
densestracer |


densestracer |


Kjellberg |

Kjellberg stared at the scale in her hand, her fingers closing around it. She looks up to see the others have also picked up a blue sparkle - and she wondered if they all received the same.
She was also aware that she had let her guard down and wondered if this was due to some magical intervention, circumstances or poor judgement. She resolved to focus on keeping an eye on her companions until they had proven their innocence more adequately.

Eladhir Randol |

Excited by his new discovery, and assuming the others found similar bits of the silver dragon's essence, Eladhir stands up and faces them.
"We should talk about these scales. But later. Right now we need to get moving. There's bound to still be battle up top and these wounded people will not get any better down here. Let's press on."
With that, Eladhir looks towards the paths out of the area they are currently in.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Nijena O'Riagain |

"I would agree as well." Turning to look at our walking wounded, I ask, "Is everyone alright to move?" Pointing to Eladhir, I also say, "Go ahead and help I can't remember the other elf's name atm... with moving. Hopefully, when we get up top, we can find a healer or cleric that can mend your eyes, sir."

densestracer |

Aravashnial replies i... i'll be fine I can still walk with the staff that other fellow gave me.
Anevia starts walking with a limp past everyone hmmm this cavern might not last to long seeing all the damage done by the fall.
A voice echoes hate to be the bearer of bad news but there are two ways past this cavern ... well pick your poison

densestracer |

Horgus Sighs Okay look I didn't want to make this situation worse but from the looks of it we are a long ways from home it might take days to get back to the surface not to mention we are dangerously close to the Darklands. Also there are stories of half human abomination's here not sure if they are friendly but I would care not to find out. I know nothing about the cavern except that there are two routes one higher up and one towards the bottom.

Gnawl Rapwood |

Gnawl perked up at mention of the Darklands. It was familiar territory, in so far as it was underground. His tribe used to breach it on occasion when tunneling... He leaned towards Nijena, trying to speak as discretely as possible.
Making a survival check to determine which way would be the better route to take.
Survival: 1d20 + 2 ⇒ (3) + 2 = 5

densestracer |


Gnawl Rapwood |

Gnawl squinted as he shouldered his greataxe, peering into the darkness of the two paths.
INT Check: 1d20 ⇒ 4

Nijena O'Riagain |

Turning to face as many people as I can, I say out loud, "Mr. Horgus, I appreciate your candor in the matter. Given the circumstances, I think that we should head back up to the surface as best we can. We may still be able to do some good once we get there. Kenabres won't fall so quickly, simply because of the Storm King. Unless there are any objections, I propose that we place Gnawl here pointing to the little kobold, so everyone knows who he is, on point as our scout. Eladhir and I will stay with the wounded, and Raziel can keep an eye on our rear. We'll be moving slowly, so that no one falls behind." Looking around, I say finally, "Any questions?"
Diplomacy check: 1d20 + 5 ⇒ (14) + 5 = 19

Gnawl Rapwood |

Gnawl pounds his chest to signal his taking the lead, before drawing both hand axes and leading the way up the upper path. He keeps pace with the slower members partly to give them time to keep up, and partly because of the tunnel's design. It was distressingly familiar...

Gnawl Rapwood |

Gnawl frowned, shaking his head.
Gnawl nodded back toward Eladhir.
Linguistics: 1d20 ⇒ 7
Gnawl contorted his mouth slightly, before finally opening it to let out a very growling, almost gargling series of words. "I ssspek ah lit-tul Cah-mahn." he uttered, as if demonstrating he possessed the capacity to speak normally, but clearly had a deal of trouble with it.

Eladhir Randol |

Eladhir, who is walking near Nijena and can hear the conversation says,
Dropping his head and shaking it in embarrassment, "I'll never live that down. I'm so embarrassed."

Gnawl Rapwood |

Gnawl raises an axe to signal for the group to stop, squinting at the ruined site up ahead. Twisting the axe and patting the flat side to the ground, hopefully signalling the group should stay put, he ventured closer, investigating the area, looking above him to make sure nothing was ready to ambush, and trying to determine who was here...
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Survival: 1d20 + 2 ⇒ (13) + 2 = 15
Gonna attempt to use Survival to try and guess-timate how long the site has been abandoned, if that's actually feasible.

densestracer |

A thorough search of the room turns up a torn bedroll, three candle stubs , a bent fishhook, 10 feet of badly frayed hemp rope, and a copper brooch depicting a bat perched on a mushroom— both of the bat’s eyes are tiny amethysts. There is also a backpack lying on the side of the cavern seemingly out of place of everything else. This camp could not have been longer then a few days old although the pack is unknown.
that is fine nothing major has happened

Gnawl Rapwood |

Gnawl bends down to pick up the brooch, as it's shininess was the one thing that caught his eyes. Sometimes it pays to have a treasure hoarder...
Picking up the brooch and turning it over, he came back, handing it to Nijena and shrugging his shoulders, as if saying 'I have no clue what it is, but I found it.'
He turns back, creeping close to investigate the backpack. Of all the things, why would this be over here...?

densestracer |

It just seems like a normal broach
The backpack looks like is has been skillfully made why someone would leave it here confuses you. In the midst of searching you find 10 days of trail rations, a flint and steel, a set of caltrops, two flasks of oil, a bundle of 12 arrows, a potion of cure light wounds, and a potion of lesser restoration.

Nijena O'Riagain |

How are we on provisions? I'm guessing that we would have checked our own stuff as just as a matter of function, but how are our walking wounded looking?
Appraise on broach (flat check): 1d20 + 1 ⇒ (11) + 1 = 12
Any kind of value on the broach? If nothing else, a few extra gold tithed to the cause will always come in handy.

Gnawl Rapwood |

Actually, considering I completely forgot to buy myself any equipment, I could actually make some use of this. XD
Gnawl peers inside the bag, lifting it up and turning it around before attempting to sling it clumsily over his shoulder. It was a little big, but then again, he was a big kobold. It might do well...

Nijena O'Riagain |

Do I have an idea of how long it's been since this 'event' started? Like, I know it was only a few minutes from your first posting to the actual attack and fall, but do we have any sense of how long we have gone since then?
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
WOW! Like Kjelberg, I'm keeping an eye out for anything that might bring harm to the wounded in our detail.

Nijena O'Riagain |

I look at Kjelberg, noticing that he is likely looking for the same things that I am. I say to him "Well, what do you think? Any reason why we should explore that passage that seems to lead back to where we started?"

Kjellberg |

"I am at a loss as to the way out. Pick a direction and keep going seems a likely plan - unless someone has prior knowledge that it,"
Kjellberg seems a little uncomfortable to be asked a direct question but not to have a useful answer.

Nijena O'Riagain |

I pull from my waterskin instinctively and walk over to Aravashinal. "Here, drink this," as I hold the spout up to his mouth. I then hand over the waterskin to Eladhir, using gestures to show how much to give the blinded elf without spilling. Turning to Kjelberg and Raziel, I say "Your both right, there's no reason to go back there. Let's move ahead once Aravashnial's thirst is slackened. Does anyone else need water?"

Gnawl Rapwood |

Gnawl continues to lead the way for the group, both hand axes still at the ready and constantly swiveling his head around for dangers. He waits for Aravashnial to get his drink, looking back and stopping. While the group waits, he decides to direct his attention ahead and scale up a little to scout ahead.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

densestracer |

After walking for what seems like a hour or two you see. A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.