
Riffelan |

Riff, scans the room for a second, the first pair of male eyes that makes contact with hers gets a flirting wink.
She then shifts her attention to the Dwarf. Cocks her head in thought for a brief moment, and then says
No, sir I believe I am going to stay right where I am. There could be any number of reasons why you want to harry these good lads and myself. You see just yesterday I found myself cast in with their lot, and like them I am new to this floating crate. But excluding me from there number shows your intent, or at the very least cast suspension upon your reasons. So perhaps you want to do them harm in some sort of hazing ritual you and your fellow idiots have come up with. Yet it is more likely that you are wanting to bring them in on some mutinous plot you have cooked up. Knowing that I spent some time with Scourge you know doubt find that my insertion into such a plot would be disastrous.
Be at peace sir. I am a plank slate, some of us work with our back, others work while laying on it.
Diplomacy; to influence his attitude.
1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

Dungeon Blaster |

@Ondir: Make an intimidate-check, DC 13. If it works, the Tam Tate might even explain Master Scourge, that this whole mess is not your fault at all.
@Kithranna: You clearly see, that Fipps Chumlett has a hidden dagger in his boot. Make an aid another-check on Ondirs intimidate-attempt DC 10.
@Riffelan: Your intimidating fellows, the pirates' hostile attitude and your comment about them being idiots all don't make it easy getting on their good side. But you made it nevertheless (DC was 26). The five of them are now only unfriendly.

Ondir Stormrider |

Indimidation check of 1d20 + 2 ⇒ (11) + 2 = 13. Saved by stern gaze class ability.
Ondir stares down Tam Tate with his stern gaze. He takes a step towards Tam Tate and lets his holy symbol show, "Well what do ye say, I think the sides are clear if ye want to start anything but ye run the risk of dooming everyone on board? On the seas we rely on everyone, so put aside this quarrel." Not quite as confident in his ability he will be on the ready to call up Besmara's judgement on them if they make any hostile action. I know I can deal some damage to just knock them out if they attack, so we won't be in any danger of killing them.
I assume we can hear any explanation and get to the main deck to report on time for our shifts?

Valen Riptide |

Valen looks down at the dwarf smirking. He crosses his arms defiantly and says "While I always welcome a good scrap, I doubt any of us want to feel the whip between our shoulder blades. So how about shoving off?"
Valen is looking specifically for a net to use as a weapon.
Perception 1d20 + 2 ⇒ (3) + 2 = 5

Antal Wavecrest |

"And I would certainly hate to mess up while making your meals, lads. Why, anything could make its way in to your next stew. There is all sorts of very unpleasant ingredients on this ship...did you know some are even dangerous? I definitely need to be clear-headed, wouldn't you agree?"
Intimidate check 1d20 + 7 ⇒ (7) + 7 = 14
@Kithranna -
"I would have to find said ingredients first. Keep your eyes open. By the way, I do not think we have met. Kithranna, is it?"

Dungeon Blaster |

Without any further words, the gang of pirates retreats and goes to their working shifts.
Everyone gains 200 XP.
Riffelan 1d6 ⇒ 4
Riffelan:
For some reason now, Master Scourges voice sounds over deck, assigning you to hauling rope and knot work.
Please state your daytime-activities. Checks: Ondir same as yesterday; Antal DC 10 cooking or DC 10 Intelligence; Kithranna DC 12 Strength and DC 10 Con to avoid fatigue; Valen DC 10 sailor or DC 10 Dex; Riffelan DC 10 sailor or Str and DC 10 Con to avoid fatigue.

Antal Wavecrest |

Sense motive 1d20 + 5 ⇒ (10) + 5 = 15
So this Scourge has it out for us specifically. Would there be a reason or just his sadistic nature? I need to find a weapon, I wonder if Grok might have a sap.
Antal makes his way to the galley to find Ambrose has drunk himself in to oblivion.
Damn. There goes the plan to see Grok this morning.
"Well, Bezebel, I guess it's just you and me. How do you feel about chicken tonight? Hah! Just kidding! Don't get your feathers up!"
Using Adaptable Luck to help his chances with cooking.
Intelligence check 1d20 + 2 + 2 - 4 ⇒ (2) + 2 + 2 - 4 = 2
Maybe talking to the chicken is Ambrose's secret to great cooking.
Edit to apply -4 penalty for having to do the cook and the cook mate's jobs by himself.

Ondir Stormrider |

P-Sailor check of1d20 + 8 ⇒ (17) + 8 = 25.
Con Check of 1d20 + 1 ⇒ (3) + 1 = 4.
Sense Motive check 1d20 + 4 ⇒ (9) + 4 = 13
So, they might have been put up to it by Master Scourge, at least I know that they might be his men on this ship. Either way it'd be a bit harder to win them over. Ondir glaces around to see where the five that confronted the group are assigned to work.
My daytime activity will be to collect a list of the Wormwood officers.
Diplomacy check of 1d20 + 5 ⇒ (20) + 5 = 25
With enthusiasm Ondir takes to mainsail duty again and shows the first day wasn't just a fluke. He continues working on building up knowledge about his fellow crew, this time focusing on the officers. On the short breaks he looks out for any of the ships officers and making slight inquires to those working around him about those officers and anything the more veteran crew know about them. The hard labor finally gets to him today, leaving him fatigued after his day of work. Maybe too many breaks this time, I think I better take it easy tonight.

Kithranna |

Kithranna looks disappointed when they leave.
Antal maybe you should make good on your threat just in case they start to think you are bluffing.
Sense Motive 1d20 + 1 ⇒ (13) + 1 = 14
Strength 1d20 + 1 ⇒ (17) + 1 = 18
Constitution 1d20 + 1 ⇒ (18) + 1 = 19
While working away. This is much easier than those damn ropes.
Kithranna will ask around who is the quartermaster. And try to seek him out.

Riffelan |

Damn lying, filthy b*stard, wh*reson. A pox upon him
Privately Riffelan begins plotting someones death.
Daytime activity, work dilgently. Assuming it gives the +4 to the strength roll not the fatigue check.
Sense Motive 1d20 + 0 ⇒ (8) + 0 = 8
Strength 1d20 + 4 ⇒ (14) + 4 = 18
Constitution 1d20 ⇒ 2
During the day she comes near Ondir.
Speaking in the bubbling tongue of Aquan, she asks
A strange thing this morning, aye? I don't think they quite expected me to make a stand. Seems to be that I might have been better off stepping out. Might you know more about their motives?

Dungeon Blaster |

Antal, you don´t have to apply a penalty. Cooking DC has already figured in that Ambrose is no help. You only get a penalty, if you have to hunt or slaughter, but that´s only the case with other "dishes". Of course that doesn´t really matter, because 6 wasn´t enough either.
As the crew tastes Antal´s HORRIBLE food, Mr. Plugg administers him three rope bashes (3 points of nonlethal damage).
As Antal recovers from his bruises, Fishguts stumbles very drunken into the galley and says: “It’s poison, this ship, but don’t let anyone hear you say it aloud. The hull listens, see, and the cap’n hears it all. Poison the Wormwood is, though, rotten to the core. You’ll not meet a more nasty, sour piece of work than Cap’n Harrigan in all your
days at sea, and his crew’s the same, ’specially the first mate,
Mr. Plugg. Vicious little sod, he is. He’d take his own mother’s
liver to the butcher to make pies with, he would. But they
leave me alone, mostly. They know I can’t ’arm ’em.
Mr. Plugg - Mr. Plugg is the Wormwood’s bullying and sadistic first
mate. He is Captain Harrigan’s second-in-command, and his word is law on deck.
Master Scourge - Master Scourge is the Wormwood’s boatswain and master-at-arms, and Mr. Plugg’s right-hand man. As boatswain, he is in charge of all activities and sailors on deck, and as master-at-arms, he is responsible for discipline. Master Scourge is a sneering man with a braided beard and a mouth full of gold teeth. His body is tall and
thin, and even his long coat and heavy boots fail to give any impression of strength or bulk. A sadistic coward, Scourge uses his association with Plugg as protection and in return has no morals when it comes to the tasks his master sets. He is bold and violent when the odds are stacked in his favor, happily kicking a dying dog in the street if asked to do so. But should that dog get up and bite, he quickly flees.
Ambrose "Fishguts" Kroop - Ambrose Kroop is the ship’s cook, nicknamed “Fishguts” by the crew, though whether this refers to the contents of his soups or the stains on his apron is unclear. His job is to bring the ship’s biscuit on deck at dawn for the crew, and prepare and serve the evening meal. Kroop is a drunkard, but not constantly inebriated.
Cut-Throat Grok - Grok is the Wormwood’s quartermaster, a no-nonsense character with a huge scar across her neck. Growing up among pirates is
tough for anyone unusual, and Grok got her scar fighting a gang of cutthroats in the alleys of Port Peril who robbed her and left her for dead when she was only 11 years old. Grok is a reedy half-orc who favors dark clothing. She carries a notched greataxe and an array of throwing axes hangs from her belt. Grok frequently grins toothily, and uses appalling curse words, particularly when drunk. Grok is renowned for being tough, and she doesn’t suffer fools.
Barnabas Harrigan: Captain of the Wormwood and by far the most powerful fighter and pirate on the ship.
Peppery Longfarthing: Sailing master and old friend of the captain; most powerful spellcaster on board.
Riaris Krine: master gunner
Habbly Quarne, the “Stitchman”: ship’s surgeon and carpenter
Kipper: gunner’s mate and bootlicker for Plugg and Scourge
Patch Patchsalt: boatswain’s mate and sycophant of Plugg and Scourge
“Caulky” Tarroon: the captain’s cabin girl
Owlbear Hartshorn: simpleton and “pet” of Mr. Plugg
Kithranna easily gets to know, who Grok is.
If you wish to influence him, than make an appropriate check (diplomacy, bluff, intimidate).
@Riffelan: You´re right. The bonus applies only to work itself.

Antal Wavecrest |

"Ambrose, so nice of you to wake up after I had to do both our jobs. Pray tell what demons you have that make you drink in to senselessness? I tell you this now...I do not plan to stay under the yoke of Harrigan and his crew. Besmara has blessed me and I WILL one day captain my own ship...maybe even a fleet, dark lady willing. Step up, stay sober enough to do your job and the situation will change around here. What say you, my friend?"
Using second daily Adaptable Luck to influence the cook.
Diplomacy 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Kithranna |

Sometime during the day.
Grok I hear you are the man to talk to about equipment. Mine seems to have not made it to my bunk upon enlisting in this esteemed crew of ours.
Perception 1d20 + 7 ⇒ (9) + 7 = 16 to notice if my belongings are visible in his area.
Some of those items mean a lot to me and if they were not returned to me, Let's just say when I find the person or person's involved they will not have a good day. Intimidate 1d20 - 1 ⇒ (3) - 1 = 2

Valen Riptide |

Dex check 1d20 + 2 ⇒ (1) + 2 = 3
Valen curses as he struggles with the ropes, hoping no superior can see his shoddy work. As he works, he scans across the crew, seeing what everyone else is doing and looking for the quartermaster to see if he can get his hands on his equipment, or some suitable replacement.
Valen's daytime activity is normal work and trying to track down Grok the quartermaster.

Dungeon Blaster |

Antal
Yeah boy, I know, I throw my live away. But tell me: If life is that sh1tty like it us under Harrigan and his flunkies - what should I live it for?
A good hearted loudmouth you are - that´s for sure. And that´s why I like you. I will have your name tattoed on my ar2e and show it around on deck, if you keep your big promise! But I´m quite sure you won´t. Or can´t. Maybe, if you are not a megalomaniac and really are true on your big words, you'll have me on your crew-list.
But for now, "Admiral Sir", me and my rumsies will try to wash the world´s troubles away again...
And with this tiny glimmer of hope, Ambrose goes back into his morose self-destructive ways of drinking...
Ambrose is now friendly towards Antal.
Kithranna
You clearly see your equipment in the Grok´s store. As you try to threaten her, her face suddenly gets dark... and ANGRY!
She grins menacing and plays around with her huge axe.
Ye damn m0therf*ckin bast*rd! I´d gladly split you into two stinkin' halves. But then again, I'd really like t'see nothin' more, than yer sweet elvish a22 confined within the sweatbox...
With these words, she slowly closes her Store, locks it, heads for the deck, where Mr. Plugg must be...
Grok is now unfriendly towards Kithranna.
Valen
You need no action to track down Grok. You can do some other thing with your daytime action, e.g. trying to influence Grok.
As Valen tries to repair a miniscule hole in the upper hull, he cuts wood into shape, nails it, and tars it. But then again, someone should have told him, that a hole as big as a human eye doesn´t require a patch as big as an ogre´s butt.
Mr. Scourge is less amused about this. So you treehole-f*cker think, you can throw our precious material right over board, yes? I guess, you will get a special reward during today´s bloody hour.
Saying that, he chuckles and pets the whip hanging at his belt softly.
3d4 + 6 ⇒ (2, 1, 4) + 6 = 13 nonlethal damage for Valen from the whipping.

Ondir Stormrider |

Hearing the Aquan being spoken he turns to see who is paying attention and sees that Mr Scourge is quite busy watching a poor sailor mess up. Wait a minute, isn't that... oh man, glad I'm not in his position. Seeing that there's not much interest in the odd language he replies in the same, "Aye, from what I can tell they were put up to it by the boatswain." He gestures towards Master Scourge. Still speaking in Aquan he syas, "Probably didn't like to hear of you throwing in with the rest of us. Probably thought you were his girl, and would just run to him. Be careful, he might do more than just assigning you work." He wonders a bit about her motives in all this. I wonder which side she would take, knowing that they were on Master Scourge's side. She seemed to assume they excluded her because she'd tip him off to any mutinous plots.
The distraction causes him to work a bit harder to catch up, but he handles his duties just fine. He certainly hopes that everyone else is doing fine with their work, though from the look on Valen and Antal's faces that might not be the case. Might need to tend to the elfin kind and see what needs to get smoothed over with anything they did.

Riffelan |

The Lucky Sea B*tch touches a hateful expression that is half grin and have grimace, when she learns that she was wrong about the thugs.
Curse that lickspittle man bugger. Gets a whore an fails to pay the price, cause his “feelings” are hurt. Hshurha strip is all too solid flesh from his hateful bones and cast your winds to grind those to dust. Mayhaps he will fall overboard and Dagon will have some beast rise up and claim his worthless hide. Now there is a thought.
She smiles, a lovely expression that repeats in her eyes, as she imagines Scourge screaming and being crushed in the jaws of some horror from the deeps.
Still in Aquan and still at Ondir. She follows him if need be.
Aye, he is proving to be quite the danger. I’ll take care, thank you for the warning. I own you one fishman. You and those other two lads seem to be without blades. Do you have a clue as to where they might be?
Ye gods this is hot work she thinks rubbing sweat from her eyes.

Ondir Stormrider |

Ondir looks over at Riffelan and tries to evaluate her intentions. Speaking Aquan he replies, "I'm far from being helpless without another blade, I was giving them a chance to follow Besmara's Code before I would have to bring her judgement upon them. As for our gear, the quartermaster Grok should have it. Though if you want to get your spell components back go talk to Sandara, she was able to recover them for you." Ondir glances around seeing if anyone else is showing they might be understanding the language they are speaking. Knowing there's no privacy on a ship, he'd still like to get the others put in his lot alone so they can talk about what each of them has, can do, and what each persons goals are.

Riffelan |

Riff laughs, a throaty high pitch tone that carries mirth and mockery.
Back at Ondir, in Aquan.
There is an oddity. The code of pirates? According to the Shackles each Captain is a King, upon their own ship. What kind of code could we have here? Cheating, murdering, slaving? Yet I am wholly ignorant of Besmara. If learning her ways grants a blessing, this child begs to be taught.
She smiles wiping sweat from her brow,
Still I can tell by the rampant darting of your eyes that speaking with me, in this tongue, makes you nervous. I thought it might calm you. Perhaps not, we are out here for all to see, and I do so love a show. Thank you for the information, call upon me when you need. I was born Riffelan, but I’m better known as the Lucky Sea B*tch.
Auran moves to plant a light kiss on the cheek of Aquan, then departs.

Ondir Stormrider |

"Yes, Besmara is the queen of pirates, Her code should be upheld on any pirate ship. It is not the tongue that concerns me, it is who might understand it and how even still it draws attention to us. If you carre to talk more, I,m sure we can talk at dinner. I am called Ondir."

Valen Riptide |

So you know, that puts Valen at 0 HP, so he is up but considered staggered I believe
Valen winced and gritted his teeth as the whip cracked across him, fighting the urge to yell in pain and give Scourge the satisfaction. After glaring daggers at Scourge's back, he limped off to find Grok. We are not finished Scourge. Not by a long shot. Before long, I will net you like the gutless bottom feeder you are and spit you on my trident.
"So I hear you are the lady to talk to about acquiring some gear. Looking for my armor, trident, and net, at the very least. If you could help me out, I'd appreciate it."
He winced and rolls his shoulders as he describes his gear in more detail.
Diplomacy check1d20 ⇒ 9

Dungeon Blaster |

And I´d appreciate some fine liquors or some really good sea-shanties sung by someone, who doesn´t sound like a suffocating bilge-rat. But ye know, we not always get what we appreciate. And now p1ss off and go to friggin' work.
As all of crewmembers witness Valens painful punishment, the day nears its end. Todays food is for some reason nearly inedible, but has to do nevertheless.
Time for rum!
Drink? Stealthily get rid of it? What do you do? Afterwards, please state your nighttime actions.

Ondir Stormrider |

Stealth check 1d20 + 3 ⇒ (12) + 3 = 15
Ondir takes his rum and drinks by the side of the ship, making sure to spill most of the drink over the side. With how much the day took out of him, he knows the rum won't do him any good. He spends only a short time up on the deck, retiring early to get a full nights rest.
My nighttime activity is to sleep.

Riffelan |

With the rum being passed out Riffelan summons up a mandolin and sits to play.
triggering Sea Shanty class ability, she will play until she rolls high enough to remove the fatigue
Round 1 of performance string 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
nicely done!
performance sing 1d20 + 3 ⇒ (9) + 3 = 12
Oh Sally she'n the gal that I love dearly
Sally she'n the gal that I love dearly
Oh Sally she's the gal that I splice nearly
Her lips is red and her hair is curly
Oh Sally she'n my true beauty
Sally gal she know her duty
Oh Sally she'n my bright mulatta
Sally gal she do what she ought to
Oh seven long years I courted Sally
But I don't care for her dilly dally
So I signed onboard of a New Bedford whaler
When I come home she was married to a tailor
Riff gives a curt nod when her ration of rum is delivered. Sniffs the food when she receives it. Not sure which of the two smells worse. Getting a cup of water she makes for an out of the way spot and ditches the rum, cup and all.
Stealth 1d20 + 3 ⇒ (3) + 3 = 6
more to post about my night time action, but I may not be conscious for it

Kithranna |

Drink the run Constitution 1d20 + 1 ⇒ (8) + 1 = 9
Night time action Talk to the crew members and casually get a feel for how well liked is Grok.
Also watch Valen intently making sure no one messes with him after his ordeal. And helping him out without looking like he's helping. Moving something out of the way before he gets there. Clearing his plate after dinner.

Antal Wavecrest |

Diplomacy check using last remaining Adaptable Luck 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Antal wanders the deck asking names of those that look friendly and asking for the names of those that are not present or have a hostile demeanor from other sailors. He is quite interested in discovering more about the officers as well.
Forgot this one.
Constitution check for the rum 1d20 + 1 ⇒ (1) + 1 = 2
Damn this rum is tasting better and better! I wonder if I can get more from Fishguts...I mean, Ambrose.

Valen Riptide |

Valen scowls as he moves off from Grok, getting his dinner and rum ration. He chokes down his dinner, trying to make sure as little as possible touches his tongue. He slogs back the rum, hoping the alcohol will dull the pain from his wounds. Heaving a sigh, he starts to shuffle off to his quarters to recover from his punishment.
Fort check1d20 + 3 ⇒ (6) + 3 = 9
My nighttime activity will be rest again

Dungeon Blaster |

Rum
Con-dmg: 1d3 ⇒ 1
Fort-Saves to prevent addiction, please. (Not-Con-Checks) In all of your cases, that would make the roll just better, so just recalculate your roll, if you failed it.
Cha-Bonus: 1d4 ⇒ 3
Bonus lasts: 1d8 ⇒ 6 hours.
Antal
Antal gets to like the rum more and more... Good for him, that these pirates are quite generous with alcohol!
Asking around works not so well, because most of the pirates seem distrustful as for what a cook´s mate would need that kind of information...
Riffelan
Spilling your rum-ration, he?
For a short moment, Riffelan didn´t take care that nobody is watching. As the devils would have it, Captain Harrigan of all persons aboard, saw that.
Scourge, teach this girl manners! Six lashes for her!
Riff is bound to the main mast and in for some quite intensive whipping.
6d3 + 12 ⇒ (2, 1, 3, 3, 2, 3) + 12 = 26nonlethal damage. If that would kill you, Scourge stops as you go unconscious, because the crew can´t afford losing members unnecessarily. In this case, you awake in the morning with only 3 points of lethal damage left.
Kithranna
As you ask around on deck, it seems that nobody has earnest problems with Grok and some, especially the drunken cook Fishguts, are his good friends.
Does anybody want to do something this night? Or can we skip to day 3?

Riffelan |

Oh yes that would kill me twice over dead. I posted about non-lethal damage in the discussion, seeing that we seem to be dealing with a lot. Anyway, I would take 8 non-lethal then the rest, 18 points, be converted to lethal going straight against my constitution score of 10. So not quite twice over but who is counting…yikes!
assuming that not all the damage is done on one hit
As Scourge prepares his first lash, as they are tying her to the mast. The Lucky Sea B*tch, tosses her head and looks directly in the boatswain’s eyes.
I can feel you getting aroused even from here, Scourge. This is where you wanted me all along, isn’t it? Aye, at least your doing the dirty work, not those slack jawed b*stards. Asmodius take me if I speak a lie, this is where I wanted to be with you all along. It is my only hope that I wake up in your bed.
Bluff Check! 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
With only a couple lashes Riff falls unconscious, and is barely hanging onto life.
I certainly have no nighttime action available

Ondir Stormrider |

I assume they carry her unceremoniously and deposit her in a bunk? Probably before I am asleep, so if there is an opportunity that I can with little or no watchers (other than the party) tend to her? I'm looking to be able to cast a Cure Light Wounds spell or two before sleeping.
Ondir steps up to the bunk they deposited Riffelan in and casts a healing spell, or two based on how much she was whipped. As he's healing her he says, "Thirty stripes lacking one, watch out if he decides to take that one. At least if he follows that part of the code."
Healing for Riffelan: 1d8 + 1 ⇒ (3) + 1 = 4, 1d8 + 1 ⇒ (4) + 1 = 5
Ondir has no other plans for the night, just to sleep, He's eager to begin day 3 though

Dungeon Blaster |

The last thing Riffelan hears, is the mean whisper of Master Scourge: You can't imagine. I enjoyed this maybe even more than using you the way so many other men did.
Later in the night, Riffelan awakens as she is flooded by a warm feeling
and a soft golden glow.
Oathday, 15th of Abadius, 4711 AR
The next day, the ship bell tears all of you from your sleep again. This time though, no pirate-flunkies await your awakening...
Work
Antal 1d6 ⇒ 3; Ambrose 1d100 ⇒ 75 => Catching fish, DC 10 P-fisherman or Survibal
Ondir 1d6 ⇒ 4 => Rope work, DC 10 P-sailor or Dex
Valen 1d6 ⇒ 2 => Rat Catcher, DC 10 Stealth, Survival or Dex
Kithranna 1d6 ⇒ 6 => Repairs, see above
Riffelan 1d6 ⇒ 5 => Runner, DC 10 Acrobatics and DC 10 Constitution (else fatigued)
What is your daytime action?

Valen Riptide |

Daytime activity is going to be work, while trying to influence Grok again
Valen seeks out Grok again, determined to retrieve his gear. "Listen, my good lady, it seems I got on your bad side. The way I look at it, getting my gear to me would be a benefit to all. With a net and trident, I could catch some fresh fish for everyone to enjoy. Also, seeing as I am on pest control today, catching rats and keeping them out of the ship's stores and your goods would be much easier with my gear as well He flashes a grin at her, hoping a personal incentive might win her over.
Diplomacy check 1d20 - 1 ⇒ (5) - 1 = 4
Rat catching 1d20 + 2 ⇒ (8) + 2 = 10
Oooh, i am so NOT a charmer

Riffelan |

Riff feels lucky again upon seeing the face of Ondir, and feeling the healing energies of the Pirate Queen. She stretches with feminine grace, giving him a look that in no uncertain terms portrays a base desire.
Assuming that 9 HP brings Riff back to the world of the waking. At -10 I would be dead, so if I was at -9 this would bring me back to zero which is awake.
In Aquan at Ondir.
The debt I owe you seems to be increasing. I haven’t had the chance to pleasure a holy man in some time. What does the Pirate Queen say about taking lovers?
What an interesting fellow. How odd that this Pirate seems to care about his shipmates. Do I darn ask him?

Antal Wavecrest |

Antal's daytime action will be to shop.
I need to visit Grok, see what I can do to get my equipment and Rosie's fiddle.
Antal ties a few trailing baited lines off the aft railing, sure that will suffice to catch enough fish for dinner tonight. Then he heads for the quartermaster's shop.
Profession: fisherman check 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14
"Grok! How are you? I apologize for not stopping by earlier, as well as for that horrid meal last night. I do hope you can forgive me. Cooking is not a talent I seem to have, unfortunately. This is a lovely little shop you have. I thought I might come down here to visit for a while. You do have a varied stock! Take this fiddle, for example. I would not have guessed the quartermaster would have such wares. Simply amazing. What would something like that go for, I wonder?"

Kithranna |

Stealth 1d20 + 6 ⇒ (17) + 6 = 23
Daytime action talk to Mr. Plugg
@Plugg Mr. Plugg sir, it seems I have undervalued your talent at keeping the crew in line. You must understand that I will only follow those that demonstrate their ability to "get their hands" dirty so to speak, If you every need a crew member to help with the "bloody hour" I am your man.
Diplomacy 1d20 - 1 ⇒ (4) - 1 = 3

Ondir Stormrider |

Ondir thinks about the offer for a few moments but replies in Aquan, "Besmara doesn't involve herself in trivial matters as such, unless it interferes with ones piracy. She herself keeps a number of lovers," he continues the next part with a determined look, "but hasn't claimed a king, yet." He looks at Riffelan and sees her questions are searching for something deeper. "If only you hadn't been quick to the boatswain. He seems like an easy man to cross. We'll see when he loses interest. Right now, you're a bit more trouble than I'm planning for." He returns the earlier kiss on the cheek and finishes, "We'll keep that option open, though a good pirate of Besmara knows how to build up debt from others. And when to call in on that debt." With a wink he retires to his bunk to sleep the rest of the night.
P-Sailor check 1d20 + 8 ⇒ (20) + 8 = 28
Ondir's daytime activity will be to visit the quartermaster Grok, mainly to see if he can get his gear back, but to visit as well.
Swiftly taking care of the ropes and gaining some free time being ahead of what he's needing to work on Ondir heads down to the Quartermaster's cabin. "Hello Grok, how are you today? A shame I couldn't come seek your wisdom earlier but the ones giving out work gave me mainsail duties two days in a row. Tiring work. Do you have any words of wisdom to tell this novice?" He hopes to continue staying on Grok's good side, approaching the subject of his gear in a more leisurely manner.
After a while of just talking with Grok he asks, "I admit my first thought on this ship was to convince ye that my gear still belonged to Besmara and she would try to reclaim it to the bottom of the sea, since I'm not carrying it. Now that I've gotten to know ye, what a foolish story that would have been. A seasoned pirate like yerself probably heard countless tales from fresh pirates aiming to get their precious gear back. So I'll ask ye straight out, can I have my gear back?"
Diplomacy check to ask for his equipment back 1d20 + 5 ⇒ (3) + 5 = 8

Riffelan |

The Lucky Sea B*tch dreams of a very stalwart looking lady dressed in fine woolen garments, including breeches, surcoat, duster, and tricorn hat (her version of the Pirate Queen) taking a sawtooth saber and ramming it into the guts of the boatswain. The blade is twisted and ripped out only to plunge back in again. It is a pleasant dream and Riffelan gets some of the best sleep she has had in the last few days.
Acrobatics 1d20 + 7 ⇒ (17) + 7 = 24
Constitution 1d20 + 0 ⇒ (20) + 0 = 20
Daytime action, to influence Sandara to get her spell component pouch back and to make a friend. Don’t remember buying one, but perhaps this is DM wisdom.
@ Sandara
Crewmen, a moment. A mutual friend of ours gave a message that you had something of mine. A bag with various odds and ends, mostly crystals. There seems to be too few good tidings on this floating crate, and I dare say that you finding such is fate. I hope that we are to be fast friends. Perhaps there is a glimmer of dawn in the bleak dark sky of my future.
Diplomacy 1d20 + 8 ⇒ (1) + 8 = 9

Dungeon Blaster |

Grok seems less than not impressed by Valen´s oh-so-carefully-chosen words. Nope. Ye won´t get a friggin rusty dagger to cut yer stinkin' toe-nails from me. Captain's order.
At least the rat-catching works pretty well for Valen today.
@Riff: Let's assume, you were at -1 hp.
As killing animals seems to work much better for the Wormwood's new crew-members, Antal catches some quite sizable tuna-fish, which will make a nice meal in the evening.
Grok smiles, as Antal nears his store. Ah, the little fellow again! The fiddle? Ye can have it fer two lousy pounds of gold! It is really nice work!
Mr. Plugg doesn´t pay Kithrannas words a single look. P1ss off, you lickspittle. You can´t get enough of whips and cats, yes?
Kithranna, please make your working-checks.
Grok seems pretty frustrated at yet another try to haggle some objects from her store. Fishhead, I like ye. But everyone seems to think, that I have a tattoo saying charity on my forehead. Come on, get back to work...
Sandara reacts very friendly to Riffs approach. Ahoi, fellow-crew member! I guess, this one belongs to you. I got it from Grok, because I thought, it might be important to someone. I hope being friends with you, too. I am sure, that Besmara has send us here for a cause, so let´s stay it through together.
With these words, she gives Riff her spell component pouch back.
@Riff: You don´t need to influence Sandara to give you the pouch. You can choose a different daytime-action.

Antal Wavecrest |

@Grok
"Excellent! If you could hand me my belt pouch from back there I could give you that plus maybe a little extra for the trouble, my dear! Also, I sort of feel naked without my leathers if you wouldn't mind. If there is anything I can do for you around the ship to return the favor, just name it."

Valen Riptide |

Valen sighs at his pitiful attempt at diplomacy. Put me in a ring, I'm fine. Here, I'm as charming as a rock. He scowls as he listens to Antal managing to gain some ground with Grok. Hm, maybe I should ask him to help me out... Valen walks a little ways away from the stores and leans against a nearby wall, waiting for Antal to pass his way.

Riffelan |

Hem, another mention of the Pirate Lady. A good tiding.
@ Sandara. Aye we will, thick as thieves. Well, I must run this pit water to the thirsty lads at the stern. Good day, perhaps we can share a story over our rum.
Saying rum she makes a very comical yucky face and heads back to work.
Sloshing the pail of water back and forth she comes to a scowling elven man.
@ Valen
What troubles you lad? I saw the beating you took, but believe me it could have been worse.
Riff laughs a sultry chuckle.
After our days duties, for a few gold, I could lighten your mood. Then I will sing you a song.
Giving the elf a telling wink.
day time activity triggering racial ability, Weather Savvy. Predicting the weather for the next 24 without errors, pending a magical event of course.

Ondir Stormrider |

"Good advice, Grok. I knew ye would be a fount of wisdom." Ondir heads back to deck, his goal uncompleted. Maybe I misread Grok. He looks around at some of the other new recruits and continues musing, Though maybe I made an attempt too soon after their blundering attempts. I should find out after bloody hour where I stand with Grok, I guess I might just have to start over on gaining her favor before asking for my gear. He noticed that being distracted one of his knots isn't as clean as the others, he swiftly undoes it and reties the knot. I shouldn't have told her my original plans, now I can't even try tricking my gear out of her.
At another break he steps over to the side of the ship, This isn't the start to piracy I was planning on. I wonder how easy it would be to just swim away. Such a loss on my gear, but that is expendable. I think another try sooner or later is in order. Stepping back over to his work before his time next to the railing seems suspicious he continues work for a while. His thoughts go over what his next steps on the ship should be, still feeling ill equipped without his patron's signature rapier.

Dungeon Blaster |

Antal, please make a bluff-check, if, what I suppose, you don´t really have that much money.
Riffs natural intuition for meteorological phenomena tells her, that tomorrow will be a sunny day with moderate wind.
Does anybody want to do anything else during working-time? Else I´d skip to rum and evening.

Antal Wavecrest |

Ah, I did not realize you actually meant two pounds of gold. I thought it was just two gold pieces. However, I will go with the mistake and try to bluff her in to giving me back my belt pouch so that I can at least buy back some other items.
Bluff check with Adaptable Luck 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15