DM Wellards Hook Mountain Massacre

Game Master Wellard


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Female Halfling lvl 10 sorceror (Arcane)

Naria nods and casts a light spell on one of the groups weapons


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon moves ahead without light until he can't see well. Then he pulls his ioun torch out of his belt pouch. He holds it in his hand as he moves forward rather than let it circle his head.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Sooo, no one helps poor Icky up? I mean, Ali would but, like, she's got not hands at the moment, ya know?


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8
Alisebett wrote:
Sooo, no one helps poor Icky up? I mean, Ali would but, like, she's got not hands at the moment, ya know?

I assumed that they were too busy laughing.

Inikai clambers to his feet and is thankful that the darkness obscures the fact that he is flush with embarassment. He does not bother to try and wipe away the water that has soaked into his clothes.


Hmm no word from Azoun and he should be back today..we'll wait for him.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak

Acrobatics 1d20 + 3 ⇒ (4) + 3 = 7

Ursus

Acrobatics 1d20 + 1 ⇒ (7) + 1 = 8

Both the ranger and his friend seem to have a problem stabilizing themselves on this slippery surface...

Is it possible to take 10 for this area?


Ursus is ok he gets an extra +4 as Ali pointed out above..yes you can take 10
Actually that speeds things up..In future when you are in this sort off situation and not under immediate threat I will assume you take 10 on climb/Acrobatic checks..and not ask for rolls unless the DC is beyond the range where take 10 is an auto success

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Marak briefly ponders whether or not, if Muchorak fell into the water, he would feel wet, through the link they share from his spellcraft. Thus far, the magic only seems to have conducted the pain of injury, but could it be altered or refined to conduct other sensations?

That leads to a more eyebrow-raising notion, and he silently resolves to never cast shield other on Esteriande.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

LOL; well with taking ten no one falls down! :D


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Esteriande leads the way into the shadows of the tunnel, to emerge into the second chamber (assuming we don't run into anything).

"According to ze Black Arrows, ze tunnel to our right leads both to ze courtyard and to ze keep. If we can, we should gain some intelligence as to 'ow well the fires are burning."

Map.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

The DireAliwolf nods at Esteriande's comments and flows back to gnome. Ali then crouches down and begins to murmur in the strange lilting pseudo-language her friends have come to recognize when she's communing with The Land.

After a few seconds, a rat appears and she quickly commands it to proceeded into the courtyard, see if any of the wooden dens are on fire and report back to her. She also tells it to see if any big two legs are near the tunnel exit. Squeaking it's understanding, the rat scurries off.

Casts Summon Nature’s Minor Ally, duration 8 rounds


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Did I miss something? I'm thinking I need to lvl up to 8...


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Yes, we levelled after the Grauls.


The rat scurries off..it does not return mainly because after 8 rounds it had only just reached the courtyard. I'll wait for Muchorak to level up before you move on


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

I thought we were just before the entrance to the courtyard? If not, where are we? If Ali knew thge rat wouldn't have had time to make it there and back obviously there would have been little point in her doing all that.


Dabbler can you put the map link up again please..it is some pages back. Ali you entered the cave behind the waterfall acessed from outside the southern wall..the entrance to the courtyard is about 100 yards away in the northern half..however the idea is to get down and into the keep via the cellars not engage 60 ogres at once in the open


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

You mean this map I put in my first post on this page? Entering smug mode :D


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Mucho is updated, major change is gaining 2nd favored terrain (Mountains) and forest went up to +4 from +2.


You climb up out off the slippery cave and find yourself in a smaller drier area one corner off which is packed full off crates and boxes.

Two small lizards are in this area.They squaek and then both begin to spark.

Esteriande 23
Muchorak 20
Naria 19
Inakai 16
Ali 10
Marak 10
Lizards 7+
Romon 7


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Sorry, what? The lizards are sparking? As it proving some form of threat? Or a defense mechanism? Or is that just background fluff?

Curious, Ali looks closer at the lizards, trying to identify what they are.
Knowledge(nature): 1d20 + 9 ⇒ (4) + 9 = 13


These are the shocker lizards you were already warned about..my view is they have to generate the charge before releasing it.


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Esteriande backs up, looking to Muchorak and Alli to do their thing.

Moving back, readied action to attack if she is attacked, but refraining from hostile action.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

His weapons sheathed the Ranger moves slowly forward, not threatening, and stops a safe distance (15') from the lizards. He begins whispering in his native tongue in an attempt to calm the lizards...

Wild Empathy 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16

Handle Animal 1d20 + 14 ⇒ (6) + 14 = 20


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Can lizards even hear, or are they deaf? No that is snakes, isn't it? In any case, the less noise we make the better. So if Muchorak and Ali can convince these things to let us pass then so much the better.


Muchorak needs 10 rounds to influence the creatures. I'll wait for Ali


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Hadn't known if reptile's counted for using Wild Empathy. So I assume that means they work for Ali's animal tongue as well? Well, she'll speak to them anyway, I'll leave it up to you to decide if lizards count as animals for animal tongue as they do for wild empathy

Squatting down to get closer to their level, Ali moves slowly forward along with Big Bear, speaking calmly and quietly to the shocking lizards, calming them down and making sure they know that they are no danger.

Wild Empathy: 1d20 + 8 + 4 + 4 ⇒ (4) + 8 + 4 + 4 = 20 last +4 doesn't count if she cannot speak to them in Animal Tongue
Handle Animal?:1d20 + 9 ⇒ (20) + 9 = 29

"Hi little shocky friends! Ali thinks you both very pretty! Yes yes she does. But why you be shocky now? Ali and Big Bear not bad, no no! We and pack mates be friends of you, yes yes we do! We just want pass by your space, we no do nothing to hurt you. And if you want us do something to help you, we do that now, yes yes we do!"


the lizards merely hiss and run away down a side passage.

You can follow them or take the way that leads towards the exit to the inner courtyard off the fort


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ali turns to the others "Ali tell them we be friends and help if want us to, but they no say nothing to Ali. You want follow them or go other way?"


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

"Zat side passage is ze one to ze Keep, so we will 'ave to follow zem," Esteriande replies. "But we can check ze courtyard to see 'ow ze ogres are doing," Esteriande adds thoughtfully.

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

"We may have to kill the lizards, rather than flush they out into the keep, both giving away the location of the entrance to the caves, and also advertising to the ogres that something is in those caves, to have scared them out..."


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8
Marak Quan wrote:

"We may have to kill the lizards, rather than flush they out into the keep, both giving away the location of the entrance to the caves, and also advertising to the ogres that something is in those caves, to have scared them out..."

When Marak suggests killing the lizards Inikai vigorously shakes his head in a "No" motion and then gestures toward Ali to indicate that she will never go along with such an idea.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

"We pop through the door, it's Cinderlands. No worries."

Bluff secret message:
The trail of death and mayhem we leave will compromise the location of the secret tunnel in any event.


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

"You know, I zink you credit zese ogres wiz too much intelligence. If we drive ze lizards up into ze keep, ze ogres will be concentrating on ze lizards."

Sense Motive: 1d20 + 10 ⇒ (6) + 10 = 16


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

"I think it wise to peek into the courtyard. But we should go with the lizards if it leads into the keep." Muchorak pauses, "We can split up here and not venture out of the caves until we are in all together again."


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

"Alli, Muchorak, why do you not follow ze lizards, see if you can get through to zem? Romon and I will take a peek at ze courtyard," Esteriande suggests. "Once we 'ave intelligence, we and ze ozzers will follow you."


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon nods and starts down the righthand passage with his left index finger pressed to his lips, lifting his feet extraordinarily high and placing them with ultra-slow deliberation.

Three paces he's later he's into his normal glide along the side of the passage. (fast stealthing to get a 20' lead on E)

What she said!

Stealth 1d20 + 19 ⇒ (10) + 19 = 29
Perception 1d20 + 13 ⇒ (15) + 13 = 28 +4 more v traps

And obviously stopping short of the actual exit to the courtyard.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ali frowns in anger and concern at Marak's comment but says nothing. She does not notice Inikai's gesture but quickly nods in agreement to Big Bear and Esteriande's plan. With a last frown at Marak she quickly heads off after the lizards, Lunas right behind her.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Lunas Stealth: 1d20 + 11 ⇒ (16) + 11 = 27

[ooc]Do we need light to see in here with btw? If so, Ali summons Dancing Lights to illuminate their way.


Yes you will need light you are descending into the caverns under the fort itself according to the Black Arrows they lead directly to the forts basement


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Well then Ali and Big Bear now have four glowing spheres now bobbing along ahead of them


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Esteriande follows Romon as quietly as she can.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak and Ursus follow along with Wolfspirit. He keeps his blades sheathed not wanting to alarm the lizards if they catch up to them...

Perception 1d20 + 12 ⇒ (9) + 12 = 21


What are Inikai, Marak and Naria doing?


Female Halfling lvl 10 sorceror (Arcane)

Sticking with Ali for the time being.

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Marak is all too aware that he is not stealthy by nature, and remains to the rear of the group, making sure to remain within fifteen paces of Muchorak, so that he does not lose the protection of his warding spell.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Inikai waits for Ali, Muchorak and Marak to get well ahead (more than 30 feet) and then follows. It would not for him to clumsily reveal their approach.

Stealth
1d20 + 4 ⇒ (19) + 4 = 23


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

bump


Sorry folks I was just trying to work a few things out..and it took longer than I thought

Romon and Esteriande

Spoiler:
You reach the exit to the courtyard

Everyone Else

Spoiler:
You emerge from the tunnel into a dry sandy floored cavern.."a number 0f lizards move away further into the shadows.Muchorak and Ali get the feeling that if you leave them alone they will do likewise


Inikai keeps his distance from the lizards and walks slowly with his sword held downward and close to his body so as to appear non-threatening.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

[spoiler= Wellard and Esteriande]Romon examines the exit.

What are we talking here? A hole in the wall? A normal door? Most likely a concealed door? We'll probably be opening it blind?

He also listens carefully.

1d20 + 13 ⇒ (2) + 13 = 15 +4 more v traps
1d20 + 13 ⇒ (10) + 13 = 23 +4 more v traps


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak nods in the lizards direction, "Pay them no mind and they will leave us be."

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