HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Holiday plus, I think, confusion over what to do with that vampiric mist creature. Notice how as soon as we resolved that, there was around 13+ posts a day, heh.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
I can't really make any comments against Bfer eating the cheese.
In the real world, even in the middle of a crime scene/torture chamber, possibly filled with blood and odors, if a I saw a hunk of good cheese from southern Europe I am pretty sure there at least a 50/50 percent chance my will power would fail and I would still take a bite.
Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
The more the cheese tastes like sweaty feet the better IMO...big cheese fan also.
Of course my Cholesterol being 283 pretty much now prohibits my mass consumptions of the delicious cow treats...
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
i had at dinner tonight grilled cheese w bacon and tomato and pesto w a cup of tomato bisque. who is jealous?
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
DM all the way back in December you asked us to think of adding a unique trait for our characters - I proposed this on December 11, here is the posting -
Cуровую зиму wrote:
DM here is my proposed special trait -
In conference and private tutelage with the last remaining Cardinal of the dark prince you have found out means to use
The Voice of Seven Sinful Commands (or as the Cardinal put it, Seven Primal Strengths)
Benefit: When you cast a spell with the charm or compulsion descriptors that would cause another to conform to one of the seven deadly sins, when there is a save permitted the target's save DC is one higher, and you gain a +1 bonus to any checks made to penetrate Spell Resistance.
Furthermore, any Bluff, Diplomacy or Intimidate check you make gains a +2 bonus if it would lead the target of the check to engage in sinful behavior.
GM adjudication may be required, in some instances. Distracting a guard with an offer of fine wine and some pipeweed (gluttony), or convincing him to take a nap for a bit while you watch things (sloth), or to take a small bribe to look the other way (greed), while your allies sneak through the hallway that he's supposed to be guarding would qualify for the bonuses.
Threatening him via intimidation or threats, or attempting to enspell him to flee his post, would not, as fear and cowardice are not among the 'seven deadly sins.'
----
I re read your next seven posting but can't seem to find if you were alright with this, mostly story and flavor more than simple straight forward rules, is that trait fair by you?
As stated, I think it's a bit too powerful for a trait. I would give you either the +1 save DC on spells (not to penetrate SR -- just on the DC), *or* the +2 bonus on skill checks. Both together, that's more like a feat.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Thanks, I did not see that response in the Dec discussion.
Fair enough, I thought this was less powerful than other traits I saw but how about this then -
Cуровую зиму wrote:
In conference and private tutelage with the last remaining Cardinal of the dark prince you have found out means to use
The Voice of Seven Sinful Commands (or as the Cardinal put it, Seven Primal Strengths)
Benefit: Any Bluff, Diplomacy or Intimidate check you make gains a +2 bonus if it would lead the target of the check to engage in sinful behavior.
GM adjudication may be required, in some instances. Distracting a guard with an offer of fine wine and some pipeweed (gluttony), or convincing him to take a nap for a bit while you watch things (sloth), or to take a small bribe to look the other way (greed), while your allies sneak through the hallway that he's supposed to be guarding would qualify for the bonuses.
Threatening him via intimidation or threats, or attempting to enspell him to flee his post, would not, as fear and cowardice are not among the 'seven deadly sins.'
Furthermore, once per day, for every three levels the character has, when you cast a spell with the charm or compulsion descriptors that would cause another to conform to one of the seven deadly sins, when there is a save permitted the target's save DC is one higher.
----
I took off the SR reduction, kept the +2 to skill checks and made the the save DC only applicable to a single spell per three character levels, i.e. once at level 1 to 3, twice at level 4 to 6, thrice at levels 7 to 9, and so on.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Thanks DM, your a gamesman and a sweet talker.
Alright in the game thread, just curious what's preventing us from telling the squire to 'stay put and rest' after healing him then going forward to the next room?
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:
Thanks DM, your a gamesman and a sweet talker.
Alright in the game thread, just curious what's preventing us from telling the squire to 'stay put and rest' after healing him then going forward to the next room?
It would seem he must have some information we need. With the words outside and the torture things here I think we need to get something out of him but I can not figure out what.
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Edmin, based on the words of the door I took it a different way. If we allow him to follow us for awhile, we can use him in some way against Balin in a future room. Maybe.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Or as bate for some big critter. Bref wants his femur to chew on when he is dead.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Guilty pleasure of the moment - I watch minimal tv, probably the least among the people I know but you guys should check out 'The Following', definitely very cool stuff.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
So, someone pointed out to me that this game moves really fast. I'd like to be in a game that moves really fast. Any chance you guys need an extra player? I'm willing to play basically any class/race combo.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Goblin chew!!!!
Swallowing is just collateral damage
DM Jelani talk to DMDM. As long as game move fast still and fun, Toothpicker not care either way. Goblin think team is strong though. That is until Goblin die then maybe team not strong!
DM Jelani talk to DMDM. As long as game move fast still and fun, Toothpicker not care either way. Goblin think team is strong though. That is until Goblin die then maybe team not strong!
Remember, Toothpick is seeking to have a magical chef's hat crafted and fights with a partially chewed rolling pin.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
no no Bref DOES have a chef's hat magically enchanted. And he only carries the partially chewed rolling pin like Lenny carries dead bunnies.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
might have to get a MW transformation on that rolling pin maybe get a returning enchantment and it will go well with his throw anythng he gets when he takes his second level of Barbarian...at level 5 or so
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
bref is going to learn acid splash next level with minor magic, in honor of witchy witch. That will be part of his cooking. Melt the meat into liquid and have shakes
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Bref's hero! I imagine that when he speaks in goblin that is what it sounds like!
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Goblin give love bites...that is goblin love to bite