The ring of protection and the Protection from Evil both provide a deflection bonus, and thus do not stack. You are getting the +2 from Prot. Evil, but it overlaps the +1 from the ring. AC 22 is correct, fighting defensively you are AC 24 against evil.
Unless Morghrim tells me differently, I will assume that he stepped forward to form a flank as well.
Valeron steps forward to attack the ghast but fails to connect with the creature. Morghrim on the other hand is bit more succesful as he bellows out his complaint of being ignored by the ghast, practically caving in the creature's chest with a very solid strike. Despite the inquisitor's best efforts, the ghast still stands.
Addie continues to offer words of encouragement to her allies as she steps back around Kevorin and points one of her wands at the lacedon ghast. Giving the ornate stick a good shake, she attempts to coax it to fire a bolt of mystical force at the creature - unfortunately to no effect.
Free action to continue Bardic Performance (Inspire Courage). Move action 20 ft to square AD-16 (His Lordship moves to saure AD-15). Standard action to attempt to fire Wand of Magic Missile at the lacedon ghast with Use Magic Device.
DC 20 UMD Check: 1d20 + 10 ⇒ (8) + 10 = 18 - fail, must have shaken it too hard...
"Useless piece of #$%@!" she mutters to herself.
Rounds of Bardic Performance used today: 2/6
Does failure to activate the wand terminate Addie's invisibility?
Does failure to activate the wand terminate Addie's invisibility?
I am going to say no. No activation = no charge expended and no creature targeted. By my thoughts, Addie just ineffectually shook a stick at the ghast.
This is what happens when the DM has had too many margaritas before posting. Valeron will get an AoO. It sure as hell doesn't want Morghrim to get another shot at it.
"Whoa there, buddy. Not so fast." Valeron quips at the lacedon's leader, suspecting it could be a problem if it's allowed to flee.
Attack (longsword, inspire courage, flank): 1d20+7+1+2 for 1d8+2
No flank when the AoO would go off, but no matter.
As the ghast tries to slink back into the murky water, Valeron's blade finally finds an opening, cutting a deep gash into the foul creature's throat. The ghast takes a few more steps, but then falls motionless before reaching the water.
The paralysis wears off slowly. First, you hear a low growl from deep inside the half-Orc, then his jaw starts working and arms twitch, then finally he brings his axe down on the water where the lacedon used to be.
The water is too murky for even Morghrim's keen senses to penetrate without submerging himself.
Searching the door, Kevorin finds it to be both untrapped and unlocked. Opening the door you see a twisting circular tunnel of smooth polished gray stone, shimmering with moisture. The tunnel slopes downward at a sharp angle.
The group slowly makes their way down the tunnel, only occasionally losing footing, to end up roughly 50 feet lower than the top of the tunnel.
Arriving in a stone corridor, you proceed along until you reach a cross roads. Kevorin looks to the west and sees a room that contains a massive circular pit. Thirty feet above the floor of the room, you see dozens of strange shadowy stalactites.
Twenty feet straight ahead of you the corridor ends in a door.
Addie:
We're about mid-way through your second day, make a Will Save for me please.
Kevorin leads the way into the chamber with the pit, to see the stalactites give way to a myriad of tangled chains. The tangle wraps and suspends what appears to be a mutilated humanoid body at its core. Many of the chains dangle into the glowing red depths of the pit.
As Kevorin gets deeper into the room, the chains seem to writhe and come to life.
"Gentlemen, I know this isn't the best time, but there's something moving around in my pack!" Addie exclaims, a hint of alarm creeping into her voice. "Perhaps we should avoid this chamber for now until we can figure out what's in my pack?" she suggests.
Valeron holds his sword at the ready, while keeping his eyes trained on Addie's backpack.
"Go ahead and let it drop to the ground, Addie... we'll take a look at what's going on."
Once the backpack has been dropped to the ground and Kevorin and Morghrim have joined him in surrounding it, Valeron will use the tip of his longsword to flip the pack open.