DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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Male Half-Elf Wizard/9

It is the second part with the ropes, that makes me concerned...


Male Half-Elf Wizard/9

After saying this, it seems that Johenrics mind is not present.

DMZ:
Ivy (Familiar, telepathic communication), do you know anything about swamps? Do you think there is an other way to get on the other side?

Further Johenric wants to find out, if he knows something helpful about swamps
knowledge Nature 1d20 + 8 ⇒ (16) + 8 = 24


Johenric:

Ivy does not have any ideas and no knowledge of swamps.

No, nothing that could help in this situation.

Knowledge Engineering would surely be more helpful :)

Pitr takes a deep breath and slowly climbs down from the bridge's edge. He sinks into the murky cold water, but finds a hold in the depths as the water has nearly reached his waist.

You don't need to swim.

Once on the other side he finds some dry stones to climb on and from there he can ascend onto the bridge. Even through the rooten wood creaks alarmingly, it does not break.

Because of his knowledge of simple machines, hoists, rope bridges and such devices he is soon able to explain you how to fix the ropes to the other side of the bridge and only twenty minutes later you have all made your way to the other side. Pitr dons his armour again and you are ready to proceed.

Slowly you advance to the ruined structure as you suddenly notice three groups of men who have hid in blind areas and behind some firs. They all wear hooded robes just like the ones Alon had in the sewers.

Their drawns swords and bows show pretty clear why they are here.

Initiative:

Pitr's Initiative1d20 + 2 ⇒ (12) + 2 = 14
Kirk's Initiative1d20 + 6 ⇒ (10) + 6 = 16
Solaric's Initiative1d20 + 2 ⇒ (14) + 2 = 16
Victoria's Initiative1d20 + 1 ⇒ (13) + 1 = 14
Zahur's Initiative1d20 + 1 ⇒ (4) + 1 = 5
Johenric's Initiative1d20 + 10 ⇒ (1) + 10 = 11
Harl's Initiative1d20 + 1 ⇒ (19) + 1 = 20
Cultists's Initiative1d20 + 3 ⇒ (13) + 3 = 16

Battle Mat

Red=Melee Fighters
Orange= Priests/Wizards?
Pink=Archers

RD1 Order:

Harl
Kirk
Cultists
Solaric
Pitr
Victoria
Johenric
Zahur


Male Half-Elf Wizard/9

Round 1

Suddenly Johenric starts to speak words and to gesture, while he is holding with his free hand a bit of fleece.

DMZ:

1. Standard Action: Cast Silent Image: 8 x 10 ft. Cubes to create cover from the bows and partially the wizards, priests.

I guess this spell can be shaped in any form? That is why I would like to divide the cubes into a 10ft. square with 20 ft high. Instead of (Length x width x height) a cube with 10ftx10ftx10ft --> 10ftx5ftx20ft

Place on stone wall with 20 ft high, 5 ft width from AB31 to AB50

2. Movement: to P42


Round 1

Kirk dashes toward their sudden attackers, move action to U50, drawing his shortsword and dagger in the process. He lashes out with the magical dagger with a guttural snarl, ready for blood and combat.

Attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d4 + 3 ⇒ (4) + 3 = 7 +1 bleed damage [ooc]


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Waiting init turn


Male Dwarf 6 Fighter (Tower Shield)

"Now this is what I came for! By Torag's beard you know how to show dwarf a warm welcome. HAHAHAHA." Harl moves in front of Johenric bringing his axe and shield into position as he does so. Judging from the distance he is from the nearest enemy, Harl decides it is best to provide protection to the spellslingers.

Move action to S43. Now that I'm adjacent to Johenric he should recieve a +2 ac from my saving shield feat


Venture Captain since December 2014

Round 1

Solaric draws his longsword and charges to attack at the cultist at V50.

Attack 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage 1d8 + 4 ⇒ (7) + 4 = 11

"By the light of Iomedae you will fall!"


RD1 Order:

Harl (resolved)
Kirk (resolved)
Cultists (resolved)
Solaric (resolved)
Pitr
Victoria
Johenric (resolved)
Zahur

Johenric wanted to withdraw in the first place, but I let him stay where he was in regard of Harl's shield protection

Solaric and Kirk are both able to score hits, yet the cultist only grunts and retaliates with his heavy mace...

Cultist attacking Solaric1d20 + 7 ⇒ (20) + 7 = 27
Damage1d8 + 3 ⇒ (8) + 3 = 11

...wow a mighty blow indeed

Confirm1d20 + 7 ⇒ (14) + 7 = 21
Damage1d8 + 3 ⇒ (5) + 3 = 8

Meanwhile the other two attackers from the blin area have decided surround Solaric and attack Kirk respectively.

Cultist attacking Kirk1d20 + 7 ⇒ (2) + 7 = 9
Damage1d8 + 3 ⇒ (3) + 3 = 6

The two spellcasters walk up the path, then stand still and whisper an incantation. After two seconds they both unleash a bolt of blue-white magical energy, one aimed at Solaric, one at Harl.

Hold Person DC 14 Will save to negate.

The archers each fire their arrows at Pitr

Cultist attacking Pitr1d20 + 6 ⇒ (8) + 6 = 14
Damage1d6 ⇒ 4

Cultist attacking Kirk1d20 + 6 ⇒ (19) + 6 = 25
Damage1d6 ⇒ 4

while their companions run towards the party.

At the end of the round Johenric summons two low walls that run across the path.

Silent Image Will negates DC 15

Battle Mat


Gonna go to bed soon and probably sleep until Zyren goes to bed, if I've learned anything about our posting schedules, so for Round 2 just assume I full attack whatever I can, hopefully with flanking. If I don't have flanking, subtract 2 from my attack rolls.

Probable Round 2 Actions

Attack (Short Sword) 1d20 + 6 ⇒ (13) + 6 = 19
Damage 3d6 + 2 ⇒ (3, 1, 2) + 2 = 8

Attack (Dagger of Bleed) 1d20 + 6 ⇒ (9) + 6 = 15
Damage 1d4 + 2d6 + 1 ⇒ (1) + (1, 6) + 1 = 9


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

ROUND 1

PITR Charges in to flank up Solarics attacker, looking to land his Bastard sword with a blow from behind...

Charge to U47 attack U48

Attack 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30
Damage 1d10 + 14 ⇒ (2) + 14 = 16

Meanwhile Victoria walks to the edge of the platform and whispers an incantation...

Walks to S46, Hex:Slumber on U51 - DC16 or take a nap


Will save Cultist1d20 + 6 ⇒ (18) + 6 = 24

The unholy thoughts he bears in his mind shield him from your spells cool :)

Harl (resolved)
Kirk (resolved)
Cultists (resolved)
Solaric (resolved)
Pitr (resolved)
Victoria (resolved)
Johenric (resolved)
Zahur


Male Dwarf 6 Fighter (Tower Shield)

Will Save v.Hold Person

1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13


I've RCed Zahur for this round to switch to rd 2. While Harl became paralysed by the spell, Solaric still has to roll his save.

Rd 2:

Harl
Kirk (resolved)
Cultists (resolved)
Solaric
Pitr
Victoria
Johenric
Zahur

Kirk scores antother hit, but the cultists double their efforts to attack Solaric @ Solaric: Depending on your condition you may even get hit by bad attack rolls.

Cultist attacking Solaric1d20 + 9 ⇒ (1) + 9 = 10
Damage1d8 + 3 ⇒ (5) + 3 = 8

Cultist attacking Solaric1d20 + 9 ⇒ (4) + 9 = 13
Damage1d8 + 3 ⇒ (6) + 3 = 9

Cultist attacking Kirk1d20 + 9 ⇒ (13) + 9 = 22
Damage1d8 + 3 ⇒ (6) + 3 = 9

Meanwhile the archers run to the wall to take cover and reload, as do the spellcasters who hurl another two Hold Person this time aimed at Kirk and Pitr. DC 15 will save to negate.

Delayed by the wall, the additional two mace-wielding fighters haven't reached you yet.

Battle Mat


Male Dwarf 6 Fighter (Tower Shield)

Round 2

"What devilry is this!?!", Harl thinks to himself as he struggles to free himself from the unseen bindings preventing even speech.

Will Save, Full Round Action 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

As valiant as his struggle is,it is not enough to free himself from the wicked magic that now holds him.

Holy crap! I can't believe how horrible these rolls are being,lol. What a way to debut.;)


Venture Captain since December 2014

Round 2
31/41 hp

Will Save 1d20 + 14 ⇒ (13) + 14 = 27

"Your wicked ways will not hinder me!"

Solaric uses lay on hands on himself as a swift action and presses on with his attack (V50).

Lay on Hands 1d6 ⇒ 1

Longsword Attack 1d20 + 8 ⇒ (11) + 8 = 19
Damage 1d8 + 4 ⇒ (7) + 4 = 11


Venture Captain since December 2014

Zahur - Round 1
Zahur hp: 39/39

With his masterwork greatsword, the mighty Garundi delivers a powerful blow against the adjacent rag man wannabe! (U48)

1d20 + 10 ⇒ (5) + 10 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16

Zahur - Round 2
Zahur hp: 39/39

The cavalier does not tire and relentlessly swings his greatsword with no remorse. (U48)

1d20 + 10 ⇒ (18) + 10 = 28
2d6 + 6 ⇒ (1, 3) + 6 = 10


Round 3

Kirk dances between the two opponents next to him, dodging their attacks and trying to achieve a flank against the already-wounded attacker with Solaric.

Acrobatics (moving through 2 threatened squares) 1d20 + 16 ⇒ (13) + 16 = 29 to W51

Then he stabs at the assailant with the magical dagger.

Attack w/ flanking 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1d4 + 2d6 + 3 ⇒ (4) + (3, 6) + 3 = 16


Male Half-Elf Wizard/9

Round 2

Johenric takes his light crossbow and fires at AA45

Attackt 1d20 ⇒ 16
Damage 1d8 ⇒ 8


Venture Captain since December 2014

Solaric - Round 3
Solaric current hp: 31/41

"You will pay the price for killing innocent children!"

Solaric uses lay on hands (swift action) on himself to renew his strength and then stabs the nearby cultist (U48) with his longsword.

Lay on Hands 1d6 ⇒ 4
Solaric hp: 35/41 hp

Longsword Attack (with flanking) 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage 1d8 + 4 ⇒ (1) + 4 = 5

Zahur - Round 3
Zahur hp: 39/39

Zahur draws his greatsword over his head and swings it wildly down upon the nearest cultist. (U48)

Attack 1d20 + 10 ⇒ (5) + 10 = 15
Damage2d6 + 6 ⇒ (1, 2) + 6 = 9


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

ROUND 2

Pitr
Driven onwards by his usual headstrong determination, Pitr attempts to shake off the controlling spell...
1d20 + 1 ⇒ (19) + 1 = 20

And continue to hack away at his flanked opponent U48
Attack 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage 1d10 + 16 ⇒ (6) + 16 = 22
Edit - adjusted for FE

Victoria

Victoria sees the enemy casters and crossbowmen clumped up together and just smirks as she raises her hand and shoots thick ropy tendils towarss them, coating the area in a thick web.

Web on AC38


Lengthy post coming.

Johenric's bolt grazes off the attackers chainmail, that was a close call, but not good enough, the same goes for Zahur's attack, yet Pitr's wild swings nearly severs the attacked cultist's leg off. With a scream of pain and terror the man falls to the ground, not presenting a thread anymore.

The archers and priests in the back meanwhile try to avoid the effect of Victoria's web

Archer reflex save1d20 + 6 ⇒ (5) + 6 = 11
Archer reflex save1d20 + 6 ⇒ (20) + 6 = 26

Cleric reflex save 1d20 + 4 ⇒ (12) + 4 = 16
Cleric reflex save 1d20 + 4 ⇒ (4) + 4 = 8

Two of them fall down, sticky cobwebs all over them.

RD 3:

Harl
Kirk (resolved)
Cultists (resolved)
Solaric (resolved)
Pitr
Victoria
Johenric
Zahur

Kirk hits his opponent again with his dagger and Solaric also manages to hurt his opponent, yet the two remaining cultists are joined by their charging companions to even the odds.

Cultis attacking Pitr1d20 + 9 ⇒ (20) + 9 = 29
Damage1d8 + 3 ⇒ (2) + 3 = 5

Cultis attacking Zahur1d20 + 9 ⇒ (14) + 9 = 23
Damage1d8 + 3 ⇒ (3) + 3 = 6

The remaining archer fires at the hapless Harl

Cultis attacking Zahur1d20 + 6 ⇒ (15) + 6 = 21
Damage1d6 ⇒ 5

while the priest tries to dispel Victoria's web

Dispel vs. 131d20 + 5 ⇒ (5) + 5 = 10

but his feeble attempt does not help and his two fellow cultists have to try to break free on their own

Escape Artist Archer1d20 + 5 ⇒ (13) + 5 = 18

Escape Artist Cleric1d20 + 0 ⇒ (7) + 0 = 7

At least one manages it...

Battle Mat


Male Dwarf 6 Fighter (Tower Shield)

Round 3Will Save,Full Round Action 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Harl focuses all he can on breaking the wicked cleric's spell and with a roar of anger he shakes of the effects and prepares himself for vengence.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

ROUND 3
PITR
Pitr drives his attack against the new opponent, swinging again with his sword at V46

Attack1d20 + 10 ⇒ (11) + 10 = 21
Damage1d10 + 16 ⇒ (4) + 16 = 20

Victoria
Meanwhile Victoria whispers an incantation...

Hex:Slumber on W47 - DC16 or take a nap


Will save vs. Slumber1d20 + 3 ⇒ (20) + 3 = 23

The warrior shrugs your spell off and continues his attack.

Battle Mat


Venture Captain since December 2014

Zahur's third round is resolved above, the attack directed at W46.

Solaric Round 4

Solaric takes a 5 foot move south (V49) and attacks the cultist at (V50).

Longsword 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d8 + 4 ⇒ (8) + 4 = 12


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Holding off on R4 actions til bad guys resolve


Male Human (Gundarian) Cavalier 4

I'm gonna quickly retcon alot, I know I'm gonna miss some parts, but I missed so much that I'll cover the big points.
Zahur would not have approched Swan until Samara was safe,; knowing that it wasn't the time or place. Even then he only askedher if they could discuss personal matters once they returned to Karcau.
He would have welcomed the new party members with his easy going attitude, 'the more the merrier'.
[Thanks for NPCing Zahur Solaric]

Having stayed quiet since Karcau, Zahur seems to come alive again with renewed energy.

Rnd 4

Damn you cultists! Leave the people of Karcau alone

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Confirm: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

I think with this roll, I'll just leave things as they happened ^^


As you like :) If you're keen on killing villains go for it^^


Male Dwarf 6 Fighter (Tower Shield)

Round 4 "Infernal bastards,taste Torag's MIGHT!", Harl yells as he moves to join the fray.

Move to U45 and attack V46

Attack 1d20 + 9 ⇒ (13) + 9 = 22

Dmg 1d10 + 3 ⇒ (3) + 3 = 6


Johenric reloads and fires another bolt at the nearest not in melee engaged cultist.

Johenric attacks Cultist1d20 ⇒ 1
Damage1d8 ⇒ 1

But he nearly nails his foot to the ground as he slips.

RD 4:

Harl (resolved)
Kirk (resolved)
Cultists (resolved)
Solaric (resolved)
Pitr
Victoria
Johenric
Zahur (resolved)

As soon as Harl enters battle he proves his prowess and smashes his weapon in the the cultist's tigh.

Some metres away the earth shakes as Zahur's sword comes down on his opponent, still the cultist fight on.

Cultist attacking Pitr1d20 + 7 ⇒ (1) + 7 = 8
Damage1d8 + 3 ⇒ (8) + 3 = 11

Cultist attacking Zahur1d20 + 7 ⇒ (7) + 7 = 14
Damage1d8 + 3 ⇒ (4) + 3 = 7

On the other side of the chaotic melee, one of the cultist yells

[b]Concentrate on the half-orc, we have to kill as many of them as possible!.[/ooc]

Cultist attacking Kirk1d20 + 9 ⇒ (8) + 9 = 17
Damage1d8 + 3 ⇒ (5) + 3 = 8

Cultist attacking Zahur1d20 + 9 ⇒ (15) + 9 = 24
Damage1d8 + 3 ⇒ (4) + 3 = 7

In the back, the archers reload and fire their bows at Harl

Cultist attacking Harl1d20 + 6 ⇒ (2) + 6 = 8
Damage1d6 ⇒ 4

Cultist attacking Harl1d20 + 6 ⇒ (18) + 6 = 24
Damage1d6 ⇒ 1

The The priest who is not entangled tries to leave the webs

Combat maneuver check1d20 + 5 ⇒ (14) + 5 = 19

...and runs over to Harl.

The other one tries to break free from the sticky web

Combat maneuver check1d20 + 5 ⇒ (11) + 5 = 16

and breaks also free and rises to his feet.

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Round 4

PITR
Pitr steps into the gap swinging his sword in a broad arc, trying to sweep through the massed bodies V46
5' step into V47, Attack on V46, attempt a Cleave on W47

Attack 1d20 + 10 ⇒ (4) + 10 = 14
Damage1d10 + 16 ⇒ (9) + 16 = 25

Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage1d10 + 16 ⇒ (7) + 16 = 23
- Confirmation
Attack 1d20 + 10 ⇒ (5) + 10 = 15
Damage1d10 + 16 ⇒ (2) + 16 = 18

Reckon that first shot looks iffy!

Victoria
Meanwhile Victoria whispers an incantation...

Hex:Slumber on V44 - DC16 or take a nap


Male Dwarf 6 Fighter (Tower Shield)

Did the cleric provoke an AoO when he approached me?


Nope, he just entered the threatened square.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Maybe he will when he fails his save and falls asleep?


Will save to avoid sleeping and getting woken by a waraxe. 1d20 + 6 ⇒ (18) + 6 = 24

He's not the slightest bit impressed and glares at the dwarf.

Pitr's powerful attacks goes wide and because he loses his balance he can't continue to cleave.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

...


Male Dwarf 6 Fighter (Tower Shield)

Haha, Vic. We'll see!


Male Dwarf 6 Fighter (Tower Shield)

Maybe not,lol.


Venture Captain since December 2014

Solaric Round 5

Solaric draws upon Iomedae's divine strength to heal his wounds Lay on Hands upon Self. 1 remaining. 1d6 ⇒ 3

Solaric's hp: 38/41

"By the might of your light, my lady, give me strength that I may vanquish your enemies!"

Solaric thrusts his longsword into the vile cultist before him (V50).

Longsword 1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d8 + 4 ⇒ (4) + 4 = 8


Male Dwarf 6 Fighter (Tower Shield)

Round 5 HP 46/52

"I see you've come to taste Torag's fury! HURAGHH!", Harl roars calling forth the might of his lord.

Smite Evil:1 of 2

Attack V44 1d20 + 10 ⇒ (7) + 10 = 17

DMG 1d10 + 7 ⇒ (2) + 7 = 9


My last action was to move to W51 and attack, but the battle map has me right where I started from. If I'm still there for some reason, I would do the same thing and Acrobatics to W51 and attack with the flanking bonus. Otherwise, I'll full attack the ambusher between Solaric and I.

Round 5

Acrobatics 1d20 + 16 ⇒ (15) + 16 = 31
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d4 + 3 + 2d6 ⇒ (1) + 3 + (1, 1) = 6

OR

Attack Short Sword 1d20 + 8 ⇒ (4) + 8 = 12
Damage 3d6 + 2 ⇒ (3, 3, 5) + 2 = 13

Attack Dagger 1d20 + 8 ⇒ (7) + 8 = 15
Damage 1d4 + 2d6 + 1 ⇒ (2) + (1, 2) + 1 = 6


Venture Captain since December 2014

Zahur - Round 5
Zahur's hp: 26/39

The mighty Cavalier raises his two handed sword and strikes down the black cloaked villain in front of him (V47).

"This is for my friend, Gorian!"

Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage 2d6 + 6 ⇒ (4, 1) + 6 = 11


Male Human (Gundarian) Cavalier 4

I guess you didn't notice my post above Solaric? ^^_


Male Half-Elf Wizard/9

DMZ:For the next attacks with Crossbow/Quarterstaff Johenrics BAB of +2 was forgotten


My bad Kirk, will correct it on the next map. This fight is so complex I will surely overlook some more things, don't get mad at me^^ And Zahur, you will never get your character back^^ but just as I post it, I also can't see your post anymore, lol, so we can't blame him. But I included the results anyway.
Wow, this fight makes me sweat^^ and it's gonna be a close call.

Johenric attacking Cultist1d20 + 2 ⇒ (15) + 2 = 17
Damage1d8 ⇒ 3

RD 5:

Harl (resolved)
Kirk (resolved)
Cultists (resolved)
Solaric (resolved)
Pitr
Victoria
Johenric
Zahur (resolved)

Harl's Waraxe glides off the cultists shield, who laugs just coarsely.
Kirk also isn't able to wound his opponent and Solaric's hit remains the only one for now.

The cultists attack with new fervour realizing they might have a chance to win this fight. Stopping their attacks on Kirk they focus on Solaric

Cultist attacking Solaric1d20 + 9 ⇒ (14) + 9 = 23
Damage1d8 + 3 ⇒ (6) + 3 = 9

Cultist attacking Solaric1d20 + 9 ⇒ (16) + 9 = 25
Damage1d8 + 3 ⇒ (4) + 3 = 7

but his armour is nearly impenetrable.

The cleric that ran to Harl takes a step back and heals his fellow cultist.

Cure light wounds1d8 + 5 ⇒ (2) + 5 = 7

While the healed cultist attacks the dwarf

Cultist attacking Harl1d20 + 7 ⇒ (8) + 7 = 15
Damage1d8 + 3 ⇒ (6) + 3 = 9

Pitr meets the same fate

Cultist attacking Pitr1d20 + 7 ⇒ (12) + 7 = 19
Damage1d8 + 3 ⇒ (7) + 3 = 10

The archers in the back found a new aim with Johenric

Cultist attacking Johenric1d20 + 6 ⇒ (15) + 6 = 21
Damage1d6 ⇒ 4

Cultist attacking Johenric1d20 + 6 ⇒ (5) + 6 = 11
Damage1d6 ⇒ 3

And the remaining cleric tries to wade out of the webs

Maneuver1d20 + 5 ⇒ (16) + 5 = 21

and manages it.

Battle Mat


No worries Zyren, I hope I didn't come off mad or upset because I wasn't at all, I was just letting you know :P. I can only imagine how complicated these battle scenarios can be in a PbP--they're complicated enough in real time games, haha.

Kirk continues his attack (THIS TIME FINALLY REMEMBERING MY FAVORED ENEMY BONUSES, GAH!), knowing his opponent has been weakened considerably.

Attack Short Sword w/ Flank and F.E. 1d20 + 10 ⇒ (18) + 10 = 28
Damage Short Sword 3d6 + 4 ⇒ (4, 6, 2) + 4 = 16

Attack Dagger w/ Flank and F.E. 1d20 + 10 ⇒ (3) + 10 = 13
Damage Short Sword 1d4 + 2d6 + 3 ⇒ (3) + (4, 5) + 3 = 15


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Round 5

PITR
Pitr once again tries to swing his sword in a broad arc, trying to sweep through the massed bodies...
Attack on V46, attempt a Cleave on W47

Attack on V46
Attack 1d20 + 10 ⇒ (12) + 10 = 22
Damage 1d10 + 16 ⇒ (1) + 16 = 17

Cleave on W47
Attack 1d20 + 10 ⇒ (19) + 10 = 29
Damage 1d10 + 16 ⇒ (6) + 16 = 22
- Confirmation
Attack 1d20 + 10 ⇒ (20) + 10 = 30
Damage 1d10 + 16 ⇒ (9) + 16 = 25

Victoria
Meanwhile Victoria whispers an incantation...

Hex:Slumber on X46 - DC16 or take a nap
(seriously, GO TO SLEEP!)


Venture Captain since December 2014

Victoria, you need to read him the story "Go the F•k to Sleep!"

Round 6
hp: 38/41

Solaric attacks the nearest cultist (V50) if he is still alive, otherwise he attacks the villain behind himself (T49).

"By the light of Iomedae, you will fall!"

Longsword 1d20 + 8 ⇒ (16) + 8 = 24
Damage 1d8 + 4 ⇒ (5) + 4 = 9


Male Dwarf 6 Fighter (Tower Shield)

Round 6 46/52

Harl moves forward pressing his attack on the cleric,"You'll not be escaping divine judgement, monster."

5' step to V45 and attack W45

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
DMG 1d10 + 7 ⇒ (2) + 7 = 9

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