Densestracer wrath of the righteous

Game Master densestracer


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Male Human Shifter 1

Gnawl saw the giant hammer, and knew what it had to be. What this place was. Between that, and the construction of the tunnels, it made sense.

Draconic:
"It's a symbol for dwarves. This place is a dwarven mine. The walls, this ruin. That hammer is probably in honor to... Torag? Gorum? I forget. But it's old. Likely hasn't been used in a while."

That raised a troubling question to Gnawl, though... this place was clearly in a state of disrepair... so who did the site from earlier belong to?


Who knows maybe a knowledge check would be able to tell you.

Anevia starts slowing down and walks toward a bench I'm sorry guys but I need a rest

Horgus mutters under his breath slowing us down. I think we should split up the group between the slower movers and quicker ones.

Anevia outbursts I'm not surprised you would be unphased when viewing a forgotten temple like this. You are no better then those heretic devil worshipers by being ashamed of your religion!

Horgus looked taken aback then remarks ohhh the irony of these bold statements coming from someone who consorts with petty thieves.

Anevia now biting her lips grasping on to the bench.


Elf

Eladhir looks to the two of them. "Ahem. I'm sure the enmity between the two of you is sizable enough, but bickering will not help anyone right now. We can afford a few moments while the area ahead is scouted out, but not for very long I'm afraid. Sit, and take a brief respite. But we will continue on soon."

Looking back to the others who seem to be able to be of any discernible use in this situation he whispers, "That's okay, right guys?


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg wonders if the sign was in some way of religious or arcane origin.

Knowledge (religion): 1d20 + 4 ⇒ (14) + 4 = 18
Knowledge (arcana): 1d20 + 4 ⇒ (14) + 4 = 18


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Happy that Eladhir has said something to the both of them, I go over to look at Anevia to see if her wounds are getting worse.

Heal check: 1d20 + 5 ⇒ (19) + 5 = 24

I look to Raziel, Eladhir, and Kjelberg (while Gnawl is looking around) and say "I think we'll need to keep to a slow pace. Between Aravashinal's blindness and Anevia's injuries, we aren't going to be able to maintain a military pace for long."


Male Demon-Spawn Tiefling Ninja (Scout) 1

Raziel turns to Horgus once Nijena is through speaking. Looking straight into the dissenters face, the tiefling speaks to Nijena. "You are correct Nijena. We cannot maintain a quick march with the wounded in our charge. Clearly there is no arguing that point, and it would be folly to split up."

Raziel pauses to let his words sink in for Horgus.

"I recommend a constant move wherein we travel at a pace that is comfortable for the slowest of us. We maintain forward and rear guards at all times, and we stop often so we do not have to stop long. This way, we can cover the most possible ground while keeping ourselves in best repair."


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg nods at Raziel's suggestion. "That makes most sense to me. I don't want to be waiting in any place longer than we have to."


Horugs grunts then starts pacing towards the door and attempts to open it. " Seems this is stuck anyways."

Kjellberg the Hammer and the layout immediately look like a temple of most likely torag or some other similar good why it is here of all places is unknown.

Anevia's broken leg is getting worse although you can do all you can with what you have it can get infected if not treated soon.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Would have my Heal check done any good? I know that we put her leg up in a splint earlier to mitigate the damage, along with the cure spells/potion.


You are able to stop the infection for the time being and it's not nearly as bad as it would be without the potions but it can get worse.


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

OK I'll keep that in mind.

I look over to see Horgus trying to pull on something. Looking to Kjelberg, I say, "What is that man doing over there? I've been working on Avenia's leg so I missed what he said."


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg shrugs. "Not entirely sure what he's trying to achieve. He's looking to open the door of that abandoned dwarven shrine but why, I don't know. And he's not getting very far anyway, he says it's stuck."

A realisation that what might be on the other side of the door might be best left 'stuck', Kjellberg walks over and places her hand on one of the walls of the Torag shrine.

GM:

Kjellberg uses 'Door Sight' (PFAPG 90)
Laying her hand upon the wall she can see what is on the other side, as if using clairvoyance. Using this power takes 1 minute.

Use 1/7 today


Male Human Shifter 1

To GM:
Are there any windows or ports in the walls of the fortress? Also, how hard is the ground beneath the door? Because Gnawl might could climb up through a window or dig right under the door if the ground is soft enough. (He IS a kobold, so digging is kind of his thing...)

Gnawl looks between the bigger races, before looking back up at the structure. There had to be a way to get through somehow. In normal instances, kobolds would dig right through, but with just him, that would take a while...

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Kjellberg:
A room filled with dust and broken benches all facing an alter. Is that someone's head you see?

Gnawl:
Unfortunately it is a windowless building covered in stone and the floor laid down with stone. If it was diggable it would take a lot more then just you.

" Someone here must have some muscle it looks like it could be pryed open "


Female Ulfen Inquisitor 1 - Init +2, Perc +8, AC 14, Touch 12, Flat 12, hp 11, Fort +2, Ref +2, Will +6, Speed 40ft

Kjellberg's voice lowers to a whisper but loud enough for Nijena to hear. "I think someone is inside the building."


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18
Kjellberg wrote:
Kjellberg's voice lowers to a whisper but loud enough for Nijena to hear. "I think someone is inside the building."

"Can you tell who or what is in there?"


Male Human Shifter 1

Gnawl seems to frown as he looks the structure over, before an idea dawns on him. Oh yeah! He's got a dwarven axe! That should be made of some sturdy stuff. Drawing the weapon and walking up to the doors, Gnawl wedges the head into the door, tugging at it to open it.

"He...hep! Hep hep!" he tries in his best common, obviously asking for some aid.


Male Demon-Spawn Tiefling Ninja (Scout) 1

Raziel wordlessly walks to Gnawl and aids him in trying to pry open the door.


The doors crack open leaving them crumbling. The dust clear and broken stone benches line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room.


Nijena O'Riagain wrote:
Kjellberg wrote:
Kjellberg's voice lowers to a whisper but loud enough for Nijena to hear. "I think someone is inside the building."
"Can you tell who or what is in there?"

"I'm afraid I just saw a head. We need to be careful."


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Casting detect magic focusing on the room.


Focusing you do not sense magic although you can see the back of a head slightly moving.


Male Human Shifter 1

Gnawl grunts at Raziel in appreciation, before bringing his axe up in a ready position. He had no clue what Nijena and the big woman were saying, but their tones conveyed unease.

Gnawl turned back, pounding the shaft of the weapon into his chest and nodding with a growl, before slowly moving inside to investigate further. As the altar stuck out the most, he moved closer to that, keeping at the ready in case anything attacked him.

Moving 30 ft. through the door to the altar and readying an action in case anything jumps me.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Readied Greataxe Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Readied Damage: 1d10 + 1 ⇒ (7) + 1 = 8


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Free Action: Focusing on detect magic for 1 more round, sweeping the room in front of me entirely.
Standard Action: Casting shield of faith on Gnawl: +2 AC for 1 minute.


Gnawl readied his greataxe waiting for it to look and around and view Rotting vestments hang across the withered flesh of this walking corpse, and its mouth hangs open in a silent scream.

You don't sense any kind of magic.

Initiative:
initiative nijena: 1d20 + 2 ⇒ (6) + 2 = 8
initiative gnawl: 1d20 + 3 ⇒ (11) + 3 = 14
initiative raziel: 1d20 + 2 ⇒ (16) + 2 = 18
initiative Kjellberg: 1d20 + 2 ⇒ (8) + 2 = 10
initiative Eladhir: 1d20 + 7 ⇒ (15) + 7 = 22
initiative monster: 1d20 + 6 ⇒ (1) + 6 = 7


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Does my action take place before initiative, or on the first round?


yes


Current Stats:
F Oracle (Winds, Clockwork) 2| AC 17, T 13, FF 14| F +1, R +2, W +4| HP 18

Well that's altogether helpful :p

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