Discover the Lost Continent! DM Ends of Golarion's The Ruins of Azlant AP (Inactive)

Game Master Dennis Harry

Pathfinder Society Base Classes

House Rules for Hero Points:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Optional rules mostly in the form of New Feats for Hero Points:

Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),

Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),

Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),

Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),

Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),

Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).


Current Characters


Vorrea Talminari
Aria Gest

Female CG Magus | HP 10/10 | AC 15 T 11 FF 14 | CMB +3, CMD 14 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +1, SM: +4 | Speed 30ft | Spells 1st 2/2 | Arcane Pool 2/3 | Resource Tracker

played by FangDragon (94 posts)
Elf
Ayse

Male Elf Arcanist/Pathfinder Delver (1)

played by Viscount K (19 posts)
Oolioddroo Demon
DM Ends of Golarion


played by Dennis Harry (58 posts)
Khabekh-Shu
Makanaky

CG Human Conscript / Pathfinder Savant | Status: Ok
Stats:
AC 16 (T 12, FF 14) (+2)| CMB +6, CMD 18 | Init +2 | Speed 30ft | F +4, R +4, W +3 | Perc +8, SM +2
HP 12/12

played by Jereru (63 posts)
Cleric
Singi Stensen

AC 16, touch 12, flat-footed 14 +4 deflection vs. evil hp 13/13Fort +5, Ref +2, Will +0; +4 resistance vs. evil Female human (Ulfen) fighter (two-handed fighter) 1/shadows student of war 1/gestalt 1 Init +3; Senses Perception +4 Aura protective aura (10 ft.)

played by CariMac (20 posts)
Kwava
Spectrum

Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

played by Doomed Hero (1,283 posts)
Valeros
Tsaong Cho

M Human (Tien) Fighter/Student of War 1 HP 12/12 | AC17 T13 F14 | CMD16 | F+4 R+3 W+1 | Init+3 | Perc+6 | SM+1

played by hustonj (33 posts)
Undine
Weyve G. Murkwater

Oracle/Chronicler 1 | HP 10/10 | AC 14 : TAC 12 : FAC 12 : CMD 11 | Fort +3 : Ref +4 : Will +4 (+6 vs aboleth) | Init +2 : Perception +5 : S.M. +1 | Move 30' : Swim 30'

played by Peet (33 posts)