DM_the_Loreweaver's First Steps (Inactive)

Game Master the loreweaver

A Pathfinder Society game consisting of the three new First Steps scenarios.


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The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Oh, I was mistaken. I thought we were in the other room. In that case Andrazi will lead the group down hallway 8.

Grand Lodge

"I check the door first."

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Male Deity

Heh, no problem. Hallway 8 ends at the fountain with the water jets. Because it's kind of difficult to tell where the walls are versus the "fog of war", I added the blue/grey lines on the map to indicate areas that continue on into the dark depths of Asad's Keep (i.e. areas 6 and 11).

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Alright then. Andrazi will head towards area 6 then.


F Elf (Forlorn) Ranger 1 (Skirmisher)

6 it is.

Nara makes one last face at the dead beetles as Andrazi leads the group out of the chamber and into the hallway. She keeps an arrow nocked, just in case.


Male Deity

Backtracking through a portion of the keep, Andrazi leads the party in a new direction, deeper into the forgotten dungeon. He finds a crossroads of stairs that sports one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite. The statue's helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs.

Updated map. To clarify, north is to the left - not up.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi will motion towards the door to the east. After Hekirin checks it for traps and gives the ok, he will open it.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov trots along behind Andrazi, happy that his friends can see again.


F Elf (Forlorn) Ranger 1 (Skirmisher)

"Hmm." Nara says, placing her bow on her back and kneeling down. She tilts her head at the incidentally tilted head of the ruined statue. She reads the Kelish rune- not aloud- and twists her mouth up. "Well you can't be trusted either, can you." She murmurs, staring the statue in the face.

I would like to Sense Motive on the statue. No, I'm kidding.
...Tanrov is way too adorable to be allowed to be a Barbarian.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov grips his massive hammer and looses a fearsome growl as he watches the statue for whatever comes next.

"I'm ready Nara. Do it!", the young barbarian shouts.

Silver Crusade

Male Aasimar Paladin 2

Thoradin Also Readys his Weapon and Shield for whatever trouble the Statue Brings

"Aye Lass, we'r With ya!


F Elf (Forlorn) Ranger 1 (Skirmisher)

Gently clearing her throat and drawing her sword, Nara backs up and aligns herself with the other men. "It, um..." She cringes as the words leave her mouth. "It says 'earth'."


Male Deity

At first, as Nara speaks the Kelish word in Common, nothing happens. After a space of a single breath, the wall behind the statue begins to shift and move. A sphere, roughly two feet in diameter begins to emerge. Supported by two squat legs, and equipped with equally stubby arms, the creature extrudes itself from the wall and waddles over to Nara. The contours of its stone form create a crude face with which it silently stares up at the elven woman expectantly.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"What is that thing?" Andrazi says as he instinctively reaches for his starknife.

Shadow Lodge

Male human [Shoanti] cavalier 10

"Should I smash it? Do I smash it?!", Tanrov shouts in confusion.


F Elf (Forlorn) Ranger 1 (Skirmisher)

"No, no- wait." Nara holds out her arm as if she could somehow keep the huge brutes from dashing forward if she wanted to. She kneels down and looks the little elemental in the face. "Can you help us find what we're looking for?"


Male Deity

The elemental cocks its body as if to consider Nara's request. After a long moment of the elf and elemental starring silently at each other, the small creature rocks back on its stubby legs and sits on the ground.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Uh, I don't think he gets it, Nara."

Silver Crusade

Male Aasimar Paladin 2

"Well, it doesn't seem angry, lets keep moving.."


F Elf (Forlorn) Ranger 1 (Skirmisher)

Nara glances back and forth between Andrazi and Thoradin in defeat. "Well you try, then!"

Shadow Lodge

Male human [Shoanti] cavalier 10

"I think he likes you", Tanrov says. "Why don't we move on and see if he follows."


Male Deity

Satisfied that enough of his companions have lost acute interest in Nara's new elemental friend, Hekirin nods to Andrazi to indicate that the door - and whatever may lay on the other side - appear to be devoid of danger.

The Varisian careful proceeds, revealing a storage room beyond. Barrels and boxes of supplies fill the cramped chamber. At first glance, most of the stores here are worthless, rotten, or too bulky to be worth carrying back to Absalom. A wide corridor heads north about 40 feet before terminating at a stone wall. A second door leads south.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"I didn't mean it like that. Calm down. I meant that the little guy isn't bright enough to understand you." Andrazi says to her. He will take a look around the storage room before moving on to the door leading south.

Perception
1d20 ⇒ 15

After he is done, he will motion for Hekirin to search the door and will open it when the ninja deems it safe.

Grand Lodge

Hekirin moves forward and checks the door.
Perception:1d20 + 4 ⇒ (13) + 4 = 17


F Elf (Forlorn) Ranger 1 (Skirmisher)

Nara scuttles along behind them, glancing back at her new companion to see if he follows.


Male Deity

Nara enters the room, her elemental companion waddling behind, to find Andrazi picking through the stacks food stuffs and various trap-making supplies; and Hekirin running a practiced hand along the frame of the second door. Thoradin and Tanrov wait patiently for their companions to scour the room. Finally, Hekirin signals to Andrazi as he steps to the side. Tanrov takes his usual position behind the Varisian as the door swings inward.

Beyond the portal is a larger room. A portion of the wall as been torn down, turning what had been two rooms into one. The broken door now serves as a makeshift alter. Candles and strange statues decorate it, facing the dark alcove beyond the broken wall. Four reptilian figures kneel before the broken door alter, facing the dark alcove to the north. They turn to look towards the party as you intrude upon their gathering.

Asad's Keep (5)

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi looks at the sight before him and then back to his party. He reaches for his starknife while waiting for the reptilian creatures to make the first move.

Shadow Lodge

Male human [Shoanti] cavalier 10

The hulking youth tightens the grip on his hammer.

"Are those the good kind of lizard people or the bad kind?"


Male Deity

From somewhere in the darkness of the room, a thin whispering voice speaks, as if to utter a simple command, "Ecrche byc roqjc."

Draconic:
"Defend the flame."

The kobolds respond by rising to their feet and turning their spears towards you.

Initiatives, actions, and Perception checks.

DM rolls:
Initiatives:
Kobolds: 1d20 + 1 ⇒ (6) + 1 = 7
The Voice: 1d20 + 7 ⇒ (10) + 7 = 17

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"I'm gonna say the bad kind."

Initiative
1d20 + 2 ⇒ (8) + 2 = 10

Perception
1d20 ⇒ 3

Andrazi draws his starknife and walks up to D4. He pretends to strike at creature #3 but instead elbows it in the eyes.

Dirty Trick
1d20 + 6 ⇒ (3) + 6 = 9 versus CMB

However he seems to stumble and he misses the creature.

Shadow Lodge

Male human [Shoanti] cavalier 10

Initiative - 1d20 + 2 ⇒ (6) + 2 = 8
Perception - 1d20 + 1 ⇒ (9) + 1 = 10

Tanrov follows behind the Varisian and with a roar brings his hammer down on the bad lizard person.

Rage 7/12
1d20 + 7 ⇒ (15) + 7 = 22
2d6 + 9 ⇒ (2, 2) + 9 = 13


F Elf (Forlorn) Ranger 1 (Skirmisher)

Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Looking quickly (as if concerned? or to see what he'll do?) to her little elemental companion, Nara nocks an arrow in her bow and levels it at the nearest Kobold, shooting quickly.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 for Point Blank Shot.

Grand Lodge

Hekirin moves to E3 and throws a shurikin at B3.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d3 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Male Aasimar Paladin 2

Draws his weapon, Drops into a defensive stance


Male Deity

Initiative Order
The Voice
Nara
Andrazi
Tanrov
Kobolds
Hekirin
Thoradin

As Nara steps into the room, the elemental follows behind, dancing about excitedly as it watches her loose an arrow at her opposition. The projectile strays harmlessly over the heads of the congregation. The reptilian closest to the door watches it sail by and fails to see Andrazi feint with his dagger. The creature's reflexes are swift enough, however, notice the Varisian's elbow and quickly steps to the side - directly under where Tanrov's maul comes down. Cries of outrage from the kobolds drown out the sound of their comrade's breaking bones.

Kobold 1
Attack (@Tanrov): 1d20 + 1 ⇒ (6) + 1 = 7
Damage (@Tanrov): 1d6 - 1 ⇒ (6) - 1 = 5

Kobold 2
Attack (@Tanrov): 1d20 + 1 ⇒ (17) + 1 = 18
Damage (@Tanrov): 1d6 - 1 ⇒ (3) - 1 = 2

Kobold 4
Attack (@Andrazi): 1d20 + 1 ⇒ (5) + 1 = 6
Damage (@Andrazi): 1d6 - 1 ⇒ (5) - 1 = 4

Clearly angered by the death of their brethren, the kobolds swarm forward . Their spears poke and gab at the men before them. Although most are easily brushed aside, one thrust manages to graze the barbarian's flesh.

Hekirin gracefully crosses the room and with a fluid flick of his wrist, lets a deadly shurikin loose. Unfortunately, the chaos of the melee makes it difficult to aim the throw properly and it fails to hit a target. Meanwhile, Thoradin arms himself as he carefully assesses the situation before him.

Asad's Keep (5.1)

Shadow Lodge

Male human [Shoanti] cavalier 10

The burly youth grunts in pain as the tiny spear pierces his flesh but without missing a beat he whirls his heavy weapon around for another blow.

Rage 8/12

1d20 + 7 ⇒ (6) + 7 = 13
2d6 + 9 ⇒ (2, 5) + 9 = 16

Silver Crusade

Male Aasimar Paladin 2

double move to F3

"Hold the Line Lads!"

Grand Lodge

Move to d2 and attack the kobold at C3.

Attack:1d20 + 4 ⇒ (12) + 4 = 16
Damage:1d6 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi deftly dodges the spear-point and retaliates by slashing at the kobold in front of him with his starknife.

Combat Expertise
1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9

1d4 + 3 ⇒ (4) + 3 = 7

However he aims too high, clearly not used to fighting creatures this small.


F Elf (Forlorn) Ranger 1 (Skirmisher)

Drawing her sword and eschewing her bow as they close in, Nara slashes at the nearest kobold. Between Andrazi and Hekirin, to C4.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Finally!


Male Deity

Round Two
Okay, I just had a nice long, well written summary of the round - and then it was gone. Since my lunch break is just about up at this point, I'll summarize the results and [hopefully] come back later to flesh it out.

Nara moves in to slay the central kobold with a single blow, the earth elemental trailing excitedly behind her. Both Tanrov and Andrazi fail to land their attacks.

Kobold 1
Attack (@Tanrov): 1d20 + 1 ⇒ (5) + 1 = 6
Damage (@Tanrov): 1d6 - 1 ⇒ (2) - 1 = 1

Kobold 4
Attack (@Andrazi): 1d20 + 1 ⇒ (19) + 1 = 20
Damage (@Andrazi): 1d6 - 1 ⇒ (4) - 1 = 3

Hekirin steps up to deal a telling blow to the kobold before him, but fails to end its life as Thoradin rushes into the room.

From the shadows over the alcove, a figure stirs. As he moves to take up position behind the kobolds, you notice that his tall, dark-skinned form is hazy and difficult to focus on. He waves his arms wildly as he speaks in an arcane tongue.

Will Save (DC 13)
Tanrov: 1d20 + 3 ⇒ (4) + 3 = 7
Andrazi: 1d20 + 3 ⇒ (14) + 3 = 17
Nara: 1d20 + 2 ⇒ (7) + 2 = 9
Elemental: 1d20 + 3 ⇒ (7) + 3 = 10

DM rolls:
unconscious, blinded, and stunned: 2d4 ⇒ (2, 1) = 3 rounds
blinded, and stunned: 1d4 ⇒ 4 rounds
stunned: 1d1 ⇒ 1 round

From his outspread hands, a cascade of bright colors washes over the front line. Andrazi watches in horror as his companions fall unconscious around him.

Asad's Keep (5.2)

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi sighes as his comrades fall to the ground. But it only strengthens his resolve as he tries to cut down the kobolds. He tries to concentrate damage on the one that Hekirin struck.

Combat Expertise
1d20 + 3 ⇒ (13) + 3 = 16

1d4 + 3 ⇒ (3) + 3 = 6


Male Deity

Round Three - part one
Offended by the deep cut left across it's mid-section by Hekirin's weapon, the kobold turns to look at the ninja and fails to notice as Andrazi buries one his starknife's blades into the side of the creature's head.

As Nara and Tanrov land heavily against the flagstone floor, the final kobold turns his attention to the the closest opponent still standing and prods him with the tip of its spear.

Kobold 1
Attack (@Andrazi): 1d20 + 1 ⇒ (16) + 1 = 17
Damage (@Andrazi): 1d6 - 1 ⇒ (3) - 1 = 2

Grand Lodge

If Andrazi kills the kobold, Hekirin will move to A3 and attack the strange shape.If he dosen't then I will attack the kobold.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Male Aasimar Paladin 2

Watching he friends fall around him, Thoradin Begins to Fume, he can feel the Rightous Fury building up in side him. It is HIS job to protect his friends...

TORAG! Bless the Rightous with your Might!

Cast Bless, +1 hit, +1 saves vs. fear 10 rounds

channels left: 1, Spells left: shield, Magic weapon, Command domain, unused.


Male Deity

Round Three - part two
As Andrazi pulls his weapon from the kobold's skull, Hekirin circles around the melee and approaches the blurred humanoid. With an expert wave of his arm, the he slashes at the figure.

Miss chance: 1d100 ⇒ 22%

The wakizashi catch its target in the arm and the humanoid recoils at the sting. Fuming with divine fury, Thoradin calls his deity's favor down upon he and his allies. The dark-skinned stranger pulls away from Hekirin as he extends his arm at him. Moves to B5.

Blinding ray: 1d20 + 5 ⇒ (20) + 5 = 25 touch

A piercing ray of white light shoots forth from his palm, striking Hekirin full in the face. Although physically unharmed, the ninja blinks rapidly as his vision is stolen from him once again.


F Elf (Forlorn) Ranger 1 (Skirmisher)

Nara is effed.

Silver Crusade

Male Aasimar Paladin 2

Next roudn Thoradin will cast Shield of faith on himself self for +2 ac

(this will bump his AC to 18)

Grand Lodge

Hekirin slashes at where the shape was.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11


Male Deity

Round Four
Andrazi stands fierce next to his young companion's unconscious mass and thrusts at the kobold hovering threateningly close.

Combat Expertise
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Kobold 1
Attack (@Andrazi): 1d20 + 1 ⇒ (15) + 1 = 16
Damage (@Andrazi): 1d6 - 1 ⇒ (2) - 1 = 1

The pair exchange a series of blows, but only manage to duel to stalemate. As they continue to parry and block each other, Hekirin lunges blindly forward. He aims his wakizashi for where he believes the wizard was standing, but finds only empty air for the effort. Even amid the perceived darkness, the ninja hears his dwarven companion call for Torag's protection.

With a snear, the wizard steps effortlessly away from Hekirin. His hand wraps around the handle of a knife tucked into his belt. In a single fluid motion, he draws and hurls it at the ninja.

The Voice
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 1d6 ⇒ (1) + (4) = 5

The spellcaster's blade bites deep into Hekirin's shoulder as the ninja's vision returns.

Asad's Keep (5.4)

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