Online'
'Is it wrong to try to pick up girls in a dungeon?'
'Log Horizon'

Make sure to read the campaign info tab before anything else. Check out my profile for my expectations of players.

SAO - Dungeon Crash
Culture, History and gods of Dungeon Crash

The battle map!


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Male TN Human _ HP: 9/12, AC: 14 _ T: 12 _ FF: 14 _ Perception +8 Initiative: +2, Fort +2_ Ref +2 _ Will +2 (+2 vs death, necromancy), CMB: +4, CMD: 18, Speed: 30

Yup


Yes you can change race, gender, and your appearance. It gives players a chance to be themselves or an avatar that they would really prefer to be rather than just play.


I see says the blind man. It's basically a physical reset item? Say I changed to Tiefling, would I still keep my human bonus feat and skill point?


And wouldn't that robe be like, hot air balloon sized?


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none
Garret Ironheart wrote:
And wouldn't that robe be like, hot air balloon sized?

He was only 30 foot tall, I'm sure I can bundle it into my backpack.

@Wolf is there a "banking" system in the game? Or was there in the beta? A bank vault or something where we can store equipment we're not using


That depends Garret, what exactly did you change? Just your appearance, then you are still human. If you took all of the racial bonuses of a tiefling you then loose all the racial bonuses of the human.

Yes there are bank vaults. Beta and Alpha players likely already have accounts and might find surprises. There are three in Sanctuary, the elven bank 'Leaf Blades', the underground secret assassin bank 'Venom', and the merchant bank 'Common Banking'.


GM Wolf wrote:

That depends Garret, what exactly did you change? Just your appearance, then you are still human. If you took all of the racial bonuses of a tiefling you then loose all the racial bonuses of the human.

Yes there are bank vaults. Beta and Alpha players likely already have accounts and might find surprises. There are three in Sanctuary, the elven bank 'Leaf Blades', the underground secret assassin bank 'Venom', and the merchant bank 'Common Banking'.

Primarily an example question, but I may decide to change race. Not like it will be difficult to recoup those losses.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Will she work?

Lol on Flynn


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Eroll Flynn


Bastion The Flaming Juggernaut wrote:
Eroll Flynn

Link's broken. I googled him right after I read that post. Explain in gameplay, if you want to expand on that comment.

Jellena Darkling wrote:
Will she work?

A gyaru ver. Raven? (O.O)b Raven was my Waifu back then. And she'd be the first(only) female addition to the party.

Re: Race: Tiefling

I'm thinkin' Faultspawn (Asura) with the Claw, Prehensile Tail, and Scaled Skin trades. If allowed, I would lose one feat and 2 skill points.
Only change in his appearance would be an arm like Nero's (black, not glowy blue), from DMC4, and a tail.

Re: Delman: did his warlock blast come from the vigilante archetype?


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

What bank do I have an account at Wolf? I'll need to store the robe


I am fine with the faultspawn.

Delman's blast just came from the warlock class in 3.5.

Bastion you get to choose which bank you have an account at. Venom would have only one free slot, Leaf Blades would only have 5 free slots, and common banking would have 10 free slots.


GM Wolf wrote:

I am fine with the faultspawn.

Delman's blast just came from the warlock class in 3.5.

Bastion you get to choose which bank you have an account at. Venom would have only one free slot, Leaf Blades would only have 5 free slots, and common banking would have 10 free slots.

And the Alternate traits? Mainly the claws (both arms would change) and tail to get rid of the Hideous Laughter (Sp) and Fiendish Sorcery traits I most likely won't use.


If you choose one claw and the tail, I will let you have an orison or a 1st level spell 1/day of your choice. I am fine with the alternate racial choices.


I'll just go with 2 claws and tail. If I want more magic I'll just buy it later. I am considering pickin' up Sorcerer casting.

And I'll keep the standard Fiendish Resistance.


ok


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

The Merchant's bank (common banking) would suit me best, lets say that's my bank


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Hahaha! What brilliant items in my bank "mug of midsummer ale", from bastion's favorite seasonal event. Your MMO bank vault is always full of these seasonal items you'd never throw away because you can only get them once a year, I'm sure I've got snowballs in all of my WOW characters' bank vaults.

For friends and enemies, Bastion is a rather friendly guy, at worst he might have a friendly rivalry with some other tank, admiring and bragging about new gear. As a tank he's quite 'party dependant' so he'll probably have teamed up with a lot of people in the past, so there should be a few DPS that like him (always hard to get a tank), as well as some healer, since if you've got a tank and healer you can choose any DPS you want really. So I'd say he would have a stable healer he used to play with frequently in the beta, plus 2-3 good DPS that regularly check if Bastion is on for a quick grouping.

Oh where could I redeem crystals and what could I redeem a red crystal for? Is this something I could do quickly before heading off to the Fire gate?


Check the SAO-Dungeon Crash link at the top for a Crystal expenditure chart.


I realize now, that if I REALLY wanted to I could make Garret similar to Nero mechanically. But I'm trying to emulate a quite different individual, although my personality isn't anywhere close...yet. Depends on what happens in-game.


There are dispensers everywhere, more in town but many are in the rest of the world also. If you have played Borderlands you know What I am talking about. You can trade Ina crystal of growth at any of them to get your boost. Though to buy a crystal you will have to find an actual merchant.

Yes a HP increase would gain a bonus from a high constitution score.

Bastion you have to give me some names at least so you can recognize them a description would help too.


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Jurémon: Male elf, cleric - healing specialized, obviously gay, very funny and talks about hot dudes all the time. Quite skilled, he and Bastion did some PVP together as well (assuming there's an 'arena' (2v2, 3v3 or 5v5) and 'battlegrounds' (10v10, 15v15 objective based) where consenting players can compete for rewards in Dungeon Crash, or WAS in the beta at least). They Also did a lot of questing and dungeons together.

Chikan: Male, orc "shaman type" focused on healing and could summon spirits for guidance (not combat). A business man IRL

Frostitude: Male, ice spell focused mage, Finnish IRL with a monotonous totally Finnish accent.

Bloodsucker: Male, curse and hex focused spellcaster, Bastion's IRL friend of a friend. Very nice guy, very skilled, been playing since the alpha. Often likes to play alone, but once you get him into a party he's really friendly.

All of these are actually based on people I played with MMOs over the years

BTW Hephaestus needed a live Fire Dragon Whelpling, or was dead fine?


Nice!!! The next time you are in town you may just run into one of them. Other players, even Bastion can make more, please make a list of known affiliations like Bastion has done. Even if you are a new player there might be someone you know on that is from a different game.

Did she specify how it was suppose to come back? You can look back and try to find out and/or your player can attempt an Int check to remember in gameplay.


A thrown weapon or any ranged weapon would be a dex based attack.


@ Wolf: Should we move ourselves on the map or leave that to you.


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Can anyone do non-lethal dmg? Is my punch non-lethal?

Could 2-3 of us grapple him and tie him up?


Unarmed strikes are non-lethal but if you don't have the Improved Unarmed Strike feat you'll provoke an attack of opportunity every time you try to hit.

Same with trying to initiate a grapple and a grapple could involve any number of individuals (within reason IMHO).

Anyone using a melee weapon can choose to deal non-lethal but will have to take a -4 to hit.

In my case, I could do so with my claws but would be a -3 to hit.

Baris would be the best at beating it into submission with the Monk's unarmed strike ability.

Biggest problem is we're dealing with 7 whelplings in all.


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

Killing them normally is no problem, getting one alive is the only problem. I guess taking the -4 to do non-lethal would be best, knock one out. Then kill the rest

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Brawler is hybrid of Monk and Fighter. I get massive awesome to non-lethal and can do so through an improvised weapon, also against an unarmed opponent, go against touch AC.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

I can't access the document. Someone will have to move me. I should be right on top of the nearest dude with ally near meso i can protect them

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Well i can access the document...i just can't edit it


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1

Try a different browser.


Lithganar "BOARD" Tinvaak wrote:
Brawler is hybrid of Monk and Fighter. I get massive awesome to non-lethal and can do so through an improvised weapon, also against an unarmed opponent, go against touch AC.

Having natural attacks, they're considered always armed. Thus being the reason attacking with them never provokes an attack of opportunity.

Also, you'd still have to take -4 to hit to deal non-lethal with your board because it's not designed to deal non-lethal.

Baris having a monk's unarmed strike doesn't take a penalty to switch from lethal and non-lethal due to that class feature. Same case if you have the Improved Unarmed Strike feat.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Natural Weapons and Unarmed Strike (sans Improved Unarmed Strike feat) is not considered armed. One must have that feat our be wielding a manufactured or improvised weapon to be counted as armed. They are unarmed be definition...unless they have one of the feats that allow them to be considered armed when not wielding a manufactured weapon...which I doubt. This is what BOARD is built for. Against most characters he will be going against touch AC...and if they have a weapon, he spends an action to gain the benefits of improved disarm and takes it away. He is made to off set enemies with his unorthodox battle weapon. That said, it's up to the GM if they are going to have some kind of house rule or extra feat or other thing that suggests that armed covers natural weapons and Unarmed Strikes...if so, BOARD will have to be changed up.


Lithganar "BOARD" Tinvaak wrote:
Natural Weapons and Unarmed Strike (sans Improved Unarmed Strike feat) is not considered armed. One must have that feat our be wielding a manufactured or improvised weapon to be counted as armed. They are unarmed be definition...unless they have one of the feats that allow them to be considered armed when not wielding a manufactured weapon...which I doubt. This is what BOARD is built for. Against most characters he will be going against touch AC...and if they have a weapon, he spends an action to gain the benefits of improved disarm and takes it away. He is made to off set enemies with his unorthodox battle weapon. That said, it's up to the GM if they are going to have some kind of house rule or extra feat or other thing that suggests that armed covers natural weapons and Unarmed Strikes...if so, BOARD will have to be changed up.

This link says that a creature with natural physical weapons count as being armed.

And with Catch off-guard, you'd be rolling against flat-footed AC not touch.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

You're right. Well, I feel sheepish for sure. I'll re-think BOARD's recent actions. He will do more damage next turn.


I would use your Martial Flexibility to pick up Bludgeoner to use with your Board, seeing you chose it as your starting proficiency.


@ Bastion: what are your actions for round 1. I'm guessing readying your shield and maybe drawing your hammer?

Plus, we gotta wait for the whelplings' actions.


Yes you may move yourselves.

There are 7 whelplings on the map and not all are in combat with you yet. More could be attracted to you and remember what comes with whelplings... ;) Muahahhahahaha!

Roll out your 2nd round actions! Only hold off posting your action if it is dependent on another person. Though you might want to post that too.

Example:
Round 4

Sky is waiting to see what Jeeves will do before she acts.

Her initive will become less than his. She may act any time after Jeeves then, though if she chooses just to wait her initiative stays the same for the next round and forgoes her actions for round 4.


@ Wolf: Jenella doesn't actually have to play an instrument/sing/dance or make any kind of Perform check. So, she could have started her performance in the surprise round and still use her scythe. The preconception that it is required is mostly because the ability is called Performance.

She could just choose a visual component and say that just her presence inspires everyone.

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

Perform is a skill check and therefore a free action. That said, GM rules all, his say is law. Nonetheless, looks like we're having fun.


What I was referencing was Jenella's Bardic Performance ability to Inspire Courage. It doesn't require a skill check, ever. So, she could activate and maintain the Performance and still be able to fight with her scythe.

The only Bardic Performances that do require a skill check are Countersong and Distraction.

I know I'm having fun, at the least. Just waiting for Wolf to post Baris and Jenella's round 2 actions.


NG, Male, Ifrit, HP: 17/17, AC:19/T:11/FF:18, Per:-1, Darkvision 60 ft., Init:+1, Fort+2/Ref+1/Will-1, CMB:+4/CMD:15, Speed: 30, Active conditions: none

oh boy, Bastion is one hell of a tank, "swing and a miss". At least he's keeping them off you :D

Board, you'll take care of knocking yours out and we kill the rest, right? Then I can hand him in ;D


@ Bastion: you'd have to take at least one more point of Con damage for it to affect your HP. You need to make a Fort save for round 2 as well.

I'm assuming your 5ft-steps are to the south?

Grand Lodge

Stats:
Male LN Human Monk HP 10/10
Stats:
AC 17_T 17_FF 1_HP 10/10_Initiative +3_Fort +0_Ref +3_Will +4_CMB +2/4/6_CMD 19/21/23_Speed 30
Stats:
Acrobatics +8_Escape Artist +3_Sense Motive +8_Perception +8_No conditions active

If his modifier changes so do his hit points. 1hp per "lvl"
Am I playing Board correctly? I hope I'm not doing it wrong, let me know.


@ Board: I checked his Con score before I made that statement, so it stands true.

Using Intimidate to Demoralize is a Standard action.

You wouldn't be able to use Martial Flexibilty for Improved Grapple because you don't meet all the prerequisites, you're missing Improved Unarmed Strike.


GM Wolf wrote:

Yes you may move yourselves.

There are 7 whelplings on the map and not all are in combat with you yet. More could be attracted to you and remember what comes with whelplings... ;) Muahahhahahaha!

Roll out your 2nd round actions! Only hold off posting your action if it is dependent on another person. Though you might want to post that too.

Example:
Round 4

Sky is waiting to see what Jeeves will do before she acts.

Her initive will become less than his. She may act any time after Jeeves then, though if she chooses just to wait her initiative stays the same for the next round and forgoes her actions for round 4.

As I said yesterday...

It still states that it is a performance, thus using perform. Yes she could be singing or dancing, and have her scythe in hand but she really is not a fighter. But later in levels... ;)

So board intimidates the whelp but does not grapple it. Got it. Board pick another feat.


@ Wolf: I was simply giving a suggestion and clarification. Her playing the fiddle is more thematic than anything.


@ Aien: It's a standard action to reload a musket with a paper cartridge.

And I just noticed you rolled the wrong die for damage, a musket (for a medium creature) deals 1d12.


Male NG Elf HP 10/10 AC 13_T 13_FF_10 ,Perception +6 , Low-Light Vision ,Initiative +3 , Fort +0, Ref +3, Will +0 ,CMB -1, CMD 12 ,Speed: 30 ,Acrobatics +3 ,Bluff -1 ,Climb -1 Craft(Alchemy) +8 Diplomacy -1 Escape Artist +3 Handle Animal -1 Heal +0 Intimidate -1 Kn. Arcana +8 Kn. Engineering +8 Kn. Local +5 Ride +3 Stealth +4 Survival +0 Swim -1
d20pfsrd wrote:


It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm.

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