Defenders of Chicago (Inactive)

Game Master Jubal Breakbottle

Mid-January 2016
Roll20 map


551 to 600 of 645 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Female Human (Gifted)

Let's just use the dice as they rolled...
1, 1, 1, 6, 5, 2, 4, 3, 4, 1, 5, 4, 4, 2, 2, 5, 4, 3, 2, 2, 1, 6, 6, 1, 2
1st Attack : 10 (1+1+1+6+1) x4 = 40 to hit
1st Damage : 7 (5+2) x 4 = 28 Damage

4, 3, 4, 1, 5, 4, 4, 2, 2, 5, 4, 3, 2, 2, 1, 6, 6, 1, 2
2nd Attack : 7 (4+3+1-1) x 4 = 28 to Hit
2nd Damage : 5 (4+1) x 4 = 20 Damage

4, 3, 4, 1, 5, 4, 4, 2, 2, 5, 4, 3, 2, 2, 1, 6, 6, 1, 2
3rd Attack : 6 (4 + 3 + 1 - 2) x4 = 24 to Hit
3rd Damage : 9 (5 + 4) x 4 = 36 Damage

2, 5, 4, 3, 2, 2, 1, 6, 6, 1, 2
4th Attack : 4 (4 + 2 + 1 - 3) x4 = 12 to Hit
4th Damage : 7 (2 + 5) x 4 = 28 Damage

I'm assuming the 12 still misses, so the description above works fine


* Saltmarsh *

SCENE 15 - the Matador's den again

Round 4

While Trevor questions the mental capacity of the barkeep, Katie starts to aggressively negotiate.

punk 1 defense: 2d6 ⇒ (3, 4) = 7 hit, damage = 28 -5 = 23
punk 2 defense: 2d6 ⇒ (3, 2) = 5 hit, damage = 20 -5 = 15
punk 3 defense: 2d6 ⇒ (4, 6) = 10 hit, damage = 36 -5 = 31
punk 4 defense: 2d6 + 1d6 ⇒ (6, 6) + (6) = 18 miss

The first punk drops, knocked out cold. The second punk screams in pain. The third one drops quickly to the floor with blood coming from his nose. The last one stares wild-eyed at Katie knowing that he just dodged pain.

The second punk whimpers and limps behind the end of the bar. He takes total cover from Katie.

The uninjured punk pulls a 9mm from his waist band and points it at Katie. "Do anything but leave, and I'll shoot you!"

The barkeep's eyes get as big as saucers, and he yells, "what the F#@&!" He grabs something from underneath the countertop and dives for complete cover behind the bar from Katie.

Trevor:
From the angle of the bar, the barkeep cannot get total cover from you, so you see the barkeep pointing a shotgun at you. He looks scared witless.

Gothic:
The barkeep and two punks are scared sh!tless wondering what is going on.

Enzo is still in his office and hasn't moved.

You hear police sirens start a block away and arriving quickly.


Image

Gothic's lips press together tightly, though she keeps the rest of her body rigidly still.

Everyone hears in their minds, ::Enzo's not moving. Pick up the pace::


Female Human (Gifted)

Katie frowns, and drops the two remaining pool balls on the pool table as she stares at the punks in distaste. She ignores the gun and turns to Trevor. "Pumpkin, you aren't going to let this punk point a gun at your girl toy are you? You're seriously not getting any tonight if you don't do something about him. And I got those Sailor Moon outfits you like..." She grins at Trevor.

HEY! GOTHY GIRL! TELL TREVOR WE NEED TO GET RID OF THESE LAST TWO AND GO DEAL WITH ENZY IN PERSON! The words are accompanied by an anime type image of Trevor pounding the punks in question through the floor into the basement, followed by the two of them going after Enzo, while Levi waits to pull them through the back wall when done.


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

That's sexual harassment and I don't have to take it.

Trevor hops over the bar and hoists the barkeep up, spinning him around to face the one with the pistol.

Grappling: 2d6 ⇒ (2, 5) = 7*3=21

Please be reasonable here.


* Saltmarsh *

SCENE 15 - the Matador's den again

Round 5 part A

As Trevor goes over the bar for the barkeep, the punk with the 9mm pulls the trigger. The bullet embeds on his chest.
-2 dice penalty for going over the bar in front of both shooters
punk attack: 2d6 ⇒ (3, 6) = 9 x2 = 18
Trevor's Defense : 2d6 - 2 ⇒ (1, 4) - 2 = 3 x3 = 9 hit
punk damage: 2d6 + 1d6 ⇒ (1, 1) + (6) = 8 x2 = 16
Trevor's Soak: 2d6 ⇒ (3, 6) = 9 x3 = 27 - 16 = 0 damage

Then, the shotgun goes off in Trevor's face. He closes his eyes and shrugs through the pellets.
Shotgun's are burst attacks. No roll to hit.
Trevor's Athletics/Acrobatics: 2d6 - 2 ⇒ (6, 2) - 2 = 6 Trevor's Athletics/Acrobatics specialty: 2d6 - 2 ⇒ (4, 1) - 2 = 3 x3 = 18 hit
barkeep damage: 2d6 ⇒ (2, 3) = 5 x3 = 15
Trevor's Soak: 2d6 ⇒ (2, 5) = 7 x3 = 21 - 15 = 0 damage

Finally, Trevor gets to the barkeep and grabs him. Trevor controls the shotgun.
Trevor's Defense: 2d6 ⇒ (6, 3) = 9 x1 = 9

Katie and the punk still have yet to act in Round 5


Image

Gothic mentally throws up a little in her mouth. She steps out into the street and watches for the police vehicles approaching. She leans upon a parked car and folds her arms.


Female Human (Gifted)

Katie whips a pool ball off the table and flings it overhand at the punk, ricocheting it off his skull and into the bartender. "Now now, live by the gun, die by the pool ball..."

x1 for spread, x1 for ricochet, x1 to hit, x2 to damage

Attack, Punk: 2d6 ⇒ (1, 5) = 6 7x5 = 42 to hit
Damage, Punk: 2d6 ⇒ (1, 1) = 2 1d6 ⇒ 5 7x6 = 42
Attack, Tender: 2d6 ⇒ (3, 2) = 5 5x4 = 20 to hit
Damage, Tender: 2d6 ⇒ (1, 6) = 7 7x6 = 42


* Saltmarsh *

For the record that last roll labeled Trevor's Defense was the barkeep's grappling defense roll.

SCENE 15 - the Matador's den again

Round 5 part B

Katie's pool ball knocks the punk with the gun and the barkeep unconscious and probably into comas.
The campaign maximum is x5 for attack and damage. Not that it matters with those rolls against those opponents.

The last wounded punk crawls into a fetal position next to the bar under the counter top overhang.

Everyone hears police sirens approaching.

Gothic:
The last wounded punk is thinking, Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god. Oh my god.

Enzo has shifted his position but is still within his office in the basement.

You see a police cruiser coming down the street with the lights rolling.

You're up.


Female Human (Gifted)

Katie sighs. "Damn, I can't believe they called the cops. Idiots." She pulls a spray bottle out of her pack and sprays it around wherever she and Trevor have walked. "We better get out of here, you want to go deal with Enzy first? Or just cut and run?" She glances around for any surveilance cameras that might have gotten their faces.


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Dammit, Enzo probably did it. Barkeep said you destroyed his phone. That was prolly the signal.

Trevor glances around.

We hear the sirens, we gotta run, but we can go through the office and grab paperwork and ledgers if there's any on the way. Grab some ammo.

Eyeliner, tell Blankets we're coming to her. Send her in then get scarce. We'll be in touch.

Plan is go through the office, grab anything ledger or memo-looking that's laying about and book it outside by Ghosting with Levi.


* Saltmarsh *

[dice=Katie's Perception check "for any surveilance cameras that might have gotten their faces"]2d6[/dice] x1 = 7. Nope

The office is downstairs through the back. It'll be a double-move for both of you with Katie being faster if she wants to go first.

Waiting Gothic and Levi before advancing.


Female Human (Gifted)

"Keep an eye out for video equipment too. No reason to leave recordings, I didn't see anything, but who knows..." She swipes a handful of darts from the dart board and lets the bullet proof man lead the way.

YO GOTHY! SCRAM BEFORE THE COPS GET HERE, CAN YOU READ ANYTHING OFF ENZY?


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Blankets can fly through and short them out once we get out of here.


Female Human (Gifted)

"Seriously? That's super useful!" She says speculatively...


Image

::Enzo's still in his office. Cops on their way. Levi, they want to meet you at his office. Good luck::

Gothic pulls out her phone and holds it up to face the street in the direction of the cruiser. She begins recording, hiding in plain sight, while she tries to pick out Enzo's thoughts.

Mind: 2d6 ⇒ (4, 3) = 7x4=28


Levi nods with a mental affirmative and becomes intangible and moves to come in through the opposite wall from the door to the office.


* Saltmarsh *

SCENE 15 - the Matador's den again

Round 6

While Trevor steps over the unconscious bodies of the barkeep and gunman, Katie passes the last wounded punk cowering in a fetal position next to the bar under the counter top overhang. They go through back hall and down the back stairs and meet Specter coming through the back wall into the stairwell.

The bottom of stairs open up into a relatively unfinished basement with bare walls, floors and ceilings. There is bric-a-brac for running a bar stacked near the walls and on shelving.

The door to Enzo's office is closed. His office looks like a safe room. The door looks like it belongs to a bank vault.

Everyone hears some police sirens stop outside while others continue to approach.

Gothic:
The first cruiser stops in the middle of the street in front of the bar. They kill the sirens but keep the lights rolling. Two officers get out and start setting a perimeter. Spectators are already coming out to investigate the shots fired.

You are being signaled to cross to the other side of the street or get further than three storefronts away from the Matador.

More cruisers are arriving immediately.

Enzo is moving a bit within the office.

You're up.


Female Human (Gifted)

Katie looks at the vault door, and grins, looking at Levi. "Like, how much fun would it be to see his face when we walk out of the wall over there..." She points off to the right. "And the door will hold the police off long enough for us to search or get away right?"


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Unless he opens the door from the inside and just runs out, but I don't think we can afford to leave with nothing.

S%@!, should have flipped the sign to Closed and locked the door. No broken glass or anything might have slowed them down if they're the warrant-following types.


Levi materializes and reaches out to grab Trevor and Katie. "I'll short the door if its an electrical lock. That should buy us a lot of time with Enzo and his office. Otherwise we'll have seconds before the police roll in here."

"They responded a little too quickly doesn't anyone think?" Once Trevor and Katie are ready Levi will escort them into the office.


Female Human (Gifted)

Katie nods. "Good point, never ha.. heard of them responding to gunshots or calls so fast... someone's on the payroll..."


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

No time for talkin'. This is gonna feel weird, Darts.

Trevor grabs Levi and Katie and waits for Levi to ghost them before going through the door.


Image

Gothic follows the instructions and tries to get a sense of the officers' intentions.

Mind: 2d6 ⇒ (3, 1) = 4x4=16


* Saltmarsh *

SCENE 15 - the Matador's den again

Round 7

Levi touches both Trevor and Katie and ghosts you into the office. The stomachs of Trevor and Katie both argue the point, like going over the edge of a roller coaster.

Everyone but Gothic (there's interference in the office):
From the distance traveled, Levi thinks she's in the room but can't tell, because it is pitch black. Not a little dark, but that all encompassing darkness of being in a solid wall. Then, you hear him.

"They said that one of Ghost Girl's problem is that she can't see in the dark, so I've killed the lights in here. But I've my nightvision goggles, so I see you three just fine." Enzo starts.

"Here's the situation. If you become solid, I use this assault rifle or grenade to perforate Ghost Girl. Then, I fire the room. There won't be enough time to escape before this room becomes an oven and turns us into dust."

"Now, my lawyer will be here with the cops very soon, so consider this exchange. I'm going to give you some information, and you leave before they arrive."

"Ghost Girl's former employer is taking over the drug market in Chicago. Their pills started to replace Ecstasy and are more addictive than crack. They're bringing the raw pills in from out of town and getting Mr. Horton's demonic friend to ritually supercharge them. The street name calls it Heaven."

"Now, get out of my office."

Gothic:
The initial responding officers are thinking that they have another drug war on their hands and want to clear a perimeter. At this point, they will physically move you across the street or three stores down from the Matador, if you make them.

Three more cruisers arrive along with a black Range Rover. The new cops open their trucks and start equipping shotguns. The guy that steps out of the Land Rover looks like a lawyer. He's mid-50's in a black overcoat, gloves, and wingtips with a silver suit. He doesn't bother to close his door and starts walking toward the front door of the Matador.
Lawyer's Mental Defense: 2d6 ⇒ (4, 5) = 9 x3 = 27

You're up.


Female Human (Gifted)

Katie thinks his words loudly toward Gothic. Gothy, you hear that? Talk to Muscles, Ghosty, find out if they want me to pull my very bright LED flashlight out of my pack or not. Or I could just start throwing things at his voice...


* Saltmarsh *

Gothic cannot hear anything from the office. For Katie to become solid, Levi must become solid.


Female Human (Gifted)

Can Katie not interract with her own body while Levi is touching her? I had assumed she was 'solid' to herself, otherwise her clothes would fall off. :) So she can't pull her flashlight out? What happens if Katie tosses a dart? Does it stay ghost or does it become solid?


* Saltmarsh *

Yes, Katie is solid to herself. Yes, she can pull out her flashlight. She doesn't know what will happen if she throws a dart.


Female Human (Gifted)

Ok, sorry, not sure how stuff reacts in this system. Will give the others a chance to post before actually doing anything, she has no way of knowing Gothy can't hear.


We established earlier that Levi. could let go of things and those things would become solid. Therefore, Katie and Trevor can become solid simply by letting go. Is this no longer true?


Female Human (Gifted)

It's not that Levi, the point is Levi hasn't explained it to Trevor and Katie yet, so they don't know how it works.


Image

Gothic tries to punch a message through to the group. ::This isn't some routine patrol. They're bringing mental picture of shotguns and black SUV Forget this and get out::

Telepathy: 2d6 ⇒ (4, 2) = 6x4=24

She makes sure her camera on her phone is running as she allows herself to be ushered to the other side of the street. To try to buy the team more time, she tries to daze the lawyer guy. Stun: 2d6 ⇒ (5, 2) = 7x4=28

I'm hoping that the stun doesn't automatically single me out somehow. I'd like to keep my anonymity as long as possible.


DM Jubal wrote:
Gothic cannot hear anything from the office. For Katie to become solid, Levi must become solid.

bolding mine and this is to what I'm referring to. I'll need clarification before proceeding.


* Saltmarsh *

my memory was incorrect. Levi can drop Trevor and Katie without becoming solid.


Levi thinks at Gothic, 'Relay this to the others. All they have to do is let go of me and they'll become tangible. They can throw stuff too. If we time it right, we may be able to take him by surprise.' Levi draws out her maglight and tries to aim it for Enzo's goggles, wherever they might be.


Image

Need to know if I got that message.


* Saltmarsh *
_Gothic wrote:
Need to know if I got that message.

No, Gothic is not getting any mental communication into that office. Something about that room is interfering with Gothic's mental powers.


After a moment of no signal from Goth, "Have anything to throw? Throw something at him." Levi says aloud to Katie."Show him he'd be better off cooperating with us and putting down the gun."


Female Human (Gifted)

Waiting on the GM to describe what is seen by the light.


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Trevor shakes his head.

We've got something to go on, and if he were trying to mislead us then he could have just torched everything in here and ran. As weird as it is, I believe him.

Plus, eyeliner said they were coming in heavily armed.

Trevor projects his thoughts, trying to get through to Gothic. Upon that failing, he immediately becomes concerned.

Besides, communication's down. We should go. Now.


* Saltmarsh *

SCENE 15 - the Matador's den again

Panel 8

everyone but Gothic:
Levi draws out her maglight and tries to aim it for Enzo's goggles, wherever they might be.

By the time Levi digs out her maglight, office lights flicker on. A man, apparently Enzo, is crouched behind a solid wood desk at the other end of the room. You see nightvision goggles on his head kicked up revealing his eyes. Over the desk pointing in your direction is an assault rifle with a grenade launcher underneath the barrel.

Custom wooden cabinets over and under surround the desk in a U-shape. Its counter top is bare. Trevor is standing inside a black leather sofa. Katie is standing in a floor to ceiling entertainment cabinet containing a wide screen tv and frills.

"Tick tock," he growls.

Gothic:
Inside the perimeter, the lawyer falls down as you lock up his mind. Two cops rush to his aid.
Mind to break free target 20: 2d6 ⇒ (6, 3) = 9 x3 = 27

He shakes his head and yells. "My client is being assaulted inside. You have my permission to enter the Matador. Hurry!" The lawyer surveys the crowd while trying to shake off the cops.
2d6 ⇒ (5, 2) = 7 x4 = 28
2d6 ⇒ (6, 1) = 7 x4 = 28

The cops look confused. The two cops still hold the lawyer. One of them orders the four other cops with shotguns to enter the Matador. The four get to the front door and prepare to enter.

Two more police cruisers arrive.

Gothic, you can use one of your powers at a time and move in a panel.


Image

GM:

Gothic targets the cop giving orders, pushing into his mind to throw his perception off. When she's done, he should be convinced that the Matador is two blocks futher down the street and the one in front of him is the wrong bar.

Telepathy (using Versatility): 2d6 ⇒ (5, 6) = 11x4=44


Female Human (Gifted)

Katie flicks a dart at the wooden cabinets behind Enzo, watching the dart flicker through it harmlessesly, as an experiment, since Levi said hit him with stuff. Figure I don't need to bother rolling given it's scenery

"I dunno, Girl, seems like a waste to throw stuff at him." She says, obviously a bit put out. "Ok, so, that's a no go. I guess we might as well go, for now. But... do tell Beard I enjoyed breaking his bike... and I look forward to trashing it again... I promise he'll be a pedestrian for the rest of his life if I have anything to say about it." She grins, and blows Enzo a kiss.

Edited since the dart was harmless


* Saltmarsh *

The test dart does not impact the cabinet but disappears through it.


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Seriously. He looks to Levi. Through the floor?


"Alright, we're leaving." Levi exits through the wall and back up into the back ally. Once back up on the surface Levi pops the question, "Is mind girl alright?"


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Trevor holds up a finger to his lips and then puts it to his ear as if using a radio earpiece.

Eyeliner, you still in range?


* Saltmarsh *

SCENE 15 - the Matador's den again

Page 9

"Alright, we're leaving." Levi exits through the wall and back up into the back ally. The three exit by the back door.

Once back up on the surface Levi pops the question, "Is mind girl alright?"

Trevor holds up a finger to his lips and then puts it to his ear as if using a radio earpiece. Eyeliner, you still in range?

Gothic:
Cool stunt. Game mechanically what you do is exchange your 1 pt Clairvoyance with Suggestion for your panel using Telepathy to communicate with the cop.
Mental Defense: 2d6 ⇒ (1, 3) = 4 x1 = 4 (He could roll 8 6's in a row, right?)

The sergeant giving the orders starts screaming at the four cops ready to enter the Matador telling them that they're at the wrong door pointing down the street. Everyone stalls looking band and for between the sergeant and the bar. Only the lawyer still in the sergeant's hand says the obvious, "what? That's the Matador! My client is in danger! Hurry!"


Female Human (Gifted)

HEY GOTHY! IF YOU CAN HEAR THIS NOW, MAKE SURE YOU GET PICTURES OF EVERYONE THAT SHOWED UP, COPS, BYSTANDERS, ANYONE AND EVERYONE. I'D TELL YOU NOT TO BE OBVIOUS ABOUT IT, BUT YOU'D GET ALL HUFFY PUFFY PISSY AND THEN WE'D ARGUE AGAIN. IF YOU CAN'T HEAR THIS, WELL HELL...

"Ok, two choices, up to the rooftops, or down into the sewer and several blocks over. Unless you can keep us ghosty the whole time, I do not want to go the sewer route."

551 to 600 of 645 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Defenders of Chicago All Messageboards

Want to post a reply? Sign in.