DM Zyren/ Heart of Light |
Assuming Johenric agrees
You all follow Kirk's lead into a chamber of monumental dimensions. The room is as large as a market square and the ceiling, which rests on four massive pillars that are shaped like hourglasses and scythes, is as high as a townhouse.
The floor of the room is covered by coins, that sometimes pile up to the heigth of your knees. But the monetary wealth isn't the most impressive thing down here, it's the amount of books in the room: volumes of all sizes and making are everywhere, clattered all over the floor, sometimes neatly arranged, sometimes piled up, some in shelves, some in crates etc.
And in the centre of all this rests a large alabaster double sarcophagus. Its cover depicting a beautiful maiden handing a sword over to the other sarcophagus on whose cover a man in platemail is accepting her gift.
'Countess' Victoria |
Victoria pinches the bridge of her nose and sighs heavily with her eyes closed, as though expecting an impending headache.
"I hated the number of dusty tomes at the Academy, and thought it a small grace I had graduated; only to now find myself at them in large numbers once more"
Victoria awaits the all clear before starting to peruse them and start taking guesses at which tomes the Rag Man might be interested in, as well as books that suggest they may contain lore on Heptagons...She begins with a detect magic on the books.
Zahur of Wellsbottom |
Ah Harl...do you know by the way how old these catacombs are?
Well Johenric, think of it this way if everything is dusty and it wasn't guarded then it must be too old to make a difference as to how old it is.
Zahur joins the countess in perusing through the books to try and find any valuable information.
Take 20 on Perception check -> 21
Johenric |
The luck is with us! Can anybody of you imagine what lies here? History, Knowledge, Magic....that sounds to good to be true....
Detect Magic
While Johenrics hand moves to an older book, he suddenly stops and focusses with his eyes the scene mentioned on the sarcophagi.
Knowledge History 1d20 + 8 ⇒ (1) + 8 = 9
For sure I know for type of book I would look, but are you guys searching for a particular book? Anyway lets see what I will find...
Harl Marrhammer |
Suspicion is a trait which has done a fine job preserving the dwarven people in the inhospitable places they call home for a millenia and happens to be a something Harl is in no short supply of. Moving over to Pitr, he says,"Dragon's lairs are not the type of place I be findin' any comfort in, Jendarne. Unless the beast lyin' dead at the feet o' a platoon of dwarves." Harl raises his shield a little and watches the entrance to the hoard room.
DM Zyren/ Heart of Light |
While you are still searching for the correct book by means of mind and magic...
Suddenly you all hear a voice whispering to you. You can't say where it comes from, not even from which direction and the puzzled looks on your comrade's faces make you think they don't know either.
The strange voice sounds like it was only a subliminal rustling within a forcefully blowing wind.
Such pleasantries...will I ever be able to thank you for disabling the dragon's wards and return the favor? Will the future ever ask the past who you were, now that you die today? I say, let's praise the fallen, Alon, Alexandru and soon you, my brother's paragons.
[b]
Firstly there is only a faint purple glowing in the hallway, but then you can make out a hooded silhouette that approaches the hoard room.
Pitr Jendarne |
"Dragon's lairs are not the type of place I be findin' any comfort in, Jendarne. Unless the beast lyin' dead at the feet o' a platoon of dwarves."
Pitr nods, "I'd say let the dragon die, but I suppose we have to deal with these cultists first."
Then he yells a warning to the others as he grabs his bow for a shot down the hall.
longbow attack 1d20 + 6 ⇒ (12) + 6 = 18
damage 1d8 ⇒ 3
Kirk Spearborn |
Kirk draws his new bow at the sudden appearance of the voice apparently in his, and everyone else's head. He growls instinctively, looking around for the source, and is obviously frustrated that he can't find it. When Pitr shouts and shoots down the hallway, Kirk turns and if he sees whatever it is that Pitr saw fires as well. If he can't see anything, he won't shoot.
Attack 1d20 + 8 ⇒ (11) + 8 = 19
Damage 1d6 ⇒ 3
DM Zyren/ Heart of Light |
Your arrow grazes off the figure's shoulder, but uncovers a darkly glistening coif, which resembles the form of a hood.
Not the slightest bit impressed by your attack, the stranger continues his approach to the centre of the cave.
As he comes closer, you can all make out that inside the plated, hooded helm is only a skull, radiating purple light from empty eyesockets.
As Kirk looses his bowstring, his arrow breaks as it hits the platemail torso of the undead abomination.
Coming closer, the monster takes a heavy two-handed axe from its back and gets in a fighting stance.
You have delayed my master's plans long enough, time to end this farce.
Pitr's Initiative1d20 + 2 ⇒ (13) + 2 = 15
Kirk's Initiative1d20 + 6 ⇒ (15) + 6 = 21
Solaric's Initiative1d20 + 2 ⇒ (13) + 2 = 15
Victoria's Initiative1d20 + 1 ⇒ (6) + 1 = 7
Zahur's Initiative1d20 + 1 ⇒ (11) + 1 = 12
Johenric's Initiative1d20 + 10 ⇒ (9) + 10 = 19
Harl's Initiative1d20 + 1 ⇒ (16) + 1 = 17
Hooded Skeletton's Initiative1d20 + 6 ⇒ (7) + 6 = 13
DM Zyren/ Heart of Light |
RD1
Kirk
Johenric
Johenric
Pitr
Solaric
Skeleton
Zahur
Victoria
Yeah, Harl may perform a additional move or standard action.
Only Kirk's arrow finds its mark and crashes into the skull, but shatters without doing harm, due to the monster'S natural resistance to piercing weapons.
As the gruesome creature heaves its axe high over its head to smash it back down on Pitr, it sounds like a howling wind was blowing through the cave.
Hooded Sekeleton attacking Pitr1d20 + 12 ⇒ (15) + 12 = 27
Damage1d12 + 7 ⇒ (6) + 7 = 13
Hooded Sekeleton attacking Pitr1d20 + 7 ⇒ (11) + 7 = 18
Damage1d12 + 7 ⇒ (11) + 7 = 18
As Pitr's blood is the first to be drawn, the monster cackles eerily.
Zahur of Wellsbottom |
HP: 37/39
Drawing the heavy mace that he picked up from the cultist and his shield, Zahur moves to I7 and shouts tactical orders to his allies using his tactical kno how. Harl,Pitr,Kirk and Solaric you all have the shield wall feat for the next 5 rounds
You form a unified defense with those around you.
Prerequisite: Shield Proficiency.
Benefit: Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally.
If your ally is wielding a buckler or a light shield, your shield bonus increases by +1.
If your ally is wielding a heavy shield or a tower shield, your shield bonus increases by +2.
You keep these bonuses even if your ally loses his shield bonus due to making a shield bash attack.
If an adjacent ally with this feat uses a tower shield to grant total cover, you also benefit if an attack targeting you passes through the edge of the shield.
GM Harpwizard |
Round 2
Solaric draws upon the divine powers of Iomedae to Smite this Fiend.
Mighty Inheritor, As your servant, let me smite this evil fiend down in your name.
Solaric advances to G0 Collect 200 g.p. perhaps? Sorry, wrong game! and prepares to attack the following round.
Pitr Jendarne |
Pitr delays until Solaric catches up and then shifts to E0 and attacks with a flank.
Grunting, "What took you so long?" as Solaric joins him in the attack. Pitr sidesteps opposite the warrior priest and attacks the skeleton.
power attack 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage 1d10 + 16 ⇒ (9) + 16 = 25
oops, make that 23 damage, but I doubt that is getting through either. :P
DM Zyren/ Heart of Light |
RD2
Kirk
Johenric (resolved)
Pitr (resolved)
Solaric (resolved)
Skeleton (resolved)
Zahur (resolved)
Victoria
Pitr's mighty blow possesses all brutish power that would have been needed to break through the heavy armor, yet it lacks the accuracy and so the undead is able to sidestep the overhead chop.
Nimbly it moves around Pitr and hammers its axe into the Taldan warrior's side.
Bleed, you will bleed like never before, cocky human.
Hooded Sekeleton attacking Pitr1d20 + 12 ⇒ (18) + 12 = 30
Damage1d12 + 7 ⇒ (10) + 7 = 17
Hooded Sekeleton attacking Pitr1d20 + 7 ⇒ (10) + 7 = 17
Damage1d12 + 7 ⇒ (2) + 7 = 9
Pitr Jendarne |
yowch! medic?
ZZ-Harl has fallen of the init list.
Bleed, you will bleed like never before, cocky human.
Pitr gasps before the powerful blow. "Easy for you to say, Boney!" Pitr shifts opposite Harl, swings low and shoves to trip the dead knight.
Round 3.
improved trip 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Kirk Spearborn |
Round 2
Kirk, heeding Zahur's expert advice about the use of a shield more than he thought he ever would have, charges into the melee E2, drawing his short sword and light steel shield and swings the blade down mercilessly with a savage yell. "You will be destroyed, and your pathetic master is only delaying his inevitable downfall!"
Attack w/ charge & flank 1d20 + 12 ⇒ (5) + 12 = 17 phooey
Damage w/ sneak attack 3d6 + 2 ⇒ (1, 2, 1) + 2 = 6
Going to continue onto Round 3 because I'm first in the initiative and was almost last to post in Round 2 :P
Round 3
Then, Kirk leaps under the evil skeleton's flailing limbs as he repositions himself next to Harl, taking full advantage of Zahur's advice, yet still flanking with Pitr. If I can get the benefits of the shield wall feat in square F2, then I will only five-foot step, otherwise this is an acrobatic move action to G2.
Acrobatics 1d20 + 16 ⇒ (18) + 16 = 34
He attacks once more with the short sword.
Attack w/ flank 1d20 + 10 ⇒ (12) + 10 = 22
Damage w/ sneak attack 3d6 + 2 ⇒ (3, 3, 1) + 2 = 9
GM Harpwizard |
Round 3
hp 36/41, AC = 29 with Smite
"Come to my side Pitr and I will try to heal you in a moment. In the meantime I will try and distract this fiend with a wound he will not soon forget!"
Solaric moves to F0 and thrusts his longsword into the skeleton.
To Hit = +6 Atk, +3 Smite, +2 Flank. Damage = +2 Smite.
Longsword Attack 1d20 + 6 + 3 + 2 ⇒ (10) + 6 + 3 + 2 = 21
Longsword Damage 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
"By the Searing Light of the Inheritor you and your master will fall!"
'Countess' Victoria |
R2
Victoria continues her run she targets Zahur as she moves past and almost whispers something to him, the whispering is slightly unnatural and he feel s a slight pricking, as though something from beyond sits upon his shoulder...
Move to J5.
Hex:Fortune on Zahur On your turn you are allowed a reroll on any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Harl Marrhammer |
"Fall back, Pitr!", Harl shouts as he swings again at the undead menace. shifting his shield to provide Solaric a little more coverage, Harl attampts to slam is axe into the things side.
Immediate action Saving shield +2 to Solaric's AC, Attack
1d20 + 11 ⇒ (11) + 11 = 22If I am considered to be flanking, this should be 24
1d10 + 11 ⇒ (6) + 11 = 17
DM Zyren/ Heart of Light |
You can't think of any reason why invisibility should not work.
RD3
Kirk (resolved)
Johenric
Pitr (resolved)
Harl (resolved)
Solaric (resolved)
Skeleton (resolved)
Zahur
Victoria
While all but Harl's blow aren't able to pierce through the monster's armor, Pitr has the brilliant idea to trip the undead. With flailing arms the skeletton doubles over, but is quick o get on its feet again.
AOO for all in melee
Then it looks at Pitr and the purple fire in its eyes has almost become white.
No one ever dared what you did!
Hooded Sekeleton attacking Pitr1d20 + 12 ⇒ (2) + 12 = 14
Damage1d12 + 7 ⇒ (9) + 7 = 16
Zahur of Wellsbottom |
Rd 2
Having instructed his allies, Zahur charges to F2 and uses his good fortune given by the Countess while issuing a challenge to the beast.
Go back to the netherworld from once you came!
Attack (PA): 1d20 + 9 ⇒ (13) + 9 = 22
Attack (PA): 1d20 + 9 ⇒ (2) + 9 = 11 (Fortunate Hex)
Damage:1d8 + 8 ⇒ (5) + 8 = 13 (Actually add another 4 damage here, I forgot to add the challenge bonus on top of the P.A.)
Rd 3
AOO: 1d20 + 9 ⇒ (4) + 9 = 13
Damage:1d8 + 8 ⇒ (7) + 8 = 15
On his turn:
Attack : 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
'Countess' Victoria |
R3
Victoria continues her run still, she targets Kirk as she moves closer and continues her dark whispers encouraging him onward with a touch of unearthly luck...
Move to I-1.
Hex:Fortune on KIRK On your turn you are allowed a reroll on any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Pitr Jendarne |
Pitr hacks at the ancient warrior as he gets back up.
AoO 1d20 + 8 + 2 + 4 ⇒ (15) + 8 + 2 + 4 = 29 (+2 flank, +4 vs prone)
damage 1d10 + 14 ⇒ (4) + 14 = 18
Round 4
and then mocks the skeleton's ineffective swing. "Ha! Did that rattle ya', bone head? Then why don't you stay down?!" and tries his gambit again to find the reanimated warrior prepared for his trick this time.
improved trip 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Then he shifts out of reach ( to D -1) allowing Solaric to move in for the flank with Kirk.
AC:21, hp:11/43
DM Zyren/ Heart of Light |
That's still not clarified by Pazo.
But the discussion here favorites to not let them stack.
@ Vicky: Is that (-1) or (1)?
The wild attacks of Pitr and Zahur both leave marks and the skeletton growls angrily as it gets back to its feet.
Nevertheless, its bones already begin to heal - it must possess some fast-healing powers.
RD3
Kirk (resolved)
Johenric
Pitr (resolved)
Harl (resolved)
Solaric (resolved)
Skeleton (resolved)
Zahur (resolved)
Victoria (resolved)
Waiting for Johenric, everyone may already state his rd 4 actions.