DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Spellcraft: 1d20 + 16 ⇒ (16) + 16 = 32


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

Tariq starts making calculations about what the spirit is saying.

Disable Device: 1d20 + 23 ⇒ (17) + 23 = 40

”I think I follow you on how to bring the pyramid down, but, um, who are the Shorey again?”


Map Undead M Railroad Engineer 13

You realize he's talking about some sort of magical array but the triggers could be anything. But since you're talking to the dead he will answer limited questions since his attention wanders easily without a physical medium to translate his knowledge.

"Has it been so long that our greatest enemies lie forgotten? The Shory cities once ranged across our southern borders, floating above our border posts and raiding as they saw fit, secure in the knowledge that we could not rise to meet them."

"Hakotep may have been mad but his idea was brillantly simple: to pull them to earth should they dare to assault us. Grounded they would have been no match for the slave-legions."


Map Undead M Railroad Engineer 13

Ping!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”I am all for brilliantly simple. Let’s do it! But do we need to find or take anything to kick start this array thing? “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No doubt a ritual or implements to use with the device.


Map Undead M Railroad Engineer 13

"Before any of the Sekrepheres can be activated, you must rouse the Khepsutanem from its slumber, for after so long a time, the magic that empowers it has certainly gone dormant. The source of the Sekrepheres’ power is found within a complex on the northern side of the earthworks called the Tekramenet."

"Once you’ve awakened the Khepsutanem, you must seek out the Chamber of the Sekrepheres within a second complex on the eastern reaches of the trenches, the Sekrephrenet. From there, it is a simple matter of anointing the Sekrephere symbols in the proper order with holy or unholy water.”

“Each of the Sekrepheres is associated with one of the gods of Osirion whose teachings, in one way or another, influenced Hakotep’s work at the Khepsutanem. They must be activated in the following order: Horus, Ptah, Isis, Ra, Khepri, Osiris, Sobek, Maat, Sekhmet, Thoth, and finally Set. Once you’ve activated all eleven in this order, the Sun Disk can be used to call down Hakotep’s pyramid.”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan makes sure to make notes easy enough for Dwal to follow. With pictures!


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Man, that sounds worse than a Rod of Seven Parts! Well shoot. I guess we had better start moving. Um, where are these places he is talking about Noonan, do we know where those complexes are?”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan ponders
Know-Geography: 1d20 + 6 ⇒ (10) + 6 = 16

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks at the pictures and smirks as he imagines a ‘dragons be here’ X on the map

Good question Tariq“

Kn Geography : 1d20 + 10 ⇒ (2) + 10 = 12


Ibrahim looks at you and smiles.

"You're getting ahead of yourselves! I told you to head back to Wati, didn't I? I can see great trouble headed that way soon."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Well, I ain't gonna need a map to find Wati. And if the trouble is gonna meet us there, then that makes it easy for everyone. Dwalindor grins as he is about talked out and is thinking of a few watering holes in Wati which he fondly recalls serving strong ale.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Very well, Back to Wati. Thank you for your aid, your Eminence.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods and says Yeah, um thanks!

then turns and follows Noonan's lead out


Map Undead M Railroad Engineer 13

Ok then!

You leave the Sphinx and set out back across the desert, shaken by your meeting with either an incredibly powerful lunatic or the father of Osirion, one of the oldest nations standing on Golarion.

Days pass into weeks as you travel south to the Crook to catch a barge upriver back towards the Half-Dead City. Around the river wide irrigation makes the desert soil bloom into lush farmlands tended by peasants and the occasional trader tries to hawk fruit and meat once he sees your rough-hewn but powerful equipment and wealth.

The bargemaster is pleasant but wary of the four of you as you travel but grows quiet in terror as he sees an unknown pyramid on the horizon.

Soon you travel nearer and see the sky beneath the pyramid and the ground. You look closer and you see specks hovering around the pyramid and a terrible voice splits open your skull.

"BRING ME THE MAZE MINDERS! THEY HAVE SINNED AGAINST YOUR PHARAOH AND MUST BE SACRIFICED! REFUSE AND I SHALL BURN THIS CITY TO ASH AND LET MY SERVANTS FLAY THE SURVIVORS TO BONE! I, ISATEMKHEBET, HAVE SPOKEN IN THE NAME OF HAKOTEP THE UNDYING!"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Um guys. I get the feeling that voice was who we need to seek and those bats...or whatever, are probably not going to be something simple like flyin' monkeys or nothing.

Dwalindor tries to see in the distance what specks hover or if they get closer.

perception: 1d20 + 22 ⇒ (1) + 22 = 23

Nevermind, they really are just specks. LOL


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Fortunately, Noonan has wind walk for 60 MPH traveling

Er.. I really think we should hurry to these slave trenches. Like real quick now


Map Undead M Railroad Engineer 13

You spy a symbol on the pyramid, an immense cartouche of a five-pointed sun - you presume, of the general Isatemkhebet.

A sphere of energy glows from its apex but you see an obvious entrance even at this distance beneath the cartouche - an arch that leads inside.

If you wish to confront the general who demands your lives you need only to enter the pyramid to squash him.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Want to have fun storming the castle?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

You know it, Noonan! But how do we get up there?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

You know it, Noonan! But how do we get up there? You gonna carry us with your fancy wind walking spell?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I'll need to do some prayer to get the proper spells ready


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

<<<Sigh>>> “Still no winged camels or flying carpets in my bag of holding. I hope you have a magical spell you can request for this scenario Noonan.”


Map Undead M Railroad Engineer 13

I think it's fair to say you would have had time to prepare wind walk Noonan.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan shuffles around in circles while muttering and swinging an incense burner. Rassafrassansupercalfragalico.. Ok I am ready. Noonan waves his hands and people turn into smokey versions of themselves so they can fly up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor puts back the potion of fly he had dug out his pack.

What? Oh yeah, I knew you could do it. Never doubted for a minute. Really. Rass...whatever it was. Good stuff.

He smirks.

One of us needs to drink more...once we are done with this dead general dude.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Don't dwaddle, people. We gotta kick more undead butt


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”l’m! Oh my gosh! Look at this! Ha! Ha!”

The desert rake does a flip!

” When there's a smile in your heart
There's no better time to start
Think of all the joy you'll find
When you leave the world behind
And bid your cares goodbye!”

He zips about!

”You can fly! You can fly! You can fly!”

”There it is, Dwali, second star to the right
And straight on 'til morning. We’ll reach Neverland yet!”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Look at me, way up high, there in the sky I am flyyyinnggggg!"

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor just sighs and follows the two acrobats with a slow and steady flying shrug.

Great.


Map Undead M Railroad Engineer 13

A dark opening yawns at the pyramid’s base, providing access to a long tunnel heading deep into the tomb.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan casts Magic Circle against Evil on Dwal. Forwards to our glorious deaths!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”You got it, Old Man! Er I mean Almost oldest man, Er you know...compared to Ibrahim “ the dwarf grips his hammer and proceeds to the pyramid opening

Perception : 1d20 + 22 ⇒ (5) + 22 = 27

He will advance if he doesn’t see anything

+2 vs stonework.. Fyi - I was able to update the map a bit from phone.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan follows behind.


Map Undead M Railroad Engineer 13

Hooray!

As soon as you enter voices echo throughout the hallway, bouncing far into the open sky behind you.

Sound moves differently in the tunnel - your footsteps are minimized but air rushes around and through the hallway, designed to give you the feeling of being small and unimportant compared to the grandeur of the tomb and its occupant.

Ancient Osiriani:

"“Cast aside weapon and tool, armor and cloth, that you may stand before General Isatemkhebet in true humility!”


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

“Cast aside weapon and tool, armor and cloth, that you may stand before General Isatemkhebet in true humility!” Noonan says. I think I will spare everyone the sight of my naked old man body

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

And we appreciate that, Noonan, really! Dwalindor shudders at the thought.

But if this nut is thinking I am dropping Amanda and Lucy, he's howling up the wrong cactus.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

”Oh my gosh can you imagine seeing Noonan’s old saggy sack!? I mean, just the thought of that . . . It’s like “the beholder must make an immediate saving throw VS Gaze Attack or be permanently blinded, or save and only be struck dumbfounded and confused, sickened and adopt the stricken condition for 1d4+1 rounds”.

”Hey maybe we could weaponize that!? Like we have a password for Noonan to suddenly disrobe. That would be like Power Word Stun, but without needing to give up a spell slot.”

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor starts to chuckle at the thought...until he shudders.

Tariq! Stop - now I need to burn my own eyes out!


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Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Saving throw? Rounds?What are you talking about? Here I was supposed to be the senile one.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

” I’ll always take another round ...I ain’t for saving throws except some places serve thrown rolls. Those are worth savin.“


Map Undead M Railroad Engineer 13

From the length of the tunnel comes the same voices, sharper this time and angrier.

"Those who refuse the hospitality of Isatemkhebet shall face the wrath of the Voices of the Sun!"

From the depths of the pyramid two skeletal figures, mummified wings flapping hard as they come near you.

Initiative (Dwalindor): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Tariq): 1d20 + 4 ⇒ (8) + 4 = 12
Initiative (Shad): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative (Noonan): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Monster): 1d20 + 9 ⇒ (14) + 9 = 23
Initiative (Monster): 1d20 + 9 ⇒ (8) + 9 = 17

Mummy critters go first!

The mummies fly forward, propelled by the necromantic memory of their wings, swinging khopeshs as they come.

Attack (Khopesh): 1d20 + 20 ⇒ (7) + 20 = 27 vs. Dwalindor
Damage (Khopesh): 1d8 + 8 ⇒ (8) + 8 = 16

Attack (Khopesh): 1d20 + 20 ⇒ (6) + 20 = 26 vs. Tariq
Damage (Khopesh): 1d8 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will take an attack of opportunity as the creatures close within his 10’ reach

”Here they come! “

atk, favored: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24 for dmg: 2d6 + 9 + 2 ⇒ (3, 3) + 9 + 2 = 17
He then rages and full attacks.

”Rrrrrraasggee “

these do not include +2 attack and damage from favored enemy undead

+4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 25 ⇒ (7) + 25 = 32
for damage,rage, pa: 2d6 + 28 ⇒ (3, 5) + 28 = 36 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 16 ⇒ (17) + 16 = 33
for damage,rage, pa: 2d6 + 28 ⇒ (3, 1) + 28 = 32 ignore hardness/15
+4 Adm furious earthbreaker, rage, pa : 1d20 + 11 ⇒ (20) + 11 = 31
for damage,rage, pa: 2d6 + 28 ⇒ (2, 2) + 28 = 32 ignore hardness/15

he takes 11 damage After DR. 204/215 hp


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Post didn't take

Noonan Blesses the group(+1 Hit/Save vs. Fear


Map Undead M Railroad Engineer 13

Oh these are definitely undead.

Dwalindor swings wildly to try and hit the monsters as Noonan sends Sarenrae's blessing shining forth on his companions.

While the sudden rush is too much to allow Dwalindor to connect he erupts in furious power and slams his earthbreaker three times into the undead creature attacking him - it reels from the blows but remains active.


Human rgr 8/rge 5, CG AC 27, touch 18, ff 20, hp 113/113, DARK VISION Fort +10, Ref +17 Will +7; +2 trait vs. divination effects, +1 vs. Fear, +2 vs. Ongoing conditions, Trap sense +1, uncanny dodge, Init +4; Senses Percep +18, SM +11 EVASION

The ancient hook shaped sword skitters across the desert rogue’s armor but fails to part his flesh.

”Phew! That was close. When I heard the Ancient Orisani, I thought it was just Noonan talking making a translation, not mummified skeletal flying guardians!”

He whips out his blades.

”Who the hell are the Voices of the Sun anyway!? Another freaking cult? Don’t we have enough ancient dogmas with secret cults already!?”

”Oh! Ha ha!”

”Hey look Dwali! These guys have been dying to get in, heh heh, get it?!”

”And where was the hospitality? I didn’t see any salami plate, crackers or cheese assortment.”

+3 Flaming Shamshir vs Undead: 1d20 + 18 + 1 + 4 ⇒ (4) + 18 + 1 + 4 = 27
Damage: 1d8 + 10 + 4 + 1 ⇒ (4) + 10 + 4 + 1 = 19
Flame: 1d6 ⇒ 3

Adamantine Kindjal: 1d20 + 16 + 1 + 4 ⇒ (9) + 16 + 1 + 4 = 30
damage: 1d6 + 9 + 4 + 1 ⇒ (3) + 9 + 4 + 1 = 17

+3 Flaming Shamshir: 1d20 + 13 + 1 + 4 ⇒ (8) + 13 + 1 + 4 = 26
Damage: 1d8 + 10 + 4 + 1 ⇒ (8) + 10 + 4 + 1 = 23
Flame: 1d6 ⇒ 6

Adamantine Kindjal: 1d20 + 11 + 1 + 4 ⇒ (11) + 11 + 1 + 4 = 27
damage: 1d6 + 9 + 4 + 1 ⇒ (3) + 9 + 4 + 1 = 17

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

oops...missed critical chance

#3 Confirm: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 for dmg: 4d6 + 60 ⇒ (5, 1, 3, 4) + 60 = 73


Map Undead M Railroad Engineer 13

Well that kills Dwalindor's.

Of Tariq's swings only one thing connects, probably because he was too busy telling jokes to fight properly.

The undead winged mummy shrieks in indignation but is largely unaffected.

Waiting on Mini until tomorrow and then I'll go ahead with the monsters!


Map Undead M Railroad Engineer 13

OK!

Vs. Tariq

Attack (Khopesh): 1d20 + 20 ⇒ (12) + 20 = 32
Damage (Khopesh): 1d8 + 8 ⇒ (6) + 8 = 14
Attack (Khopesh): 1d20 + 15 ⇒ (7) + 15 = 22
Attack (Khopesh): 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Khopesh): 1d8 + 8 ⇒ (5) + 8 = 13
Attack (Talons): 1d20 + 18 ⇒ (6) + 18 = 24

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