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As it says in the title I would like to run a shadowrun 4e game. I will be recruiting 4 to 6 players using the standard 400 BP. I do not have a closing date as of yet because I don't know how much interest will be in this game. I am looking for solid concepts for characters.
Please show me your creativity.

James Keegan |

I've still got an alias from a cancelled Shadowrun game from a few months ago and I would be interested in putting him to use.
He's a fanboy street samurai- his whole identity has been engineered toward this image of being a badass samurai guy when in fact most of what he's learned of the lifestyle was from movies. He's also an adrenaline junky with a mild BTL dependency- his low essence score has left his senses diminished, so he needs riskier thrills to feel excited.
I'm really new to Shadowrun, so I will probably need coaching if this gets off the ground.

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The books I do have and will consider legal for play are
Core
Runners Companion
Arsenal
Augmentation
Unwired
Street Magic
Way of the adept
That's it for now. I will get more PDFs later but feel free to use anything in there for character creation. Some of the weirder stuff will need approval but I am pretty easy going as long as it applies to roleplaying.
My possible cities will include DC, Seattle, Portland, Chicago, Vegas, London, Dubai, Tokyo, Miami, Sydney, Los Angeles, Moscow.
Type of story depends on you. I am willing to accept a mix. I am fine with interparty conflict as long as everyone is okay with it and there are no hard feelings. That being said if someone is a Runner, someone can be a Hacker, a criminal, and a government agent. It's totally up to you how the story goes down and once I get a group we can work out the details.

Arknight |

Concept I'm thinking about is a character who comes from a wealthy corp family and went to the best schools. He's taken to the shadows to find his sister who ran away. I see her as working in a strip club because she figures that would be the last place anyone would look for her.
I'm thinking a human Tech specialist, but have a crazy idea about a Troll Infiltrator/Adept type.

Nеko |

I had a shadowrun game recently die off, featuring a character in one of Tokyo's underground combat biker leagues. He was built on 300BP but I can tweak him to fit the new campaign and upgrade to 400 BP, if you're happy with the concept.
It's all in the character profile... let me know what you think!

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DaWay: Thanks! I actually decided to buy the PDF. Darn, that is a good looking book! It might take a bit to put together the stats, but I'm leaning toward a troll bear shaman, a sort of ghetto angel who ministers to the poor and forgotten, healing them and protecting them against those who would take advantage of them. Perhaps he's trying to raise money to open a real medical center, which would give him the reason to become a 'runner.
Arknight:Thanks for the offer! Once I get everything sorted, I might need you to do that. Math is hard...

Nеko |

@James Martin: Take a look at Neko's character sheet under the 'Character Background & Notes' section, I think he has a fair bit in common with the character you're proposing- although he's more the sword than the shield. If you decide to go with that concept we can probably work out a preexisting relationship...

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Okay, I mostly just copied the Street Shaman from the 20th Anniversary book, but I changed a couple of things. Spoilered for convenience:
Name: Rochester Corraldo
Alias: Rocky
Race: Troll (40 bp)
Sex: Male
Nationality: Caucasian (UCAS)
Lifestyle: Squatter
Karma Spent: 0
Physical Description: Slight for a troll, Rocky is bald, with horns and prominent lower tusks. He walks somewhat hunched over, and tends to talk in a low voice, rumbling more than talking. He has a visible scar on his right cheek and often scowls. He wears a necklace made of bear claws and has a claw piercing his nose.
Personality/background Rocky was born to the slums. He's lived there his entire life, save for a brief stint in jail for assault. It was in there, locked in solitary that Bear came to him. Bear spoke to him of beginnings and responsibilities. He spoke of the duty to take care of those who were less fortunate than himself and taught him to speak to the spirits. When Rocky left jail, he was changed. He became a pillar of the community, taking care of those who could not take care of themselves and healing what wounds he could. He takes odd jobs, usually as muscle or as a healer for runners in trouble. Recently he's begun to dream of opening a real clinic in the slums, a place for those without means to get help. He's made contact with a street doc with connections and has started to assemble a nest egg. Still, he's got a long way to go...
Attributes (215 bp)
Body 5
Agility 3
Reaction 3
Strength 5
Charisma 4
Intuition 4
Logic 4
Willpower 4
Edge 1
Magic 5
Essence 6
Initiative (Astral) 7(8)
Passes (astral) 1(3)
Physical Damage Track 11: [x][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Stun Damage Track 10: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Positive Qualities
Magician (15 bp)
Mentor Spirit: Bear (5 bp)
Negative Qualities
Bad Luck (+20 bp)
Active Skills (120 bp)
Assensing 2
Clubs 2
Conjuring skill group 4
Dodge 2
First Aid 3
Perception 2
Sorcery skill group 3
Survival (urban +2) 1
Knowledge Skills ([Logic + Intuition] x 3 free points)
Local Charity Shelters 4
Common Local Afflictions 2
Local Area Knowledge 4
Magical Theory 4
Public Transportation Routes 3
Safe Houses 2
Spirits 5
Language Skills
English: N
Spells (15 bp; 3 each)
Cure Disease
Detect Life
Heal
Manabolt
Stunbolt
Melee Weapons
Staff
Gear (1 bp; 5000 ny)
Magical Lodge Materials (Force 5)
Leather Jacket
Medkit (rating 4)
Gas Mask
Squatter Lifestyle (2 months)
Meta Link Commlink (w/Vector Xim OS)
Programs [analyze 1, browse 1, command 1, edit 1]
Goggles (rating 1, w/image link)
Contacts (9 bp)
Street Doc (connection 3/loyalty 2)
Fixer (connection 3/loyalty 1)
Bear Mentor:
Advantages: +2 dice for Health spells, +2 dice for resisting Physical damage.
Disadvantages: Bear magicians can go berserk when wounded (taking Physical damage) in combat or if someone under their care is badly injured. Make a Willpower + Charisma Test (wound modifers apply). The character goes berserk for 3 turns, minus 1 turn per hit; 3 or more hits avert the berserk rage entirely. A berserk magician will go a er the attacker(s) without regard for her own safety. If the magician incapacitates a target before the time is up,the berserk fury dissipates.
Build Point totals 215 Attributes, 40 racial, 120 Skills, 15 spells, 1 gear, 9 contacts

Arknight |

Ok, here's some of the background on my concept, Steel Cowboy. All thoughts and comments are welcome. (One note is that Seattle will be replaced with whatever city we wind up in. :) )
During his first year of graduate school, he got word that his sister had run away and gone missing. Dropping everything, he went home. It appeared his father could care less, but his mother gave him some advice on where to start looking. For months, he followed every clue he could find and along the way realized he had a talent for puzzles, whether mysteries or computerized code, and developed a couple of contacts on both sides of the law as he provided technical assistance to various individuals. His passions led him to take on a new persona, Steel Cowboy, in order to completely separate himself from his family's influence. His investigations and research had led him to Seattle. He was in the city less than a week before fate smiled on him and he encountered an old friend who had seen his sister in the last place his parents would look: a strip club.

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boggbear: I actually prefer parties where characters can fill multiple roles rather than be shoehorned into a role. So having more than one mystic adept is more than okay with me. I actually prefer it. I am actually all about options. I would love to see a couple. Maybe even some stranger characters like a free spirit or a pixie. Or someone play a technomancer.

Phineas "Lucky" O'Shea |

I would like to throw my card in for this team of enterprising metahumans. While I have only been in the city a short while, I am well known for being "in the know" and putting the right people together. I can't promise anything in a firefight, but I will earn my keep and maybe be able to negotiate a little extra Nuyen for when the run is complete and we are sitting around the table enjoying ourselves a few well earned Guinesses and cigars.
{I will have my stats and crunch uploaded to my profile later tonight.}

BoggBear |

Well, true enough, but isn't there already a pretty high amount of awakened characters put forward?
I do have a concept.
A good catholic Irish boy, the kind with a father who is even more stern and pious than the official line of the church.
Poor sap finds himself in possession of "supernatural powers" and decried as a devil spawn by his father.
Forced to leave house and home, he does what so many of his forefathers did, by travelling to the new world.
Having lived in isolation he knows little about the world and tries to gain entry into Tir Tangier, thinking it sounds like a land from Irish myth.
Brutally rejected due to him being less than elfin he finds himself with no contacts or prospects.
But the shadows always needs awakened meat and so he runs in the shadows to survive, bitter and rejected.

RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

OK, here's what I've come up with for an illusion mage/B&E expert named "Gh0st":
Gh0st grew up in a run-down orphanage on the outskirts of Seattle, where he had to learn how to fend for himself, and do it without getting caught. His older "brother" frequently sent him out to steal food to supplement their meager provided meals, and Gh0st realized he had Awakened talent, which he used to disguise himself and sneak into where he didn't belong.
But once his "brother" turned 18, he left and broke contact with Gh0st, who was unable to ever track him down. Though he didn't like being alone, he found he could operate better without anyone tying him down. After getting out of the orphanage, he started living off the streets, either stealing what he needed from people's homes, or conning it out of them using disguises and guile.
As a dwarf, he was never much to look at, but found that some well-used illusion spells went a long way, and he soon developed a taste for fast women. That was good for company, but a few close brushes with the law convinced him that he needed a team if he was going to go anywhere in the world.
Name: Gh0st
Metatype: Dwarf
Body: 2
Agility: 5
Reaction: 3
Strength: 3
Charisma: 3
Intuition: 5
Logic: 2
Willpower: 5
Magic: 5
Edge: 1
Composure: 8
Judge Intentions: 8
Lifting/Carrying: 5
Memory: 7
Qualities:
Human-Looking
Magician
Mentor Spirit (Cat)
Allergy (Moderate, Beestings)
Sensitive System
Incompetent - Diving
Incompetent - Pilot Watercraft
Skills:
Pistols (Semi-Auto) 4: 13
Infiltration Skill Group 3
-Infiltration: 10
-Palming: 8
-Disguise: 8
-Shadowing: 8
Locksmith 2: 13
Con 4: 7
Perception 2: 7 (10 for audio, visual)
Assensing 2: 7
Astral Combat 4: 9
Spellcasting 5: 10 (12 for Illusion, 15 for Combat with focus)
Counterspelling 5: 10
Knowledge Skills:
English N
Spanish 4: 9
Local Fences 4: 9
Child Protective Services law 4: 6
French Wines 3: 8
Local Motels 3: 8
Spells:
Clout
Shatter
Increase Reflexes
Improved Invisibility
Physical Mask
Trid Phantasm
Stealth
Foci:
Sustaining Focus (Illusion) 5
Sustaining Focus (Health) 5
Spellcasting Focus (Combat) 5
Magical Tradition: Self-Taught
Combat: Air
Detection: Earth
Illusion: Water
Health: Beast
Manipulation: Man
Drain: WIL + INT
Gear:
Ares Predator IV
-EX-Explosive Ammo 4x15
6P, -2 AP, SA
Armor Clothing (4/0)
Sony Emperor Commlink
-Renraku Ichi
Re: 2/Si: 3/Fi: 2/Sy: 2
Contact Lenses (3)
-Smartlink
-Imagelink
-Vision Enhancement (3)
Earbuds (3)
-Audio Enhancement (3)
Microphone
Fake SIN (4)
Fake gun license (4)
Autopicker (6)
Maglock Passkey (4)
Lockpicks
Keycard Copier (6)
Magical Lodge (6)
Lifestyle, Low (1 month)
Additional:
Cat Mentor Spirit requires that Gh0st makes Composure (3) test to disable foes, rather than toying with them. Doesn't apply if injured. He also can't swim, and is deathly afraid of drowning.