Densestracer wrath of the righteous

Game Master densestracer


101 to 150 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Demon-Spawn Tiefling Ninja (Scout) 1

Raziel looks at what the others are holding. "What have you got there?" He scoops up a scale and examines it.


Raziel:
when you pick up the sparkle which up close looks like a blue scale you are hit with an emotional rush of sadness tinged with resolute determination. In that instance you understood what the use of this scale is. This scale can alter your physical appearance just like the alter self spell while also aiding at fooling to those of evil.

gm roll:
roll: 1d3 ⇒ 1


Male Demon-Spawn Tiefling Ninja (Scout) 1

Raziel quietly stores the scale in a pocket.

One use item?


Male Human Shifter 1

Gnawl kneels down to see what everyone is looking at, having cleaved the grub successfully. Given he did all the work, it only seems fair to see what the others were looking at...


Raziel:
It is 3 times a day for 2 minutes each use. It gives you +4 on bluff against all evil and other then that just like a normal alter self spell.

Gnawl:
when you pick up the sparkle which up close looks like a blue scale you are hit with an emotional rush of sadness tinged with resolute determination. In that instance you understood what the use of this scale is. This scale has the traits on your once known brethren it can cast align weapon but only good and lawful traits. you can use it 3 times per day

Kjellberg:
confused in the sudden quietness by those around you, you investigate your nearby surroundings stumbling on a small blue sparkle when you pick up the sparkle which up close looks like a blue scale you are hit with an emotional rush of sadness tinged with resolute determination. In that instance you understood what the use of this scale is. Feeling the significant holy power coming from it you know it can be channeled for upcoming fights. once per day you get an extra use of judgement


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg stared at the scale in her hand, her fingers closing around it. She looks up to see the others have also picked up a blue sparkle - and she wondered if they all received the same.

She was also aware that she had let her guard down and wondered if this was due to some magical intervention, circumstances or poor judgement. She resolved to focus on keeping an eye on her companions until they had proven their innocence more adequately.


Elf

Excited by his new discovery, and assuming the others found similar bits of the silver dragon's essence, Eladhir stands up and faces them.

"We should talk about these scales. But later. Right now we need to get moving. There's bound to still be battle up top and these wounded people will not get any better down here. Let's press on."

With that, Eladhir looks towards the paths out of the area they are currently in.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Male Demon-Spawn Tiefling Ninja (Scout) 1

"I agree." Raziel rests his blade over a shoulder.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

"I would agree as well." Turning to look at our walking wounded, I ask, "Is everyone alright to move?" Pointing to Eladhir, I also say, "Go ahead and help I can't remember the other elf's name atm... with moving. Hopefully, when we get up top, we can find a healer or cleric that can mend your eyes, sir."


Aravashnial replies i... i'll be fine I can still walk with the staff that other fellow gave me.

Anevia starts walking with a limp past everyone hmmm this cavern might not last to long seeing all the damage done by the fall.

A voice echoes hate to be the bearer of bad news but there are two ways past this cavern ... well pick your poison


Elf

"Who is that? And what do you mean?" Eladhir asks the echoing voice.


Horgus's face pops back in the light Sorry looking around since I have read up on these caves before. Not the most friendly place or so I have heard.


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg looks at Horgus a little indignantly. "But there is at least one exit then? So what do you know of the two options that will help is?"


Horgus shrugs and replies well I don't know much since most of this area was in stories but If the stories are true there might be some nasty creatures in store for us.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

"Any information that you have will be quite useful to us, Mr. Horgus. Please tell us what you know."


Horgus Sighs Okay look I didn't want to make this situation worse but from the looks of it we are a long ways from home it might take days to get back to the surface not to mention we are dangerously close to the Darklands. Also there are stories of half human abomination's here not sure if they are friendly but I would care not to find out. I know nothing about the cavern except that there are two routes one higher up and one towards the bottom.


Male Human Shifter 1

Gnawl perked up at mention of the Darklands. It was familiar territory, in so far as it was underground. His tribe used to breach it on occasion when tunneling... He leaned towards Nijena, trying to speak as discretely as possible.

Draconic:
"Lady-Of-Wounds... this is territory I am vaguely familiar with. The Darklands are dangerous... but they can be traversed. Our tribe used to breach it regularly... I think it would be safer if I took point. If nothing else, I think I will alert hostile creatures less."

Making a survival check to determine which way would be the better route to take.

Survival: 1d20 + 2 ⇒ (3) + 2 = 5


gnawl:
Due to the layout of this cave and the unfamiliarity you can not make out which way would be the best as it looks like they both head in one direction. Although with your darkvision you can make out a opening to a bigger room if you follow the bottom path. The path up top is to long to make out with your vision.


Male Human Shifter 1

Gnawl squinted as he shouldered his greataxe, peering into the darkness of the two paths.

Draconic:
"The lower path leads into a larger cavern. I cannot see what lies in the higher route. It is too dark even for me. My instincts tell me the lower path is the wiser option; when digging tunnels, we preferred larger destinations, so that we could counter ambushes with strength in numbers. But neither path scares me."

INT Check: 1d20 ⇒ 4


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Draconic to Gnawl:
"That may be, but we have walking wounded. We'll be hard pressed to defend them as is, without also worrying about the denizens of the Darklands. That being said, I do like the idea of putting you on point, if you don't mind leading us back to the surface?"

Turning to face as many people as I can, I say out loud, "Mr. Horgus, I appreciate your candor in the matter. Given the circumstances, I think that we should head back up to the surface as best we can. We may still be able to do some good once we get there. Kenabres won't fall so quickly, simply because of the Storm King. Unless there are any objections, I propose that we place Gnawl here pointing to the little kobold, so everyone knows who he is, on point as our scout. Eladhir and I will stay with the wounded, and Raziel can keep an eye on our rear. We'll be moving slowly, so that no one falls behind." Looking around, I say finally, "Any questions?"

Diplomacy check: 1d20 + 5 ⇒ (14) + 5 = 19


Anevia replies well that sounds like a plan to me the quicker I can get out this cavern the better.


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg's understanding of Draconic must be wearing out soon

Kjellberg nods in agreement. "Let's get going. I'm not comfortable in staying still longer than we have to."


Male Human Shifter 1

Gnawl pounds his chest to signal his taking the lead, before drawing both hand axes and leading the way up the upper path. He keeps pace with the slower members partly to give them time to keep up, and partly because of the tunnel's design. It was distressingly familiar...

Draconic:
"Do dwarves mine underneath the city proper?"


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Know (local): 1d20 + 1 ⇒ (5) + 1 = 6

Draconic:
"I'm not sure. I'm originally from Nerosyan myself. Do you speak any Common Gnawl?"


Male Human Shifter 1

Gnawl frowned, shaking his head.

Draconic:
"I've tried, but we usually never interacted with outsiders. Most treated us like Dagger Ears."

Gnawl nodded back toward Eladhir.

Draconic:
"Since I left, I have tried to learn Common, but it's hard for me to speak it. Your language is very... confusing. I can understand some based on your tones, but beyond that..."

Linguistics: 1d20 ⇒ 7

Gnawl contorted his mouth slightly, before finally opening it to let out a very growling, almost gargling series of words. "I ssspek ah lit-tul Cah-mahn." he uttered, as if demonstrating he possessed the capacity to speak normally, but clearly had a deal of trouble with it.


Elf

Eladhir, who is walking near Nijena and can hear the conversation says,

Draconic:
"There's a difference between uncommon races and demonic ones. I'm from Kyonin. Where we rarely see anyone who's not an elf of elf-blooded. I'm sorry I made that mistake. Had Raziel been anything else, I wouldn't have reacted to badly. And he's dedicated to the Crusade, so I harbor him no ill will."

Dropping his head and shaking it in embarrassment, "I'll never live that down. I'm so embarrassed."


While walking you encounter a small cavern. This smaller cavern appears to have once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies just past the campsite.


Male Human Shifter 1

Gnawl raises an axe to signal for the group to stop, squinting at the ruined site up ahead. Twisting the axe and patting the flat side to the ground, hopefully signalling the group should stay put, he ventured closer, investigating the area, looking above him to make sure nothing was ready to ambush, and trying to determine who was here...

Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Survival: 1d20 + 2 ⇒ (13) + 2 = 15

Gonna attempt to use Survival to try and guess-timate how long the site has been abandoned, if that's actually feasible.


Male Demon-Spawn Tiefling Ninja (Scout) 1

I am still here FYI. I lost my internet for a few days there, but Raziel is still lurking around. :)


A thorough search of the room turns up a torn bedroll, three candle stubs , a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom— both of the bat’s eyes are tiny amethysts. There is also a backpack lying on the side of the cavern seemingly out of place of everything else. This camp could not have been longer then a few days old although the pack is unknown.

that is fine nothing major has happened


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

"Did you find anything, Gnawl?"


Male Human Shifter 1

Gnawl bends down to pick up the brooch, as it's shininess was the one thing that caught his eyes. Sometimes it pays to have a treasure hoarder...

Picking up the brooch and turning it over, he came back, handing it to Nijena and shrugging his shoulders, as if saying 'I have no clue what it is, but I found it.'

He turns back, creeping close to investigate the backpack. Of all the things, why would this be over here...?


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Does the broach detect as magic?


It just seems like a normal broach

The backpack looks like is has been skillfully made why someone would leave it here confuses you. In the midst of searching you find 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, a bundle of 12 arrows, a potion of cure light wounds, and a potion of lesser restoration.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

How are we on provisions? I'm guessing that we would have checked our own stuff as just as a matter of function, but how are our walking wounded looking?

Appraise on broach (flat check): 1d20 + 1 ⇒ (11) + 1 = 12

Any kind of value on the broach? If nothing else, a few extra gold tithed to the cause will always come in handy.


Male Human Shifter 1

Actually, considering I completely forgot to buy myself any equipment, I could actually make some use of this. XD

Gnawl peers inside the bag, lifting it up and turning it around before attempting to sling it clumsily over his shoulder. It was a little big, but then again, he was a big kobold. It might do well...


You can guess that it should be around the 200gp amount.

Other then a few magic items and a few common items the wounded don't have much in the way of provisions. Good luck on trying to handle that.

Also if you guys wouldn't mind sending your opinion on what I posted on the discussion forum


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg keeps her wits about her. Every time they stop is an opportunity for an ambush - and she still doesn't entirely trust anyone with her.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Do I have an idea of how long it's been since this 'event' started? Like, I know it was only a few minutes from your first posting to the actual attack and fall, but do we have any sense of how long we have gone since then?

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

WOW! Like Kjelberg, I'm keeping an eye out for anything that might bring harm to the wounded in our detail.


The both of you keeping your eyes out notice that there are two paths ahead. One that keeps leading forward or one that reaches back to the original cavern.

The fall was a lengthy one and most if not all could have been unconscious. As far as you know it could have been a minute to a few hours.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

I look at Kjelberg, noticing that he is likely looking for the same things that I am. I say to him "Well, what do you think? Any reason why we should explore that passage that seems to lead back to where we started?"


Male Demon-Spawn Tiefling Ninja (Scout) 1

"We need to get out. The longer we are here the more likely we attract something nasty."


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

"I am at a loss as to the way out. Pick a direction and keep going seems a likely plan - unless someone has prior knowledge that it,"

Kjellberg seems a little uncomfortable to be asked a direct question but not to have a useful answer.


Elf

"Then let's keep on the path we're currently headed on. If need be we can always head back this way. But at least we'll be going forward for now." Eladhir says.


continuing on a winding path leads upwards as far as anyone can see and as soon as the incline hits Aravashnial says in a cracked voice. do... do we have any water.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

I pull from my waterskin instinctively and walk over to Aravashinal. "Here, drink this," as I hold the spout up to his mouth. I then hand over the waterskin to Eladhir, using gestures to show how much to give the blinded elf without spilling. Turning to Kjelberg and Raziel, I say "Your both right, there's no reason to go back there. Let's move ahead once Aravashnial's thirst is slackened. Does anyone else need water?"


Male Human Shifter 1

Gnawl continues to lead the way for the group, both hand axes still at the ready and constantly swiveling his head around for dangers. He waits for Aravashnial to get his drink, looking back and stopping. While the group waits, he decides to direct his attention ahead and scale up a little to scout ahead.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


After walking for what seems like a hour or two you see. A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.


Male Demon-Spawn Tiefling Ninja (Scout) 1

"I am close, though you may not see me." Sword in hand, Raziel shifts into shadows.

1d20 + 4 ⇒ (16) + 4 = 20


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

GM - does the hammer mean anything? Is there a specific role that might help?

101 to 150 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Densestracer wrath of the righteous campaign All Messageboards

Want to post a reply? Sign in.