DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

The Shifting Sands


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Map Undead M Railroad Engineer 13

Tariq manages to unlock the door and at Dwalindor's signal swings it open.

A vast, echoing chamber forms the head of the Sightless Sphinx. Windows of transparent red crystal located where the Sphinx’s eyes would be flood the room with crimson light. Six stone pillars stretch from floor to ceiling, covered in countless tiny hieroglyphs. Double doors fashioned in the shape of a perching falcon, its wings curving down to form each half of the door, gleaming gold against the western wall.

A massive scorpion stands in the room, its giant pincers snapping and its tail stinger swaying threateningly.

Initiative (Dwalindor): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Tariq): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Shad): 1d20 + 5 ⇒ (3) + 5 = 8
Initiative (Noonan): 1d20 + 4 ⇒ (16) + 4 = 20
Initiative (Monster): 1d20 + 1 ⇒ (6) + 1 = 7

You go first!


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Noonan waits for Dwal and Tariq to act

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

”Lets Rock! Raaaggggggghh! “

Dwalindor charges as he rages into the beast

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 46
for damage,rage, pa: 2d6 + 28 ⇒ (1, 5) + 28 = 34 ignore hardness/15


Map Undead M Railroad Engineer 13

A 46 is a hit.


Human rgr 8/rge 5, CG AC 27, touch 18, flat-footed 20, hp 113/113, Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION
DMummy wrote:
A 46 is a hit.

GOD I HOPE SO!

Traiq steps to 8, P and casts Lead Blades.

Can my cat start at 9, Q so that it can charge and spring?


Map Undead M Railroad Engineer 13
Tariq Ibn-Ziyad wrote:
DMummy wrote:
A 46 is a hit.

GOD I HOPE SO!

Traiq steps to 8, P and casts Lead Blades.

Can my cat start at 9, Q so that it can charge and spring?

Sure.


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Noonan casts Summon Monster 4 to get a Celestial Grizzly Bear to flank the scorpian


AC 25, touch 14, flat-footed 20, hp 39/94, Fort +14, Ref +13, Will +5 (+4 morale bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +16 (1d8+11), 2 claws +17 (1d6

The great cat bounds after Dwali and leaps into the air coming down on the scorpion a flurry of deadly teeth and claws trying to find gaps in the

1d20 + 17 + 2 + 2 ⇒ (1) + 17 + 2 + 2 = 22
Claw: 1d6 + 11 ⇒ (5) + 11 = 16

1d20 + 17 + 2 + 2 ⇒ (15) + 17 + 2 + 2 = 36
Claw: 1d6 + 11 ⇒ (5) + 11 = 16

1d20 + 17 + 2 + 2 ⇒ (5) + 17 + 2 + 2 = 26
Claw: 1d6 + 11 ⇒ (5) + 11 = 16

1d20 + 17 + 2 + 2 ⇒ (17) + 17 + 2 + 2 = 38
Claw: 1d6 + 11 ⇒ (3) + 11 = 14

1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38
Bite: 1d8 + 11 ⇒ (6) + 11 = 17


Map Undead M Railroad Engineer 13

Flipping summons. 4 hits, 1 miss.


Map Undead M Railroad Engineer 13

Shad moves forward and casts Shadow Bow.


Map Undead M Railroad Engineer 13

The scorpion is furious that you have attacked and wounded it, it reaches out to try and hurt Ba'Set.

Attack (Claws): 1d20 + 18 ⇒ (12) + 18 = 30
Damage (Claws, Grab): 2d6 + 11 ⇒ (5, 3) + 11 = 19
Grapple: 1d20 + 30 ⇒ (8) + 30 = 38 Grappled

Its pincers reach in and snatch Ba'Set into the air and the cat howls as the pincers cut into his flesh, staining the fur red.

Meanwhile the tail darts down and tries to skewer Dwalindor.

Attack (Stinger): 1d20 + 18 ⇒ (5) + 18 = 23
Damage (Stinger): 2d6 + 11 ⇒ (4, 1) + 11 = 16
I think that's a hit? Fortitude save vs. poison DC 22 or take 1d4 ⇒ 3 Strength and 1d4 ⇒ 3 Dexterity damage.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Yeppers - that thar's a hit.

Dwalindor cries out as Ba'set is grabbed, and is so distracted he doesn't even see the stinger come from overhead.

fort, hardy: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25 Crud that was too close for comfort...at least not a nat-1
auspicious mark: 1d6 ⇒ 2 on that save (cuz he wouldn't have known DC)

Ouch!

AC23, rage hp, DR: 215 - 16 + 5 = 204

DROP HER, BUG!!!

He launches a trio of attacks on the big scorpion.

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (1) + 25 = 26
for damage,rage, pa: 2d6 + 28 ⇒ (3, 5) + 28 = 36 ignore hardness/15
<-- and there it is :(
+4 Adm furious earthbreaker, rage, pa : 1d20 + 16 ⇒ (11) + 16 = 27
for damage,rage, pa: 2d6 + 28 ⇒ (3, 4) + 28 = 35 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 11 ⇒ (12) + 11 = 23
for damage,rage, pa: 2d6 + 28 ⇒ (3, 4) + 28 = 35 ignore hardness/15


Map Undead M Railroad Engineer 13

Dwalindor's hammer slams down on the scorpion twice, shattering its carapace and causing it to fall to the ground dead, dropping Ba'Set.


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Noonan stops his summoning. Here kitty. I heal yer hurts

CMW Wand: 4d8 + 6 ⇒ (7, 5, 5, 1) + 6 = 24


Map Undead M Railroad Engineer 13

The doors beckon you.


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Kick in the door, get on the floor


Map Undead M Railroad Engineer 13

North or south door?


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

West door I guess since that is the only direction. Tariq, give a trap check?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor buffs and puffs for half a minute.


Human rgr 8/rge 5, CG AC 27, touch 18, flat-footed 20, hp 113/113, Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Wow! That went quick. Thank you Dwali. I am not sure Ba’set would have fared as well as you against that poison.”

”Let’s get moving while we still have the bear!”

Perception: 1d20 + 17 ⇒ (6) + 17 = 23

Disable Device: 1d20 + 22 ⇒ (13) + 22 = 35

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Uh...yeah....yay us. he finishes catching his breath and follows the ranger and zoo.


Map Undead M Railroad Engineer 13

Woo, big finish! Hope Shad shows up because this is a big pay off for him.

The golden doors open easily to Tariq's touch and swing open.

A raised, oval platform beneath a canopy of delicate golden feathers stands in the center of the room. Silk pillows and linen sheets lie in a crumpled heap upon the platform, and four silver orbs float at each corner of the bed, filling the room with soft light. The ceiling is painted with vivid murals of fearsome, blank-faced, six-legged sphinxes striding through the desert, crushing giant scorpions, devouring humanoids, and rutting with a staggering variety of creatures both mortal and demonic. A half completed painting on the far wall depicts a winged pyramid flying over a city.

Standing inside is a familiar, blonde-headed figure wearing a mask, filling the room with a booming voice that echoes though the room that covers the one you know so well. Thorrpe, or the being possessing Thorrpe, stares at you angrily with haunted, red-streaked eyes.

"You have been a thorn in the side of my faithful for too long. This ends here and now. You will prostrate yourselves at my feet. The Forgotten Pharaoh
will be forgotten no more! I live and breathe and shall not lie down again!"


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Noonan clenches his fist and Thorrpe explodes into a puddle
Bonshatter maximized empowered

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Nice! If we need to wait/check on Shad first, I am ok for his benefit. But if he is still slammed we can send in Shad, shut the door and come back in a week. LOL[

Thorpe? You never should have traded your bottle for that stoopid mask. I ain't had no regular drinking buddies since you left me. Shad don't drink at all. Tariq only likes light beer, and Noonan...I don't even know what he is putting in that prune juice but wow. the dwarf waves his arm around while holding his nose.

Take the mask off, come down here and it will be just like old times.

oops - Noonan ninja'd my big speech! Dwalindor has no expectation for it to work, but figured it was worth a try before the hostilities begin.

Dwalindor will rage at the first sight of casting - on either side.


Map Undead M Railroad Engineer 13

Wow, no loyalty or mercy from the priest of Sarenrae.

Fortitude: 1d20 + 19 ⇒ (17) + 19 = 36

Hakotep screams in intense pain as you try to destroy the bones of his chosen vessel in his skin.

"DAMN YOU! DESTROY THEM!"

Cultists surrouding Thorrpe spring to defeat you.

Initiative (Dwalindor): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative (Tariq): 1d20 + 4 ⇒ (8) + 4 = 12
Initiative (Shad): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative (Noonan): 1d20 + 4 ⇒ (15) + 4 = 19
Initiative (Monster): 1d20 + 6 ⇒ (11) + 6 = 17
Initiative (Monster): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative (Monster): 1d20 + 5 ⇒ (7) + 5 = 12
Initiative (Monster): 1d20 + 5 ⇒ (11) + 5 = 16

Amazingly after that you go first. You bastards.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will 5' step to the south, then attack the cultist next to Noonan (with reach).

Opening up a hole for you boys back there. Don't be shy, theres plenty for everyone. Someone take care of Thorpe - Shad that is probably your job! RAARRRRGEEE

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 24 ⇒ (8) + 24 = 32
for damage,rage, pa: 2d6 + 28 ⇒ (4, 6) + 28 = 38 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 15 ⇒ (10) + 15 = 25
for damage,rage, pa: 2d6 + 28 ⇒ (5, 1) + 28 = 34 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 10 ⇒ (8) + 10 = 18
for damage,rage, pa: 2d6 + 28 ⇒ (5, 2) + 28 = 35 ignore hardness/15

Rage HP 215/215 AC22, scent and claws active


Map Undead M Railroad Engineer 13

Two hits and a miss! Cultist is still up.


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Noonan bashes at the cultist Dwal attacked

Mace+2: 1d20 + 13 ⇒ (9) + 13 = 221d8 + 5 ⇒ (5) + 5 = 10
Mace+2: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (5) + 5 = 10


Map Undead M Railroad Engineer 13

Two hits, but no kill!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

I was looking at potential actions for Shad, but it looks like the sheet is 2 levels behind (11th vs 13th). So I am not sure what new or availabilities or spells he would have.


Map Undead M Railroad Engineer 13

Yeah, I was waiting for Tariq too.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Well of course, Tariq too.
But he was just going to tumble into the room, around the cultists, vault over platoform, swing from the drapes and stick both blades through Thorpe's chest. But I thought that was obvious. :) LOL


Map Undead M Railroad Engineer 13

Rolls 1 on Acrobatics. I like the idea of Shad casting fire snake.


Map Undead M Railroad Engineer 13

Just checking in.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Still here. I am fine with firesnake or whatever for Shad. Tariq will have to speak for himself. :)


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Sounds good to me


Map Undead M Railroad Engineer 13

Tariq!


Human rgr 8/rge 5, CG AC 27, touch 18, flat-footed 20, hp 113/113, Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Like a whirling dervish (because he is one) Tariq hops flips and cartwheels into combat next to Dwalinor at j3.

”Ha! Ha! Here I come to!—“

Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19

”Whaaaaa, whaaaah wohoah!”

”That was, ugly, don’t look at me! Avert your eyes! It’s not funny!”

Red faced with embarrassment, Tariq swings his Lead Blade enchanted sword at the cultist seeking to eliminate a witness to his clumsy entrance!

Flanking, lead blade, Pirana, human: 1d20 + 17 + 2 + 2 - 3 ⇒ (15) + 17 + 2 + 2 - 3 = 33
Damage: 2d6 + 9 + 6 + 2 ⇒ (1, 2) + 9 + 6 + 2 = 20
Flanking damage: 3d6 ⇒ (5, 2, 4) = 11 +3hp a round bleeding


AC 25, touch 14, flat-footed 20, hp 39/94, Fort +14, Ref +13, Will +5 (+4 morale bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +16 (1d8+11), 2 claws +17 (1d6

The cat steps to J5 attempting to protect the cleric. Braving the cultists attacks he lashes out with his claws!

1d20 + 17 ⇒ (16) + 17 = 33
1d6 + 11 ⇒ (3) + 11 = 14

1d20 + 17 ⇒ (18) + 17 = 35
1d6 + 11 ⇒ (3) + 11 = 14

Send the bear south!


Map Undead M Railroad Engineer 13

oof!

Tariq moves through the monks radius trying to dance his way through their blows, sadly they respond with a flurry of blows as he moves through their orbit.

Attack (Unarmed Strike): 1d20 + 12 ⇒ (14) + 12 = 26
Attack (Unarmed Strike): 1d20 + 12 ⇒ (14) + 12 = 26

Attack (Unarmed Strike): 1d20 + 12 ⇒ (13) + 12 = 25
Attack (Unarmed Strike): 1d20 + 12 ⇒ (16) + 12 = 28
Damage (Unarmed Strike): 1d10 + 5 ⇒ (10) + 5 = 15

Only one manages to connect however and Tariq responds by driving his scimitar through the back of the cultist, cutting through his aorta.

Meanwhile behind him Shad extends his shadowy hands and evil red flames erupt through the air and twist their way around the room.

Damage (Fire Snake): 13d6 ⇒ (2, 2, 6, 2, 5, 3, 3, 4, 1, 1, 6, 5, 4) = 44
Damage (Fire Snake): 13d6 ⇒ (2, 2, 6, 5, 6, 6, 4, 3, 3, 5, 5, 5, 3) = 55
Damage (Fire Snake): 13d6 ⇒ (5, 5, 3, 5, 3, 5, 3, 4, 4, 5, 6, 1, 3) = 52

Reflex: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex: 1d20 + 12 ⇒ (2) + 12 = 14

Statistically unlikely but OK.

The monks leap over and away from the snake but burn Thorrpe heavily, causing him to stagger.

"Release my friend fiend!"

Meanwhile the monks respond to the adventurers in concert

Vs. Tariq
Attack (Flurry Unarmed): 1d20 + 13 ⇒ (1) + 13 = 14
Attack (Flurry Unarmed): 1d20 + 13 ⇒ (6) + 13 = 19
Attack (Flurry Unarmed): 1d20 + 8 ⇒ (11) + 8 = 19
Attack (Flurry Unarmed): 1d20 + 8 ⇒ (10) + 8 = 18

Vs. Dwalindor
Attack (Unarmed Strike): 1d20 + 12 ⇒ (1) + 12 = 13
Attack (Unarmed Strike): 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Unarmed Strike): 1d10 + 5 ⇒ (4) + 5 = 9

The pharaoh wearing Thorrpe's scorched and bruising body raises his hands and lightning spews forth.

Roll Reflex DC 21 for primary (Dwalindor), 19 for everyone else.
Damage (Chain Lightning): 14d6 ⇒ (4, 5, 2, 3, 1, 6, 5, 5, 3, 5, 1, 3, 5, 6) = 54 Dwalindor
Damage (Chain Lightning): 14d6 ⇒ (5, 4, 1, 2, 1, 3, 6, 5, 6, 4, 2, 6, 3, 6) = 54 Tariq
Damage (Chain Lightning): 14d6 ⇒ (1, 5, 2, 2, 3, 1, 4, 6, 1, 6, 6, 6, 1, 4) = 48 Ba'Set
Damage (Chain Lightning): 14d6 ⇒ (4, 6, 1, 3, 1, 3, 2, 4, 6, 2, 1, 6, 1, 2) = 42 Noonan
Damage (Chain Lightning): 14d6 ⇒ (1, 5, 5, 1, 3, 6, 1, 3, 1, 5, 3, 5, 2, 4) = 45 Shad

Reflex (Shad): 1d20 + 12 ⇒ (6) + 12 = 18

You guys are back up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles at the firesnakes doing their thing. But frowns at the chain lightning, taking it full in the chest.

He practically ignores the monk's feeble punches (4dmg after DR).

BAHHH!!!

reflex,rage: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18 not quite.

hp: 215 - 54 - 9 + 5 = 157

You ain't going to get to do that again!

Dwalindor charges to K3 and slams Amanda into the Pharoah.

AC21 vs AOO

+4 Adm furious earthbreaker, rage, pa/FF, charge, Auspicious mark : 1d20 + 25 + 2 + 1d6 ⇒ (6) + 25 + 2 + (4) = 37
for damage,rage, pa: 2d6 + 28 ⇒ (1, 2) + 28 = 31 ignore hardness/15


Map Undead M Railroad Engineer 13

Oh poor Thorrpe.


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22
21 Damage -5 for Angelic Aspect so 16 lost

Noonan remembers that they are here to save ThorpeGet that mask off! He then channels, using Selective channeling to heal everyone but the two minor cultists
Channel heal: 9d6 ⇒ (4, 5, 3, 1, 4, 1, 6, 4, 5) = 33

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

I forgot to add...is this Thorpe / Pharaoh considered undead or can we do non-lethal? Switch to non-lethal at -4 if he looks living. Otherwise favored enemy would add +2/+2 attack and damage.

” Thanks old man. I ain’t sure he will let us just take it from him!“


AC 25, touch 14, flat-footed 20, hp 39/94, Fort +14, Ref +13, Will +5 (+4 morale bonus vs. enchantment) Init +8; Senses low-light vision, scent; Perception +5, Defensive ability: evasion, Speed 50 ft.; sprint Melee bite +16 (1d8+11), 2 claws +17 (1d6

Cat to I5

Reflex: 1d20 + 13 ⇒ (7) + 13 = 20

94-48hp=46+33=79

The electrified cat rends at the cultist!

Claw: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Claw: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Bite: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Damage: 1d8 + 11 ⇒ (8) + 11 = 19


Map Undead M Railroad Engineer 13

That would take a Knowledge (Religion) check to find out! Mwahahaha. But I will make note of any possible mechanical changes.


Map Undead M Railroad Engineer 13

Tariq, I don't know if you meant for Tariq to post too but I only see Ba'set!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 11/ Ranger 2 | HP 163/163 DR5/- | AC21 FF19 T13 | Saves +17 /+11/+10 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +22 Rage 18/28 used {raging hp 190/215 } resist fire/2
raging:
HP 190/215 DR5/- | AC23 FF21 T10 | Saves +21 /+11/+13 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor can’t make that knowledge check so he would only alter his action if noonan shares it


Channel 4/7 Resist Fire 30 Angelic Aspect buff Human Cleric 13HP96/96,Init+4,F12R6W16,Per+23,AC22T10FF22

Know-Religion: 1d20 + 16 ⇒ (1) + 16 = 17

Noonan has a senior moment.

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