Duboris's Single Player "Dirge for Everything"! (Inactive)

Game Master Duboris


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Discussion board! For all your questions and queries.


So yeah, posting again after my classes so we can get the train a'rolling.

How'd you like the intro?


Inactive

Definitely an interesting way to begin, I'm pretty excited to see where this ends up going. I already have so many questions, which is absolutely the sign of a great start.


To make things even better I went ahead and posted already. So hooray for that. There's a plethora of NPC's to work with of almost any alignment possible. Wait till you start figuring out a few things...


Inactive

Man, there's so much to do.

So tomorrow and Thursday I'm taking a class, so I'll be relatively away, (Probably only 1-2 posts), but I'll be back on Friday and around all weekend.


Good sir, you have no idea. There's a myriad of things to look into at the moment. What's peaked your interest the most at the moment?


Inactive

I somewhat expected that we'd have all died before, but having been pulled here by some other beings, and not necessarily knowing why, is pretty cool. Being created entirely out of Aether is also super interesting and not what I expected. When I asked about my body, I figured people would look at me like I was dumb, but knowing it's still there (and probably becoming zombified or eaten by a yeti) is pretty haunting. And the two that don't move? Awesome. I'm going to talk to them, next.


Sounds fine to me. I'll update the Campaign Info with particulars as you meet certain people so you can review them at face value.

Regardless, you've got a lot to learn.


Inactive

I'm just going to spend my entire life in this one room, haha.

Even with Homebrew games that I've played before, I haven't had such a sense of mystery and originality in a game. I feel like you've broken free of convention and created something truly living / breathing. And I'm still in the first goddamn scene. I'm so excited to see what kinds of places this goes.


I think my and your weekend is going to be chock full of posting, no? It should be fun. Once again, good luck with surviving all of this, haha.


Inactive

Yeah, I should be around 24/7 this weekend. I'll be around much more tomorrow, too. I was going to try to post tonight but I'm beat. Expect something from me in the morning.

What timeszone are you in? For convenience's sake.


I live in Usa, kentucky. So eastern time.


Inactive

Oh okay right on. I'm in Boston, so same timezone.


Nice. I personally love when people meet this guy you've just walked up to, because he's kind of an oddball. I rolled up like 3 different "Qwerks" for him.

You've got quite a bit of conversation to go through before you get to any of the fighting, so I'll try to make it interesting and implore more checks to spice things up for you.


So as it is, you have 2 options, presently, provided you don't explore the Nexus more before you go off on any tangents.

- Assist Arcus, the Smith from Hazrit, with his tool issue, which entails a wyrmling encounter of sorts.

- Assist Mephisto in whatever it is she can cook up.

- Post more when you have the time. I usually respond within the hour, but never more than 2 hours apart.


Inactive

It feels much more likely that I'll help with the tool issue, even though the idea of a wyrmling frightens me. Too many people have mentioned Mephisto's bad side for me to think about trusting her when I'm so new to the area. So, I'll make a post about that right now.


*giddy jumping*

I'll reply almost immediately to this one.


Alright! Now let's see who you get lumped up with on this quest. Keep in mind, that almost no one knows you here, aside from Bagrin, Mephisto, these 3, and the 2 on the rafters of the second floor.

There's a plethora of people you could meet, but they prefer not to compete on who gets to go. Just curious, but what kind of class in particular would you want to come along with you for this? I've already got all the NPC's possible ready, but I'm just merely curious as to what you think you'd want the most.

Or are you looking for a skillset in particular?


Inactive

Honestly, you might know better than I. I think I'm probably okay on skills, since I've got a relatively wide range. Provided I don't roll super poorly, at least.

I'm thinking probably either someone with brute force who is able to take a hit from, you know, a dragon, or else a spellcaster, who would hopefully be able to keep me alive and bring a few different tricks along for the ride. The second might be more fun, though either has a strong chance of me ending up, you know, dead.


Well, you can have a max of 2, but like Arcus said, the dragon might not even be there. At the same time though, when dealing with "Probable dragon encounters" you don't half-ass anything.


Inactive

It also depends on what they want in exchange, since I lack, well, anything. And especially for a first encounter, I definitely would not object to having an extra hand around.


Well most of them will just want part of the reward, and maybe have a few errands of their own. At present there's 4 people in the Tavern, one of which you're going meet almost immediately. There's a ton of commoners in the area as well, that I'll have to explain.

Rogue, Paladin, and 2 Fighters.


Conrad is a level 5 Buccaneer, by the way. Buccaneer is a gunslinger Archetype.

His stats are as follows.

Conrad Hughes:

"Conrad"
Human Gunslinger (Buccaneer) 5
CN Medium Humanoid (human)
Init +6; Senses Perception +9
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 39 (5d10+5)
Fort +5, Ref +8, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Scimitar +6 (+2) (1d6+1/18-20/x2) (While Dual-Wielding) and
. . Unarmed strike +5 (1d3/x2)
Ranged Masterwork Pistol +11 (+7) (1d8/x4) (While Dual-Wielding)
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 13, Int 8, Wis 12, Cha 14
Base Atk +5; CMB +5; CMD 19
Feats Deadly Aim -2/+4, Gunsmithing, Point Blank Shot, Quick Draw, Sea Legs, Two-weapon Fighting, Weapon Focus (Pistol)
Skills Acrobatics +14, Bluff +12, Climb +12, Intimidate +4, Perception +9, Swim +12
Languages Common
SQ deed: deadeye, deed: gunslinger initiative, deed: gunslinger's dodge (+2 ac), deed: pirate's jargon (dc 14), deed: seadog's gait, deed: utility shot, exotic pet, grit, liquid courage
Combat Gear Pirate's eye patch (1/day), Potion of cat's grace, Potion of cure moderate wounds (2); Other Gear +1 Studded leather armor, +1 Scimitar, Masterwork Pistol, Flask of endless sake (1/day), Chain belt (empty), Hammer, Iron spike (5), Silk rope, 499 GP, 2 SP, 5 CP
--------------------
Special Abilities
--------------------
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Pirate's Jargon (DC 14) (Ex) Target must save or become confused for one round.
Deed: Seadog's Gait (Ex) Spend 1 grit point to ignore difficult terrain until end of turn.
Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.
Exotic Pet (Ex) Gain evasion when pet is within 30 feet.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Liquid Courage Gain grog points that can be used in place of grit points.
Pirate's eye patch (1/day) Cast either touch of the sea or expeditious retreat.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Bird:
"Bird"
Male Parrot, Pirate
N Tiny Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 19 (1d8-1)
Fort +3, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 10 ft., flight (40 feet, average)
Melee Bite (Parrot, Pirate) +9 (1d3-4/x2) and
. . Unarmed strike +9 (1-4/x2)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +5; CMB +5; CMD 11
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +10 (+2 jump), Bluff +3, Climb +10, Fly +6, Perception +13, Stealth +10, Swim +10
Languages Common
SQ improved evasion
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.


Inactive

Oh, solid. He's an interesting character, I like him.

And "Ohdeargodthealcoholcontent" made me laugh quite a bit.


Relveti:

Relveti
Elf Sorcerer 4
LN Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 18 (4d6)
Fort +1, Ref +4, Will +4; +2 vs. enchantments
Immune magic sleep; Resist cold 10, elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Dagger +2 (1d4/19-20/x2) and
. . Unarmed strike +1 (1d3-1/x2)
Special Attacks elemental ray (6/day)
Sorcerer Spells Known (CL 4):
2 (4/day) Scorching Ray
1 (7/day) Silent Image (DC 14), Magic Missile, Mage Armor, Burning Hands (bloodline energy type) (DC 15)
0 (at will) Resistance, Mage Hand, Daze (DC 13), Detect Magic, Arcane Mark, Jolt
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 11, Int 14, Wis 10, Cha 16
Base Atk +2; CMB +1; CMD 15
Feats Dodge, Eschew Materials, Spell Focus (Evocation)
Skills Appraise +9, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +2, Spellcraft +9 (+11 to determine the properties of a magic item), Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Sylvan
SQ bloodlines (elemental [water]), elven magic
Combat Gear Oil of invisibility, Potion of blur, Potion of cat's grace, Wand of Magic Missile (CL 4); Other Gear +1 Dagger, 798 GP
--------------------
Special Abilities
--------------------
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Elemental (Water) You may change any energy spell to use [Cold] energy.
Elemental Ray (6/day) (Sp) Ranged touch attack deals 1d6+2 Cold damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wand of Magic Missile (CL 4)37/50

Relveti isn't much on subtlety, but she knows how to hide and that's why she has silent image.

On another note, she's taaaallllllllllll. Think of a Norn, as far as height is concerned. 7 Feet of Gorgeous tall woman with a thing for white and gray furs.


Inactive

Yeah she sounds huge so I can bet her not being much for subtlety, haha. TIME FOR US TO DIE. Or kill a dragon. Whichever comes first.


Okay, so, I'm gonna be driving for about 3 and a half hours, so expect a late reply on this next bit. I've got a bit of stuff to do today, so expect a reply much later today, such as in 5 or 6 hours after your next thing.

See if you can't make your next post a super-post about what and all you're concerned about, however.

As for all the daggers being colored, however, that's just a result of the magic that they have.

There's this thing called "Your Magic Effect" which is what color aura you present. Magic weapons seem to respond colorfully to Aether, so a person's Color shows in their magic weapons. It doesn't show when it comes to Armor, however, and I am the one that picks the color of your weapons based on what your character's personality relates it to.

What do you think of all the NPC's so far? There's kinds for all ethnicities, and orientations. There's even a samurai from tien walking around.

There were about 30 people in that Tavern, by the way.


Inactive

Ah okay brilliant. I'll get up a bit post in the next little while.

I'm loving the NPCs, you've managed to make them all unique and feel like real people, something that I always always always have trouble with. I'm looking forward to meeting more of them!


I did this for another guy, and he brought 2 people, neither of which had rope. He was a full AC fighter, with a tower shield, full plate, and the works. He had an Acrobatics of -16 and a climb that was almost as bad. He had to strip entirely naked just to climb this wall, and he had to take a 10 to do so.

On another note, how much worry do you have that those dragons miles away n the distance aren't just for show?


Inactive

hahaha that's awesome. I actually did bring rope, so we'd have been set even if Conrad didn't have any.

And that's a lot of dragons, so I think I have all of the worry.


I'll reply as soon as I'm out of my drawing class at about 12:50.

One of Hazrit's most potent dangers isn't exactly subtle. Dragons have wonderful amount of perceptions and are easily attracted to things. Everywhere but hazrit has subtle guidelines, and Hazrit's is "Don't do anything too obvious"

Long story short, try not to draw too much attention, haha.


Current things of importance:

The Building on the cliff
The Bridge
The Tunnel under the Cliff
The Scrapyard Itself
The Ravine the bridge is on.

The Tunnel, Scrapyard, Ravine, and Bridge are all on the same, flat plane. The area is about 40 feet wide, with the occasional bit of scrap just lying around.

The Building is accessed by the 10 feet wide walkway that goes up to it. The path forks to go to either sections. One leading down to the Plane with the 4 points, and 1 leading up to the building on the cliff.


So you just opened a beehive of shit, you know that right? This is gonna be awesome.


Inactive

>_>

I'm definitely going to die out here.


Haha! And How! Essentially you've just sounded an unfortunate alarm. The qeustion is is what else did you get the attention of?


Inactive

It didn't awaken the Rust Monsters though, yeah? ONE CRISIS AT A TIME.


Actually it did... But...

Well, Jhael, let's put it this way. I'm a very good, but unforgiving DM. Lots of things can happen at once, but you're never going to just step on a trip wire and have an entire tribe poking spears into your eyes.

You'll atleast have friends.


Inactive

Hahaha, fair point. I wasn't sure if her "no!" meant "No it didn't wake them thank god" or "no oh my god we're so f!!+ed."

LUCKILY I HAVE A CONTINGENCY PLAN. (Not f&&%ing really, but thinking under pressure is half the fun.)


It was more of her being worried than anything. However, you're in for a copious amount of fun very soon. Rust monsters are nice, but there's still a crummy situation unfolding here, and it's going to be hilarious on my end, and nail-biting on yours.

Press on good sir!


Inactive

Haha, let's see how this goes. I've still got a couple of tricks up my sleeve.

This is pretty goddamn exciting, I have to say.


The 4 hp Gremlin I expected to be instagibbed. My rust monsters rolling so poorly in that situation? Not so much. Gravity wins this game, I suppose. Though catching them on the wall was certainly a major advantage. Job well done.


Inactive

I laughed out loud imagining Conrad throwing a rock down at it and then looking super pleased with himself.

That actually went better than I expected it to, all things considered. LET'S SEE WHAT I CAN RUIN NEXT.


One of the more difficult things with DMPCing 2 npcs at once is keeping them both unique, and not just making them my voice of reason. Relveti doesn't want to drop the bridge, but she sees it as the safest course of action in regards to herself. Conrad wants to drop the bridge the sooner the better, if only to see if anything else will show up.

Though I'd make sure there were no dragon present in the air before you drop it.

Also do not forget that there is a boarded up tunnel near you beneath said cliff. The rails from the bridge actually lead there, after all.


Inactive

Hah, yes, I would do well to remember that they don't always share my best interests.

And yeah, I had forgotten the tunnel, though if it's boarded up I'm not sure how keen I am to go inside.


Also I'd like to point out that long after you make rolls for them, you're more than welcome to go back and look at the spoilers.

Do you feel like you had a choice among the NPC's that showed up. Relveti was super sudden when she came in, but you made it seem as though you were in a hurry.


Inactive

No yeah I had no problem with it. I'm sure there were more people in the tavern that I could have spoken to, but I didn't want to lose the time, and they were both pretty much exactly what I was looking for (and enjoyable companions to boot.)


A Juvenile dragon is Cr 11 and is in no way a fair fight at this point. The d100 was not kind. 50 and below was no dragon. 51 and higher were various CR dragons, starting at wyrmling. It is currently advancing at 800 feet a round while flying, and will arrive in 6 rounds. The dust will clear in 2.


Inactive

I was home sick from work today (hence the fewer replies than normal). (Isn't it funny how I have less time to post at home than at work?)

I totally expected the bridge to be loud enough to attract a dragon, so no worries there. That's why I was looking for some better alternatives. But this will be fine. Appreciate you letting me know the CR ahead of time so that I know to escape / run / hide!

I'll try to get another post up before I go to bed, but I'd like it to be more than just "Jhael hits the wall", so it miiight not happen before morning.


Gotcha. I'm gonna try to get a map up of this place, in all honesty. I'll be able to upload the gist of it, but I don't plan on using very many until it's a very complicated area, such as the prison, or the Argosal catacombs. Tight-nit spaces, really.

How do you imagine this dragon situation going?


Inactive

No worries on the maps. I'm far more of a cinematic player than a "let's get super tactical about it" player. Do whatever makes yourself more comfortable, but definitely don't worry about killing yourself over them or appeasing me.

I'm anxious about the tunnel, I don't trust it. But there doesn't seem to be anywhere better to hide.

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