M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Not sure the logistics. I figure the handoff is a move action for both people. Thus, I would have to drop it (free action) and have Bref pick it up and use it, for a third use in a single round. Not sure if that would work, but worth a try.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I am off at a conference all week, starting tomorrow. Posting will be sporadic and less than I usually can. But I will still post daily.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I'm off to Guinea-Conakry, West Africa, for a week. It's not clear to me how good the net access will be there -- I'm getting conflicting stories -- so if you suddenly don't hear anything from me for a bit, that's probably why. Rest assured that I will return my attention to Team Evil just as soon as I'm somewhere with the necessary underlying infrastructure.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I get on a plane in about six hours, and am then incommunicado until Sunday morning German time.
If I can make a suggestion: y'all have been kind of going off on this thing scattershot. Why don't you discuss amongst yourselves and come up with a unified strategy for dealing with it?
Good news
-- seems vulnerable to fire
-- can be injured by other stuff incl. acid and MMs
Bad news
-- drains Con
-- has DR
-- is mobile
-- is intelligent
-- seems to regain strength if it hits you
-- so far, is staying under that grating, giving it cover and an AC bonus against everything but piercing/thrusting attacks
Crit did not confirm -- while it's under the grating, its AC is better than 14 against a slashing attack.
Also, Morsum takes 1d6 ⇒ 1 of bleed damage from fighting that thing instead of getting healed. (And somebody needs to either heal him or make a Heal check, or he'll take another.)
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I think we should use the fear of fire to our advantage here. bref can make his big fire to corral it where we want it. Perhaps edmin can lift the grate and we can plunk it from range
Lets just keep burning it. I hate to run through all our oil/alchemists fire, but we need this thing dead. Also, our mage has Acid Splash memorized. She can just keep launching those at it all day long.
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
It might also make sense just to conserve our oil/alchy fire and run through the room. We can burn it when we come back through and drive it away again.
Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Sorry I haven't been of much use. Before we throw anything at it make sure you get a guidance from me.
I will also use my mental powers on it if we decide to move across the room. If I can confuse it for a round or two or make it damage itself we can get through and out...
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
only problem with running through is if the next door is locked. It will take at least a minute for Bref to inlock it.
i am pretty much out of commission today and tomorrow. I will try to make a post but please feel free to bot me.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I presented mine make a huge fire and put it in a corner and blast it. Maybe even lift the grate and drop the fire on it
If it is just going to hide and it is injured by acid, Cy should just use Acid Splash. Might take a few rounds, but it will take no resources. While doing this, Bref can gather the wood from the door for a fire.
Acid Splash is d3 damage, ranged touch attack, 30' range. So Zimu can hit the thing while standing outside the room, unless it moves to the very far edge.
Cy - Don't know how DMDM wants to do this, but I say roll a half dozen attacks/damage rolls and let the DM decide when the mist monster responds. We do need to get this room over and move on.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Unfortunately I don't get my evoker bonus to that spell but I made a series of rolls, pretty bad ones and this thing may be intelligent enough to hide once it gets hit a few times.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Guys, it's AoOs here. Front-rank guys only, yeah?
Sir Edmin hit, but hardly any damage got past its DR. Bref hit but didn't get past its DR at all. Zimu, Acid splash doesn't set things on fire, though it does burn them (acid burns, yeah?).
DM I did not mean my acid burning, rather I meant did any other fire based attacks get in from the other members of the party in those four rounds because they had four rounds to act.
To speed things along a bit: There is nothing further of interest in this room. It was basically a test of your Knowledge skills -- the mold, the darkness-generating magic item, the blood-sucking aberration -- and your ability to solve problems.
The only exit is the opposite door, which is covered with the mold and locked with a DC 21 lock.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
what was that creature? I wanna make my pbp game face it