Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Dren of the Dark Tapestry wrote:


I feel like Dren isn't quite a full member of the group yet, since this is the first real adventure we are sharing, but he will hit his stride more and more as we progress.

Did we ever do much of a backstory for Dren?

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Jax - Rakshasa's don't have truespeech. Div's like to sow misfortune and discord. I doubt she is either although Tohram has not really studied this much. She agreed to be bound to a long contract, not something that any chaotic creature would willingly agree to.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Are Div's chaotic? I always thought they were neutral, oops! Did Judge try a Know: Planes on Irin? I think you have a higher + than I do.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Jax Naismith wrote:
Are Div's chaotic? I always thought they were neutral, oops! Did Judge try a Know: Planes on Irin? I think you have a higher + than I do.

You know we made several perception checks but I don't think we made any knowledge rolls, I thought DM would tell us when it was pertinent.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Douglas Muir 406 wrote:
Dren of the Dark Tapestry wrote:


I feel like Dren isn't quite a full member of the group yet, since this is the first real adventure we are sharing, but he will hit his stride more and more as we progress.

Did we ever do much of a backstory for Dren?

Doug M.

If you click on his character and read the background spoiler you will see why he is like he is. Should give you a pretty clear perspective on his personality.

We made a short "bridge" to make his story fit in with the sudden group change, let me know if you have any questions from it.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Cуровую зиму wrote:
Jax Naismith wrote:
Are Div's chaotic? I always thought they were neutral, oops! Did Judge try a Know: Planes on Irin? I think you have a higher + than I do.
You know we made several perception checks but I don't think we made any knowledge rolls, I thought DM would tell us when it was pertinent.

Jax attempted Know: Planes and arcana/spellcraft with the change shape


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I have knowledge(religion and local), no planes.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I have planes..


BTW, a slightly orthogonal question. You've encountered a number of major NPCs so far, several of whom are likely to recur: the Cardinal, Tiadora, Zargo, Pilkington, and now Irin. Most of these are evil, more powerful than you, or both. So interacting with them may not always be easy or pleasant. (Mind, interacting with good characters may not be easy or pleasant either; see, e.g., our friend the dogman.)

Well: is the setting too hard, too easy, or around right? Are you guys finding the NPCs frustrating to deal with? Or does it seem about like what you ought to be encountering?

(I'm thinking because -- for instance -- it's non-fun for Bref to spend several days of real time passed out face down on the carpet. And normally I try to avoid non-fun. OTOH, given the two characters involved, it just seemed the way things would go. But, comments welcome.)

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I think that it is a matter of balance. This campaign expressly states that it is designed for evil characters, especially LE characters. Jax chose neutral and Bref chose CE. Both have to expect that they will have a difficult time interacting with NPCs that adhere to a LE alignment. Personally, I really like both characters - but the players have to realize that there will be situations that are going to be quite difficult for them to react to while staying in character with their chosen alignment.

In this case, we are trying to figure out what to do, and in the last room with the vampiric mist, it took us nearly a month to come to a decision on how to resolve the situation.

So, to answer your question, I like the NPCs, they have a lot of character and each one is unique. This campaign, and I am guessing that you have changed things more than a little, is really fun and unlike any other campaign that I have played to date. We have a certain amount of hack and slash, but it is more built upon resolving situations and working as a team. Something that we are not all that good at since we have our own motives. Furthermore, since we are evil, most of us realize that we are the one destined to be on top at the end.

In almost every pbp campaign that I have been in, there are times where one or more characters goes solo and everyone else has to sit around twiddling their thumbs. Is it frustrating, yes. But it is part of what is almost a necessity in all pbps. In a real game, this likely would have all taken place in 20 minutes while the sleeping goblin went downstairs and grabbed a bite to eat. In pbp, it is what unfortunately happens at times. Sometimes you can run sort of two threads and retcon a side adventure to some extent, in others, like now, there is really no way unless you have a dream sequence or something to throw at Bref.

Just my 2 cents.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I've liked it so far. The NPC's have all been intriguing, with Irin and Zargo being the most amusing. I think after gleefully executing a hapless servant Jax is more Neutral evil than neutral, though. Some of the rooms have been a little challenging to figure out what to do, like with the vampire mist. It felt like there was some trick to solving it but we just didn't have enough fire it seemed. Fighting Zargo was worrisome mostly because I was kicking myself for remembering the whole beetle fiasco too late! Irin's room is, by far, my favorite in the dungeon at this point.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I really liked the interaction with the hound headed monster in the cage, Edmin would love to fight him one on one one day, at his chosing of course.
I do like Irin I am just confused a bit when it comes to what we should be asking.

I like all the NPC's so far, even that bastage dwarf. All seem to have their own personality that is great, not just the standard cardboard cut out NPCs.

I feel that interaction should be true to the NPC's motives and personalities. Right now we are just tools to be used in their plans, but as the game goes on we will become more.

I really like the game and the role playing involved, but I need to start taking notes because of the length of time the game takes as a PBP.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I hear you on the notes. There's been moments where I go back and compile a short list of notations for things to recall. For example, with Irin, I went through everything again and made a list of possibly relevant traits/things to notice: Dangerous on room door referring to what? Changing shape, affecting Bref, seeming to know names/last names/skills/qualities without casting a spell (too low on spellcraft?), key things such as everything in the room being hers except one thing, etc.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I love it. Bref is going to have some revenge like the world has never before seen!!

I think the Zargo bref relationship is going quite well, as is the beef Irin, and Bref tiadora...hmm maybe Bref is the problem lol

Bref being asleep just means you have to put up with my childish posts, that invariably involve something scatological.

I think it is very challenging, but I like challenging. I am not the type that gets over upset about losing a character and quite frankly the possiblility is fun, cause i have to think...even if it is think like a nasty little goblin.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Bref wrote:

I love it. Bref is going to have some revenge like the world has never before seen!!

I think the Zargo bref relationship is going quite well, as is the beef Irin, and Bref tiadora...hmm maybe Bref is the problem lol

Bref being asleep just means you have to put up with my childish posts, that invariably involve something scatological.

I think it is very challenging, but I like challenging. I am not the type that gets over upset about losing a character and quite frankly the possiblility is fun, cause i have to think...even if it is think like a nasty little goblin.

It would have been soooooo easy to have left you in the gatehouse, but NOOOOOO, I had to have Morsum drag you out of there.

You do play a sociopath goblin fixated on childish yet harmful pranks quite well.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

:P Well Morsum needed a play and chew mate! Next level Bref will learn Necril then they can talk for real.

I also like to think that Bref would have gotten himself out eventually. I think it Bref bites the big one it might be time for my pie obsessed gnome bard to make an appearance!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Wait until Morsum gets the Large and Huge evolutions, and then I cast Enlarge Person on him. I think he will be about 50' tall. You will have to find some REALLY big trees for him to chew.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

hmm time for bref to take ride


1 person marked this as a favorite.
M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Can..can you sneak attack with a lance from Morsumback? Please say yes.


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Morsum become Bref-apult. Bref need Fly-by-Backstab for bonus feat.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

sweet! Someone give Morsum Throw Anything!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

grrrr, ate my original post...

Dren is a not very powerful combatant so more role-playing suites him just fine.
I think if the game moved slower the deep characters might drag it a little but with us all posting quite regularly it seems just fine. I have enjoyed it so far.


1 person marked this as a favorite.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Well: is the setting too hard, too easy, or around right? Are you guys finding the NPCs frustrating to deal with? Or does it seem about like what you ought to be encountering?

I LOVE THIS GAME.

I have as much fun playing this PBP as I do playing any video games on my iPad.

DM -as a story teller, you are simply an artist in the craft of running a game. I mean that. There were times that you actually scared me (the Bard with Zargo) and there were times you ramped up the tension in game, no small thing for a PBP - the prison escape, especially with the close fight with Blackery and when Bref almost got left behind.

Yes it does seem we are the weak pawns of the more powerful players in game, but thats to be expected. Even the Cardinal seems more than a one dimensional villain. This may come as a surprise but one of my favorite NPCs is Pilkington. And Zargo is the opposite and creeps me out even before you enumerate his eccentricities.

I really like how you personalize the story, even the small flourishes, it seems very 'real'. This is only my second PBP, and I think you have set the bar pretty high.

As a DM, as far as rules go, you seem tough but fair. I really think the dice favor you.

:)

I think that the players characters are very unique and each of us have strong persona's which is great because no single one dominates.

While Edmin could have been arguably more 'lawful' than 'evil' his out burst seemed more powerful because he was more 'in control' before - his anger seemed more raw because he normally was more controlled. Its sexy when a guy lets his controlled mannerism down.

Jax seems like a flippant swashbuckling scoundrel but there are many layers to him. He really surprises me the most of all the pcs.

At times I actually feel the Judge's persona is grating, but like the child king in Game of Thrones, that just means he role plays his character extremely well and should be commanded. He aslo has a great tactical mind, we have a player like him in our home game, sometimes its like watching a game of chess between him and the gm. Its always good to have one of those on your side.

Bref. How I LOVE Bref. In the real world Bref would be shot on site. As it stand, Bref has the only PC I wish I thought of playing before the campaign started. Even if I was not in this game I would read each thread just to see what Bref does, I could play an entire adventure with just me and Bref.

Dren is a walking spine rupturing Japanese horror story waiting to be told, I can't wait to see how he develops.

At least two of my fellow players from Shattered Star home game follow this thread, they think were role play more than any other PBP.

I wish we could go just a little bit faster, it does slow down at times, I wish we could pace ourselves the way we started but there are a lot of things going on.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I'm happy with the pace we have, its much MUCH faster than any other PBP I've been in. I feel that the pacing is one of the things that's kept interest in the game high. The other is just how marvelously Doug Dm's the NPC's and monsters and..everything. I mean..wow!


Jax Naismith wrote:

I've liked it so far. The NPC's have all been intriguing, with Irin and Zargo being the most amusing. I think after gleefully executing a hapless servant Jax is more Neutral evil than neutral, though.

I think there's no question. In a more normal sort of campaign, there might be an opportunity for Jax to repent his evil deed, atone for it, and return to Neutral alignment. In this campaign, maybe not so much. So whatever he was before, I think he's definitely NE now.

Doug M.


Jax Naismith wrote:

Irin's room is, by far, my favorite in the dungeon at this point.

I think that when the dust settles, Jax will either be very glad or very sorry that he stopped in this room.

Very glad. Or very sorry indeed.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

He's a natural gambler, he can't help but take risks that might lead to rewards. I can't wait to see what the item she's guarding does!

To the party: I think we should only have Cimu ask a question. Additionally, while the reading is going on (10m) we should have Bref look into the next room sneakily. No reason we can't make use of that time to scout out what we have to deal with next.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Tohram is not a gambler with his own life and wellbeing. With the lives of others on the other hand, well, that is a whole different thing.


First off, thanks to everyone for the kind words. They are very much appreciated. This is my first PBP campaign, so I'm still feeling my way a little.

I'll try to respond to some specific points over the next little bit.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref is only sneakily exploring his dreams right now!

Such a good time this one. And Cymu thank you! Bref was a random happenstance. I really wanted to do DMDM's game, cause I had a feeling it would rock, but I usually do NOT like playing evil.

First I was leaning toward egomaniac, which I thought could be fun, but once I saw all the other races, and there was a fellow playing a hilarious goblin in another game I had...well poof the poop covered chew machine was born!

I really think Bref has huge opportunity to grow into a legendary goblin.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Bref can play two rolls when we take over.

Spymaster and Sewage Redistribution Coordinator


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin want titles Poomaster, Boomaster and Chewmaster!


Jax Naismith wrote:
He's a natural gambler, he can't help but take risks that might lead to rewards.

Ah heh heh heh.

Doug M.


Judge Tohram Quasangi wrote:
Jax - Rakshasa's don't have truespeech. Div's like to sow misfortune and discord. I doubt she is either although Tohram has not really studied this much. She agreed to be bound to a long contract, not something that any chaotic creature would willingly agree to.

I might have dropped a hint or two in there somewhere. But at this point you don't need to know exactly what she is. It's always good to know this sort of thing, of course... but it's not mission-critical information. Yet.

Doug M.


Judge Tohram Quasangi wrote:


This campaign, and I am guessing that you have changed things more than a little,

On one hand, I'm sticking to Gary's basic plotline quite closely. On the other, I've definitely added stuff and swapped stuff around. To give some examples from Part One, I added the anti-magic ward and a number of minor traps, made the Warden an illusionist, gave Blackerly some backstory of serving in the Western Marches, and some other stuff like that. A good module -- like a good novel, play, or story -- makes you chew on it, think about it, and come up with variations on it.

Doug M.


Passing thought: one of the visual inspirations for Irin was the character of Madrigal from the "Legends of Zita" graphic novel. If you're not a big graphic novel fan, LoZ is the second in the "Zita the Spacegirl" series. These are graphic novels for kids, but they're perfectly readable light fare for adults. The heroine is a ~10 yo girl, but my three boys absolutely love Zita.

Madrigal is a morally ambiguous space pilot and mechanic -- basically Han Solo's character from the first movie, back in 1977 when he was still edgy and cool. She has vaguely defined psychic or magical powers and animated tattoos that shift to fit her moods. She can fly anything, is a known associate of the BBEG, and is generally snarky, mysterious, and badass. Unfortunately there's no good image of her online, but you can catch a glimpse of her on the left side of the cover here: http://zitaspacegirl.com/wp-content/uploads/legendsofzita_full.jpg

Add more hair -- like, Young Alicia Keys hair -- and that's pretty close.

Also, if you have a boy or girl aged 7-12 in your life, consider picking up the Zita books. They're good.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

we have not seen a Gary McBride sighting lately


I'm proofreading Book VI for him right now. (Like, right this moment. It's on the screen.)

He piled a lot on his plate at the turn of the year, and is still digging out.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

That is sweet! Very cool.

Have you gotten to take a peek at the new AP they have coming? It looks interesting


nope. Don't think that one has left chez Gary yet -- it's still in early drafts and/or playtesting.

Doug M.


Edmin Al'Roth wrote:


I feel that interaction should be true to the NPC's motives and personalities. Right now we are just tools to be used in their plans, but as the game goes on we will become more.

Correct. You're all just 2nd level, and you're a bunch of trainees at Evil Inc.'s corporate headquarters. So, limited agency so far. But if you survive the final exam, there are three chapters left. Let's call them "Fear Death By Water", "Among The Monsters", and "There Is No Try". In each, you'll find yourself more and more able to do stuff, and more and more independent... for good and for bad.

Edmin Al'Roth wrote:
I really like the game and the role playing involved, but I need to start taking notes because of the length of time the game takes as a PBP.

Since I'm new to PBPing, I'm not sure how to deal with this. Jot notes down in a Word doc or something? (It's definitely a good idea, though, as I do like to drop little hints and clues.)

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I just got home from work, its 5:20 am here and I have to take about 1 pound of glitter off me.

On the plus side, Benny Benassi had a great set, it you like that kind of music.

I need sleep soon then off to school then short break then work again, please have Cуровую ask the question once we finalize it.

I will try to jump on tomorrow (today for most of you) even for a short bit.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Edmin Al'Roth wrote:
I really like the game and the role playing involved, but I need to start taking notes because of the length of time the game takes as a PBP.
Since I'm new to PBPing, I'm not sure how to deal with this. Jot notes down in a Word doc or something? (It's definitely a good idea, though, as I do like to drop little hints and clues

I actually have a notebook with notes, I started taking them down about the time we met the Warden.

I have small notes on the people we meet and I try to draw a rough map of rooms we enter just so that I can get my head around what is going on in combat.

There are a few old school players in my real life gaming group that meets once a month and one of them said he prefers the game with no grid maps or minis, I would not know how to keep track of everything.


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M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Cуровую зиму wrote:


I just got home from work, its 5:20 am here and I have to take about 1 pound of glitter off me.

.

Hunting unicorns again?


1 person marked this as a favorite.
Cуровую зиму wrote:


There are a few old school players in my real life gaming group that meets once a month and one of them said he prefers the game with no grid maps or minis, I would not know how to keep track of everything.

I'm that same old school guy. I'll use a wipe-map for complex tactical situations if I must, but really my first choice is nothing -- no game maps, no minis. Just dice and the inside of your head.

(That said, before the end of this module I'll have to break down and start mapping. No question.)

Doug M.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

If you need any help with the maps both the Judge and I run campaigns on the boards with maptools and can help get you up to speed if you need any help.
I have plenty of scripts and stuff I can share as well.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Heh - I just wing it as I go. But I do use MapTools and have gotten reasonable proficient with it if there are any questions.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

In my home games I only scetch out layouts of large areas and have never used a real combat map. I do have issues with some of the tacticle type feats that really are semi useless if you dont use a map.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I love and hate maps. They are really necessary for area of effect spells and things like flanking and tactical movement. At the same time, they are time consuming to create, especially if you are running an old module such as I am - AD&D Temple of Elemental Evil - that do not have nice full color maps that can be scanned in and used as a background.

Why I think that they are important as a player is that I might not make a move if it would draw an AoO, and instead I might choose a different action. In the home game you can say "If I do X, will I draw an AoO." and get an immediate response. Unfortunately, in a pbp, this might take 3-4 questions/responses with the DM which really slows things down. For instance, Bref is always going to want to be flanking for the sneak damage. Morsum once he gets reach will want to set up to maximize the effectiveness and increase his AoO opportunities. And, as I said, area of effect spells can be very tricky without seeing the scene. If I cast color spray or fireball or grease, what is the maximum number of enemies I can get in the area of effect without hitting my companions.

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