Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Haring:
As the rabbit nervously starts running, Nelly is prepared and cuts the rabbit off with a sudden jump. As it tries to do a rapid turn and shift away from the Wolf, she finds an opportunity to swipe at it with her paw, knocking it down. It's hard for her to limit her power, but she hopes she did not kill the small creature.
Attack of Opportunity, Nonlethal: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 Damage, Nonlethal: 1d8 + 10 ⇒ (3) + 10 = 13
Autotrip unless 1: 1d20 ⇒ 15
Assuming it's out cold, Nelly would pick it up and rush back to Túrion. I suspect it took lethal damage, because the HP of Rabbits seems rather low, but I wonder how others dealt with this problem, unless you want to handwave it. (I know one of my groups had a houserule that non-lethal damage is never going beyond -1 stabilized after a Sap Master accidently killed someone he wanted to knock out. Which, incidentally, he would have done if he were only an Adept. But without a means to actually "limit" the power of a blow, it could be completely impossible for Nelly to knock it out without kiling it.(if she had her belt of giant strenght, that would be +2 damage, if greater magic fang herbalist drink, another +2, for 15 minimal damage. Arctic Hare has 9 Con and 3 HP, so would instantly die with a minimal damage nonlethal roll.))


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

Túrion was only slightly surprised by the creatures sudden appearance. Retrieving one of his Rods from his Belt, he gestures with his other hand, speaking a short incantation in Sylvan as his cloak flares up.

Caster Level Check vs SR: 1d20 + 9 ⇒ (13) + 9 = 22
Toppling Magic Missile: 5d4 + 5 ⇒ (1, 4, 4, 4, 3) + 5 = 21
Trip Attempt: 1d20 + 9 + 8 ⇒ (8) + 9 + 8 = 25
Toppling Spell via Rod and Laughing Touch via Sorcerers Robe. He has one move action next round unless immune in some way.


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Noting the sudden presence of a fiend and her master jumping into action, Nelly starts her own assault against the creature, trying to move into a flank with one of the others. I think none of them acted yet, so it may be a moot point, but still worth trying :P
Attack: 1d20 + 14 ⇒ (13) + 14 = 27(+2 if flank possible) Damage: 1d8 + 12 ⇒ (2) + 12 = 14 Trip: 1d20 + 17 ⇒ (11) + 17 = 28 (+4 if flank possible)


Brookside Campaign Journal

Haring:

Nelly strikes the hare quite skillfully but she is just so powerful and kills it instantly.

3 hp and con 9. So it takes 3 NL and 10 lethal damage, killing it. I think the main solution would be to be weaker or to grapple it but those two have disadvantages as well. *shrug*

Nelly begins rushing back to Turion.

390 ft for her to go by my count but feel free to double-check. I'm pretty sure she can do it in two straight lines. So that's 2 rounds, right? 50x4x2=400 ft.

Boys:

Well the devil is 5 ft higher off the ground than you guys so no flank. Doesn't matter here though.

The fiend stabs Turion as he casts the spell!

18 to hit on aoo for 7 dam. There's nowhere in this room more than 5 ft from the fiend on top of the table in the middle of the room. But you probably make the concentration check to keep casting.

Nelly bites the fiend but it seems to somewhat resist her. Together, she and Turion knock it down onto the table. But seeing it's wings flapping, that might not help much.

I know this came up earlier with Kazador being prone while having fly cast on him. I think we ruled that, once he was no longer grappled, he could just fly up up and away without needing to stand up. Kaz, let me know if I'm remembering wrong.

GM screen:

Aoo: 1d20 + 14 ⇒ (4) + 14 = 18
Dam: 1d4 + 5 ⇒ (2) + 5 = 7


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Haring:
Actually I would like to contest that. It has not taken lethal before, so 3 nonlethal get it to 0, then the remainder is lethal damage - but not counted from current, as nonlethal and lethal is tracked separately...so it should be at -7 HP - of course, unless it stabilizes with a natural 20, that means at the end of the 2 rounds it's still dead from internal bleeding. Also I forgot to apply reduce animal - so strenght should be 2 lower and attack die 1 step smaller - but thats on me, plus I rolled low on the damage die anyway. I did consider grapple but found nothing in handle animal I could push for to make her decide to use that. *shrug*
(She is not a spoiled city dog. We do not play fetch. We hunt. We kill and eat. Her interpretation of "subdue" is to not use lethal force, but still decisive force.
I will definitely suggest repeating that with a Boar :P)


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

My oversight with theatre of the mind, I thought I had enough distance or I could have cast defensively to begin with - with no chance of failure
Concentration DC 18: 1d20 + 9 + 8 ⇒ (9) + 9 + 8 = 26
It's fine, he has a move action and can go back to not-prone right on his turn. It's mostly about unbalancing him for this round to make it easier for Kaz and Fyrtor to hit him - that and it's a freebie for Nelly and little extra effort for Túrion to try.(Plus I did not know if magical flight(SU) or winged flight(EX) were handled differently here. It might need to be facing downward and have enough space to unfold it's wings and flapping to actually correct his position/heading - something not applicable for magical flight(where it would probably still be a fly check but no idea how we handled things back then). Fine either way but worth a shot.


Brookside Campaign Journal

Haring:

I'm not sure what you're contesting. He takes 3 NL damage, taking him to 0 hp. He takes 11 more damage as lethal and dies, yes? Why would he be at -7?


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Haring:
Because Nonlethal and Lethal are tracked separately.

Dealing Nonlethal Damage wrote:
: Certain attacks deal nonlethal Damage. Other effects, such as heat or being exhausted, also deal nonlethal Damage. When you take nonlethal Damage, keep a running total of how much you've accumulated. Do not deduct the nonlethal Damage number from your current Hit Points. It is not "real" Damage. Instead, when your nonlethal Damage equals your current hit points, you're staggered (see below), and when it exceeds your current Hit Points, you fall unconscious.

and

Staggered and Unconscious wrote:
If a creature's nonlethal Damage is equal to his total maximum Hit Points (not his current hit points), all further nonlethal Damage is treated as lethal Damage. This does not apply to creatures with Regeneration.

So it takes 3 nonlethal, which is the total maximum hitpoint. Then it takes the remainder(10) as lethal damage.

BUT: he is still at 3/3 HP for lethal damage, despite the 3 nonlethal it took earlier, as per the bold of first quote. So he takes 3 lethal damage to go to 0/3, then another 7 pushing it to -7/-9

My point was that nonlethal damage is, for effect, based on current hit points.(e.g. if it exceeds your current hit points, you fall unconscious) but it does not "sum up" with lethal damage(if I knock a healthy man out, a single stab will not kill him any more than it would if he was up and healthy - unless I coup-de-grace him).

As said, I believe it won't really make a difference. The Rabbit will likely have a brain aneurism by the time Nelly makes it back here. I'm just somewhat angry, once more, that there is no proper way of handling such a situation. I mean, that's only her natural unbuffed strenght and the only attack she has, I could not have done less - only meta and go for the grapple :/ But I'll roll with it, no worries :D - I only hope that the judges saw she only pawed it and it's still twitching as she runs back - and did not savagely kill it messily - I mean, at least there's no bite marks, right? :P


Brookside Campaign Journal

Haring:

I see what you mean. But he would be at -8, right, because it was 14 damage?

Rabbit stabilize?: 1d20 - 8 ⇒ (3) - 8 = -5
Rabbit stabilize 2 in case I'm wrong and the rabbit was at -7 originally: 1d20 - 8 ⇒ (20) - 8 = 12

Haha. So it comes down to whether the rabbit was at -7 or -8. 3 NL then 11 remaining lethal takes him to -8, right?


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Haring:
The 14 damage was against the Fiend. The Haring post with the attack against the rabbit is this one, and it says 13.
In your first post on the matter you also have 3 + 10.
Also, yay Natural 20 on stabilize!


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Boys:

That is indeed how I remember it.

AOO from helmet: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 2d6 + 21 ⇒ (6, 6) + 21 = 33

Hit: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 21 ⇒ (5, 2) + 21 = 28

Hit: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d6 + 21 ⇒ (3, 5) + 21 = 29

Kazador stares in a mixture of awe and confusion as the fiend materialized. He had heard of outsiders, but had never seen one before. To have actual proof of their existence before him was not something he had ever seriously considered to be a possibility, for they were creatures of myth and legend. But when it attacked, his training took over. His craft was war, and when anything proved to be hostile his training took over. His runic hammer lashed out, his reflexes sped up by the potent magic of his helm.


Brookside Campaign Journal

Haring:

Ah ok thanks. I was wondering why the number was 13 then I thought it was 14 on a quick check.

The hare struggles mightily for its life in Nelly's jaws and manages to survive! When Nelly brings it back intact, pelt unharmed, and alive with great speed, it doesn't take the judge long to tally up her score and declare Janus and Nelly the victors of the haring.

Take a moment with Nelly.

Boys:

Boulder helmet is 1d4.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Fyrtor is momentarily stunned as the demon appears, he'd expected something might happen, but not this. He curses as it strikes Harold, and then Tuion. As Nelly and Turion bring it down he moves to strike with his father's blade.

Attack: 1d20 + 15 ⇒ (17) + 15 = 32 (+2 flanking?)
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 (+Sneak Attack: 1d6 ⇒ 1+2studied?)
Attack: 1d20 + 10 ⇒ (10) + 10 = 20 (+2 flanking? +2 Studied?)
Damage: 1d6 + 5 ⇒ (6) + 5 = 11 (+Sneak Attack: 1d6 ⇒ 4+2studied?)

[Ooc]I'm not sure if Fytor will be able to sneak attack it or not, but if he canhe'll be much more effective. Also keep in mind his sword is cold iron, if that matters)[ooc]

Confirm crit 1: 1d20 + 15 ⇒ (6) + 15 = 21 (+2flanking?)
Extra Damage if confirmed: 1d6 + 5 ⇒ (1) + 5 = 6 (+2studied?)


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Attacking with hammer. Can switch to head butting if you feel it is more appropriate. As it is more than half damage, I tend to prefer using hammer


Following Davis:
Frowning thoughtfully, Char approaches the place stealthily, looking for a spot where she can eavesdrop on the conversation within -- preferably a shadowy spot with some cover, so that she will not be immediately obvious if someone opens a door or window.

Stealth: 1d20 + 25 ⇒ (3) + 25 = 28

Perception: 1d20 + 18 ⇒ (13) + 18 = 31


Brookside Campaign Journal

Kaz:

No I mean that the helmet grants an aoo but that aoo can only be taken with the helmet.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Fair Enough! AOO: 8 + 16 = 24
Damage +3 weapon: 1d4 + 11 ⇒ (1) + 11 = 12


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

mechanics:

That is indeed a confirm! 13 points of damage.
knowledge: planes: 1d20 + 12 + 2 + 5 ⇒ (8) + 12 + 2 + 5 = 27 to identify, noting that if he fails by 5 he has false knowledge. I think this is free? if he has knowledge he'll pass it on, loudly! Holding off on shouting till I know what he has to shout about!
As per plan, grab the book and run. Technically his goal is to protect the book, and will provide it full cover, but if he drops to below 8 hp I think he'll concentrate more on protecting himself.
Not sure if he needs a standard to grab the book if he already opened it or not.
If he does: standard to grab (fighting defensively, I don't think a book's CMD is that hot), move for the stairs (may provoke)
If he does not: withdraw to the stairs.

Harold's mouth opens in shock as the suddenly appearing blade strikes home, then snaps shut. 'New trigger glyph? Good one, too.'
As per his plan he snatches the book, hunching over it to protect it from the fiend as he bolts for his pack at the foot of the stairs. 'Was that poisoned? I hope that tingling is adrenaline...' Once there he glances back to watch the unfolding melee, mouth opening to shout, then holding. 'They keeping it quiet on purpose?'


Brookside Campaign Journal

Boys:

After Turion and Nelly knock the fiend down, Kazador and Fyrtor combine to finish it off. It disappears in a puff of sulfur and black smoke, banished back to the lower planes. Harold scampers away as a precaution, identifying the hostile as a salikotal devil (Harold knows the full statblock and lore).

A few moments later, you hear an insistent knock on the door. A neighbor calls out "Everything all right in there?! Sounded like some crazy fight or something!"

More for Char later.


Janus casually strides to the door and opens it:"Hej, everything is all right, yes! Why, thanks for checking! It was just a friendly sparring match between 2 of my friends who disagreed about the effectiveness of headbutting in actual combat. Apologies if we got a bit louder - the lady of the house has a previous engagement with a friend, and we may have had a bit to drink. We'll try to keep it down."
Pausing a moment, he offers:"Or do you want to have a drink with us? Get to know each other? I'm afraid we're not fully stocked, yet, but my buddy there makes a mean cup of tea!"

Linguistics to Bluff via Orator: 1d20 + 18 ⇒ (11) + 18 = 29


Haring:
Taking note of how close it was for the Bunny, Túrion pats Nelly, scratching her behind her ears. I should look into options to weaken her if needed. She may accidentally kill someone we want alive....
Not making a big deal of being declared victor, he asks the judges if he may purchase the hare used: "It managed to survive, and thereby allowed us to win. In return, I would like to nurse it, then set it free outside the city. It earned that second chance."
He nods to the hunter with his impressive animal that likely came in second place, but does not seek to enter conversation with them. Instead, he takes half of his won coins and distributes the 100 gold among any kids or teenagers who decided to come to watch the Haring, possibly with their own animals in tow.(and if some promising youngsters that did not have "daddy" pay the entry fee are around, he'll cover them as well so it at least turns out zero-sum for them)
He was, of course, wondering if the lord present intended to contact him but until he would do so, he could as well do something worthwhile.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Fyrtor lets Turion handle the caller at the door and moves to see to Harold's wounds. "Damnit I wish Mel were here. Here, this should take care of most of the pain."

converting Mudball into CLW
CLW: 1d8 + 5 ⇒ (2) + 5 = 7


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Boys:

Bluff: 1d20 + 6 ⇒ (19) + 6 = 25

Kazador willed his hammer to change shape once more, and as he did so his armor shimmered as it cleaned itself and took on the form of regular clothing. Looking presentable once more he opened the door a crack.

”Sorry ‘bout that. Was moving furniture and dropped it, shoulda been more careful. I’ll try an’ keep it down.”


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Boys:
Harold stands shaking at the stairwell, looking around wildly and ignoring the knocking. When Fyrtor heals him, he grabs the druid's arm, pulls the Saliharion from his pack and hands it to him.
"That's a Salikotal devil!" he whispers, handing the book to Fyrtor. "Look it up! An infernal assassin. If it'd been able ta concentrate, instead of havin' to fight off you three.. or if we'd not been ready for it... This is bad."
Having given the Saliharion to Fyrtor he turns his attention back to the journal "Might not have long 'fore someone knows we killed it. Gotta read this now! Stand ready!"


Brookside Campaign Journal

The boys:

A man of about thirty dressed in a plain frock nods to Janus, satisfied with his explanation. "Just keep it down." The Kaz promptly contradicts Janus and the man looks confused between the two of them. "Wait... was it a headbutting contest or were you moving furniture?" He now looks suspicious.

Ok you gotta get your stories straight with something that's convincing and give me another bluff check.

Haring:

Baron Jonathan Cust, sponsor of the haring and one of your targets, approaches with a smile. "Well done, indeed! Your hound moved with speed but also single-minded focus!" He chuckles. "It's almost as if she could think like a man!" He tosses Janus an extra pouch, a small one. "That's for producing an impressive sight worth seeing. Do you think you could train any of my hounds to take orders like that? That would be a marvel when I go hunting."

Pouch contains 50 platinum.

Char:

Char moves quietly up to the side of the building and listens but can't make anything out. She does, however, spot a (likely locked), ground floor window. Peering carefully through the window, she sees it leads into an empty back room.


The Boys:
Linguistics to Bluff: 1d20 + 18 ⇒ (18) + 18 = 36

"Drop the act, Kaz. You were not dropping furniture, you were throwing it. At your sparring partner. Because you were angry he dodged your headbutts."
Túrion smiles at the man apologetic: "As said, the argument turned into a sparring match, and that turned a bit loud. And yes, we got furniture involved. Please do not tell the lady - nothing broke except some vials and she doesn't need to know if we manage to replace those before she notices..."
He'll only mention the vials if the sulfurous smell is noticeable at the entrance. Otherwise, he omits that.


Haring:
Janus catches the pouch, then bows to the Baron. "Thank you, sire, your praise means much to us." He indicates for Nelly to sit down next to him to present herself.
Handle Animal: 1d20 + 18 ⇒ (13) + 18 = 31
A gesture common enough in regular dogs, but not something she would do for just anybody:"It is fate that brought us together, it seems. I came to this city in hope of working as an animal trainer - I figured the new model army may need someone to take care of theirs - or, even better, to find employ with a lord - I admit it was one reason we took part in the haring, hoping to get someones attention."
Indicating the streaks of grey in Nellys fur, he continues:"This girl here has had a lot of experience, and I reared her since she was a puppy! I will have to see your hounds. Not all animals are born with the same capabilities - same as with us humans - but I am confident I could train them to the peak of their potential, if you'd employ me. If you'd like to discuss the possibilities, I would be happy to come take a look at your hounds at whatever time is convenient for you!"


At the Linen Shop:
Char frowns at the window thoughtfully. In adventure books, she thinks, This is where the heroine whips out her trusty set of lockpicks and reveals that she learned the art from her locksmith father. But here I am, locksmith father and all, and never paid even the tiniest bit of attention to what he did. I'm pretty sure I would recognize a lockpick if I saw one, but that's not helpful right now. Anyway, windows don't have external keyholes -- they lock on the inside.

I'll have to take a page out of mom's book instead.

Reaching into her haversack, she produces the bag of jewels she bought as easily-portable cash. She pulls out a single, small, nicely-cut diamond worth about 50 gp, and tucks the bag back into her haversack. Just in case, she gently tries opening the window to confirm that it is in fact locked.

It's annoying that you can't nest spoilers.

If it opens:
Lucky! Char thinks. She tucks the diamond in her belt pouch and slips into the room. She skirts around the edge of the room, keeping her feet close to the wall to avoid creaky floor boards, and listens by the door.

Stealth: 1d20 + 25 ⇒ (1) + 25 = 26

Perception: 1d20 + 18 ⇒ (16) + 18 = 34

If it's locked:

Pressing one sharp tip of the diamond against a window pane, she presses firmly and slices a rough circle in it. She follows up with an X across the circle. The diamond makes a whispery rasping noise as it bites into the glass.

With that done, she tucks the diamond into her belt pouch, wraps one hand in her cursed cloak, and applies firm, steady pressure against the weakened pane.

STR check: 1d20 + 2 ⇒ (10) + 2 = 12

I hope this doesn't make too much noise, she thinks.


Brookside Campaign Journal

The boys:

The man shakes his head and rebukes the both of you "Just keep it down, ok?" Then he walks back to his nearby residence.

Char:

Is this sufficient IC motivation for Mel to put a rank in DD? Even if by retraining somehow? That needs to happen eventually. But I like the jeweler mother line here so let's see if it works. I'll say the broken glass falling on the inside of the window is a DC 5 perception check but then add modifiers for distance, closed door, etc.

You successfully cut through the window and push the pieces of glass inwards but they shatter loudly against the floor of the back room. You hear steps moving to open the door to the back room.

What now?

GM screen:

Percs: 4d20 ⇒ (16, 2, 7, 10) = 35


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

Fyrtor shakes his head confused, then looks in the Saliharion as directed.

So Sarenrae is my patron, but I don't know if I would count at the owner of the book. I'll roll an int check, add either +0 (not owner) +2 (owner, but not Sarenrae patron) or +4 (owner, and Sarenrae patron)

Know. Planes: 1d20 + 1 ⇒ (2) + 1 = 3

and with a roll like that it won't matter.

Fyrtor tries to make his way through the book quickly, but the extra notes and his unfamiliarity with what he his looking for leave him struggling. "Harold, what does it matter? It was a demon, we killed it. You said something like that could happen."


At the Linen Shop:
Crap, Char thinks. She grabs a rock from the ground, tosses it in the window to give the impression of vandalism, and then immediately ghosts away around the corner of the building and out of sight of the window.

Stealth: 1d20 + 25 ⇒ (17) + 25 = 42


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold looks up for a moment, then heads back down into the journal as he mumbles on. "I was expectin' an imp. Maybe a hellhound. Got an infernal assassin. All your dedication is mud if it kills you 'n' drags your soul to Hell. This is serious security. Doubt we killed it, either. Sent it back, maybe. That buys us time, maybe enough time, but that's a bad enemy to have."

OOC on dead devils:

Is it possible to know if it is 'dead' dead, or is going to come back? And whether it was summoned or called? I figure lack-of-a-body means a summon. In this universe I'm not sure if that manifests something temporarily, or plucks a devil from hell and then sends it back. If the latter then it might be able to tell on us.

what is Harold doing?:

For the record, Harold is expecting the journal might be destroyed soon. He's doing his best to memorise it as quickly as he can. Does he think he can forge the writing from the earlier pages to send "that damned devil just killed my housekeeper" in order to buy time?


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

”Can it come back? That is, by it’s own will? Thought them otherworldly beasties needed cultists or whatnot to bring them here.” He asked, looking at the book warily.


Brookside Campaign Journal

Char:

You slip away quietly into the night, evading any pursuit.

What now?

The boys:

Harold and Janus confer and are quite confident it was a summoned devil so it is not truly dead. It won't be able to be return unless specifically summoned.


Linen Shop:
Once Char is sure she hasn't been pursued, she circles back and settles in to watch the shop from a shadowed nook with a reasonable view of the door Davis entered.

I daren't try to eavesdrop again. They'll be on their guard. But sooner or later he'll leave. Perhaps I can get a glimpse of the person he was meeting as he does. If I am very lucky, they may even leave themselves to report to someone else, and then I can follow them to see where they go.

She grimaces. But I may have already used up my luck for the night. We'll see.

After deliberating a moment, she takes out a potion and swallows it. The darkness fades into sharp black-and-white clarity as it takes effect.

Sure would be handy to have this all the time, she thinks. These potions are expensive.

Drank my potion of Darkvision; should last 3 hours.


Spoiler:
Perception: 1d20 + 18 ⇒ (7) + 18 = 25

As she waits, Char suddenly hears a masculine voice, apparently from right next to her.

"... will be awfully cold tomorrow," it says.

She whirls toward it, one hand going to the dagger at her side.

There is no one there. The street is empty.

She pauses, tense, scanning for any sign of the speaker.

Nothing.

A shiver runs up her neck, setting the little hairs on end. You're losing it, she thinks to herself.

Thoroughly unnerved, she moves carefully to a different observation spot and resumes waiting.

Stealth: 1d20 + 25 ⇒ (18) + 25 = 43


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

The boys:
"No, it cannot come back by itself. It was...temporarily on this plane, as the lack of remains indicate. And without someone to call it back here, it is unlikely to bother us again. What is worrysome is that calling their kind is a powerful spell - 6th circle, if I am to guess. It is no surprise, but our adversaries have strong magical support. The question is if that support was contracted or is loyal to them. Any noble can go to an archmage and request a security measure for a private item, offering compensation. It's something else to request assistance in a targeted murder, if, say, he wanted to call it back, question it, and send it after us.", Túrion explains to Kazador and Fyrtor.


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

The boys:
Nelly, meanwhile, withdrew from the offensive stench, scanning the area visually. It was unusual for prey to suddenly disappear. Túrion seemed unfazed by the creatures lack of remains, so everything seemed in order, but she decided to remain alert, all the same.


Brookside Campaign Journal

Char:

You wait for about half an hour then a thickly set man of about thirty ushers Davis out the door, nearly shoving him. Davis begins hurriedly walking away, glancing about nervously.

What do you do?
1500 xp for getting Davis' book, 1500 xp for following him here, 1500 xp for great RP along the way.

The boys:

800 xp each for defeating the demon. 1500 xp to Harold for great RP of investigating the book. 1500 xp to Turion for great RP of Nelly's internal monologue, which is consistently awesome. Another 750 xp each to Turion and Kazador for dealing with the social interaction, even if not necessarily in the most straight-forward manner.

What do you want to do right now?


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

I think what we do now depends on what Harold found in the book. Also, have we felt anything via pack empathy regarding Mel at this point?


Oh yeah, the pack empathy!

You felt intense interest (when Davis reached the linen shop), a brief sense of triumph followed immediately by alarm (the window debacle), frustration (at not being able to hear what was going on), annoyed patience (while waiting), a brief spurt of fear (at the mysterious voice), followed shortly thereafter by more annoyed patience.

You may interpret that however you wish.

Linen Shop:

Char watches Davis as he passes, trying to get a sense for his emotional state.

Sense Motive: 1d20 + 7 ⇒ (8) + 7 = 15

She lets him go, reasonably certain that he's going home. We know where to find him if need be, she thinks. She returns her attention to the linen shop, waiting to see if there is any further activity worth noting.

Going to spend about half an hour waiting to see if there are obvious further developments.


Wildstrider 1 / Nature Fang 9 / VMC Cleric|HP 55/75|AC 23/FF18/T18|Saves 10:13:13|CMD 26|Init 5|Percept 17(Lowlight)|Panache 2/3|Conditions: None
Skills:
Acro+13|Apr+1|Blff+12|Clm+1|DisDvce+11|Dip+15|Disg+2|EscA+9|Fly+9|HandAnml+ 9|Heal+8|Intim+14|Kn(geo)+9|Kn(loc)+8|Kn(nat)+8|KN(Rel/Plan)+9|Perc+17|Prof (Shep)+8|Prof(Herb)+12|Ride+9|SenseM+15|SplCft+5|Stealth+9|Surv+9|Swim+1

So from Fyrtor you would have felt some nervous anticipation, followed by some shock and terror, then relief and concern. The timing of the evens regarding each other is at question though. I'm ready to hear whatever Harold was able to glean from the book so far. Aside from myself and Mel I'm guessing Harold would have been the most likely to get the pack Empathy, though I can see an argument for Turion as well.

"Ok, that's good to hear. Now, let me take a look at that cut." Fyrtor then casts a spell that causes Turion's wound to close up and mostly heal.

Convert Burning disarm into CLW: 1d8 + 5 ⇒ (1) + 5 = 6

"Harold, what did you find out from the book? Did you figure out who Johnathan is communicating with?"


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

Harold raises a hand "Memorisin'" he grunts, without looking up "Gunna need a lead box to put this in pretty soon."


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

"Not necessarily. They won't give us any more information via this. Unless you mean to provoke them by saying hi and seeing if we can lure them into making a mistake, there is little reason to keep it."
Túrion moves to look at the writing as well - figuring 4 eyes would retain more information than 2, then adds:"I share your doubts that we'll be able to use this as evidence - if they erase the contents, we may as well get rid of the physical object."


Brookside Campaign Journal

GM screen:

Chance: 1d100 ⇒ 45

Char:

Davis clearly seems anxious. Several minutes later, a tall man with a scar over his left eye, a dirty face and hands, and plain clothes with some holes in them walks out of the linen shop.

The boys:

Having deciphered the command word and fought off the infernal guardian of the book, you begin reading the pages, both those written by Davis and the messages he has received. He has been communicating with someone (the handler) who doesn't identify themselves but has been giving Davis clear instructions. You determine several key facts:

Davis has been directed to keep a small portion of the stolen funds and give the rest to "the shop." Apparently, Davis knew what this location was without having to be told in the book as it isn't clarified there.

The handler explains to Davis exactly how to steal the funds and often has to explain slight adaptations of the plan in excruciating detail for Davis, who doesn't seem to be much of a criminal mastermind. Davis keeps a bag of holding concealed by a permanent greater magic aura on his person. He waits until a large treasury transfer is about to be made then steals an amount of funds small compared to the transfer but large by non-royal standards. There is often an audit after the transfer but the transfer itself involves several steps and employees so the audit has difficulty determining what is responsible for discrepancies.

Davis' handler writes with an air of authority and often threatens Davis if the clerk doesn't hold up his end of the deal or makes mistakes. The threats range from private revenge against him or his wife in the night to the public punishments for treason that would be executed upon him if he were found out.


Linen Shop:
Interesting, Char thinks. She studies the man intently, looking to see if this might be the same man as the thickly set one she saw earlier, only wearing a disguise -- or having removed a disguise.

Perception: 1d20 + 18 ⇒ (10) + 18 = 28

Pack Empathy: after a few minutes of patience, you get a spike of interest.

So far he's come out of the shop but is ... just standing there? If he leaves I'm going to follow him.

Stealth: 1d20 + 25 ⇒ (18) + 25 = 43


Brookside Campaign Journal

Char:

It doesn't look like the same man that let Davis in. Char doesn't detect any disguise.

Sorry. He exits the shop and begins walking off in a different direction than Davis.

Char follows the man for a fifteen minutes until he ducks into a seedy-looking tavern where load dice games and drinking songs are clearly occurring.


Tavern:
What an interesting night it's turning out to be, she thinks. He's probably meeting someone in there. I don't want to come in too soon after him. Five minutes, then I go in. But just in case ...

Char uses her self-imposed delay to cautiously circle the place, checking for back doors, in case going into the tavern was merely a pretext to emerge on the other side. She makes a note of the tavern's name or sign, as well.

If he comes out again:

Spoiler:
Char patiently resumes tailing him.

Stealth: 1d20 + 25 ⇒ (3) + 25 = 28

If he doesn't:

Spoiler:
Char enters, casually looking over the room to see where her target might be, as well as to get a sense for the layout and clientele.

Perception: 1d20 + 18 ⇒ (9) + 18 = 27


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

The boys:
"So, with what we learned, how will we proceed? My suggestion is as follows: We imply towards Davis that he is being replaced - their handler had the book removed as a precaution, so that he cannot put the blame on someone else after he takes a fall for the crimes commited...we can simply conjure up some lies about the audits finally having gotten hold of something they can track, and will lead to him - he seemed worried about that. And of course, if he returns to his handlers, he would disappear because he didn't get the hint to leave the city immediately and never to talk with someone about this again - also implying the court my use magic to trick him into revealing his role. With him out of the picture, we write to his handler posing as crooked guards, chiding them for working with such an amateur, and offering their network a part in a heist of unparalleld audacity - if they have the resources at their disposal that we need. Of course, they have to relate to us what capabilities they have so that we can make an informed decision, and our own identity must remain secret until such time as that fabricated heist would take place. Maybe a shipment of war funds, a transfer from the royal treasury to some noble. Wagons full of Gold. That way, we could possibly learn more about the handler, and more importantly, what they were up to NOW...they may want us to prove our capabilities as well, and we might learn what Davis task would have been in whatever is supposed to happen, if they want us to take over for him."
I meant to check back and re-read the lead-up, but then decided it's ultimately more important to post something than wait and get paralyzed by never finding the time to re-check all the facts. Apologies if I got something messed up. Just assume Túrion remembers better than me.


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

The boys:
"If they realise it's been taken, they might try 'n scry for this thing." Harold hefts the diary "I reckon we need to put it in a dark box, sealed in lead, then talk about plans." He pauses "Or why you even want him."

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